The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.8

About Morrowind Rebirth 2.8 with 2 comments by trancemaster_1988 on Sep 14th, 2014

2.03 released!

Here's a list of some of the things changed/fixed/added in 2.8:

Morrowind Rebirth - Main Plugin


Vanilla Fixes
* "Nomeg Gwai" and "Molag Grunda" will no longer have a soul value. This change is based upon the following quote: "I have spoken to Molag Bal through his statue in the shrine at Bal Ur. He tells me that he does not have the cure for my vampirism, but he will get it for me if I do him a favor. His daughter, Molag Grunda, has been consorting with a Frost Atronach named Nomeg Gwai. If I can kill the two of them, returning their souls to a realm where Molag Bal may punish them, Molag Bal will give me the cure."
* Alfe Fyr, Beyte Fyr, Delte Fyr and Vistha-Kai are now marked as "essential". Previously you didn't get a warning for killing these NPC's, which could make the quest "Find a way to cure the dreaded Corprus disease" unsolvable.
* The front door to the temple in Suran used a Hlaalu style door instead of a Velothi style door (Thanks to "cml33" for the fix).
* "steel_cuirass" and "steel_cuirass_ancient" were missing their biped object(chest) female armor data "A_Steel_Cuir_Female.
* "bonemold_tshield_hrlb" used the wrong biped object;"towershield_bonemold" instead of "towershield_redoranm".
* Removed Orcish Tower Shield from Umbra's inventory; Umbra wields a two-handed sword.
* Fixed incorrect door sounds:
- Wooden Door Close 1 Fx \ trans \ drcreak_opn.wav -> Fx \ trans \ drcreak_cls.wav
- Wooden Door Open 1 Fx \ trans \ drcreak_cls.wav -> Fx \ trans \ drcreak_opn.wav
* Removed duplicated tower section and a corner post piece at the Wolverine Hall.
* Removed duplicate quest container (ahnassi_drink) from "Ahinipalit".
* "Ten Pace Boots" now render properly in third person.

Rebirth Fixes/Changes
* Restored "Hair Shirt of St. Aralor" so that the player is able to finish the quest "Recover this lost relic from Kogoruhn.".
* Removed "Jarl Ragnarsson" from Caldera. The letter found in his house points to that he's no longer on Vvardenfell.
* "Conoon Chodala's Boots" weight, armor rating and health now matches those of the "Heavy Leather Boots".
* Some enchanted weapons had stats that didn't match vanilla counterparts (enchantments left untouched).
* Fixed an issue where stats for the Fighters Guild or the Blades didn't show up in the stats menu.
* Decreased the 'buzzing' sound flies make around corpses and skeletons.
* Removed "dark" light source in Seyda Neen Census and Excise Office.
* Removed a rock which were covering the door to Mausur Caverns.
* Demon Mace model changed from an Ebony Mace to a Steel Mace.
* Fixed a bunch of floaters and geometry issues in Ebonheart.
* Removed "xspriggan.nif", which were the cause of a crash.
* Fixed incorrect placement of a travel marker in Hla Oad.
* Fixed a gap in the large bridge just outside Balmora.
* Fixed doubled door issue in the Balmora Council Club.
* Included a missing texture "TR_empire_map.dds".
* Fixed incorrect icon for the Morag Tong Helm.
* "Camp Fire" renamed to "Campfire Kit".
* Added AI-packages to several NPCs.
* Fixed pubsign uv.

Landscape fixes and improvements (Shegorad Region, Ascadian Isles, Bitter Coast)
* Rezised/moved/added/removed/raised/lowered/ rocks, trees, bushes, grass etc to make the landscape look more natural.
* Fixed several texture seams.
* Smoothened unnatural terrain.
* Fixed hundreds of floaters.

New Gems: Topaz & Sapphire

Rebirth Additions

The Black Pearl
* Somewhere in the Ascadian Isles, a rare black pearl is said to remain hidden. Legend has it that this pearl once belonged to Dagoth Ur himself. Will you be able to locate the pearl, or will you perish during your quest to find it?

* Added a few glass bracers across Vvardefell, as they were too hard to come by.
* Socucius Ergalla now has his own room in the Census and Excise building.
* Refurnished Caius Cosades house to make it look less "rough".
* Added an Almsivi Intervention point by the Ghostgate.
* Decreased the radius of all light sources.
* Two new gems: Sapphire and Topaz.
* Misc additions here and there.

Balancing

* Weak/Strong/wild Spelldrinker were too costly, and powerful. Reduced magnitude to make these three spells more cost-effecient and less powerful.
* Dreamers are now tougher, more varied in appearance, and wield a larger variety of chitin weapons.
* All "Dagoth" and "Ash" encounters are now tougher (more health/damage).
* Increased the cost of "Potion of Cure Blight Disease" from 50 to 75.
* Increased the value of the "Whitewalker Robe" from 20 to 6500.
* Decreased the reach for Iron/Silver spears from 1.6 to 1.4.
* Decreased the damage output for all crossbows by 5 points.
* Increased the running speed of Alits and Kagoutis.
* Reduced projectile speed for arrows/bolts/spells.
* Torches will now burn for a longer time period.
* Some Dagoth encounters now spawn earlier.
* Summon spells are now auto-calculated.

