The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay. Prepare to experience your new obsession.

Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain, exploring dungeons, castles, tombs, and even alternative dimensions. Just to walk from one end of the world to the other will take over 2 full weeks in real-time (we actually tested this!) Converse with over 750,000 characters that inhabit this world. Daggerfall is a game that sets new boundaries with over 200 hours of gameplay. It's no wonder that it took almost 3 years to develop this epic game.

You can literally do anything you want and go anywhere you want. Join a guild and climb in rank to become a respected member of a Knightly Order. Become a spy and infiltrate the royal ranks, and even rebel against your own king. Become a thief who slips in and out of the shadows and steals the rare treasures of the world. There are six different endings, if you choose to play out the main story quest, but ultimately the life you choose to live will be a unique experience that no other gamer will encounter.

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Blog RSS Feed Report abuse Latest News: XL-Project Move and DaggerXL Version 0.20 Update

About DaggerXL with 6 comments by luciusDXL on Apr 17th, 2011

XL Project Move

DaggerXL, DarkXL and the other upcoming XL projects have moved to xlengine.com. The new website, forums and blog have been setup and are fully functioning now, though I will continue transitioning content from the original blogs and forums. And the moderators - mostly Klasodeth and Greendogo - have been working hard on transferring over threads from the DaggerXL forums.

 The DaggerXL and DarkXL engines are also going to be merged into the XL Engine, where the game specific code will be handled as separate DLLs and script files. While this won't occur until after the version 0.20 release of DaggerXL, when that is released DaggerXL and DarkXL will be merged into a single downloadable package with a simple launcher to pick between games and to setup the various settings. You will no longer setup paths in the text file or any other setting for that matter. At that point the files will be hosted on the XL Engine site. Once the DaggerXL version 0.20 is released the next big focus is on the DarkXL beta, which I will talk more about in a future blog post. 

DaggerXL Version 0.20 Update

In this update I'll talk about the improved weapon and armor support. All weapons are now functional in the game, with the exception of bows (which will be handled when I get to ranged combat and spells). In addition, with the new loot tables, you can actually find all the different weapons with different materials. The materials properly modify the weapon stats for damage, weight and value as well as showing up correctly visually both on the inventory screen and in first person. Similar armor support is now complete, also with full material support. Below you can see some pictures of different weapons and armor not previously seen in DaggerXL, in different materials: 

DXL_BetterSword DXL_Materials1 DXL_Materials2 DXL_Materials3 DXL_Materials4 DXL_Materials5 DXL_IronSword DXL_Axe DXL_Dagger DXL_Flail DXL_Hammer

In order to support the armor variation, materials and durability (i.e. wear and tear on weapons and armor) I have to change the way items are stored in the player inventory. This has the unfortunate side effect that the item IDs currently stored in the save files can no longer adequately describe a weapon or piece of armor. Therefore version 0.20 will no longer support saves from version 0.198 and before.

 With the upcoming build, you have a chance of finding a weapon or piece of armor of a any material - limited by your "career experience" and level. Basically the character's level limits the materials you can find but doesn't directly factor into the chance of finding a given material. For that you have the "career experience", which also factors into your "career modifier" bonus in combat. What this essentially means that as you kill things and raise skills, your career experience goes up. So, even at level 1, you'll find better and better stuff the longer you play up until the limit imposed by your level. If you stay level 1 long enough, you'll eventually find Dwarven weapons and armor! Though you'll never find Mithril - even if you play for 10 years - until you reach at least level 3.

 I've also fixed a bug where the face you selected in the character select sometimes wouldn't show properly in-game. Sometimes it'd be the wrong face or gender, other times just not positioned correctly. So now you get the face you want in the correct position.

 Version 0.20 is getting really close now, the next blog post will be talking about it's release. :)

 You can comment about this post here or on the XL Engine Forums.

