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"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"

Introduction


Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification, please refer to the following changelog: Moddb.com , read the feature list, and/or watch the video below for a general overview:




features


New encounters and places to visit

Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and creatures have made it more difficult to travel throughout the wilderness, new dark cults have formed, and it's harder than ever before to survive in an already alien and hostile environment.


Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive". Almost all cities and settlements, including for example Balmora, Seyda Neen, Caldera, Ebonheart, Vos have been expanded or overhauled, without removing the charm of vanilla Morrowind.


New creatures
Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the agile Ash Scorpion. With more than 20 new creatures to battle the Island of Vvardenfell is more diverse than ever.


New weapons, armor and misc items
Battle your way throughout Vvardenfell with a vast array of new weapons and armor, both normal ones that complement existing sets, and uniques' that are far more powerful. A majority of the new items have been included in leveled lists, while some have been placed by hand, for a seamless experience.


New music, splashscreens and main menu
s
Included are a large number of new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.


Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. In Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.


Balance tweaks and bugfixes
By playing Rebirth you will notice fixes for a large number of floaters, clipping meshes, miss-aligned objects and script/text bugs. Rebirth also includes balance tweaks to game settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


New improved models for vanilla assets

Rebirth includes the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.


faq


Installation and requirements

Please read the article "Installation & requirements", which can be found here: Moddb.com


Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com , at nexus: Nexusmods.com or send me a personal message.


MGSO and Morrowind Rebirth
I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.

Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: Nexusmods.com? and handpick texture replacers from either morrowind nexus or morrowind modding history.


Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com


Compatibility
Please read the article "Compatiblity", which can be found here: Moddb.com


WARNING
Do not use "Morrowind Rebirth - Morrowind Patch 1.6.5 Beta [Rebirth]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]", "Morrowind Patch 1.6.6 Beta" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.


compatible


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RSS Articles

3.7 coming soon!

Hi guys. Time for another small update that includes fixes for some critical issues plus a few other tweaks. This will be the last hotfix for v 4.1 (hopefully).

Morrowind Rebirth Fixes
* Lowered the alarm rating for Berengeval and Engaer so they won't alert all NPCs in their respective cells, causing all sorts of issues.
* Restored Mebastien Ence's original shop in Pelagiad, making Rebirth compatible with LGNPC Pelagiad.
* Fixed the interior of Irgola's pawnshop in Caldera. It didn't in any way match the exterior.
* Fixed an issue where a missing texture for the Silver Katana could cause the game to crash.
* Removed the mesh 'Furn_Com_Bar_01' from the archive as it caused clipping issues.
* Fixed some more issues where items in Mournhold were duplicated.
* Optimized some meshes.
* Cleaned the plugin.
* Landscape fixes.

Morrowind Rebirth Changes
* Heavy Leather Boots name changed to Colovian Fur Boots (shares the same textures as Colovian Fur Helm).

[RELEASE] Morrowind Rebirth 4.12

[RELEASE] Morrowind Rebirth 4.12

News 3 comments

Hi again guys. Yesterday I found out that a ton of NPCs and objects in Mournhold had duplicates. This were rather serious issues that had to be fixed...

[RELEASE] Morrowind Rebirth 4.11

[RELEASE] Morrowind Rebirth 4.11

News 3 comments

Hi guys! I recently got back to modding after a small hitius. My old computer crashed, but now I got a new one. With that said I managed to fix some issues...

[RELEASE] Morrowind Rebirth 4.1

[RELEASE] Morrowind Rebirth 4.1

News 24 comments

Hi guys and say welcome to a brave new world with Morrowind Rebirth 4.1. This update is packed to the brim with stuff including: new and improved meshes...

[RELEASE] Morrowind Rebirth 4.0

[RELEASE] Morrowind Rebirth 4.0

News 21 comments

Welcome to the 40.th update for Morrowind Rebirth! This is by far the largest update to Rebirth, and includes a plethora of changes like expanded and...

