[RELEASE] Morrowind Rebirth 1.8!
May 24, 2012 Full Version 4 commentsRejoice boys and girls, the new version is now ready for your enjoyment! It's packed with new stuff. Check the detailed description for more information.

Breton/Highelves: 4shared.com
Nords/Orcs: 4shared.com
Wood Elves/Redguards: 4shared.com
Imperials: 4shared.com
Dark elves are still WIP. I'll recommend using a modular version of "Better Heads" for these.
Better Bodies: Tes.nexusmods.com
Better Bodies High Res Replacer: Planetelderscrolls.gamespy.com
New Beast Bodies: Planetelderscrolls.gamespy.com
Animation Compilation: Planetelderscrolls.gamespy.com
Landscape
Azuras Coast Retexture: Tes.nexusmods.com
Ascadian Isles Retexture: Tes.nexusmods.com
Plant Replacer: Tes.nexusmods.com
Waterfall Replacer: Tes.nexusmods.com
Solstheim Trees Replacer: Tes.nexusmods.com
Lava & Smoke Replacer: Tes.nexusmods.com
Architecture
Vivec Replacer: Tes.nexusmods.com
Hlaalu Retexture Tes.nexusmods.com
Imperial Retexture: Tes.nexusmods.com
Shacks/Docks Retexture Tes.nexusmods.com
Road Marker Retexture: Tes.nexusmods.com
Daedric Ruin Retexture: Tes.nexusmods.com
Various Graphic Enhancers: Tes.nexusmods.com
Shrine Retexture: Tes.nexusmods.com
Rugs Retexture: Tes.nexusmods.com
Tapestries Retexture: Tes.nexusmods.com
Sign & Banner Replacer: Tes.nexusmods.com
Fresco Replacer: Tes.nexusmods.com
Creatures/Gods
Creature Retexture: Planetelderscrolls.gamespy.com
Dagoth Ur Replacer: Tes.nexusmods.com
Almalexia Replacer: Tes.nexusmods.com
Hircine Replacer: Tes.nexusmods.com
Vivec Replacer: Planetelderscrolls.gamespy.com
Azura Replacer: Planetelderscrolls.gamespy.com
Armor/Weapons/Clothing
Better Clothes: Planetelderscrolls.gamespy.com
Better Clothes addon: Planetelderscrolls.gamespy.com
Armor/weapon Replacer: Tes.nexusmods.com
Amulet/Rings/Uniques Replacer: Tes.nexusmods.com
Misc
Container Replacer: Tes.nexusmods.com
Sack Replacer: Tes.nexusmods.com
Dwemer Schematics Replacer: Tes.nexusmods.com
Spell Effect Replacer: Tes.nexusmods.com
Skulls Replacer: Tes.nexusmods.com
Birthsign Replacer: Tes.nexusmods.com
Sail Replacer: Tes.nexusmods.com
5 comments by trancemaster_1988 on May 24th, 2012
It's time to revisit Vvardenfell once more in the 8.th update for Morrowind Rebirth! Please be adviced that this post won't show all the changes in this version.. the description field wasn't long enough! I hope you all enjoy all my hard work, have a great weekend everyone!
Having issues? Want to provide input? Please visit the official forum for Morrowind Rebirth! Moddb.com
* Fixed icon for the Falmer Shortsword.
* Reworked the weights of Paper/scrolls.
- Plain paper/Notes: 0.20
- Scrolls: 0.40
* Storm/fire/frost Atronachs' now glow in the dark.
* New travel agent in Dagon Fel.
* It's now harder to pick locks and disarm traps, some traps are also more deadly.
* Adjusted several pathgrids, now they should work properly.
* "Koal Cave" were covered by a covered by a rock, fixed.
* Replaced the overhangs on Hlaalu towers with one that's more fitting.
* Removed and replaced one of the tree types in the Bitter Coast, less blocky meshes for the people!
* Rebalanced all (almost) spears in regard to length, speed, damage and so on. A Daedric spear should for example be much slower than a silver spear due to its wieght.
* New Gondola service in Balmora & Seyda Neen.
I'm quite sure that a lot of these fixes e are already present in the Morrowind Patch Project.
However the MPP is a Master File, so unnecessary fixes will be overwritten.
