The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay. Prepare to experience your new obsession.

Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain, exploring dungeons, castles, tombs, and even alternative dimensions. Just to walk from one end of the world to the other will take over 2 full weeks in real-time (we actually tested this!) Converse with over 750,000 characters that inhabit this world. Daggerfall is a game that sets new boundaries with over 200 hours of gameplay. It's no wonder that it took almost 3 years to develop this epic game.

You can literally do anything you want and go anywhere you want. Join a guild and climb in rank to become a respected member of a Knightly Order. Become a spy and infiltrate the royal ranks, and even rebel against your own king. Become a thief who slips in and out of the shadows and steals the rare treasures of the world. There are six different endings, if you choose to play out the main story quest, but ultimately the life you choose to live will be a unique experience that no other gamer will encounter.

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Blog RSS Feed Post news Report abuse Related News: New Workshop Members

About Daggerfall Tools for Unity with 1 comment by Interkarma on Mar 20th, 2015

Daggerfall Workshop is expanding today. I'd like everyone to welcome Nystul, InconsolableCellist, and LypyL to the site!

Over the last several months, I have been amazed by the contributions these three have made to Daggerfall Tools for Unity. They have all selflessly offered code, reported bugs, raised ideas, and generally helped to refine the vision of these tools. But most importantly, they demonstrated the power of open source at work inside a passionate community. They have each shown what is now possible with Daggerfall and Unity.

Anyone following me on Twitter or watching the DFTFU Subreddit may be familiar with their work already. Here's a sampling, just to be sure.

Nystul

Nystul created a Terrain Extender script for the default Streaming World terrain. This enlarges the default draw distance of a few miles out to insane distances. Nothing shows this better than a couple of screenshots.

Below screenshot was taken just above Direnni Tower using the default Streaming World setup in Daggerfall Tools for Unity.

direnni_near

Not bad! Definitely a huge improvement over the painfully short draw distances in vanilla Daggerfall. But check below for how this same spot looks with Nystul's Terrain Extender.

direnni_far

That popping sound you heard was my brain exploding. You can see clear across the Isle of Balfiera archipelago to the mainland. Simply amazing! And here's another lovely far terrain screenshot.

mountains_far

LypyL

LypyL is the creator of the jaw-dropping Multiplayer Demo. This was literally a Daggerfall world-first, allowing you to explore the Illiac Bay and its thousands of locations with other players. If you missed out dungeon crawling with mates, I strongly recommend you give it a shot by clicking on that link!

MultiplayerTest

Besides multiplayer and other enhancements (e.g. climbing and flying), LypyL has also proved to be a fearless experimenter, showing us the mad fun you can have with an open source Daggerfall. The below videos put me in mind of the vast mod potential enjoyed by later Elder Scrolls titles.

This kind of spirited tongue-in-cheek modding is exactly what I was hoping to empower everyone with from the outset. Not only can we remake Daggerfall, you can use Daggerfall Tools for Unity however you like!

Oh, and LypyL has also been working on a dynamic sky system for Daggerfall Tools for Unity.


InconsolableCellist

Speaking of remaking Daggerfall, this last contributor is by no means least. With the stated goal of creating a fully playable version of Daggerfall, InconsolableCellist is working towards the outcome I think everyone wants to see the most. He has also proven to be a great contributor, expanding the default tools and building all the scaffolding of a real game.

Obviously there's a fantastic amount of work to do, and much of it is hard to show off visually. But InconsolableCellist has been working very hard indeed, building GUI systems, a text console interface, monster spawners, timers, quest logic, and much more. Best of all, he is continuing the spirit of open source by keeping everything available to the community on his Daggerfall Unity GutHub repository.

Below is an early look at InconsolableCellist's quest system back-end in action.


And here is a screenshot of the text interface a bit further along, looking more like Daggerfall.

ic_dialog

InconsolableCellist has also experimented with running Daggerfall on the Oculus Rift. This was simply a proof-of-concept (and based on a much earlier version of Daggerfall Tools for Unity), but it demonstrates that we can one day play Daggerfall on VR headsets.


What Happens Now?

Daggerfall Tools for Unity is an interesting project all by itself, but the real story is what other people do with those tools. We have finally reached a point where the story becomes less about me and more about those who build on what I started.

InconsolableCellist, LypyL, and Nystul are now full posting members of Daggerfall Workshop. This means they can show off their progress right here and entertain us with the occasional blog post.

These three will also have collaborator rights to the Daggerfall Tools for Unity GitHub repository, allowing them to post changes to support their own work, help support others, and expand our tools into the future.

For my part, I will continue working just as I have been in the past. I will keep on reverse-engineering bits of Daggerfall, adding new features, fixing bugs, and help oversee the continued vision and quality of code changes. My job as tool creator is to help keep the tools useful and free for everyone.