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DaggerXL Version 0.199
Daggerfall

DaggerXL Version 0.199

Jun 27, 2012 DaggerXL Demo 10 comments

Contains XL Engine Launcher, version 0.199 of DaggerXL and build 9.50 of DarkXL.

Version 0.198 Released - Bug Fix Build
Daggerfall

Version 0.198 Released - Bug Fix Build

Mar 9, 2011 DaggerXL Demo 7 comments

Version 0.198 is mainly a bug fix build. One fun feature,though, is that random monsters are no longer just bears - though they still aren't correct.

DaggerXL Version 0.197
Daggerfall

DaggerXL Version 0.197

Mar 8, 2011 DaggerXL Demo 0 comments

The current pre-alpha version of DaggerXL - version 0.197. Please note that this is still a work in progress and that many features need to be implemented...

DaggerXL Version 0.195
Daggerfall

DaggerXL Version 0.195

Mar 7, 2011 DaggerXL Demo 1 comment

luciusDXL made this, obviously. I'm just re-uploading it here because the other file server was going down a lot.

DaggerXL Version 0.181
Daggerfall

DaggerXL Version 0.181

May 18, 2010 DaggerXL Demo 0 comments

The current pre-alpha version of DaggerXL - version 0.181. Please note that this is still a work in progress and that many features need to be implemented...

Daggerfall - Full Game
Daggerfall

Daggerfall - Full Game

Jul 10, 2009 Daggerfall Full Version 24 comments

Bethesda has released their second Elder Scrolls game, Daggerfall, as freeware. The classic RPG is notable for its enormity – being large and ambitious...

Post comment Comments  (0 - 10 of 31)
Goat‪
Goat‪ Aug 18 2012, 1:00pm says:

It kind of sucks how a game made 3 years after Doom didn't ever get official modding tools or a source code release.

+4 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Oct 19 2013, 11:47am replied:

None of the Bethesda games saw the source code release.
Trust me, fans would bury Bethesda so deep with bug fixes and new upgrades. It's kind a no wonder they never released a source code.
They should really, I mean the games are single player. Who gives a damn, give fans the freedom if you stop supporting the games.

+2 votes     reply to comment
cordenand
cordenand Jul 12 2012, 6:19am says:

simply one of the best games ever made burn alive any one who says otherwise lol

+2 votes     reply to comment
TheConsul
TheConsul Feb 14 2012, 9:46pm says:

LOVED Daggerfall, I just wished they could've implemented everything they (Bethesda) had in mind when they were developing this and didn't had to rush it. The bugs were pretty bad when it got first released and was never completely dealt with, but when you over look the bugs it truly was a fantastic game. The lore in DF is really deep and I love that aspect also.

Just remember when playing Daggerfall:

SAVE OFTEN.

+3 votes     reply to comment
Distort
Distort Dec 2 2011, 10:29am says:

This is what started Skyrim, all bow down to it's ancestor.

0 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Feb 6 2012, 12:23am replied:

actually I pretty sure Arena started Skyrim...

+12 votes     reply to comment
sethfc
sethfc Apr 30 2011, 11:13pm says:

Anyone that wants to play on newer systems can either use dosbox or a virtual PC

Also look for the fully made setup version with auto configed dosbox if setting it up otherwise is too difficult.

+2 votes     reply to comment
faulk
faulk Mar 13 2011, 12:57am says:

If they would port this to the ds or some other handheld, I would be very pleased. And I would buy it. :-)

+5 votes     reply to comment
Dervich
Dervich Apr 2 2011, 6:42pm replied:

I have 64 bit but sorry I cant remember how but its possible, don't go and buy something you don't need

+2 votes     reply to comment
Lymphatic
Lymphatic Mar 23 2011, 2:04am replied:

You can run it on DOSBox. That's how I play it in Linux.

+3 votes     reply to comment
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Daggerfall
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Bethesda Softworks
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Released Jul 30, 1996
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The Elder Scrolls V: Skyrim, Released Nov 10, 2011
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Daggerfall, Released Jul 30, 1996
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