Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Clarification

1) Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

2) Morrowind Rebirth is not a mod-compilation. Yes there are a few mods included in Rebirth, but I wouldn't call that a compilation. This mod was made by hand, using assets and resources made by Bethesda and the Morrowind community.


Introduction

Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.


The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.


"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation; why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the changelog which can be found here: Moddb.com


New encounters and places to visit

Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villains have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile environment.


Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".


More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!


New weapons, armor and misc items

Battle your way throughout Vvardenfell with a vast array of new weapons and armor, both normal ones that complement existing sets, and uniques' that are far more powerful.


New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.


Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.


Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


BUGS

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com , at nexus: Nexusmods.com or send me a personal message.


F.A.Q


Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Again, Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.


With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer, and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.


When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.


Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com


Installation and requirements

Please read the article "Installation & requirements", which can be found here: Moddb.com


Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.


WARNING
Do not use "Morrowind Rebirth - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]", "Morrowind Patch 1.6.6 Beta" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.


[RELEASE] Morrowind Rebirth 3.5
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Hey guys! I hope you're well, and that you're enjoying v 3.5. Today I'm happy to introduce new textures for the Bitter Coast region. The textures were created by 'Mr.Zz' and are 2 k in terms of size. The textures are to be considered "vanilla-friendly", and closely resembles those found in vanilla Morrowind.

Down below you can view a "low res" sample, but I suggest you download the full package here: Moddb.com and view them using photoshop, paint.net or any other program able to read dds files. With that said I hope you enjoy what Mr.Zz made for us! More to come!

sadad


[RELEASE] Morrowind Rebirth 3.5

[RELEASE] Morrowind Rebirth 3.5

News 5 comments

New month and a new update! Version 3.5 include balance changes, bugfixes and some small additions.. but above all, toilets! I also want to wish you all...

[NEWS] The Future of Morrowind Rebirth

[NEWS] The Future of Morrowind Rebirth

News 12 comments

Greetings! Today I want to talk a little bit about what's to come in 2016, but also what you would like to see in the future to come.

[RELEASE] Morrowind Rebirth 3.4

[RELEASE] Morrowind Rebirth 3.4

News 10 comments

Hey my friends! It's time for another update, v 3.4! As you can see down below there's a lot of stuff in this update. Feel free to share the news on other...

[RELEASE] Morrowind Rebirth 3.31 Patch

[RELEASE] Morrowind Rebirth 3.31 Patch

News 2 comments

A small update fixing some annoying bugs + some balance/misc changes.

[RELEASE] Morrowind Rebirth 3.5

[RELEASE] Morrowind Rebirth 3.5

Full Version 8 comments

New month and a new update! Version 3.5 is a minor update, including balance changes, bugfixes and some small additions.. but above all, toilets! I also...

Rebirth Texture Overhaul: The Bitter Coast

Rebirth Texture Overhaul: The Bitter Coast

Full Version 0 comments

This pack is not requried for Morrowind Rebirth to work. New textures for the Bitter Coast region. The textures were created by 'Mr.Zz' and are 2 k in...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Music 3 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (0 - 10 of 1,738)
LemonArmyGeneral13
LemonArmyGeneral13

I heard you need to put everything in MGSO to custom mod for flora and disable animated morrowind as well as disable grass. Is this true?

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trancemaster_1988 Creator
trancemaster_1988

Hi. Yeah pretty much, but please check the section "Morrowind Graphic and Sound Overhaul and Morrowind Rebirth" for more info.

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FinalLegendZero
FinalLegendZero

A quick question, and one potential oversight.

Let's get the potential oversight out of the way first. Despite the change in how armor value is calculated based on relevant skill, Unarmored is still calculated exactly as it is in Vanilla. Is this intentional?

Now for the question. Have you changed the footwear-based penalty to Sneak at all? If so, what's the new amount?

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trancemaster_1988 Creator
trancemaster_1988

Yeah I haven't changed how unarmored is calculated. "Fixing" unarmored would probably require scripting.

Regarding your question. No I haven't changed it.

Cheers

Reply Good karma+2 votes
EricBoyceU
EricBoyceU

Common Shoes... flop!
Expensive Shoes... squeak!
Exquisite Shoes... clap!
Extravagant Shoes... tweak!

Thieves use shoes made out of animal hide!

Eric

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SpookyMillipede
SpookyMillipede

How do I know the mod is working? I clicked the check marks on the data files in the launcher but how do I know its working? Someone please respond

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EricBoyceU
EricBoyceU

Play original Morrowind first... and see how empty the town of Seyda Neen is... even travel around! Then on the Morrowind Menu hit Data Files and X the four MW Rebirth plugins! Click ... Play!

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trancemaster_1988 Creator
trancemaster_1988

Ehm.. you play it? It should be obvious if it's working or not.

Reply Good karma+2 votes
***Geroj***
***Geroj***

I just remembered there was shield mod and it allowed you to use shield like in oblivion i.e. active blocking
That would be cool

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EricBoyceU
EricBoyceU

I'm looking for it now...??? Could be on Morrowind Mod History or Nexus Morrowind!

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trancemaster_1988 Creator
trancemaster_1988

I actually think there are several mods, but none of them actually "block" using the block animation.

Reply Good karma+2 votes
EricBoyceU
EricBoyceU

Found it.. Shields Up! While using the (Sneak Key) you are able to block while having your weapon raised! You can no longer "auto-block" attacks, but crouching will give you a large chance to block an attack (based on your Block skill). If you have weapons but are not holding a shield (or if you have some weapon taking priority over your shield), you instead receive a lower chance to parry the attack with your weapons or fists when you crouch. This chance is also based on your Block skill.

Nexusmods.com

Actually this feature is also in vanilla game, but was overlooked! While holding a sword, press down the attack button (mouse 1) release and hold (mouse 2) and the shield will lock in place in block mode! Once you release it will resume auto-blocking!

Thanks
Eric

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EricBoyceU
EricBoyceU

Actually you just tap (mouse 1) and then press and hold (mouse 1) and the shield will lock in place in block mode! Once you release it will resume auto-blocking! Don't use (mouse 2) as that brings up the inventory screen! Doh!

Eric

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***Geroj***
***Geroj***

Cant remember, it was eons ago but I know it was part of some large script mod and you could set it in its own mod menu

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Highest Rated (9 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011 by Lord_Santa

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