Fixed Chitin Pauldrons

Graphical
* Included "RR Mod Series - Better Meshes", by Resdayn Revival Team. New improved meshes for a large number of objects like potions, alchemy equipment and wood misc items.
* Fixed incorrect texture path in the Chitin Pauldron mesh (TX_A_Chitin_Shield_round.BMP instead of TX_A_UA_Chitin_pauldron.BMP).
* Fixed incorrect texture path in the Dunmer stronghold meshes (dirtroad.tga" was instead of "boulder.tga).
* Improved and smoothed meshes for Indoril Helmet, Shield, Boots and Gauntlets (Thanks to CemKey).
* Fixed bad vertex shading for a door lock/handle (in_c_door_wood_square).
* Fixed several meshes which had the wrong ambient color.
- c_m_robe_exquisite_1.1st.nif
- c_m_robe_exquisite_1.nif
- artifact_bloodring_01.nif
- c_ring_common02.nif
- c_ring_common04.nif
* New less colorful textures for Grazeland trees.
* Improved uv and mesh for the Telvanni forge.
* New icon for the Draugr Berserker's Helm.
* Improved mesh for the Glass Shield.

Morrowind Rebirth - Racial Diversity

Fixes
* Turned the esp into an esm to avoid conflicts with the main plugin.
* Dunmer's racial ability "From Fire and Ash" re-named to "Ashborn".

Morrowind Rebirth - Balmora's Underground


Fixes

* Added AI-packages to several NPCs.
* Fixed missplaced trapdoor.
* Added gold to traders.
* Fixed floaters.

Misc

* Now fully compatible with "Solstheim Tomb of the Snow Prince"
* Removed some textures/meshes/icons from the dl-package.
* New document with credits.

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[RELEASE] Morrowind Rebirth 2.8
Morrowind

[RELEASE] Morrowind Rebirth 2.8

Sep 14, 2014 Morrowind Rebirth 2.8 Full Version 2 comments

Hi guys! It's time for another update, and this is a big one. For about three months I've been working hard to improve Morrowind Rebirth in various ways...

Balmora Market 1.21 - 1.22 Patch New
Morrowind

Balmora Market 1.21 - 1.22 Patch New

Aug 24, 2014 Balmora Markets Patch 0 comments

Download this if you have version 1.21 and you want to update and get a new quest and dungeon area's. The patch is made so you don't have to repeat my...

Balmora Market 1.22 Main File New
Morrowind

Balmora Market 1.22 Main File New

Aug 24, 2014 Balmora Markets Full Version 0 comments

This is the most up to date version of my mod as a main file. It add's a new quest so now there is six. This update also add's three new interiors underneath...

Balmora Market 1.21 Old
Morrowind

Balmora Market 1.21 Old

Aug 2, 2014 Balmora Markets Full Version 0 comments

Place .esp file in morrowind/data then when you launch morrowind activate it in data files. Requires morrowind patched, no expansion-packs required. This...

Balmora Market 1.1 Old
Morrowind

Balmora Market 1.1 Old

Jul 27, 2014 Balmora Markets Full Version 0 comments

New Update. This add's 4 quests. Enjoy please tell me what I should change or do next.

Sotha Sil Expanded Patch 2.1
Morrowind

Sotha Sil Expanded Patch 2.1

Apr 19, 2014 Sotha Sil Expanded Patch 0 comments

Patch 2.1 fixes some duplication issues in the early vanilla cells. If you want to play SSE with Patch 2.0 from the beginning, you MUST get this file...

Post comment Comments  (20 - 30 of 141)
kingorkami
kingorkami Nov 13 2011, 5:07pm says:

Screw Skyrim... Morrowind is still so much better.

+12 votes     reply to comment
johnnyj707
johnnyj707 Jan 21 2012, 5:12pm replied:

dude the elder scrolls are good games period all of them but u are correct morrowind is the best still but only untill they brings expansions to skyrim

-3 votes     reply to comment
TheUnbeholden
TheUnbeholden Nov 17 2011, 8:10am replied:

I remember playing this but can't remember much about it, if what you say is true... I'm going to give it one big play through!

+4 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 19 2011, 7:36pm replied:

skyrims amazing lol, how could anyone hate it?

-2 votes     reply to comment
Dragonlord
Dragonlord Dec 23 2011, 1:50pm replied:

Because Skyrim is crap and ripped out anything that had been fun replacing it with cookie-cutter crap. Morrowind for the win!

+7 votes     reply to comment
timmybus
timmybus Dec 7 2012, 1:48pm replied:

YES YES YES!! I knew i wasnt the only one that thought skyrim is a pile of lard!

0 votes     reply to comment
zangetsu
zangetsu Oct 28 2011, 9:35am says:

anybody knows what TKS does?

+2 votes     reply to comment
Rayman51
Rayman51 Oct 23 2011, 5:53am says:

funny morrowind fact : i spent 20 hours before i saw that there was shortcut key for stuffs XD

+3 votes     reply to comment
gage3197
gage3197 Aug 13 2011, 9:23am says: Online

Ooo man just heard about about the JVK mod or whatever it is. This game scares me now! :(

+2 votes     reply to comment
FistoBlitzkrieg
FistoBlitzkrieg Sep 18 2011, 5:46pm replied:

You mean jvk1166z.esp? Which you're supposed to open Morrowind in Dos which isn't possible? And the file is actually code from Battlefront 2? Yeah real scary.....

+2 votes     reply to comment
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Morrowind
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Released Apr 25, 2002
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Highest Rated (3 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010, 5:01pm by infernoth

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