Better Morrowind Armor 0.5 Rus
May 10, 2013 Better Morrowind Armor 0.5 Demo 0 commentsThis plugin replaces meshes of Morrowind armor(except gauntlets, helms and shields) with Better Bodies compatible version. Now all boots have the same...
The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.
Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!
About Morrowind Rebirth 2.2 with 18 comments by trancemaster_1988 on May 8th, 2013
* Rebalanced the lengths' (again) of the spears. The reach of the spears should differ depending on the length of the spear (in-game mesh size), something which I didn't take into account the last time.
* Dren Plantation fixes. A tree were floating, an overhang were clipping through the wall and a lamp pole and its lantern hung in mid air.
* Golam Urellas's and Fairne's shacks' had the wrong script attached to the doors, making it impossible to enter either of them.
* The door Chun-Ook (The big ship in Ebonheart) had the wrong teleport marker (took you to the Ashlands).
* Changed "Jhamondile Dremon's home" to "Jhamondile Dremon's House", also fixed some floaters inside.
* Somehow I managed to remove the travel-markers for the Slave Market in Suran, all fixed now.
* Moved the travel-marker outside Vivec, it displayed "Ascadian Isles" instead of "Vivec".
* "Scourge", a Daedric Battle Axe were restored. Enchantment/Model was missing.
* Llaala Girendal & Rleno Medan, Ald-ruhn Temple had no assigned head meshes.
* Jhamondile Dremon, a imperial In Caldera were incorrectly set as a trader.
* Fixed a typo which made it super-expensive to use the MG travel-service.
* Several fixes and improvements to the Imperial Legion Barracks, Caldera.
* The Black Goblet in Suran had the wrong script attached to the doors.
* Reduced the cost for elemental shields (nerf from previous change).
* Tarvyn Faren, a dumner at Vivec Entrance had duplicate records.
* Corrected a missplaced door on top of Lighthouse in Ebonheart.
* Removed Skooma bottles and Nordic Mead from Shenk's Shovel.
* Silver Katana was changed from Two-Handed to One-Handed.
* Fixed the ground at the entrance of the "Eight Plates".
* Added ownership to all lanterns in Caldera/Pelagiad.
* Dwemer weapons are no longer refered as "Dwarven".
* Removed some script fixes (not needed due to MPP).
* Fixed a typo in "Drunk Dumner", to "Drunk Dunmer".
* "Templar Shield" to "Imperial Templar Shield".
* Fixed a floating doorframe in Shenk's Shovel.
* Anti-cloned the Buoyant Armigers', Ghostgate.
* Removed 2 missplaced doors, Ald-ruhn Temple.
* A major overhaul for Ebonheart. The inner courtyard have been redesign along with better visuals for the main plaza.
* Better sorting for some misc items. Example: Wooden items have "Wooden" prefix, "Wooden Bowl", Silverware items have "Silverware" prefix, "Silverware Knife" etc.
* A minor overhaul for Balmora. Removed a massive amount of rocks around Balmora to make it more fps friendly.
* A minor overhaul for Seyda Neen. Mainly landscape improvements.
* Anti-cloned Imperial Guards (most of them anyway).
* Better name-prefixes for potions.
* Imperial Guards and Captains were refered as "Guard" and "Guard Captain". Corrected to Imperial Guard/Guard Captain.
* One centurion spider used the wrong blood texture - "Red", instead of "Gold". Also removed its soul value.
* Adjusted a travel-marker in Murberius Harmevus's House that sometimes leave the player stuck.
* "Draugr" and "draugr_co_3" didnt have the proper spells and immunities.
* Left/Right Glass Bracer changed to Glass Left/Right Bracer.
* Two potions of Paralyze were incorrectly named "Night Eye".
* Madres Navur in Pelagiad had no AI-package.
* "Bound_Helmet" changed to "Bound Helmet".
* Removed "Resist Frost" from all guards.
* Junal-Lei in Pelagiad had no AI-package.
* Angoril in Pelagiad had no AI-package.
* Skeleton Archers now drop Bonemeal.
* Fixed several floaters/seams.
* Guild chests have less potions (cheap ones removed). Also removed the arrows/bolts from the Fighter Guild's Supply Cheast, replaced them with something more apporopriate.
* Some artifacts have been nerfed others buffed. The values will now be in proportion to how powerful the artifact is. Obviously still a work in progress.
* A major damage overhaul for all weapons. They should now have proper damage based on real world counterparts (slash/chop/thrust).
* Some skills are now a bit harder to raise
- Athletics: In vanilla MW you level up too fast just running around. Not a huge tweak but at least enough to make it balanced.
- Long Blade, Short Blade, Blunt, Spear & Marksman: A slight nerf in progression rate.
* Raised the value for Guar, Alit, Kagouti, Netch skin/leather.
* Reduced the value and AR for Dark Brotherhood Armor.
* Some small adjustments to spells.
* Reduced the cost for enchanting.
* New Signs for "The Silver Barrel" and "Black Goblet".
* New forge for Imperial Forts.
And a LOT of other small fixes/additions.
Let me know what you think!
This plugin replaces meshes of Morrowind armor(except gauntlets, helms and shields) with Better Bodies compatible version. Now all boots have the same...
This plugin replaces meshes of Morrowind armor(except gauntlets, helms and shields) with Better Bodies compatible version. Now all boots have the same...
Simply place whichever plugins you choose to use in the Data Files folder. By Stilleas
Ladies and gents, this is the moment you have all been waiting for. Let me introduce to you, the new version of Morrowind Rebirth! Like with all my other...
Adds 31 new key designs and replaces over 200+ key meshes and icons. Also comes with the key renamer by Lurlock's (and Shadowriath's compatibility patch...
Replaces all gems and soulgems, basically every crystal that is used for alchemy. By VagabondAngel.
Highest Rated (3 agree) 10/10
one of the best role-playing game ever. i thing is better than Oblivion... ;)
Nov 20 2010, 5:01pm by infernoth
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Screw Skyrim... Morrowind is still so much better.
dude the elder scrolls are good games period all of them but u are correct morrowind is the best still but only untill they brings expansions to skyrim
I remember playing this but can't remember much about it, if what you say is true... I'm going to give it one big play through!
skyrims amazing lol, how could anyone hate it?
Because Skyrim is crap and ripped out anything that had been fun replacing it with cookie-cutter crap. Morrowind for the win!
YES YES YES!! I knew i wasnt the only one that thought skyrim is a pile of lard!
anybody knows what TKS does?
funny morrowind fact : i spent 20 hours before i saw that there was shortcut key for stuffs XD
Ooo man just heard about about the JVK mod or whatever it is. This game scares me now! :(
You mean jvk1166z.esp? Which you're supposed to open Morrowind in Dos which isn't possible? And the file is actually code from Battlefront 2? Yeah real scary.....