In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

Image RSS Feed Latest Screens
Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: Version 2.0 CTP - Release Notes

About Dynamic Shaders with 31 comments by Meltac on Jan 12th, 2015

Dynamic Shaders 2.0 CTP

Community Technology Preview

The long awaited version 2.0 of Dynamic Shaders is now available as CTP in the download section. When installing it make sure you've read the following notes.

2.0 CTP 2.0 CTP

Why CTP ?

This is a preview version, which means that the final release has not been finished. In software development we talk of a Community Technology Preview for pre-releases that don't "fit" in the regular "Alpha-Beta-Final" release chain, and serve as a showcase of what main features the upcoming version is about to contain. In terms of DS 2.0, there are still a lot of areas that need refinement, balancing, or even one or the other fix to be applied in order to be considered a "final" release.
In other words: Enjoy the new features - but be prepared to encounter some glitches or bugs ;-)

2.0 CTP 2.0 CTP

What new features does it bring?

The CTP contains almost all features that DS 2.0 has been advertised for, plus two or three things that haven't been announced publicly. A few minor features have been crossed out, and things that have not been mentioned as part of DS 2.0 will not be contained.

Feature List (as on the mod's summary page):
- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- Thermal/Infrared Vision
- Soft Shadows - Improved shadow jitter implementation
- NEW: Lens Flares on specific light sources (not only sun)
- NEW: Water Drops on Visor HUD during rain fall

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- scopes with additional scope zoom
- many small fixes and improvements.

What unfinished things are to expected?

As for a CTP some areas of the mod either haven't been finished, or would be ok but haven't been fine tuned and balanced well yet. The following list contains features with refinement requirement:

  • Wet surfaces create glitches under certain circumstances and are toned down for that reason.
  • Indoor reflections behave like wet other areas, therefore they are not refined yet as well.
  • Sun Shafts are most complete but might need adjustment to your liking.
  • Rainbows move with the skybox when you have a rotating sky.
  • Switching night vision on/off disables the "current task" feature as they take over the Tab key.
  • Depth of Field effect looses intensity when used together with sun shafts.
  • Thermal vision is a fake effect and therefore creates "false" or strange results sometimes.
  • Soft Shadows change the way the entire shadowing behaves so need to be balanced out well.
  • Lens Flares are only configured for Agroprom Underground, and only on certain light sources.
  • Water Drops appear / dry out with the wet surfaces without taking indoor areas into account.
  • Many things that need further fine tuning and sometimes even bug fixing.

Do I need to make any configuration effort to get this working?

This mod is all about configuration - it is not meant to be run "as is". Sure, the release *does* run out-of-the-box, when put onto a vanilla installation (i.e. no other mods installed), but realistically in most cases you'd wan't to adjust one or the other feature to your liking and other mods.

So, it's really worth the effort looking into the various pieces that might be configured:

1. Shaders
The shaders themselves have several settings files - those end with .txt extension in gamedata/r2 folder. There is a general ShaderSettings file (including wet surfaces settings), and decidated files for sun shafts, visors, rainbows, and lens flares.

2. Scripts
Some scripts have configurative elements as well: shader_control, weather_control, visor_control. Most settings can be left as they are, but you'd want to check the console settings in weather_control (only change first list value of respective console setting, leave the second one!).

3. Configs
There are some .ltx files in the config sections, most important those in the shaders subfolder. There you can also add locations for areas in the game that should have a ground always dry, wet, or reflective.

Can it be merged with / into other mods?

Short answer: Yes, it can. Realistic answer: In most cases some basic file merging might be required. This affects mainly a few script and config files, although in some rare cases shader merging might be needed as well.

I can't give a general merging instruction here because the effort to be taken depends very much on the mods that you want to run DS 2.0 along with. However some file comparison / diff tool will certainly do a good job in assisting the merge procedure.

Files that need merging in almost every case (when not run on plain vanilla) are bind_stalker.script and environment.ltx, often also level_weathers.script, ui_main_menu.script, and ui_custom_msgs.xml. There are also some files that you might or might not take over, such as the textures (but some features might not work then as expected), or anything that is duplicate with no differences in your other mods, obviously.

What about the system requirements?

