The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Post news Report abuse Related News: [RELEASE] Morrowind Rebirth 3.3

About Morrowind Rebirth 3.3 with 1 comment by trancemaster_1988 on Aug 27th, 2015


Thursday - release day! Time for another patch boys and girls. Down below you can view the changes in v 3.3. Enjoy!

Vanilla Fixes
* Fixed a few Nords running around naked (not the ones whom had their clothes stolen).
* Varo in Varo Tradehouse will now offer a bed for rent.
* Fixed 0 level locks in tombs, caves and dungeons.

Morrowind Rebirth Fixes
* Made some edits to the topic "sell something" and "Museum of Artifacts" to reflect the fact that you're only offered ten percent of the total value of any artifact sold.
* The sword 'Racerbeak' had an enchantment error where the weakness to poison spell duration was set to 2 seconds instead of 30 seconds.
* The door to Tansumiran Cave Dwelling, Gnisis, wasn't placed correctly leaving a big gap between the door and the frame.
* Moved two urns outside Fast Eddie's house in Balmora so that the player doesn't get stuck upon exiting the building.
* The spell 'Wild Open' had the same magnitude as 'Great Open'. Changed 'Wild Open' magnitude from 50 to 75 points.
* The sword 'Truthseeker' had an enchantment error where the shock spell was set to 'self' instead of 'touch'.
* Clannfear Runts running speed was set too high, which made their animation run out of sync.
* Stunted Scamps running speed was set too high, which made their animation run out of sync.
* Gorvas Vules, a prisoner at Moonmoth Legion Fort will no longer offer travel services.
* Fenandre and Llaala Arethan in Vos didn't offer trading services as supposed to.
* Assantus Hansar and his companions are once again encamped south of Ghostgate.
* Caius lost his shirt after a rough night at the South Wall Cornerclub.
* Cassius in Seyda Neen will no longer offer trading services.
* Golden Saint summons had 766 spellpoints instead of 400.
* Fixed a burried travel-marker in Vos.
* Landscape fixes and improvements.
* Fixed a floating house in Vos.
* Fixed a few typos.

New Adamantium Dagger mesh and texture


New model and texture by 'TheInkBunny'


Morrowind Rebirth Changes
* Removed several columns near the High Fane, Vivec, to allow for better compatibility with the mod 'Dramatic Vivec'.
* Arrille will now offer an unlimited supply of torches.
* Arrille now has a few more basic spells for sale.
* The lighthouse in Tel Vos now has an interior.

Travel Changes
These changes will make it possible for easier travel throughout the Bitter Coast Region. Removing options is obviously a bit controversial, but In my mind they didn't make much sense.

New options
* You can now travel from Seyda Neen to Gnaar Mok by boat and vice versa.
* You can now travel from Hla Oad to Khuul by boat and vice versa.

Previously missing options (could travel from Seyda Neen but not the other way around)
* You can now travel from Hla Oad to Seyda Neen by boat
* You can now travel from Khuul to Seyda Neen by boat.

Removed options
* You can no longer travel from Hla Oad to Ebonheart by boat.
* You can no longer travel from Hla Oad to Molag Mar by boat.

Balancing
After watching too many let's plays I've Identified a couple of balance-issues:

* Many restoration spells were a bit overpowered for their magica-cost, making the game a bit too easy at lower levels. A slight cost-increase and some magnitude adjustments were made to counter this issue.
* Ash Vampires, Golden Saints, Dremora Lords, Dreamers and Winged Twilights have all been given a bit more health to make them more of a challenge.
* Getting hold of 'Eleidon's Ward' (note: I also buffed the enchantment a bit from a previous nerf) is now very difficult.
* Dark Brotherhood Assassins in Mournhold are now much stronger than the ones attacking you in Vvardenfell.
* Removed 'Demon Maces' from most NPCs in Ald Deadroth. Replaced them with enchanted steel maces.
* Getting hold of 'Keening' is now a lot harder.
* Spellmaking is now twice as expensive.
* Dagoth Ur now has more health.

Other balance changes
* Removed negative effect from the 'The Serpent' birthsign (Damage Health 1-1 points for 30 seconds) + added a new power: 'Mark of the Serpent', which cures Poison.
* Creature spawns in the Red Mountain Region are no longer dependant on player level. This means that you will encounter high level creatures from lvl 1.
* Flame, Frost, Poison, Shock and Magicaguard Robes enchantments magnitude/duration changed from 100 points for 10 seconds to 50 points for 15 seconds.
* The magnitude of burden spells have been increased drastically, making them sort of useful for draining your opponents fatigue.
* Sorkvild the Raven and his companions have been given a much needed boost in terms of stats and equipment.
* 'Lover's Kiss' (The Lover Birthsign) paralyze effect has been decreased from 10 seconds to 5 seconds.
* Darts added by the Tribunal expansion will no longer be ohk weapons, but remain powerful.
* Lots of enchantment adjustments to magic/unique armors, weapons and clothing items.
* Gothren's Dremora guards will no longer carry exceptional weapons such as Daedric.
* Dremora/Dremora Lords will now cast fire shields instead of barrier shields.
* Reduced the cost of invisibility spells by almost 50 % (compared to v 3.2).
* Lots of price adjustments to armors, weapons and clothing-items.
* Reduced the cost of reflect spells by 50 % (compared to v 3.2).
* Reduced the cost of sound spells by 50 % (compared to v 3.2).
* Dremora/Dremora Lords will now have a 50 % resistance to fire.
* Reflect/levitation/sound-spells will now last longer.