* MISC: "Borwen", removed faction: "Ashlanders".
* MISC: "Shat gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with.
* MISC: "Gulfim gra-Borbul" in Gorak Manor had no pants.
* MISC: "Rulfim gra-Ogdub", a prisoner in Buckmooth Legion fort had no clothes.
* MISC: Sirollus Saccus were supposed to provide training options, now he does.
* MISC: Black Arrow, Volume 1 -> Black Arrow, Volume I
* MISC: misc_dwrv_artifact30, weight 0.01 > 0.10.
* MISC: Horned Lily will now respawn.
* MISC: Holly Bush will now respawn.
* MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”.
* MISC: "Gah julan" and "Teegla" are now wearing slave bracers.
* MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop.
* MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2".
* MISC: "Erval" in Pelagiad had no AI package.
* MISC: Removed auto-calculate from Sjoring Hard-Heart since it messed up his stats.
* MISC: "Dul gro-Dush" in Gnisis, class warrior > guard.
* MISC: "Yakov" (the Altmer slave in the Suran Slave Market) didn't have a slave script attached.
* CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. Also marked "corpse persist".
* CREATURE: Removed soul value from all spider centurions.
* CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. 300 seem like a more reasonable number.
* CREATURE: Spiggans now have a chance to drop heartwood.
* CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2.
* CREATURE: Added missing spells/ingredients/abilities to several creatures.
* ARMOR: Adamantium pauldron, enchantment 100 -> 30.
* ARMOR: Iron Cuirass, health 2000 > 200.
* ARMOR: Heavy leather boots, AR 50 > 5. Health 500 > 50. Value 100 > 10.
* ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120.
* WEAPONS: Corrected a few weapons that used the wrong enchantment.
* WEAPONS: Stendars Hammer, damage 100 > 160.
* WEAPONS: King's Oath , fire damage self > touch.
* INGREDIENT: Hackle-Lo Leaf, value 30 > 3.
* INGREDIENT: Adamantium Ore, weight 50 > 5.
* ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60.
* ALCHEMY: Spoiled SlowFall Potion, slowfall magnitude 1 > 10.
* ENCHANTMENT: Viper_en, duration 10 > 1.
* ENCHANTMENT: cruel viper_en, duration 0 > 1.
* ENCHANTMENT: shard_en, magnitude 0-7 > 1-4.
* ENCHANTMENT: dire shard_en, magnitude: 3-7 > 5-11.
* ENCHANTMENT: dire spark_en, magnitude: 3-7 > 5-11.
* ENCHANTMENT: Arrow of wasting shard_en, effect weakness to shock > weakness to frost.
* ENCHANTMENT: Arrow of wasting shard_en, effect shock damage > frost damage.
* SPELL: Charming Touch, duration 30 > 10.
* SPELL: Life Force > Drain Life Force.
* SPELL: Rally Beast from, target > touch.
* SPELL: Demoralize Beast from, target > touch.
* SPELL: Strong heal companion from, self > touch.
* SPELL: Resist Paralysis, duration 30 > 5.
* SPELL: Resist Paralysis, Removed auto-calculate
* SPELL: Resist Poison, magnitude 20 > 10.
* SPELL: Resist Shock, magnitude 20 > 10.
* SPELL: Five fingers of pain, from demoralize humanoid > poison.
* SPELL: Curse Endurance from, target > touch.
* SPELL: Absorb health, magnitue 2-52 > 5-20.
* SPELL: Absorb Intelligence [ranged], magnitude 2-52 > 5-20.
* SPELL: Absorb intelligence [ranged], absorb attribute: agility > intelligence.
* SPELL: Absorb luck [ranged], absorb attribute: agility > luck.
* SPELL: Absorb willpower [ranged], absorb attribute: agility > willpower.
* SPELL: Hand of Azura were improperly named Hand of Dagoth.
* SPELL: Witbane, drain attribute: agility > intelligence.
* CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers.
* CLOTHING: Variner's Ring, weight 1 > 0.10.
* CLOTHING: Expensive shirt Mournhold, value 1 > 15.
* CLOTHING: Necromancers Amulet, value 240 > 2400.
* CLOTHING: Heartfang, value 120 > 1200.
