The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.2!

About Morrowind Rebirth 2.2 with 16 comments by trancemaster_1988 on May 8th, 2013

2.03 released!

Rebirth Fixes

* Rebalanced the lengths' (again) of the spears. The reach of the spears should differ depending on the length of the spear (in-game mesh size), something which I didn't take into account the last time.
* Dren Plantation fixes. A tree were floating, an overhang were clipping through the wall and a lamp pole and its lantern hung in mid air.
* Golam Urellas's and Fairne's shacks' had the wrong script attached to the doors, making it impossible to enter either of them.
* The door Chun-Ook (The big ship in Ebonheart) had the wrong teleport marker (took you to the Ashlands).
* Changed "Jhamondile Dremon's home" to "Jhamondile Dremon's House", also fixed some floaters inside.
* Somehow I managed to remove the travel-markers for the Slave Market in Suran, all fixed now.
* Moved the travel-marker outside Vivec, it displayed "Ascadian Isles" instead of "Vivec".
* "Scourge", a Daedric Battle Axe were restored. Enchantment/Model was missing.
* Llaala Girendal & Rleno Medan, Ald-ruhn Temple had no assigned head meshes.
* Jhamondile Dremon, a imperial In Caldera were incorrectly set as a trader.
* Fixed a typo which made it super-expensive to use the MG travel-service.
* Several fixes and improvements to the Imperial Legion Barracks, Caldera.
* The Black Goblet in Suran had the wrong script attached to the doors.
* Reduced the cost for elemental shields (nerf from previous change).
* Tarvyn Faren, a dumner at Vivec Entrance had duplicate records.
* Corrected a missplaced door on top of Lighthouse in Ebonheart.
* Removed Skooma bottles and Nordic Mead from Shenk's Shovel.
* Silver Katana was changed from Two-Handed to One-Handed.
* Fixed the ground at the entrance of the "Eight Plates".
* Added ownership to all lanterns in Caldera/Pelagiad.
* Dwemer weapons are no longer refered as "Dwarven".
* Removed some script fixes (not needed due to MPP).
* Fixed a typo in "Drunk Dumner", to "Drunk Dunmer".
* "Templar Shield" to "Imperial Templar Shield".
* Fixed a floating doorframe in Shenk's Shovel.
* Anti-cloned the Buoyant Armigers', Ghostgate.
* Removed 2 missplaced doors, Ald-ruhn Temple.

Rebirth Additions

* A major overhaul for Ebonheart. The inner courtyard have been redesign along with better visuals for the main plaza.
* Better sorting for some misc items. Example: Wooden items have "Wooden" prefix, "Wooden Bowl", Silverware items have "Silverware" prefix, "Silverware Knife" etc.
* A minor overhaul for Balmora. Removed a massive amount of rocks around Balmora to make it more fps friendly.
* A minor overhaul for Seyda Neen. Mainly landscape improvements.
* Anti-cloned Imperial Guards (most of them anyway).
* Better name-prefixes for potions.

Ebonheart WIP


Vanilla Fixes

* Imperial Guards and Captains were refered as "Guard" and "Guard Captain". Corrected to Imperial Guard/Guard Captain.
* One centurion spider used the wrong blood texture - "Red", instead of "Gold". Also removed its soul value.
* Adjusted a travel-marker in Murberius Harmevus's House that sometimes leave the player stuck.
* "Draugr" and "draugr_co_3" didnt have the proper spells and immunities.
* Left/Right Glass Bracer changed to Glass Left/Right Bracer.
* Two potions of Paralyze were incorrectly named "Night Eye".
* Madres Navur in Pelagiad had no AI-package.
* "Bound_Helmet" changed to "Bound Helmet".
* Removed "Resist Frost" from all guards.
* Junal-Lei in Pelagiad had no AI-package.
* Angoril in Pelagiad had no AI-package.
* Skeleton Archers now drop Bonemeal.
* Fixed several floaters/seams.

Balancing

* Guild chests have less potions (cheap ones removed). Also removed the arrows/bolts from the Fighter Guild's Supply Cheast, replaced them with something more apporopriate.
* Some artifacts have been nerfed others buffed. The values will now be in proportion to how powerful the artifact is. Obviously still a work in progress.
* A major damage overhaul for all weapons. They should now have proper damage based on real world counterparts (slash/chop/thrust).
* Some skills are now a bit harder to raise
- Athletics: In vanilla MW you level up too fast just running around. Not a huge tweak but at least enough to make it balanced.
- Long Blade, Short Blade, Blunt, Spear & Marksman: A slight nerf in progression rate.
* Raised the value for Guar, Alit, Kagouti, Netch skin/leather.
* Reduced the value and AR for Dark Brotherhood Armor.
* Some small adjustments to spells.
* Reduced the cost for enchanting.

