In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: It's been another year!

About S.T.A.L.K.E.R. - Lost Alpha with 15 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, however eax effect won't work on integrated ac97 and similar chipsets. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch

Dec 20, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch Version: 0.0.4 Developer: lambdist

Tutorial for creating rain in SoC with examples
S.T.A.L.K.E.R. Shadow of Chernobyl

Tutorial for creating rain in SoC with examples

Dec 10, 2014 STALKER: Twilight K.E.T. 2.ZERO Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

Lost Alpha Mod Pack 2014 Patch 1
S.T.A.L.K.E.R. Shadow of Chernobyl

Lost Alpha Mod Pack 2014 Patch 1

Nov 28, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Patch 22 comments

Designed for Lost Alpha Mod Pack 2014 (which is a mod compilation for Lost Alpha). Fixes a number of potential crash errors. Shouldn't require a new game...

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch

Nov 15, 2014 A.A.A. Patch 2 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch Version: 0.0.3 Developer: lambdist

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch

Nov 14, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch Version: 0.0.2 Developer: lambdist

A.A.A. Modpack v.0.0.1 (Alpha)
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 (Alpha)

Nov 13, 2014 A.A.A. Full Version 0 comments

Mod: A.A.A. Developer: lambdist. Version: 0.0.1 (Alpha)

Post comment Comments  (50 - 60 of 287)
RavenTheKiller
RavenTheKiller Dec 4 2013, 1:36pm says:

I just wonder why all mods requier patches.Why can't there be a mod for normal version(1.0 or whatever it was).Every time I install this game I have to patch it and then install these mods.
And every time I ask myself why isn't there a mod,like Autumn Aurora 2(which is so awesome congrats to Vanderer),compatible with 1.0?
But in the end this was worth patching the game...

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 10 2014, 5:20pm replied:

Because in all honesty, STALKER V1.0000 is utter hell. It's really, really buggy and doesn't serve as a good modding platform. Take ZRP as an example, see what NatVac changed to fix the game up. Loads and loads of bugs have been fixed.

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Jan 16 2014, 3:40pm replied:

It is but I wonder why can't it be fixed for original version(v1.0000).
Sorry I'm not that good in English so I can't exactly explain what I want to say...I hope you understand.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 16 2014, 3:56pm replied:

Oh I know what you're trying to say. Well, that's because those changes were also made to the engine and that was updated. The engine update actually determines the patch number, not the gamefiles :)

+1 vote     reply to comment
UtterHopelessNoob
UtterHopelessNoob Dec 8 2013, 5:55pm replied:

Very, very few people have version 1.0 anymore; the most common method of getting the game nowadays is Steam, which used to give 1.0005 and now gives 1.0006.

+1 vote     reply to comment
nashathedog
nashathedog Dec 2 2013, 9:35am says:

I'm unsure where to post this question and thought I'd mention it here to other users.

Why has a finished mod like Faction fronts been archived so it is no longer available to the masses (who won't be able to find it) when there are mods on moddb that are un-released and untouched for several years.

Why delete a decent available mod?

Instead delete things like Taint and NLC which aren't showing any progress. not a mod that is ready to use and enjoyable,

If someone else got control of the mod and archived it, then I'll ask you.

Why was it archived?

+4 votes     reply to comment
Gettling
Gettling Dec 3 2013, 7:55pm replied:

Well, i was asking myself the same question some time ago...

It seems like you can still download the FF mod from moddb (google it, or did this just change?), but i don't know if that will stop eventually as i don't know for how long it has been archived or what that even means if its still availalbe...

So, yeah, why archivie a good, finished mod, that is still beeing downloaded from time to time, while keeping some that look like they will never be finished?

+2 votes     reply to comment
Gettling
Gettling Dec 3 2013, 8:05pm replied:

Mhm, looks like i was wrong, the one that is still available (even if its archived) is the one for SHOC, not CS...
The one for CS is only available on other mod sites, so maybe the devs deleted it, as their new project ("Clear Skies") is based on FF for CS, but i still dont get why it is gone...

+1 vote     reply to comment
Anarcieath
Anarcieath Oct 25 2013, 9:09pm says:

Armaholic.com

Thought this might interest some of you. I haven't played it yet but I'm downloading it now..not sure if it can be played in multiplayer or not though

0 votes     reply to comment
destielislove
destielislove Oct 14 2013, 2:24pm says:

I'm having some kind of glitch :/ The binoculars keep activating and if i have a gun it holsters and then switches to binoculars. Can someone help?

+2 votes     reply to comment
.Shiki
.Shiki Nov 11 2013, 11:26pm replied:

This is a known bug with the game and it seems unfixable.

+2 votes     reply to comment
destielislove
destielislove Nov 12 2013, 12:20am replied:

well crap. Thanks for answering.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Official Page
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Release Date
Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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First Person Shooter
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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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