Daikatana is a 3D first-person action game developed by ION Storm. Daikatana contains a unique story, a vast amount of diverse environments to explore, ranging through 4 different time zones. It includes an enormous amount of enemies, weapons, 2 Artificial Intelligence(AI) Sidekicks, and spectacular 3D-accelerated graphics.

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In the long run nothing other than finally getting feedback on progress and suggestions. Since the start of 2011 we've been working on this project simply as a team of two (admittedly it initially started off with me working on the project alone) so it's been hard making sure we don't waste too much time on things that aren't important and focus ourselves more on what the player wants to see in the game, recreating Daikatana as it was in 1997 is one thing but making sure that people actually enjoy it or even want to play it is another thing entirely. Lately keeping focus has been something we've struggled with a little, especially as we begin rewriting large portions of the engine and have to then spend time updating documentation or just letting each other know where things have been moved; quite honestly it's a real pain. Before we ditched QuakeC we amusingly had the game-logic about 60% complete but after having a few issues I decided to "roll the dice" as they say and move all the game-logic into C, most of the basic stuff was finished in about a week but then ended up being revised several times to just make it more readable or easier to manage. I pretty much spend everyday revising a lot of the code so expect a lot of "revised" comments everywhere in the code!
I'm sure there's going to be a lot that won't be finished by release so when the game is near completion I'll most likely end up creating my own copy of the source and trimming it down until we get something clean which I can release, of course that would be the same code for the build of the game you'll play and we'll release all that at the same time as the release of the game (as those are the requirements of GPL). "Take your time with it" is what I'm sure a lot of people will say, things don't need to be cut since we don't have any pressure but to be quite honest I think both of us just want to get this thing done, I know I do and the only thing which keeps me sane is working on the engine or cleaning up the game-logic. But that's not to say we're going to just shove this out the door, anything you work on should always have the dedication to make sure it turns out to be a good project/product and I really am dedicated to working on this despite my lack of interest in the game itself, gameplay-wise it should be a blast and I will of course play it when we finally release it.


As I stated earlier we really do plan on improving on a lot of the design and of Daikatana for OpenKatana to make sure that the game is much more friendly to newer players while also offering a real challenge, it's a matter of balancing everything really so that players don't feel frustrated with the game. Shooting an enemy should be satisfying which is something we're rather focused on achieving in OpenKatana.

Finally I'm not sure how many people on this site visit daikatananews.net but if you have then I hope you've seen a lot of the news on this project during its development. All future updates will probably be here on Moddb so you can more easily find them though there may be some things on my blog (if there is then I'll add a link) and not only that but I do hope to make updates more frequently since I'm sure none of you like being left in the dark.

Thanks for reading guys and I hope you're excited for OpenKatana! If you'd like to ask any questions then please feel free to do so in the comments section below, if I don't respond then I'll most likely respond to it in an upcoming pod-cast.

~hogsy

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John Romero's Daikatana IGN Guide

John Romero's Daikatana IGN Guide

Other

This is a Guide for the infamous Daikatana by John Romero, Written by the gaming website IGN, The entire guide is in PDF format so it can read in the...

Daikatana Unofficial Patch v1.3 (64 bit) [22.12.2022]

Daikatana Unofficial Patch v1.3 (64 bit) [22.12.2022]

Full Version 12 comments

Fixes loading screen ticks, issues regarding V-Sync, adds 32 bit textures, corrects bot AI nodes, introduces proper high/widescreen screen resolutions...

DaiMDL

DaiMDL

Modelling Tool

DaiMDL isn't really finished yet but I released it already so that all of you can start designing skins.

Daikatana v1.2 texture fix

Daikatana v1.2 texture fix

Patch

This patch fixes all but one of the missing texture errors (in E2CTF2) created by the 1.2 version's inability to load textures whose dimensions are a...

Sidewinder Particle Mod for Retail 1.0/1.2

Sidewinder Particle Mod for Retail 1.0/1.2

Patch

Sidewinder Particle Mod for Retail 1.0/1.2 (by DI-MeisterM).

Daikatana Milestone 2 Release (9-1-97)

Daikatana Milestone 2 Release (9-1-97)

Demo

"Here is the second Daikatana milestone comprised of three levels from the four episodes (12 in total) and many of the monsters, weapons and artifacts...

Post comment Comments  (0 - 10 of 32)
PsyWarVeteran
PsyWarVeteran

It's not that bad, jump in using the fan patch.

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NaliSeed
NaliSeed

Wow, one has to wonder what exactly was Romero smoking when he thought having toy robot frogs and dragon-flies as the first enemies in the game was a sure way to blow people's minds off; or to put it more accurately, to make everyone become his bitch 😂😂

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NaliSeed
NaliSeed

Just got the GOG version; time to find out if the game truly lives up to its abysmal reputation, lol.

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hexenstar
hexenstar

Romero certainly made some extremely questionable design choices when creating this, but the game is not without some redeeming qualities. The biggest problem of the game is its absolutely horrendous 1st episode (right down to every single thing about it) and the dubious decision to include AI teammates in the gameplay. Johnny-boy should have left them to appear only in cutscenes, but as usual - he thought he was god, so he did the opposite of what makes sense...

However, if you manage to play through that episode (or suffer through it, lol) or use some cheat code to directly skip it -
then you arrive at the Ancient Greek episode and later the Medieval episode, - both of which are fantastic. Especially the Greek one! Beautiful top-notch levels with marvelously befitting heroic soundtrack by Will Loconto - literally makes pages of mythology come to life before your eyes. Lovely fire effects and atmosphere in spades. The fun continues with the Medieval episode, although on a somewhat lesser scale. The weapons could've been better, sure - and so could the titular blade, but that's about the only gripe i have. Considering that there is next to zero competition regarding FPS games in the Greek Mythos theme - this part of the game is very competent. Not perfect, but far from anything to sneer at.

Of course, if those themes are not your cup of tea, then the game is completely and utterly useless. But if you happen to like them as i do, then even half-a-game is better than nothing. Especially a well-made half-a-game.

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Alfredon
Alfredon

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bfg666
bfg666

Wow, ZERO mods?!? In these days of remixes, remasters, reloads and overhauls, I'm surprised that Daikatana doesn't have one while it's one of the games that would benefit the most from it. I've just reinstalled it yesterday, I had forgotten how ugly it is...

There's not even one single custom map while there's a map editor! WTF?

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Guest
Guest

There are but you mainly have to get the stuff from elsewhere. I agree with you though that it probably would be a wise move to add the stuff into this site aswell.

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alencore
alencore

Got this game during it's prime and boy it does suck hard way back then. Now tnx to that fan made patch 1.3 things got much better, no more crappy ticking loading screen where each bullet on the clip clicks like nuts, now it loads really fast without that and so far I'm enjoying the single player for the very first time on wide screen to.

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kvaki
kvaki

Great ID tech 2 game. Really oldschool. Great play! download here
Dk.toastednet.org

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Foxtrop
Foxtrop

I buy it originally, and it never work!

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kvaki
kvaki

Dk.toastednet.org

this version runs fine on windows 7 64bit

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