In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: Progress update 25/8/14

About STALKER: Twilight K.E.T. 2.ZERO with 3 comments by ketxxx on Aug 25th, 2014

It's about that time again for another fresh news update for TK, I think theres some new features veteran players especially will like so lets start from the top.

- Further optimised TK memory resources, XR3DA generally doesn't get above 2.2GB - 2.3GB memory usage now and on the texture front I haven't as of yet seen more than 1.5GB video memory in use so overall on both system and video memory counts thats a reduction compared to the RC TK build of anywhere between 300MB - 500MB+.

- Added new weapons, PP-19 Bizon, T134 Minigun, and the Mac10. As usual whenever I add new weapons various NPCs in the game will also carry these weapons. Its highly unlikely I will add any more weapons as I've patched over the few areas I thought were lacking and now there just isn't any further game world to add more weapons. The game itself just isn't big enough nor are there enough enemy NPC variations to introduce more weapons.


- BIG CHANGE! Simple, but significant. Ever wondered to yourself why is it you can strap grenades to your belt but not smaller type weapons? (as is done by some special forces units) well now you can! Instead of only being able to strap RGD5 or F1 grenades to "slot 3" of your inventory you now also have the versatility and choice to strap the Mac10, Bizon, or MP7 (the 3 smallest submachine guns basically) to the same slot as grenades. You can freely carry these submachine guns and grenades at the same time, the system will automatically equip whatever you picked first to fill the slot. Eg; you pick out some grenades they go to "slot 3" as usual, but if you pick out the Mac10, Bizon or MP7 first that weapon will populate the slot. If you want to change the default weapon of "slot 3" just drop them and pick the weapon up you want to be default in "slot 3" first. Oh and of course I've made the necessary script changes so these weapons can be repaired.

- Added more clothing options for novice stalkers to hopefully remedy the "twins" syndrome. I did exactly the same thing I did for the bandits. Variety FTW! :D

- Instead of being lazy and just adding weapon descriptions in their corresponding files I added them to the XML file instead. Just a cosmetic change really so you don't see quotation marks in-game for weapon names and descriptions.

- Fiddled with AI a bit more, smarter, faster... perhaps too smart...

Rest assured, everything is being gone through with a very fine toothed comb to provide the ultimate SoC experience. As I've said before, TK does not aim to be like any of the old alpha or beta builds, nor does it try to copy any other SoC mod. What TK does do though is enhance everything the retail version of SoC had to the extreme.

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Autumn Aurora 2.1
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2.1

Sep 30, 2014 Autumn Aurora 2 Full Version 38 comments

Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics...

2.0 to 2.5 (rus)
S.T.A.L.K.E.R. Shadow of Chernobyl

2.0 to 2.5 (rus)

Sep 8, 2014 Oblivion Lost Remake Patch 4 comments

Patch-update for Oblivion Lost Remake 2.0 Only for Russian version Stalker Shadow of Chernobyl.

Sumadinac's mod
S.T.A.L.K.E.R. Shadow of Chernobyl

Sumadinac's mod

Aug 31, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 3 comments

Full version of the mod . For more details , read the "ReadME" file .

Lost Alpha Mod Pack - DX10 Scope Fix
S.T.A.L.K.E.R. Build 1935

Lost Alpha Mod Pack - DX10 Scope Fix

Aug 8, 2014 S.T.A.L.K.E.R. Build 1935 Full Version 0 comments

This is for those who complained about scopes being off-center in Lost Alpha Mod Pack 2014. Though running the game in DX9 mode (which actually provides...

Border Zone Beta .
S.T.A.L.K.E.R. Shadow of Chernobyl

Border Zone Beta .

Aug 2, 2014 New Zone ! Demo 0 comments

Good map border zone, and an idea of the Zone map Traquila the mod, so in this beta state, be careful with the anomalies and mutants. Recommended patch...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 S.T.A.L.K.E.R. - Lost Alpha Patch 236 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

Post comment Comments  (70 - 80 of 279)
Opinionator
Opinionator Dec 22 2012, 4:36pm says:

Stalker best PC gaming experience I have had to date.

+8 votes     reply to comment
ReadingNotAllowed
ReadingNotAllowed Dec 21 2012, 1:46pm says:

Soo. Where can i download the Stalker game engine that was used to make this game? I really want to make a mod out of this, but i can't find the download link for the game engine anywhere. Help? :)

-1 votes     reply to comment
utak3r
utak3r Jan 2 2013, 5:20am replied:

Just buy a game.

+7 votes     reply to comment
Anarcieath
Anarcieath Dec 7 2012, 11:07pm says:

Stalker-online.so
Found this, thought it might interest some of you, I'm downloading it now.

+1 vote     reply to comment
aodtonix
aodtonix Oct 28 2012, 9:28am says:

Guys, mind directing me into a great vehicle mod? :). Just those mini mods, not those overhauling ones. Because I ain't done with the vanilla xD

+3 votes     reply to comment
Anarcieath
Anarcieath Oct 30 2012, 10:11am replied:

Idk of any vehicle mini mods, but you can get the Complete mod. It's pretty close to vanilla, just improved graphics and bug fixes, things like that. If I remember right you can set up some controls for vehicles in the options menu.

+2 votes     reply to comment
aodtonix
aodtonix Nov 2 2012, 9:33am replied:

my system can't handle that man. xD. Thanks anyways

+2 votes     reply to comment
Anarcieath
Anarcieath Sep 28 2012, 9:16am says:

So I've been wondering something and I hope this is the right place to ask. When Xray is loading a new map does it save everything from the previous one in the console or something to make it easier to load it again, or does it pretty much just throw those out and load a new map from scratch??

+2 votes     reply to comment
KamikaZzeRu
KamikaZzeRu Oct 5 2012, 4:46am replied:

This process are much more complicated. First of all, there are two types of objects in game - server object and client object. Normally every entity in game have them both. All server objects in game are loaded in game memory permanently. Client objects are loaded only around a-life radius around player. Then Xray loading new map, it at first stage shutting off all client objects on location you leaving. But it didn't free old location from memory. Before what Xray fully loads a new location, and only then it's loaded, game engine releases the old one. As result of this, game demands much more memory at level changing process than normal. This leads to out_of_memory errors in some overweighted mods then you try to change location.

+2 votes     reply to comment
Anarcieath
Anarcieath Oct 3 2012, 12:38am replied:

The game was made before Vista and Windows 7, if you got either one of those OS's try running in compatibility mode. I was having issues with CTD's on this computer so I run in compatibility for xp sp3 as administrator. Haven't had any problems since. Hope this helps.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Stalker-game.com
Release Date
Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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First Person Shooter
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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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