The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Update 2

DragonbornsWarLogo

It hasn't been long since the first update, however that is because we have been able to put a lot of time into the mod lately. This update will go into building and garrison management.

Building

The basic building mechanic has been added into the mod.

Barracks

To build something, you must talk to your construction manager. He will then ask what location you wish to build in, and then what you want being built. If you have the correct amount of gold, he will then construct the building. Now that we have created the mechanic, we now need to add different buildings to the forts. One of the first building you will want to build are the barracks. This will allow you to recruit a garrison for the fort or city, and also recruit a general.

Garrison

Once you have a barracks, you will be able to recruit a garrison. To recruit a garrison, you will need to recruit a general, then ask him about recruitment.

Recruit

Then you will need to give him a location to recruit a garrison for.

Garrison

The General will then recruit a garrison for the fort, that you will have to pay weekly to maintain.

Dragonborn's Soldier

Garrisons have three equipment tiers. Upgrading from one tier to another increases the stats of soldiers and their equipment. Each tier also has different outfit combinations that can be changed at the fort or cities barracks. Increasing the tier of a garrison will increase their weekly cost, but they will do a better job at defending your fort and look cooler.

Alpha

At the moment, most of the basic mechanics have been created. That is why we are thinking of creating an early alpha version, and releasing it in about a week. This version will only allow you to own one fort, but it will have the features of building and upgrading the fort, managing a garrison, defending from attacks and performing ambush attacks. This alpha version will be a small view into the larger mod, and will still be filled with features for you to enjoy. All we have to do is apply all of our created mechanics to other forts in Skyrim, and the Alpha will be ready. There will probably be one more update this week, showing of the defend and ambush mission, and then we will probably go silent after the alphas release. That is because we will be working on adding all the unique buildings and garrisons to every fort in Skyrim, so we won't have anything new to show of for a while. If we go silent, don't worry the mod isn't dead.

Dragonborn's War - Update 1

Dragonborn's War - Update 1

Dragonborn’s War

The first update for Dragonborn's War, containing information on some of the main mechanics.

Lordbound - Environment Showcase

Lordbound - Environment Showcase

Lordbound 3 comments

The January update for Lordbound, with the long-promised environmental showcase video!

Developer's diary #9

Developer's diary #9

Abandoned Temple 2 comments

Developer's diary num.9: refining, optimizing, checking.

Skyblivion - Unique Uniques (The Designs Behind Unique Weapons And Armor Sets)

Skyblivion - Unique Uniques (The Designs Behind Unique Weapons And Armor Sets)

SKYBLIVION 3 comments

A look at the unique weapons and armor sets of Oblivion and how they will actually look unique in Skyblivion.

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Gothic Orpheus 2.2 Special Edition

Gothic Orpheus 2.2 Special Edition

Orpheus Full Version

Another update that fixes a lot of mistakes and adds some of new cutscenes

Gothic Orpheus Project 2.2

Gothic Orpheus Project 2.2

Orpheus Full Version

Fix for some of the things we also added few more cutscenes in the quests

ArmyWarsV1

ArmyWarsV1

Army Wars Demo

Demo version of the mod that contains battle simulator for the 3 factions.

[SSE] Patch v5.1.2

[SSE] Patch v5.1.2

Maids II: Deception Patch

Patch for v5.1 - v5.1.1. Do not download if the full v5.1.2 is installed.

Gothic Orpheus 2.1 Special Edition

Gothic Orpheus 2.1 Special Edition

Orpheus Full Version 6 comments

Major update that adds voice acting and lot of new things.

Gothic Orpheus 2.1

Gothic Orpheus 2.1

Orpheus Full Version 10 comments

Another update that i was working like 3 months most of the voice acting done. I might make more updates in future but who knows

Comments  (0 - 10 of 321)
engineman4343
engineman4343

i can't believe all diesel engines have been banned.
you know this is a sad time indeed

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Guest
Guest

do you know where i can get or mine the quarried stone?

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Ignatz
Ignatz

Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!

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BOTCH_CARA
BOTCH_CARA

FUS-RO-DAH!!!

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Ignatz
Ignatz

*Flies backwards*

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Blue199
Blue199

I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.

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Blue199
Blue199

OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)

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Guest
Guest

"blood of the nord"

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gatoras
gatoras

Civil War Overhaul at Skyrim Nexus - mods and community
Nexusmods.com?

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5bag
5bag

Best game ever and i love it so much but I wish somebody makes a mod on fire arms!

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Avoozl
Avoozl

Nope, Morrowind is the best game ever. :)

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Ignatz
Ignatz

Skyrim belongs to the swords!

Search the moddb or nexus, you will find something for your liking!

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Guest
Guest

It actually do exsist)

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Elder Scrolls V: Skyrim
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Highest Rated (21 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

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