* CLOTHING: Improved names for 1 ring and 1 amulet.
- ID:expensive_amulet_aeta
Old name:Expensive Amulet
New Name:Aeta's Amulet
- ID:expensive_ring_aeta
Old name:Expensive Ring
New Name:Aeta's Ring
* Fixes the following script errors (not covered in UUMP, thanks to enderandrew/logitec for these)
BUG: Script: AirshipJournalScript
FIX:: Changed ShowMap "Hrothmund's Bane" to ShowMap "Solstheim, Hrothmund's Bane"
BUG: Script: ThiefTraderScript
FIX:: Changed if ( GetPCCell "Ald'ruhn" == 1 ) to if ( GetPCCell "Ald-ruhn" == 1 )
BUG: Script: menhirTelNaga
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"
BUG: Script: menhirTelUvirith
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"
BUG: Script: AssabaScript
FIX:: Changed position check 83,700 to 85,700
BUG Script: avSlavehunter
FIX: Changed "Counter" to "Timer"
BUG Script: ColonyAssassinItems
FIX Changed ( GetDisabled "Cimber Valerius" == 0 ) to ( "Cimber Valerius"->GetDisabled == 0 )
BUG: Script: MuseumHelmBloodworm
FIX Changed "End MuseumHelmBearclaw" to "End MuseumHelmBloodworm"
* Hill Giant.
* 3 new Dremora Lords (Inspiration, god and terror).
* 4 new skeleton encounters (Nordic Skeleton Hero, Orchish Skeleton Hero, Dumner Skeleton & Skeleton Warrior)
* Emperor's Defence, a new unique shield.
Written by: Benedict Nichols
* New waterfall north of Balmora.
* More details and fixes for Seyda Neen, Balmora & Caldera.
* Improved vertex shading for a few areas in the West Gash/Ascadian Isles.
* New tavern by the Ghostgate, Three Daggers.
* Reworked Ald'Ruhn to look more like the devs concept art. Temple Complex by Xeth-Ban.
* New Beast animations by Dirnae.
* Improved meshes for dock/telvanni statics (Optional).
* New mesh for the Netch Leather Shield (Optional).
* High Rez Armors, Native Style. This specific pack will update the following armors: Ebony, Bonemold, Netch, Chitin, Dwemer & Glass. I didn't make any work on this, all credits go to Saint_Jiub, thanks! (Optional).
Rejoice boys and girls, the new version is now ready for your enjoyment! It's packed with new stuff. Check the detailed description for more information.
Here's the amazing soundtrack by Rich Douglas. It's included in Morrowind Rebirth v 1.0. Search Rich Douglas at google for his website.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
is "on the rocks" an absolute requirement?
Ya I wouldn't recommend to play without it. Although you can skip the Bitter Coast installment if you like.
where can you get that?
Here you go: Planetelderscrolls.gamespy.com
damn i forgot something again !
i know u said t's a landscape mod, but due to the new npc's and fairly resized cities with new stuff i'd ask you to reconsider the no-quest policy... cus man it just kinna itches for quests :D
and questings not that tough
Themcnews.com
btw how crowded is bitter coast gonna be ?
that's a perfect place for a series of quests that i used to be working on (i'll tell you about it if you're inturested, otherwise i said too much in last post)
hi man great job btw u did alot of... new stuff (<.<) since i was last online...
but i'd really like to try and make some quests or find someone to make them especialy for this mod... cus you know there's so much new npc's and locations that it feels naturaly to tie them all up with some nice quests :)
I'd really like to make quests that involve:
-you fishing or hunting a sea monster in seyda neen
-something to do with that new well in blamora
-a line of slavering quests (that will make you run around the map and seeing the new landscape & architecture)
not to get boring pretty much every city and location could use 2-3 new quests :)
could i get your premission just to see if this is possible to make on my end or is there anyone willing to help ?
I won't make any quests until I'm done with all exterior/interior work, which might be a year or so from now. Although you're free to make your own ones for personal use :)
actually a second ?; will you be able to transfer 1.7 saves to 1.8?
1. You'll have to wait a little longer for 1.8, sorry!
2. Yeah if you're using Wyre Mash and repair your saves.
3. Get the graphic replacers first, then Rebirth on top of that. Just to be safe.