Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus


Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: and/or watch this video for a quick general overview:

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here:

/support or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.

When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.

Old Save Games
Please read this article:

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods:

Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 3.1

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8 comments by trancemaster_1988 on May 15th, 2015

What would you like to see next?

It's been a while guys, I hope everything is well and that you enjoy the latest installment of Morrowind Rebirth. So what's going on right now, and what can you expect in the future? Right now I'm mainly focusing on adding new content, while also fixing some minor bugs and taking care of some balance issues. Additionally I'm also working on incorporating characters mentioned in books/notes. Marelle, mentioned in Sorvild the Raven's journal is one of these characters. Another thing I'm working on is weapon speeds. I'd like to make materials/type of weapon matter when it comes to how fast you can swing them. It's pretty ok as it is, but I'd like your feedback on the matter before I continue.

With that said I'd also like to hear what type of content you'd like to see in future updates. Would you like more artifacts, new weapons/armor that complement what's already in MW, or would you like me to focus on expanding/overhauling cities? Or perhaps something else entirely? Let me know!

That's all for now guys. As I said before, I hope you enjoy the latest installment of Morrowind Rebirth, and let me know if you find bugs or other issues.


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[RELEASE] Morrowind Rebirth 3.1

[RELEASE] Morrowind Rebirth 3.1

Apr 24, 2015 Full Version 1 comment

A new patch with some additional fixes and improvements. I hope you'll enjoy it!

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (0 - 10 of 1,508)
pikatsou May 17 2015, 4:23pm says:

I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain
-Concept Art Ghostfence
-Vurt's Tree replacers & Ashlands Overhaul
-On the Rocks
-Racial & Birthsign mods (I use my own)
-Thief Experience Overhaul
-Dunmer Strongholds Expanded
-Tombs Expanded
-the unofficial LGNPCs by Ostar (Nerevarine, Tribunal, Bloodmoon)
-MCP's skill & attribute uncapper (also if any of its other fixes or changes conflicts, AFAYK)

I suppose that the following mods conflict
-DarkNut's Greater Dwemer Ruins
-Mournhould Overhaul & Sotha Sil Expanded
-Solstheim Tomb of the Snow Prince
-NeverHalls & ForgottenHalls
Also, have you included the changes made in MPP 1.6.6?

Thank you for your time

PS an add-on for Tamriel Rebuilt would be fantastic (items and merchants rebalance)

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 May 18 2015, 8:16am replied:


I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain (not compatible)
-Concept Art Ghostfence (should be compatible)
-Vurt's Tree replacers & Ashlands Overhaul (compatible, but you'll notice a lot of clipping trees)
-On the Rocks (included)
-Racial & Birthsign mods (compatible depending on load-order)
-Thief Experience Overhaul (compatible)
-Dunmer Strongholds Expanded (don't know)
-Tombs Expanded (don't know)
-ExpansionIntegration (not needed)
-the unofficial LGNPCs by Ostar (most likely compatible)
-MCP's skill & attribute uncapper (don't know)
-DarkNut's Greater Dwemer Ruins (should be compatible)
-Mournhould Overhaul & Sotha Sil Expanded (compatible)
-Solstheim Tomb of the Snow Prince (compatible)
-NeverHalls & ForgottenHalls (compatible)
Also, have you included the changes made in MPP 1.6.6? (I haven't, yet)

+1 vote   reply to comment
permagoldlink May 17 2015, 4:44am says:

Hi, was just wondering, does you mod address the balance issues with respect to the economy? eg. Have Creeper and the Mudcrab been removed? Has the value of items been drastically decreased in order to reduce the ease of exploitations possible in the vanilla game?

Another question is, is training still available, and if so, is it the same as vanilla, or have you made it more expensive and thus less potentially game-breaking? If not, do you have any plans in the future to remove training options, or placing significant limitations on them?



+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 May 17 2015, 5:55am replied:


Yeah there's been a ton of balance changes, not only to the economy but also to spells effects, spell costs, weapon damage/speed/wieght, enchantments, birthsign effects, racial powers etc.

I haven't removed Creeper nor the Mudcrab Merchant but I've reduced the amount of gold they have. The value of items/weapons/armor etc have also been drasticly reduced.

Training is still available, but it's more expensive. In the future I might incorporate a mod that only makes it possible to train 5 points each level, we'll see.

+2 votes   reply to comment
permagoldlink May 18 2015, 7:00am replied:

Fantastic. Thanks for the response and thanks for all the work you've put in so far.



+1 vote     reply to comment
jaymadck May 14 2015, 8:25pm says:

a stupid question but how do i install the extras? i already installed morrowind rebirth 3.1.

+1 vote     reply to comment
jaymadck May 14 2015, 8:46pm replied:

Forget it, i just figured it out.

+2 votes     reply to comment
EricBoyceU May 12 2015, 10:18pm says:

Will there be a v3.2 patch?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 May 13 2015, 12:26am replied:


+1 vote   reply to comment
JimBeamBlack May 11 2015, 12:41pm says:

Howdy Trancemaster, I have a quick question, do I install 3.0 first and then 3.1 over it? I already have 3.0 downloaded but haven't installed it yet. Thanks man for this MOD, it's fantastic!!

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 May 11 2015, 3:22pm replied:

Hey Jim,

No you just need 3.1! And you're welcome!

+2 votes   reply to comment
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Released Mar 29, 2011
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188 votes submitted.

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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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