PL v4.3.1 Beta Little Eng Translate Fix
May 12, 2013 Paradise Lost Modification Patch 0 commentsFixed russian title "Suit parameters" in the inventory. Setup: Copy file pl.xdb5 with replacement in folder "mods". Example: D:\Games\S.T.A.L.K.E.R. ...
In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.
About Old Good STALKER Evolution with 2 comments by K.D. on May 19th, 2013
Good news, everyone! :)
Last post wasn't capable to contain all graphics features. So let it be another one.
- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:
But that's not all :) There will be another key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)
- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.
Fixed russian title "Suit parameters" in the inventory. Setup: Copy file pl.xdb5 with replacement in folder "mods". Example: D:\Games\S.T.A.L.K.E.R. ...
Description and setup instruction in ReadMe.txt into .7z archive. More information under spoiler.
This re-does the flashlight to make it more realistic and similar to a partly broken torch, and dying batteries. There is a video demonstration in the...
Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
This is a small patch that fixes a number of bugs, most of them being description and rank bugs. In addition to fixing bugs, it corrects a few weapon...
This is Version 1.5, READ the description, it provides information about what has changed since the LITE and PURE versions of the game and what you should...
Highest Rated (8 agree) 10/10
one of the best games ever. period.
Jan 18 2011, 2:05pm by KEEP_IT_UP!
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Has there been any news on Stalker 2? Idk if that was a myth or if the idea was scrapped or something and I'm really curious because I'd love to see Stalker as a console game one day. Also Idk where else to ask other than Moddb so I apologize if this is in the wrong place.
Hope they will stay alive.
Too bad the company is in the process of closing and moving the game properties over to their publisher. I hate to see any developer go out of business.
GSC are pseudoclosing. It's PR.
While first notes did indeed point to a pr stunt, it has so far increasingly pointed towards the real deal, even the forums on GSC main have a minor risk of being closed
Best of luck to all the modders.
Pcgamer.com
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
worst news ever
May I ask what software you use to start making sound or music? Just curious. Thanks. :)
Anything, friend. Best off getting a good, high-quality industry used piece of software like Pro Tools or Ableton. For making sound effects and songs I suggest Ableton, as that's more fit for that kind of creation. Other people might recommend things like Acid or whatever, you can use them (they're pretty easy to do) but I prefer the things that the industry uses a lot. Best off just asking other sound engineers what they prefer. I personally perfer Ableton for games (And yeah, I'm a sound engineer so I know what I'm on about :3)
that happened to me once it sucked...