It has been a while since my last blog post. Many things changed!
I'm here to tell you what I've been working on and what you can expect in the next update (no ETA at the moment).
After some thinking I decided to expand it: the underground part was moved to another cell called "Collapsed Hall" in order to gain memory space and add things in the main house...so I added a treasury room where you'll be able to store shiny stuff. Also: chairs are now usable.
In the underground part I added a smelter, an anvil and a workbench for now. I'm planning to add a leather rack and a sharpening wheel, but I'd like to customize them in order to make them blend with the rest of the furniture.
The stairs just outside the temple have been removed (the sovengarde stairs) and I imported the matching stairs from Fallout 3. I also made some small improvements to the area.
I haven't been working on that area a lot lately since I'm thinking to move the whole thing to Rivenspire instead of Glenumbra due to assets. However, new custom clothes and interiors have been imported and the area have been expanded.
Yes, I've been working a lot on Hammerfell. The area has custom creatures, weather, architecture, flora and an incredibly unique palace.
I'm very undecided about the starting point but I'll get there eventually. I'm having some issues with the world lightning (flickering) and I hope to fix that as soon as possibile.
As said before, Hammerfell will be quite big and it will have quests, treasure hunts, mysteries and a vendor selling unique weapons and some armors.
Did some work here and there. These 3 small worldspaces will be tied to a quest and some elven spirits there will reward you at the end of the quest. Thinking of switching the Summerset Isles part to Pyandonea, not sure at the moment. We'll see.
I know it may sound a bit vague, but it will take time to finish it and I've got no ETA at the moment since my work is eating a lot of free time. I'm also putting a lot of attention into details and environments to give you a very special mod that mixes nostalgia with lore, mysteries and classical history. I want to give to you something special...but again, this requires time. I'd like to thank all the people that made videos, screenshots and much more, you've been a great source of motivation! Keep spreading the word!
And now, two new screenies for you from Hammerfell (Palace courtyard and the Alik'r desert).
Since today the German version of Enderal is finally released.
Elder Scrolls V: Skyrim Remaster have been given a release date!
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Highest Rated (21 agree) 10/10
Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!
Nov 11 2011 by Antiscamp
Lowest Rated (14 agree) 5/10
Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…
Dec 8 2011 by TheUnabridgedGamer