Patch 2.1 fixes some duplication issues in the early vanilla cells. If you want to play SSE with Patch 2.0 from the beginning, you MUST get this file...
The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.
Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!
This month's BHC brings news of some smaller assets that are really making an impact on the visuals of Province: Cyrodiil. While working hard on finishing up our first little release of Stirk we have also been expanding on what our ideas are for the overall cultural picture of Colovia.
That brings us to our news. We have recently developed a variety of new assets for use in our Colovian areas of Cyrodiil. These include expansions of the vanilla com_p and com_r furniture sets which allow more variety among our interiors while remaining true to the Colovian aesthetic introduced to us in Morrowind. We have also spend time developing new clothing for our rustic Colovians and these items really bring another level of integration to the mod. The last major area of asset development that has borne fruit over the last few weeks is that of our Colovian Barrows. We now have appropriate containers for cluttering these barrows and we have fixed several minor issues with the tileset as well as created some new pieces to help expand what is possible when creating these amazingly mysterious interiors.
Here are some images of the latest developments, not everything is included here but it is a nice taste:
I hope these new developments are wetting your appetites! Expect to see some new developments on the release front soon. Only six more Stirk interiors are standing between you and more exploration in Province: Cyrodiil!
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