The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
Hey Guys, I've been super afk and frankly haven't had much time to work on the mod for a while. My modding process was extremely convoluted and needlessly complicated which caused me to take a break for a few months. However playing some Morrowind and starting a new Skyrim Playthrough gave me the inspiration I needed to get back to work. unfortunately I realized that when id migrated to a new PC a few weeks ago I'd deleted all my work...whoops!
Regardless I was inspired enough that I have completely started over. and frankly I'm better for it. I've now got a proper plan ahead for getting everything I want into the mod at an appropriate pace. So in theory the mod should be finished before ES6...As well as this I'm changing the design aesthetic of the mod. moving away from the medieval themes I'd originally gone for in favor of the more Nordic styles present in OG Skyrim.
As well as working on getting new Armor, Weapon, and Shield models into the game I've also had a deeper go at creating the unit cards. Where before I was relying on images captured in game. I've instead gone for a more stylized approach, using images of the Elder Scrolls Minifigures as a base.
So rest assured the mod is still being worked on, this time in greater detail. whilst everything is subject to change I'm still aiming to work on this as much as I can to get a version released ASAP.
We have completed the full version 1.1, exiting the project from beta testing status. This version is released as EP1 (Expansion Pack 1) that includes...
Apotheosis developer showcase, a new teaser trailer, website, an engine switch to SSE, significant level design milestones, character and environment...
XBOX version of CVO has now been updated for parity to latest PC.
A big lore update on Lordbound, showcasing Highreach Hold, the Breton heart of the mod and the many locations and dungeons you'll encounter in the mod.
This is the installation file for Krein v1.1 (Expansion Pack 1)
This executable uninstalls Krein v1.0 beta's raw file installation (Windows users only)
This is the main file for Special Edition. Install with your mod manager of choice or manually
This is the main file for LE Skyrim. Install with your mod manager of choice or manually
This was the main file for Special Edition but has been updated to version 126.6 and is now legacy and no longer supported
You do not need this patch to run or complete the mod. This patch mainly fixes minor cosmetic and QOL issues.
Please made mod free again but differrent like detective adventure using thinking to finishing the quest, like not have marker but hardest is good. About sjylivion I think useless to use, because if try always error again?
I am getting an error with the Creation Kit via Bethesda Launcher.
Error:
The procedure entry point SteamUser could not be located in the dynamic link library steam_api64.dll
Anyone got a Working Version, maybe I might have the wrong type of DLL File here. PM Me please if you have something to fix this.
From what my research has lead me, I'm actually in a messed up situation where I own the PS4 Version of the game and not the PC Version of the game. I'm only looking at PS4 MOD Creation/Conversion. My research indicated that this effects people who don't use Steam (my ISP blocks Steam).
Just some added information, if you have a working version of the Creation Kit, then I'd appreciate the assistance.
A ZIP/RAR file with the 64-Bit (Windows 7, though I don't think OS makes a difference in this case, only if it's 32-Bit/64-Bit) version of the Creation Kit.
OK, I got that fixed, but now I got another issue. The original ESM Files for the game, required for Modifying it. I own the PS4 Version of the game, and not the PC Version, so how do I get the ESM Files?
I am so looking forward to when both the Apothoesis & Lordbound mods are complete! In the meantime, keep up with the great work!
i can't believe all diesel engines have been banned.
you know this is a sad time indeed
do you know where i can get or mine the quarried stone?
Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!
I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.
OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)
"blood of the nord"
Civil War Overhaul at Skyrim Nexus - mods and community
Nexusmods.com?