The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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A few minutes ago at Bethesda's E3 2017 press conference, the publisher announced a new paid mods initiative called the Creation Club. This is a way for players to purchase, download, and install mods and new game content for both Fallout 4 and Elder Scrolls V: Skyrim, with a new in-game interface and new currency.

According to Bethesda:

"Creation Club content is made by Bethesda Game Studios and outside developers, including the very best community creators. These outside creators work hand-in-hand with Bethesda Game Studios, which means all content will be fully compatible with your savegames, achievements, and official add-ons."

creation club 1

This appears to be Bethesda's second attempt at creating a paid mods marketplace, after its original aborted attempt via Steam. The difference here is that, while the first paid mods initiative allowed all creators to put their mods on the marketplace, this Creation Club initiative is limited to modders hand-picked by Bethesda. Bethesda also sounds like it will be in control of content that appears on the Creation Club storefront.

Content for Creation Club is purchased with "Credits". There's no word on the real-world price equivalent for these Credits, or how much specific mods can be expected to cost, but some examples are included in the above trailer and screenshots.

Further details have been made available via press release from Bethesda, including an attempt to distance the Creation Club from the concept of paid mods as it was first known - despite the fact that Creation Club content consists of modders being paid for their work.

CreationClub FinalKeyArt 1496831

The press release follows:

What is the Creation Club?

Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities, and gameplay created by Bethesda Games Studios and outside development partners including the best community creators. Creation Club content is fully curated and compatible with the main game and official add-ons.

What types of content will be included in Creation Club?

Creation Club will feature a wide variety of content including but not limited to:

  • WEAPONS: New weapons, material skins, parts, etc.
  • APPAREL: New outfits, armor, and items for your character.
  • WORLD: New locations, decorations, foliage, etc.
  • CHARACTERS: New abilities, characters, companions, etc.
  • CREATURES: New enemies, mounts, pets, etc.
  • GAMEPLAY: New types of gameplay like survival mode, etc.

How do I get Creation Club content?

Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.

Can I become a Creator?

Whether you are a professional developer, artist, or modder; you can apply to be a Creator through our official website. Be ready to share work you’ve already done as part of your application.

If I’m accepted to be a Creator, what can I create and what is the dev process?

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.

Are Creators Paid For Their Work?

Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.

Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content.
Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.

We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.

creation club 2

Creation Club is launching in Summer 2017 for PC, Xbox One, and PlayStation 4. Does this new initiative sound like it addresses some of the concerns of the first paid mods attempt, or will the same problems persist? Let us know your thoughts below.

Developer's diary #8

Developer's diary #8

Abandoned Temple

Developer's diary num.7: how the roman garden came to life.

Developer's diary #7

Developer's diary #7

Abandoned Temple 5 comments

Developer's diary num.7: a fantastic trip to Ancient Egypt.

Developer's diary #6

Developer's diary #6

Abandoned Temple 3 comments

Developer's diary num.6: I'm so excited to have this courtyard.

Lordbound - State of the Mod - April 2017

Lordbound - State of the Mod - April 2017

Lordbound 6 comments

The April update on Lordbound, detailing our progress made in March. Quest progress, a detailed blog on how we tackle our quests, as well as voice acting...

Add file RSS Files
For Skyrim Special Edition modding

For Skyrim Special Edition modding


I uploaded my zip file "For Skyrim Special Edition modding". It makes modding much easier. With this you can make your own mod compilation installers...

The Varangian Company

The Varangian Company

The Varangian Company Full Version

So far there are two locations: 1) Dragon Bridge Encampment ~ A well fortified camp with several trained soldiers, who protect the Varagian Iron Mine...

PC Headtracking StJiub voicepack 2017 005 24

PC Headtracking StJiub voicepack 2017 005 24


A voiceset for HHaley's Player Head Tracking and Voice Type featuring the Male Dunmer voice from TES 3: Morrowind.

TSR Teldryn Serious v. 2.9.1

TSR Teldryn Serious v. 2.9.1

Full Version

Please read the modpage before leaving a comment. Enjoy! --- How to start the quest: exit from Raven Rock and proceed to west, along the coast.

(for V2.0) skyrim anime overhaul fixed loadorder

(for V2.0) skyrim anime overhaul fixed loadorder

Skyrim Anime Overhaul Patch 1 comment

Download this (for ONLY version 2) for the correct load order. This will provide a much more stable game, with less bugs. just copy and paste the content...

BeyondReach3 97

BeyondReach3 97

Beyond Reach (High Rock) Full Version 2 comments

3.97 for moddb. Mod is feature complete, lacks VA for certain NPCs. Version is only for normal Skyrim, not SSE.

Comments  (0 - 10 of 318)

do you know where i can get or mine the quarried stone?

Reply Good karma Bad karma+1 vote

Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!

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*Flies backwards*

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I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.

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OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)

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"blood of the nord"

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Civil War Overhaul at Skyrim Nexus - mods and community

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Best game ever and i love it so much but I wish somebody makes a mod on fire arms!

Reply Good karma Bad karma0 votes

Skyrim belongs to the swords!

Search the moddb or nexus, you will find something for your liking!

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It actually do exsist)

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Elder Scrolls V: Skyrim
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Highest Rated (21 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

Lowest Rated (16 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011 by TheUnabridgedGamer

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