In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: O.G.S.E. 0.6.9.3 new graphics features, part 2

About Old Good STALKER Evolution with 2 comments by K.D. on May 19th, 2013

Good news, everyone! :)

Last post wasn't capable to contain all graphics features. So let it be another one.

- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:

Order: 2048x2048 /4096x4096 / 8192x8192
User Posted ImageUser Posted ImageUser Posted Image

But that's not all :) There will be another  key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)

- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.

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PL v4.3.1 Beta Little Eng Translate Fix
S.T.A.L.K.E.R. Shadow of Chernobyl

PL v4.3.1 Beta Little Eng Translate Fix

May 12, 2013 Paradise Lost Modification Patch 0 comments

Fixed russian title "Suit parameters" in the inventory. Setup: Copy file pl.xdb5 with replacement in folder "mods". Example: D:\Games\S.T.A.L.K.E.R. ...

Paradise Lost Mod v4.3.1 Beta
S.T.A.L.K.E.R. Shadow of Chernobyl

Paradise Lost Mod v4.3.1 Beta

May 12, 2013 Paradise Lost Modification Demo 12 comments

Description and setup instruction in ReadMe.txt into .7z archive. More information under spoiler.

Realistic Flashlight
S.T.A.L.K.E.R. Shadow of Chernobyl

Realistic Flashlight

May 6, 2013 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 0 comments

This re-does the flashlight to make it more realistic and similar to a partly broken torch, and dying batteries. There is a video demonstration in the...

Zone of Alienation v1.07
S.T.A.L.K.E.R. Shadow of Chernobyl

Zone of Alienation v1.07

May 2, 2013 Zone of Alienation mod Full Version 17 comments

Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...

Fix #3
S.T.A.L.K.E.R. Shadow of Chernobyl

Fix #3

Apr 29, 2013 Zone of Alienation mod Patch 5 comments

This is a small patch that fixes a number of bugs, most of them being description and rank bugs. In addition to fixing bugs, it corrects a few weapon...

Hal's Traders Overhauled (Master Edition)
S.T.A.L.K.E.R. Shadow of Chernobyl

Hal's Traders Overhauled (Master Edition)

Apr 26, 2013 Hal's Traders Overhauled (H.T.O.) Full Version 0 comments

This is Version 1.5, READ the description, it provides information about what has changed since the LITE and PURE versions of the game and what you should...

Post comment Comments  (50 - 60 of 234)
Anarcieath
Anarcieath Feb 16 2012, 3:22am says:

Has there been any news on Stalker 2? Idk if that was a myth or if the idea was scrapped or something and I'm really curious because I'd love to see Stalker as a console game one day. Also Idk where else to ask other than Moddb so I apologize if this is in the wrong place.

+2 votes     reply to comment
AymericTheNightmare
AymericTheNightmare Feb 9 2012, 4:28am says:

Hope they will stay alive.

+3 votes     reply to comment
Protektor
Protektor Dec 30 2011, 3:21am says:

Too bad the company is in the process of closing and moving the game properties over to their publisher. I hate to see any developer go out of business.

+1 vote     reply to comment
KazakHD
KazakHD Dec 10 2011, 8:36am says:

GSC are pseudoclosing. It's PR.

0 votes     reply to comment
5thHorseman
5thHorseman Dec 11 2011, 1:22pm replied:

While first notes did indeed point to a pr stunt, it has so far increasingly pointed towards the real deal, even the forums on GSC main have a minor risk of being closed

Best of luck to all the modders.

+2 votes     reply to comment
FelipeFR
FelipeFR Dec 9 2011, 1:34pm says:

Pcgamer.com

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

+3 votes     reply to comment
Grilljanne
Grilljanne Dec 9 2011, 7:41pm replied:

worst news ever

+5 votes     reply to comment
Skylarkoverthesunset
Skylarkoverthesunset Sep 13 2011, 9:15pm says:

May I ask what software you use to start making sound or music? Just curious. Thanks. :)

+2 votes     reply to comment
aidy70060
aidy70060 Sep 13 2011, 10:34pm replied:

Anything, friend. Best off getting a good, high-quality industry used piece of software like Pro Tools or Ableton. For making sound effects and songs I suggest Ableton, as that's more fit for that kind of creation. Other people might recommend things like Acid or whatever, you can use them (they're pretty easy to do) but I prefer the things that the industry uses a lot. Best off just asking other sound engineers what they prefer. I personally perfer Ableton for games (And yeah, I'm a sound engineer so I know what I'm on about :3)

+2 votes     reply to comment
microdots
microdots Jul 10 2011, 10:21am replied:

that happened to me once it sucked...

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Stalker-game.com
Release Date
Released Mar 19, 2007
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Highest Rated (8 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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