Fixed nasty texture-issue


Graphics
* New improved model and texture for the Adamantium Dagger.
* Texture fix for Imperial Guard Tower.
* UV fix for Velothi trapdoors.
* UV fix for common windows.
* New meshes for planterns.

Balmora's Underworld Changes
* Tweaked health/attribute values of NPCs.
* Tweaked the value of a bunch of items.
* Tweaked/fixed several enchantments.

And more!

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[RELEASE] Morrowind Rebirth 3.3

[RELEASE] Morrowind Rebirth 3.3

Aug 27, 2015 Morrowind Rebirth 3.3 Full Version 1 comment

Enjoy the latest and greatest, Morrowind Rebirth 3.3! Patch notes can be found in the news post "[RELEASE] Morrowind Rebirth 3.3".

Seyda Neen Census & Village v1.0 Alpha

Seyda Neen Census & Village v1.0 Alpha

Jul 16, 2015 Demo 1 comment

Seyda Neen Census & Village v1.0 (Alpha) is the first release of this expanding city mod that seeks to give the player a new experience. It expands the...

Balmora Market 1.21 - 1.22 Patch New

Balmora Market 1.21 - 1.22 Patch New

Aug 24, 2014 Balmora Markets Patch 0 comments

Download this if you have version 1.21 and you want to update and get a new quest and dungeon area's. The patch is made so you don't have to repeat my...

Balmora Market 1.22 Main File New

Balmora Market 1.22 Main File New

Aug 24, 2014 Balmora Markets Full Version 0 comments

This is the most up to date version of my mod as a main file. It add's a new quest so now there is six. This update also add's three new interiors underneath...

Balmora Market 1.21 Old

Balmora Market 1.21 Old

Aug 2, 2014 Balmora Markets Full Version 0 comments

Place .esp file in morrowind/data then when you launch morrowind activate it in data files. Requires morrowind patched, no expansion-packs required. This...

Balmora Market 1.1 Old

Balmora Market 1.1 Old

Jul 27, 2014 Balmora Markets Full Version 0 comments

New Update. This add's 4 quests. Enjoy please tell me what I should change or do next.

Post comment Comments  (10 - 20 of 147)
EricBoyceU
EricBoyceU Apr 22 2014 says:

Morrowind is still the main game on my computer after all these years! With over a thousand mods in my collection, which I'm still sorting through and finding conflicts and compatibility issues, and trying to make them all work together in a custom Uber-Mod!!! I love the lore of the Elder Scrolls Series and the variety of sidequest which there should be more of. Oblivion to me was very generic and lost a lot of that magical and variety that MW offered. Skyrim while a good solid game was handicapped by Steam ... and manual online activation. Elder Scrolls Online may re-energize the series with offering the whole landmass of Tamriel to play in. But with a bad economy and tight budgets, with most players still owing old XP computers ... Morrowind Rebirth and Tamriel Rebuilt offer great gameplay for a game that was released back in 2002!

+2 votes     reply to comment
slayer2013
slayer2013 Aug 27 2013 says:

morrowind is my childhood

+4 votes     reply to comment
jedimastereraol
jedimastereraol Sep 21 2013 replied:

and my life :)

+3 votes     reply to comment
AudioGhostX
AudioGhostX Aug 15 2013 says:

I tried playing, but I just can't. The combat in this game annoys the hell out of me, I hit things with a sword or whatever, but it doesn't actually hit them. Also the view distance is horrible, and when I turn it up with mods, it just lags like crazy. I can run Skyrim on high with 60 fps, yet i can't even turn the view distance on Morrowind up without dropping to 20 fps or lower. and even then I can still hardly see anything.

-1 votes     reply to comment
Guest
Guest Mar 22 2014 replied:

There are a few mods to help fight the appalling combat.
-Combat Enhanced
-Combat Experience Depth Percetion

As for the view distance, I don't know, I never have a problem.

+1 vote     reply to comment
maxammo
maxammo Jun 12 2013 says:

Can anyone recommend me some Morrowind mods its kinda confusing to pick mods since it might crash or spam me with those annoying error messages.

+2 votes     reply to comment
Envy
Envy Aug 8 2013 replied:

Tamriel Rebuilt, Morrowind Rebirth, all the mods by Emma, Mournhold Expanded, Province Cyrodiil, Skyrim Home of the Nords, LGNPC...etc

Tons of recommended mods, really. All clean and I've had no problems with them whatsoever.

+1 vote     reply to comment
Spe¢ter
Spe¢ter Feb 14 2013 says:

Oh God, it lags more than Skyrim for me :/

+2 votes     reply to comment
Opinionator
Opinionator Mar 12 2013 replied:

Stuttering Frame Rate problems? It runs on a single core and it is quite hardware demanding for a very old game. Are you using Morrowind Graphics Extender? That is known as a major FPS killer, but is highly customizable...

Turn down view distance and shadows in the ingame menu that might help also.

+2 votes     reply to comment
Opinionator
Opinionator Dec 22 2012 says:

A game that makes you use your brain.

+3 votes     reply to comment
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Morrowind
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Windows, XBOX
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Bethesda Softworks
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Released Apr 2002
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Highest Rated (4 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010 by infernoth

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