The real story of Daggerfall Tools for Unity is just beginning! The more people who contribute, and the more this community grows, then the more amazing stories we'll have to tell. I look forward to seeing what this all means for Daggerfall in the future.

Stay tuned! There is more exciting news still to come this week.

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Daggerfall: Red Gauntlet

Daggerfall: Red Gauntlet

Jun 18, 2015 Full Version 1 comment

Daggerfall: Red Gauntlet - is a text mod for the Elder Scrolls II game! This classic RPG is notable for its enormity – being large and ambitious even...

DaggerXL Version 0.199

DaggerXL Version 0.199

Jun 27, 2012 DaggerXL Demo 15 comments

Contains XL Engine Launcher, version 0.199 of DaggerXL and build 9.50 of DarkXL.

Version 0.198 Released - Bug Fix Build

Version 0.198 Released - Bug Fix Build

Mar 9, 2011 DaggerXL Demo 7 comments

Version 0.198 is mainly a bug fix build. One fun feature,though, is that random monsters are no longer just bears - though they still aren't correct.

DaggerXL Version 0.197

DaggerXL Version 0.197

Mar 8, 2011 DaggerXL Demo 0 comments

The current pre-alpha version of DaggerXL - version 0.197. Please note that this is still a work in progress and that many features need to be implemented...

DaggerXL Version 0.195

DaggerXL Version 0.195

Mar 7, 2011 DaggerXL Demo 1 comment

luciusDXL made this, obviously. I'm just re-uploading it here because the other file server was going down a lot.

DaggerXL Version 0.181

DaggerXL Version 0.181

May 18, 2010 DaggerXL Demo 0 comments

The current pre-alpha version of DaggerXL - version 0.181. Please note that this is still a work in progress and that many features need to be implemented...

Post comment Comments  (0 - 10 of 32)
maxammo
maxammo Jun 15 2014 says:

My character grinds on city guards for xp since some monsters have immunity with lower tier weapons. The guards will arrest you when they successfully land a hit on you. For added bonus try playing a ranged type character.

And some inns are known to have Daedric Weapons.

+1 vote     reply to comment
Baphomet‪
Baphomet‪ Aug 18 2012 says:

It kind of sucks how a game made 3 years after Doom didn't ever get official modding tools or a source code release.

+4 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Oct 19 2013 replied:

None of the Bethesda games saw the source code release.
Trust me, fans would bury Bethesda so deep with bug fixes and new upgrades. It's kind a no wonder they never released a source code.
They should really, I mean the games are single player. Who gives a damn, give fans the freedom if you stop supporting the games.

+2 votes     reply to comment
cordenand
cordenand Jul 12 2012 says:

simply one of the best games ever made burn alive any one who says otherwise lol

+2 votes     reply to comment
TheConsul
TheConsul Feb 14 2012 says:

LOVED Daggerfall, I just wished they could've implemented everything they (Bethesda) had in mind when they were developing this and didn't had to rush it. The bugs were pretty bad when it got first released and was never completely dealt with, but when you over look the bugs it truly was a fantastic game. The lore in DF is really deep and I love that aspect also.

Just remember when playing Daggerfall:

SAVE OFTEN.

+3 votes     reply to comment
Distort
Distort Dec 2 2011 says:

This is what started Skyrim, all bow down to it's ancestor.

-1 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Feb 6 2012 replied:

actually I pretty sure Arena started Skyrim...

+14 votes     reply to comment
sethfc
sethfc Apr 30 2011 says:

Anyone that wants to play on newer systems can either use dosbox or a virtual PC

Also look for the fully made setup version with auto configed dosbox if setting it up otherwise is too difficult.

+2 votes     reply to comment
faulk
faulk Mar 13 2011 says:

If they would port this to the ds or some other handheld, I would be very pleased. And I would buy it. :-)

+5 votes     reply to comment
Akalonor
Akalonor Jun 30 2010 says:

:O I have Windows 7 with 32 bit , and apparently the file won't install, it says the application is for a different windows version :S ;( How do I fix that ?

+2 votes     reply to comment
Dervich
Dervich Apr 2 2011 replied:

I have 64 bit but sorry I cant remember how but its possible, don't go and buy something you don't need

+2 votes     reply to comment
kjfytfkytfyt
kjfytfkytfyt Mar 16 2011 replied:

Get a different version of windows, yours is too new, look at the date this was released...

+2 votes     reply to comment
Lymphatic
Lymphatic Mar 23 2011 replied:

You can run it on DOSBox. That's how I play it in Linux.

+3 votes     reply to comment
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Daggerfall
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Style
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Arena
Arena Single Player Role Playing
Daggerfall
Daggerfall Single Player Role Playing
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Morrowind Single Player First Person Shooter
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Oblivion Single Player Role Playing
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Single Player Role Playing
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