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[RadioPhobia] F.A.Q.

News 3 comments

[RadioPhobia] F.A.Q.

List of the most common questions/problems and their solutions. Questions that have already been answered here will not be answered by me anywhere else again, so please read carefully.


Q: What version of the game does this mod require?

A: 1.0006. There might be problems with the ENB for the Steam version, so retail or GOG is prefered.

Q: The performance is bad, what is causing it?

A: RadioPhobia is a very resource intensive mod. To get better performance, you can switch to R1 render (do not forget to install the static lighting fix if you do so), or just lower your graphical settings. You can also install neither shaders/ENB, which will boost your performance.

Q: The game crashes with this type of log, what should I do?

Description : Invalid vertex for object
Arguments : af_blood35093

A: Download this file and put it into the scripts folder in your GameData folder : Mega.nz, then find the line where it says "local bad_object_names = { "af_blood35093"}" and overwrite the "af_blood35093" to the object name from your crash log. If there are multiple objects like this then seperate the objects with a comma.

Q: The game crashes with this type of log, what should I do?

[error]Description : Invalid vertex for object
[error]Arguments : fracture_weak52264

A: Use the fix from the "options" folder from the RC1b update. Follow the instructions given there.

Q: My inventory is all stretched and broken, what should I do?

A: Increase your texture quality setting.

Q: The health, stamina, radiation icons in my inventory are in the wrong place and I am using a 4:3 resolution, what should I do?

A: Install the non-widescreen fix from the "options" folder from the RC1a update or switch to 16:9.

Q: My game crashes when starting a new game with this log, what should I do?

Description :
Arguments : Not enought textures for shader, base tex: prop\prop_barbwire3

A: Install the static lighting fix from the "options" folder from the main RC1 download, or switch to dynamic lighting.

Q: The game crashes when giving a medkit to Spotty, what should I do?

A: Get a normal orange medkit and give that to him.

Q: Once I get to a certain level the textures of the world are all stretched and broken, what do I do?

A: Download this file and follow the instructions provided there: Mega.nz

I will update the FAQ as needed, but that is it for now.

[RadioPhobia] RC1 has been released!

[RadioPhobia] RC1 has been released!

News 25 comments

Thank you to all of you who supported me troughout the development. The mod is now ready to be played. It is by no means perfect, but everything should...

[RadioPhobia] - Feature list

[RadioPhobia] - Feature list

News 7 comments

An early feature list with current and planned content.

RSS Files
[RadioPhobia] RMA Hotfix 2

[RadioPhobia] RMA Hotfix 2

Patch 2 comments

Just a small hotfix for the "big_blink_text" crash. For the RMA based version of the mod.

[RadioPhobia] RMA RC1b Patch

[RadioPhobia] RMA RC1b Patch

Patch 19 comments

A non-cumulative patch improving the game balance and fixing bugs. For the RMA based version of the mod.

[RadioPhobia] RMA RC1a Patch

[RadioPhobia] RMA RC1a Patch

Patch 16 comments

This patch fixes the majority of the reported bugs so far. Using this patch is highly recommended. For the RMA based version of the mod.

[RadioPhobia] RMA RC1

[RadioPhobia] RMA RC1

Full Version 36 comments

This is the RMA based version of the mod which restores the cut content/storyline from old S.T.A.L.K.E.R. builds.

[RadioPhobia] Dead Nature

[RadioPhobia] Dead Nature

Patch 8 comments

This texture pack will make the whole Zone dry and dead - Misery style. Just copy and paste the GameData folder over your existing one and overwrite all.

Comments  (0 - 10 of 531)
BullshitUrLying
BullshitUrLying

Really great mod, but its REALLLY Resource intensive,takes 3gb ram.maybe optimize it in the future.and please change the green grass it doesnt fit with the atmosphere.

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Guest
Guest

When a new version? Sory Rus

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Guest
Guest

When i entering to the agroprom underground the game crashes.

XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\R.G. Mechanics\S.T.A.L.K.E.R - Shadow of Chernobyl\bin\xrCore.dll" at 0023:0293CC85, xrDebug::backend()+165 byte(s)

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StarFury2
StarFury2

Just finished playing this mod on master difficulty. Author claims this mod focuses on improved and realistic combat, and this it indeed does perfectly. Weapons feel really good and damage they deal is proper (if you used STCoP weapon pack mod before, then you know what to expect). Handguns are especially satisfying to use and powerful with good aiming. I would explain this mod as a symbiosis of Autumn Aurora 2 gunfight and gameplay contents of OGSE. Even though many gameplay elements are not tweaked properly, this mod is worth checking out because of its fluid gunplay.