DS 2.0 is a beast, shader-wise. You'll want to make sure you have a well optimized (and not extremely out-dated) rig. The mod is DirectX 9 only (full dynamic lighting / R2 renderer). Check the sample user.ltx provided in the download section to avoid renderer errors on a fresh game installation. Plus, DirectX 11 runtime needs to be installed on your system. But relax - you won't need a fully DX11 compliant graphics adapter to run the mod. Anything not older than a Geforce GTX 260 should do, although in order to get a decent frame rate you'll need something like a GTX 560 Ti or newer. CPU load is reasonably high as well, but a moderate multi-core machine should do. However be sure to have enough memory available and run a patch of the game allowing to address enough of it (in my tests the game used about 1.7 GB on full load).

Ah, almost forgot: An SSD disk or at least decent harddrive might really help speeding up launch times!

Why does it come with a bin folder?

As mentioned above, the mod runs on the DX11 runtime. To enable best hardware support I had to provide two binaries to copy into your bin folder. This way you won't need to replace any native DirectX binaries on your system.

If you got any questions or comments don't hesitate to contact me. I can't always reply instantly, but I will look into any request as soon as I get a chance to.

Important Note: Fix for start-up crash
In case you get an error message on start-up after installing the CTP with this log (or similar):

error is error X3539: ps_1_x is no longer supported; use /Gec in fxc to automatically upgrade to ps_2_0
error X3539: Alternately, fxc's /LD option allows use of the old compiler DLL

Can't compile shader postprocess

To fix this, simply copy this sample user.ltx into your stalker documents folder (something like C:\Users\Public\Documents\STALKER-SHOC).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SoC - Artifact Activation Mod fixed version
Game

SoC - Artifact Activation Mod fixed version

Jan 18, 2015 Full Version 0 comments

Title says it all, fixes the artifact activation mod by coldsnake, see description for details.

OGSE 0.6.9.3 Russian Open Beta test version
S.T.A.L.K.E.R. Shadow of Chernobyl

OGSE 0.6.9.3 Russian Open Beta test version

Jan 15, 2015 Old Good STALKER Evolution Full Version 39 comments

Jan/14/2014 we have released first public version of OGSE 0.6.9.3. This version is in russian, and primarily intended for players, who can read Russian...

User.ltx for fresh SoC installation with DS 2.0CTP
S.T.A.L.K.E.R. Shadow of Chernobyl

User.ltx for fresh SoC installation with DS 2.0CTP

Jan 14, 2015 Dynamic Shaders Script 0 comments

This sample user settings file will fix a crash of DS2.0CTP on a new installation of the game or with some setups.

Dynamic Shaders 2.0 CTP
S.T.A.L.K.E.R. Shadow of Chernobyl

Dynamic Shaders 2.0 CTP

Jan 11, 2015 Dynamic Shaders Full Version 39 comments

Community Technology Preview (CTP) of the long awaited Dynamic Shaders 2.0 mod. See details for more information...

All versions of the mod
S.T.A.L.K.E.R. Shadow of Chernobyl

All versions of the mod

Jan 8, 2015 Realism Mod Patch 0 comments

All versions of the mod for historical value. Includes every version of the mod from the beginning of the development.

ELITE mod PDF Manual
S.T.A.L.K.E.R. Shadow of Chernobyl

ELITE mod PDF Manual

Jan 7, 2015 ELITE mod 2013 Stalker ShOC international ver. 7.1 Guides 0 comments

ELITE mod PDF Manual (.zip file 35.8 mb) for ELITE mod ver. 7.1

Post comment Comments  (50 - 60 of 290)
ixcheradeninexi
ixcheradeninexi Jan 18 2014, 5:52am says:

Hi guys, i really need some advice.
New to modding, but having followed all the tutorials to the letter, i still cannot get the mod pack 2013, or autumn aurora 2 to run with my version. I have tried them both seperatly only. Mod pack 2013 loads the menu but crashes when i select new game. Starts to load, get "fetching objects" then crash, with a bug report, xr3_da error. Have seen people with the same issue but cannot find a fix. Autumn aurora will not even load stalker. I can run a clean game, but whenever i add the mods, it wont load up. Changed the notebad value like im suopposes to, did a regedit so i could try both with version 1.0004. No Joy. PLEASE CAN ONE OF YOU MORE EXPERIENCED SAINTS HELP ME!!! thankyou xx

+1 vote     reply to comment
Hegel
Hegel Jul 12 2014, 8:15am replied:

I had problems with AA2 too. For me the regedit wasn't enough.

