In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: O.G.S.E. 0.6.9.3 new graphics features, part 2

About Old Good STALKER Evolution with 12 comments by K.D. on May 19th, 2013

Good news, everyone! :)

Last post wasn't capable to contain all graphics features. So let it be another one.

- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:

Order: 2048x2048 /4096x4096 / 8192x8192
User Posted ImageUser Posted ImageUser Posted Image

But that's not all :) There will be another  key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)

- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.

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PL v4.3.1 Beta Little Eng Translate Fix
S.T.A.L.K.E.R. Shadow of Chernobyl

PL v4.3.1 Beta Little Eng Translate Fix

May 12, 2013 Paradise Lost Modification Patch 0 comments

Fixed russian title "Suit parameters" in the inventory. Setup: Copy file pl.xdb5 with replacement in folder "mods". Example: D:\Games\S.T.A.L.K.E.R. ...

Paradise Lost Mod v4.3.1 Beta
S.T.A.L.K.E.R. Shadow of Chernobyl

Paradise Lost Mod v4.3.1 Beta

May 12, 2013 Paradise Lost Modification Demo 12 comments

Description and setup instruction in ReadMe.txt into .7z archive. More information under spoiler.

Realistic Flashlight
S.T.A.L.K.E.R. Shadow of Chernobyl

Realistic Flashlight

May 6, 2013 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 0 comments

This re-does the flashlight to make it more realistic and similar to a partly broken torch, and dying batteries. There is a video demonstration in the...

Zone of Alienation v1.07
S.T.A.L.K.E.R. Shadow of Chernobyl

Zone of Alienation v1.07

May 2, 2013 Zone of Alienation mod Full Version 17 comments

Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...

Fix #3
S.T.A.L.K.E.R. Shadow of Chernobyl

Fix #3

Apr 29, 2013 Zone of Alienation mod Patch 5 comments

This is a small patch that fixes a number of bugs, most of them being description and rank bugs. In addition to fixing bugs, it corrects a few weapon...

Hal's Traders Overhauled (Master Edition)
S.T.A.L.K.E.R. Shadow of Chernobyl

Hal's Traders Overhauled (Master Edition)

Apr 26, 2013 Hal's Traders Overhauled (H.T.O.) Full Version 0 comments

This is Version 1.5, READ the description, it provides information about what has changed since the LITE and PURE versions of the game and what you should...

Post comment Comments  (20 - 30 of 234)
aodtonix
aodtonix Oct 28 2012, 9:28am says:

Guys, mind directing me into a great vehicle mod? :). Just those mini mods, not those overhauling ones. Because I ain't done with the vanilla xD

+3 votes     reply to comment
Anarcieath
Anarcieath Oct 30 2012, 10:11am replied:

Idk of any vehicle mini mods, but you can get the Complete mod. It's pretty close to vanilla, just improved graphics and bug fixes, things like that. If I remember right you can set up some controls for vehicles in the options menu.

+2 votes     reply to comment
Anarcieath
Anarcieath Sep 28 2012, 9:16am says:

So I've been wondering something and I hope this is the right place to ask. When Xray is loading a new map does it save everything from the previous one in the console or something to make it easier to load it again, or does it pretty much just throw those out and load a new map from scratch??

+2 votes     reply to comment
KamikaZzeRu
KamikaZzeRu Oct 5 2012, 4:46am replied:

This process are much more complicated. First of all, there are two types of objects in game - server object and client object. Normally every entity in game have them both. All server objects in game are loaded in game memory permanently. Client objects are loaded only around a-life radius around player. Then Xray loading new map, it at first stage shutting off all client objects on location you leaving. But it didn't free old location from memory. Before what Xray fully loads a new location, and only then it's loaded, game engine releases the old one. As result of this, game demands much more memory at level changing process than normal. This leads to out_of_memory errors in some overweighted mods then you try to change location.

+2 votes     reply to comment
wedg64
wedg64 Sep 12 2012, 9:49am buried:

(buried)

It seems that there is no Mod which is final or without bugs!
Every cool Mod is set to TBD.
I hate this bad techically mod game whatever crap!
WANT PLAY... god damn OL2010 Mod.
Why you all release mods if they're not final?

To say: Maybe you should wait till it is released because it has many great features.

bla bla bla
From Us Comes Karma in your Approximate Super Sun,
is my answer to it!
I hope most of mods will be canceled after the release of Lost Alpha

-16 votes     reply to comment
SeekingSomething
SeekingSomething Apr 4 2013, 10:51am replied:

"Loud, Wet, over one year too late, undead Farting Noise"

+1 vote     reply to comment
holdenmcclure
holdenmcclure Nov 17 2012, 10:38pm replied:

what

+3 votes     reply to comment
nosnix64
nosnix64 Sep 7 2012, 5:38am says:

game will not run at all in any form.XR_3DA.exe caused BREAKPOINT in module "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 001B:00C87CB5, xrDebug::backend()+165 byte(s).help

+2 votes     reply to comment
Anarcieath
Anarcieath Oct 3 2012, 12:38am replied:

The game was made before Vista and Windows 7, if you got either one of those OS's try running in compatibility mode. I was having issues with CTD's on this computer so I run in compatibility for xp sp3 as administrator. Haven't had any problems since. Hope this helps.

+2 votes     reply to comment
HitmanMatu
HitmanMatu Aug 8 2012, 4:20am says:

Lets drink to GCS game world once more, they and their S.T.A.L.K.E.R series were truly awsome.
hope survarium will be amazing

+8 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
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Highest Rated (8 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

Style
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First Person Shooter
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Single & Multiplayer
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Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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