Below are some notes I've made during my playthrough, with intent to serve as a feedback for the author to improve in possible future releases:

- Grenades damage through walls
- Grenade indicator doesn't make any sense and is very confusing
- Free Dutier in dark valley mission - Lada Niva spawns in the middle of the road, blocking the group's movement and causing instant mission failure
-Constatly spawning poltergeist in the dark valley lab?
- No music/ambient sounds in x-18 lab complete, silence makes experience far less tense and dull
- Driving a military car in dark valley was very buggy - first all doors fell off for no reason, then stamina gets drained as you drive, finally after exit car engine cannot be started again
- too many stashes
- ENB causes skyboxes to become black in Garbage, also Rostock, possibliy all areas, when looked from certain positions
- Shaders make everything too dark, except the sky, also image is blurred when aim down iron sight, I was forced to remove them and use defaults instead
- Attached scopes and silencers shown at wrong position on some weapons in inventory
- Weapon iron-sight zoom inconsistency: Saiga and Benelli M3 have greater zoom than AK-47 or Lr300 ml (I tweaked those in weapon config files)
- New scientific suits cost more 3x than regular SEVA but no extra protection. SSP-99M that you get from Sakharov for free wins overall by far.
- Military Exoskeleton 200 000, monolith exoskeleton 150 000 with latter having drastically better stats.
- Duty's assault on freedom base mission - wall doesn't explode
- Interieor lights too bright, causing overbright on textures
- Not enough sleeping locations, sleeping bag needed
- Some weapon stats are off: AK-47 shown to have better accuracy than M4 or any modern AK, while in gameplay I noticed M4 shoots way more precise

Occasionally, a synth music a-la-Vangelis will play, such as during the raid on bandit base in dark valley. It fits very well with the game! Support for author to incorporate more of those! Sorry for this giga post. Cheers!

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Enrik01SvK
Enrik01SvK

FATAL ERROR

[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG;,0, &T_sysmem )
[error]Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures\ui\ui_icon_equipment.dds

stack trace:

Any help?

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YaBoiRevan
YaBoiRevan

I guess progress has stagnated once again ?

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phantasmaa
phantasmaa

for some reason, i can't re-enable the minimap? this mod turns it off and i tried editing zone_map.xml with the usual "add a 0.0 in front of whatever value they have for background" method that i used for a few other mods which worked fine, but it's not working for this one? i tried it on zone_map_16.xml as well but to no avail. is there anything else i can try? i just wanted to enable it so i can find bodies and navigate faster since it's a real pain to scour the area for a few minutes after a fight and be able to find areas in a level without having the pda take up my entire screen. i've had playthroughs without it, but it's honestly just a chore. an option to re-enable it with a different file in the next version or patch would be nice!

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Kardue
Kardue

WHAT?!? The mini map was removed!?! That's kind of unrealistic. You'd think that someone in a place like The Zone would think to use a real PDA/small phone to help with, I don't know, SURVIVING AND SCAVENGING!
One question, it seems you've played this mod already, the features list DO make this mod sound very enticing but only one thing (now two things with the no minimap thing) keep me from going through with it. I see it re-enables enemy grenades, do the enemies spam you? or do they have heat seeking grenade that seem to land ever-so-perfectly in your lap when you are behind cover?

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phantasmaa
phantasmaa

i've gotten up to X-18 and i've only ever had three grenades thrown at me. grenades themselves are pretty rare, and the AI aim gives you a lot of leeway to dodge since they don't seem to cook them pre-throw; they also don't appear to throw them unless you're sitting behind cover for a long period of time. if you're on the fence about playing it, just get it. it's really good but make sure you install the ENB or shader pack! i glossed over that part in the readme and had to reinstall it twice before realizing THAT was why the whole screen was completely black.

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LoneWolf6155
LoneWolf6155

Yeah, the lack of mini map is a real problem with the taller grass. If anyone has a solution I would appreciate it.

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Guest
Guest

I'm more annoyed that you don't have the ammo count, you gotta manually check your inventory and count the bullets in a clip, which is just tedious

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LoneWolf6155
LoneWolf6155

It would be nice if anyone knows how to change that, restore English localization, and modify carry weight. This mod looks like it would be the perfect vanilla plus mod.

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