Gamebryo is a flexible, cross-platform game development engine and toolset, optimized for current- and future-generation game development in any genre. Gamebryo accelerates your project, whether you’re creating your prototype or first-playable, streamlining your production pipeline, or targeting multiple consoles.

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Blog RSS Feed Report abuse Latest News: OpenMW 0.34~0.35.1 Release Video

About Morrowind with 5 comments by OpenMW on Apr 2nd, 2015

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
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Post comment Comments  (0 - 10 of 19)
Taharos May 14 2011, 6:27am says:

Okay, now that Bethsheda has "retired" from using Gamebyro (now they're using Creation engine for Elder Scrolls V: Skyrim) should'nt they make it public? It would be a great publicity stunt and all us devs/modders would a lot of benefits!

0 votes     reply to comment
Argoon Jun 19 2011, 4:07pm replied:

I doubt Bethesda made the "Creation engine" from scratch, i bet this new engine is in reality Gamebryo with some changes, just like infinity ward used a upgraded idtech3 (quake 3) engine for all their games, why would they? They know the tech and the development tools very well.

+7 votes     reply to comment
Nuvendil Oct 30 2011, 2:34am replied:

You are quite right from what I have read. However, the engine hardly resembles the original Gamebryo package as they stripped it down to almost nothing and rewrote almost everything. Hence it is a "new" engine. Kinda like multiple cars built on the same chassis design.

+2 votes     reply to comment
KnightofEquulei Jun 5 2011, 11:11am replied:

Erm. Bethesda don't own Gamebryo.

+5 votes     reply to comment
fabiopratesh Jan 22 2011, 10:47pm says:

They should make a game of Old West and a Star Wars with this engine, would be equal to the perfect Oblivion and Fallout 3.

(Sorry my bad English, I'm Brazilian)

+1 vote     reply to comment
Dotdroid Nov 7 2010, 2:29am says:

It would be awsome if they made this engine public

+4 votes     reply to comment
johntis Oct 2 2010, 9:56am says:

They need to switch up for the next elder scrolls

+2 votes     reply to comment
raizo.pato Aug 25 2010, 8:20am says:

cool engins

+1 vote     reply to comment
Kyou. May 12 2010, 12:47am says:


+1 vote     reply to comment
oskars18 Jan 9 2010, 6:15pm says:

Fallout 3 is really beautiful.

+6 votes     reply to comment
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Released Dec 31, 2002
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Lowest Rated (2 agree) 1/10

Bad engine that is very bad.

May 28 2011, 1:45pm by MastG

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