In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Post news Report abuse Related News: New 1.1 releases

About AMK: Autumn Edition with 2 comments by v1ld on Aug 24th, 2015

There's a new installation procedure for both releases. They now have an fsgame.ltx file included that points to an _appdata_ folder inside the game install. Versions of the user.ltx file for ENB/non-ENB use are included there, along with the weather files to use with either option. In short: the install is shorter and more self-sustaining in that you can switch between ENB/non-ENB use at will.


AMK 1.4 / AA2 (1.0) - Garage - Mod DB


AMK 1.4.1 Autumn Edition 1.1

AMK 1.4.1 Autumn Edition 1.1


AMK 1.4 Autumn Edition 1.1

AMK 1.4 Autumn Edition 1.1


AMK AE Options 1.1

AMK AE Options 1.1


Both 1.1 releases have these features ported over from AA2:

  • Item Usage: You can't use your weapon when using items like medkits, bandages, or food, just like in AA2. There's also a small delay before you can repeat the use of medkits, so think more tactically in when you need to heal in battle.
  • Hunger: AMK made you eat every 4-5 days, you'll now need to eat 1-2 times a day just like in AA2.
  • Headlamp: AA2 headlamp to match the lighting/weather, including the neat torch-like shadow effect.

Both releases have had their weapon damage fixed:

  • 1.4 now uses Arsenal values everywhere. The Fix for LURK animations had clobbered some common weapons, but it has itself been fixed.
  • 1.4.1 now uses AMK values everywhere. LURK animations were bringing in LURK values for some weapons, this has been fixed.

I'd prefer to just bring in either AA2 weapons/anims/ballistics or maybe use AMK ballistics with OWR3 models/animations/sounds for both versions, but either is more than I have time for at the moment never having done a weapon pack merge of that sort before (models/textures/animation/sound/icons/etc).

My slight preference is for AA2 since the gunplay there was superb, but AMK's ballistics are legendary and used in so many great (Russian) mods derived from it (NS/DMX/Joint Paks, for eg).

Finally, all these changes were tested in 1.4 but I haven't had the time to test in 1.4.1. Please let me know if you see any issues in either new release!

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AMK AE Options 1.3

AMK AE Options 1.3

Aug 27, 2015 AMK: Autumn Edition Patch 0 comments

Optional mods to use with AMK Autumn Edition 1.0. AMK Options: Anomaly visibility, Post-effect on hit, and Binocular frames. AA2 Options: Item Use, Hunger...

DMX 1.3.2 dkz02 1.4

DMX 1.3.2 dkz02 1.4

Aug 24, 2015 Narodnaya Soljanka DMX 1.3.2 dkz02 (English) Full Version 0 comments

Complete DMX 1.3.2 dkz02 mod with all optionals and a SoC 1.0005 patch downgrader included. Ignore if you installed the 2-part version, there are no new...

AMK 1.4 Autumn Edition 1.1

AMK 1.4 Autumn Edition 1.1

Aug 24, 2015 AMK: Autumn Edition Full Version 8 comments

Version 1.1 with new features ported over from AA2: Item Use/Hunger/Headlamp. Also fixes weapon ballistics to be consistent with Arsenal everywhere. See...

AMK 1.4.1 Autumn Edition 1.1

AMK 1.4.1 Autumn Edition 1.1

Aug 24, 2015 AMK: Autumn Edition Full Version 0 comments

Version 1.1 with new features ported over from AA2: Item Use/Hunger/Headlamp. Also fixes weapon ballistics to be consistent with AMK everywhere. See News...

Cave Skip savegame

Cave Skip savegame

Aug 21, 2015 Narodnaya Soljanka DMX 1.3.2 dkz02 (English) Patch 0 comments

Save game at the end of the infamous cave sequence at the start. Drop the 2 files into _appdata_\savedgames or wherever your save games are. Load the...

stalker danger zone theme

stalker danger zone theme

Aug 18, 2015 Main Menu Theme "Danger Zone" Music 1 comment

Simple past the gamedata folder where is the installed game. good hunting stalkers !

Post comment Comments  (70 - 80 of 307)
RavenTheKiller
RavenTheKiller Dec 4 2013 says:

I just wonder why all mods requier patches.Why can't there be a mod for normal version(1.0 or whatever it was).Every time I install this game I have to patch it and then install these mods.
And every time I ask myself why isn't there a mod,like Autumn Aurora 2(which is so awesome congrats to Vanderer),compatible with 1.0?
But in the end this was worth patching the game...

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 10 2014 replied:

Because in all honesty, STALKER V1.0000 is utter hell. It's really, really buggy and doesn't serve as a good modding platform. Take ZRP as an example, see what NatVac changed to fix the game up. Loads and loads of bugs have been fixed.

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Jan 16 2014 replied:

It is but I wonder why can't it be fixed for original version(v1.0000).
Sorry I'm not that good in English so I can't exactly explain what I want to say...I hope you understand.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 16 2014 replied:

Oh I know what you're trying to say. Well, that's because those changes were also made to the engine and that was updated. The engine update actually determines the patch number, not the gamefiles :)

+1 vote     reply to comment
UtterHopelessNoob
UtterHopelessNoob Dec 8 2013 replied:

Very, very few people have version 1.0 anymore; the most common method of getting the game nowadays is Steam, which used to give 1.0005 and now gives 1.0006.

+1 vote     reply to comment
nashathedog
nashathedog Dec 2 2013 says:

I'm unsure where to post this question and thought I'd mention it here to other users.

Why has a finished mod like Faction fronts been archived so it is no longer available to the masses (who won't be able to find it) when there are mods on moddb that are un-released and untouched for several years.

Why delete a decent available mod?

Instead delete things like Taint and NLC which aren't showing any progress. not a mod that is ready to use and enjoyable,

If someone else got control of the mod and archived it, then I'll ask you.

Why was it archived?

+4 votes     reply to comment
Gettling
Gettling Dec 3 2013 replied:

Well, i was asking myself the same question some time ago...

It seems like you can still download the FF mod from moddb (google it, or did this just change?), but i don't know if that will stop eventually as i don't know for how long it has been archived or what that even means if its still availalbe...

So, yeah, why archivie a good, finished mod, that is still beeing downloaded from time to time, while keeping some that look like they will never be finished?

+2 votes     reply to comment
Gettling
Gettling Dec 3 2013 replied:

Mhm, looks like i was wrong, the one that is still available (even if its archived) is the one for SHOC, not CS...
The one for CS is only available on other mod sites, so maybe the devs deleted it, as their new project ("Clear Skies") is based on FF for CS, but i still dont get why it is gone...

+1 vote     reply to comment
Anarcieath
Anarcieath Oct 25 2013 says:

Armaholic.com

Thought this might interest some of you. I haven't played it yet but I'm downloading it now..not sure if it can be played in multiplayer or not though

0 votes     reply to comment
destielislove
destielislove Oct 14 2013 says:

I'm having some kind of glitch :/ The binoculars keep activating and if i have a gun it holsters and then switches to binoculars. Can someone help?

+2 votes     reply to comment
.Shiki
.Shiki Nov 11 2013 replied:

This is a known bug with the game and it seems unfixable.

+2 votes     reply to comment
destielislove
destielislove Nov 12 2013 replied:

well crap. Thanks for answering.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
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GSC Game World
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THQ
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Jan 18 2011 by KEEP_IT_UP!

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