Visual

* New Signs for "The Silver Barrel" and "Black Goblet".
* New forge for Imperial Forts.

And a LOT of other small fixes/additions.

Let me know what you think!

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Better Morrowind Armor 0.5 Rus
Morrowind

Better Morrowind Armor 0.5 Rus

May 10, 2013 Better Morrowind Armor 0.5 Demo 0 comments

This plugin replaces meshes of Morrowind armor(except gauntlets, helms and shields) with Better Bodies compatible version. Now all boots have the same...

Better Morrowind Armor 0.5 Eng
Morrowind

Better Morrowind Armor 0.5 Eng

May 10, 2013 Better Morrowind Armor 0.5 Demo 0 comments

This plugin replaces meshes of Morrowind armor(except gauntlets, helms and shields) with Better Bodies compatible version. Now all boots have the same...

NoM BTB Compatibility Plugin
Morrowind

NoM BTB Compatibility Plugin

May 10, 2013 Necessities of Morrowind Plugin 0 comments

Simply place whichever plugins you choose to use in the Data Files folder. By Stilleas

[RELEASE] Morrowind Rebirth 2.2!
Morrowind

[RELEASE] Morrowind Rebirth 2.2!

May 8, 2013 Morrowind Rebirth 2.2 Full Version 8 comments

Ladies and gents, this is the moment you have all been waiting for. Let me introduce to you, the new version of Morrowind Rebirth! Like with all my other...

Key Replacer 1.3 by Daduke
Morrowind

Key Replacer 1.3 by Daduke

Apr 23, 2013 Sharpened Models Project Full Version 0 comments

Adds 31 new key designs and replaces over 200+ key meshes and icons. Also comes with the key renamer by Lurlock's (and Shadowriath's compatibility patch...

Gem Replacer
Morrowind

Gem Replacer

Apr 23, 2013 Sharpened Models Project Full Version 0 comments

Replaces all gems and soulgems, basically every crystal that is used for alchemy. By VagabondAngel.

Post comment Comments  (40 - 50 of 131)
samuelmontague
samuelmontague Mar 22 2009, 3:38pm says:

this game ****** on oblivion
oblivion only had 2/3rds of the armor from morrowind lol

+5 votes     reply to comment
Retal
Retal Jan 5 2009, 4:31am says:

I have Oblivion GOTY and Morrowind GOTY, completed Oblivion and Shivering Isles quickly and the storyline was easy to follow and moved quickly but there was not much of a challenge. It was HUGE and lots to do but I still find myself going back to my friend and yelling "GIVE ME MY MORROWIND BACK ALREADY! IT'S BEEN 6 MONTHS FOR GODS SAKE!"

+7 votes     reply to comment
nextmastermind
nextmastermind Dec 20 2008, 3:53pm says:

Epic!

+3 votes     reply to comment
xlucidx
xlucidx Oct 29 2008, 5:02pm says:

The only thing Oblivion has over Morrowind is the combat, really.

+8 votes     reply to comment
tnathan475
tnathan475 Jun 17 2008, 7:29pm says:

STILL better than Oblivion, by far!

+9 votes     reply to comment
bartoly
bartoly Apr 19 2008, 5:16am says:

i can play this game for ouers (A)

+1 vote     reply to comment
Mast4rchief
Mast4rchief Apr 13 2009, 5:53am replied:

i can play this game for years XD

+3 votes     reply to comment
Irmekroache
Irmekroache Dec 29 2007, 9:56pm says: +1 vote     reply to comment
Papa_D_Ice
Papa_D_Ice Sep 18 2007, 10:00am says:

u guys have rigth this game is amazing,ob is good 2 i cannot say witch 1 is better they all r fantastic

+1 vote     reply to comment
Envy
Envy Jun 16 2009, 2:22pm replied:

There's a beta Oblivion online mod called Oblivion Online, Reptile1992. I think you'll find it by searching "Oblivion Online" on this site.

+1 vote     reply to comment
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Morrowind
Platforms
Windows, XBOX
Developer & Publisher
Bethesda Softworks
Engine
Gamebryo
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Official Page
Bethsoft.com
Release Date
Released Apr 25, 2002
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9.7

261 votes submitted.

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Highest Rated (3 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010, 5:01pm by infernoth

Style
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First Person Shooter
Theme
Fantasy
Players
Single Player
Project
AAA
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Sequels
The Elder Scrolls V: Skyrim, Released Nov 10, 2011
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Oblivion, Released Mar 19, 2006
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Morrowind, Released Apr 25, 2002
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Daggerfall, Released Jul 31, 1996
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Arena, Released Mar 1, 1994
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OpenMW, TBD
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