If you dig around on here you should find '1.0006 to 1.0004 downgrader' files and a NoDVD replacement for the engine.

+1 vote     reply to comment
Amoch
Amoch Apr 15 2014, 7:24pm replied:

Do you use Steam? Stalker in Steam doesn't work with sweetfx (it's in the FAQ).

+2 votes     reply to comment
rocketboys91
rocketboys91 Mar 23 2014, 5:45am replied:

You need 1.0006 version only to run those mods. The startup error is most likely sweetfx. If you want sweetfx (which is not necessary imo) copy all sweetfx related files from bin folder to the main folder of stalker so that both folders have the sweetfx folder and files.

+2 votes     reply to comment
cmp100
cmp100 Jan 12 2014, 4:02am says:

daca se tot fac atitea moduri si se doreste un joc realist de ce se mai da optiunea in joc la 4 grade de dificultate? Si n-ar fi mai bine sa se uneasca toti si sa faca un singur mod?

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Dec 4 2013, 1:36pm says:

I just wonder why all mods requier patches.Why can't there be a mod for normal version(1.0 or whatever it was).Every time I install this game I have to patch it and then install these mods.
And every time I ask myself why isn't there a mod,like Autumn Aurora 2(which is so awesome congrats to Vanderer),compatible with 1.0?
But in the end this was worth patching the game...

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 10 2014, 5:20pm replied:

Because in all honesty, STALKER V1.0000 is utter hell. It's really, really buggy and doesn't serve as a good modding platform. Take ZRP as an example, see what NatVac changed to fix the game up. Loads and loads of bugs have been fixed.

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Jan 16 2014, 3:40pm replied:

It is but I wonder why can't it be fixed for original version(v1.0000).
Sorry I'm not that good in English so I can't exactly explain what I want to say...I hope you understand.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 16 2014, 3:56pm replied:

Oh I know what you're trying to say. Well, that's because those changes were also made to the engine and that was updated. The engine update actually determines the patch number, not the gamefiles :)

+1 vote     reply to comment
UtterHopelessNoob
UtterHopelessNoob Dec 8 2013, 5:55pm replied:

Very, very few people have version 1.0 anymore; the most common method of getting the game nowadays is Steam, which used to give 1.0005 and now gives 1.0006.

+1 vote     reply to comment
nashathedog
nashathedog Dec 2 2013, 9:35am says:

I'm unsure where to post this question and thought I'd mention it here to other users.

Why has a finished mod like Faction fronts been archived so it is no longer available to the masses (who won't be able to find it) when there are mods on moddb that are un-released and untouched for several years.

Why delete a decent available mod?

Instead delete things like Taint and NLC which aren't showing any progress. not a mod that is ready to use and enjoyable,

If someone else got control of the mod and archived it, then I'll ask you.

Why was it archived?

+4 votes     reply to comment
Gettling
Gettling Dec 3 2013, 7:55pm replied:

Well, i was asking myself the same question some time ago...

It seems like you can still download the FF mod from moddb (google it, or did this just change?), but i don't know if that will stop eventually as i don't know for how long it has been archived or what that even means if its still availalbe...

So, yeah, why archivie a good, finished mod, that is still beeing downloaded from time to time, while keeping some that look like they will never be finished?

+2 votes     reply to comment
Gettling
Gettling Dec 3 2013, 8:05pm replied:

Mhm, looks like i was wrong, the one that is still available (even if its archived) is the one for SHOC, not CS...
The one for CS is only available on other mod sites, so maybe the devs deleted it, as their new project ("Clear Skies") is based on FF for CS, but i still dont get why it is gone...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
Contact
Send Message
Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.5

785 votes submitted.

You Say

-

Ratings closed.

Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
Logo
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
Logo
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
Logo
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
Logo
Embed Buttons

Promote S.T.A.L.K.E.R. Shadow of Chernobyl on your homepage or blog by selecting a button and using the embed code provided (more).

S.T.A.L.K.E.R. Shadow of Chernobyl S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl
Statistics
Rank
24 of 27,152
Last Update
6 days ago
Watchers
702 members
Mods
84
Addons
25
Files
271
News
108
Features
26
Tutorials
14
Reviews
126