RSS Files
[RELEASE] Morrowind Rebirth 4.13

[RELEASE] Morrowind Rebirth 4.13

Full Version 3 comments

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

[RELEASE] Morrowind Rebirth 4.13 Hotfix

[RELEASE] Morrowind Rebirth 4.13 Hotfix

Patch 2 comments

Includes a missing statue texture that could cause the game to crash.

[RELEASE] Morrowind Rebirth 4.12 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.12 [OUTDATED]

Full Version

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

[RELEASE] Morrowind Rebirth 4.11 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.11 [OUTDATED]

Full Version 1 comment

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

[RELEASE] Morrowind Rebirth v 4.1 [OUTDATED]

[RELEASE] Morrowind Rebirth v 4.1 [OUTDATED]

Full Version 8 comments

This is the full version of Morrowind Rebirth 4.1. Please refer to the latest news post for the changelog.

Comments  (0 - 10 of 2,484)
JHORDEE
JHORDEE

Any idea when you'd be able to release 4.2?

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trancemaster_1988 Creator
trancemaster_1988

Can't say for sure. Probably gonna be a week or two more at least.

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JHORDEE
JHORDEE

Still; far sooner than it could have been! Definitely looking forward to it!

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trancemaster_1988 Creator
trancemaster_1988

Indeed! It all depends on how much time I'll be able to spend on it the next few days.

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VarythePattern
VarythePattern

Just got to Gnisis and noticed there is a floating crate, barrel, banner, and some sacks about 20 feet off of the temple roof.

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trancemaster_1988 Creator
trancemaster_1988

Yep. Not everyone get that error and I don't know why.

Reply Good karma+1 vote
VarythePattern
VarythePattern

Great mod! Only peoblems are in ald redaynia is in the tower there is supposed to be a hidden passage that goes down to a hidden room full of loot however the only way I found it was to turn off clipping also there is a boat with an npc next to it yet you can't travel with him. Otherwise keep up the great work!

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trancemaster_1988 Creator
trancemaster_1988

I'll see if it's a bug or just an oversight! Thanks. Regarding travel services there are none, as stated in the book 'Guide to Vvardenfell'.

Reply Good karma+1 vote
Thunderforge
Thunderforge

What does this mod need MCP for?

I ask because I want to use this mod in OpenMW. The instructions clearly say that it's required, and that would usually rule out OpenMW since the two are incompatible. However, I can load it in OpenMW just fine. So what exactly does it need MCP for? Will I be missing out on stuff because I'm not using it?

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trancemaster_1988 Creator
trancemaster_1988

It's because some meshes are using reflection/bump-maps. Open MW users don't have to worry about that because it's already supported by the new engine.

Reply Good karma+2 votes
Thunderforge
Thunderforge

To be clear, this isn't the same as fake bump maps, right? Those are not supported in OpenMW and make the texture look shiny.

At any rate, if it's compatible in OpenMW, perhaps future releases could indicate that? Perhaps have the requirements say something like "Vanilla Morrowind with MCP, or OpenMW"?

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trancemaster_1988 Creator
trancemaster_1988

No real ones. But it's just a few cases.

Well there's a big banner in the info section saying that MR is compatible with openmw, but I guess I could make it more clear in the readme etc.

Reply Good karma+2 votes
Thunderforge
Thunderforge

I was thinking that it would be helpful to have it visible in the project summary and/or the individual release pages. Honestly, I didn't see the banner, and didn't find it when I ran a find on the page because it's an image. Any sort of increased visibility would be appreciated :-)

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trancemaster_1988 Creator
trancemaster_1988

Yeah the summary is outdated asf. I've just been band-aiding it for the past few months. I'll update it eventually, but until then it's mentioned in the readme.

Reply Good karma+1 vote
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A review must be entered to justify such a high rating.
Fuck off,
this brilliant mod is Awesome
I dont need to justify anything moddb^^

Aug 3 2013 by Master_DeluXXXe

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