The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 3.0

About Morrowind Rebirth 3.0 with 5 comments by trancemaster_1988 on Mar 20th, 2015

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Morrowind Fixes

* Corrected a dialogue topic saying that: "The iron warhammer has a single head with a balancing spike to penetrate plate armor". This is incorrect. The iron warhammer has two heads.
* "Crazy Batou" is not longer "essential", as he's not related to any quests, and killing him does not have any negative consequences.
* Fixed incorrect water height in the following cells: Vivec, Telvanni Underworks and Vivec, St Delyn Underworks.
* Marayn Dren, Balmora Guild of Mages, will no longer sell summon spells. Summoning is illegal in Vvardenfell (I'll probably revert this "fix" in the next update).
* Added missing Shrine of St. Rilms and Shrine of St. Llothis to the Temples in Suran, Molag Mar and Vos.
* Added an Orcish Battle Axe to Dur gro-Grambak's inventory (He had no weapon to defend himself with).
* Key to Worm Lord's Tomb was placed below ground level and thus inaccessible to the player.
* Ashumanu Eraishah, Suran Tradehouse, will no longer sell Moon Sugar and Skooma.
* Llaren Terano's corpse will now persist (carries "Ice Blade of the Monarch").
* Rols Ienith's corpse will now persist (carries "Rotheran propylon index").
* Crazy Batou's corpse will now persist (carries "Bloodworm Helm").
* Umbra's corpse will now persist (carries "Umbra Sword").
* Ajira will now sell potions of rising force, as described in her dialogue.
* Robe of the Lich enchantment was "cast on use" instead of "constant".
* Removed vampire script from Jeanciele Macile. He's not a vampire.
* Warlock's Ring now restore health (as described in lore).
* Removed the spell "Dagoth's Bosom" from Senise Thindo.
* Fixed 0 level locks in tombs, caves and dungeons.
* Added missing enchantment to "Dart of Judgment".
* J'Ram-Dar should be a Khajiit, not an Argonian.
* Removed several missplaced "floating" barrels.
* Removed the spell "Ash Feast" from all NPCs.
* Fixed a couple of hundred floating objects.
* Added missing temple marker in Maar Gan.
* "common_robe_02_h" used incorrect mesh.
* Rindral Dralor is now a shipmaster.
* Galyn Arvel is now a shipmaster.
* Fenas Madach is now a publican.
+ fixed a bunch of other NPCs' which had the wrong class assigned to them.

Morrowind Rebirth Fixes

* Corrected a dialogue topic saying that "Don't bother looking for a convenient system of bridges or ferries across the lakes and rivers. There aren't any.". This is inccorect. There are 'ferries' (in Rebirth) and bridges, although few and far between. Changed dialogue to reflect this.
* Removed the books "The War of the First Council" and "Nerevar Moon-and-Star" from Caius Cosades' House. The player is told by Caius to buy these books from the bookseller in Balmora.
* Fixed some issues in Suran including several wall-pieces that wasn't aligned properly.
* Tadali Andala no longer stands on her bed in The Black Goblet tavern, Suran.
* Fixed pathgrids in Caldera, Vos, Ebonheart, Gnisis, Balmora and Seyda Neen.
* Added missing ownership-flags to items inside Dunmer Delicacies, Balmora.
* J'Ram-Dar no longer have the ability to summon bears and wolves.
* Removed scripted doors from Dunmer Delicacies, Balmora.
* Harald no longer sells repair hammers without uses.
* Removed ownership flags from empty containers.
* Tadali Andala now wears a pair of shoes.
* Fixed some typos.

Maar Gan

Morrowind Rebirth Changes

* Golden Saints will no longer drop glass/ebony weapons each and every time. Instead they'll use bound weapons, with a very small chance to drop glass/ebony weapons upon death.
* The following spells ("toxic cloud", "fire storm", "lightning storm", and "frost storm") have been tweaked for better balance (damage from 1-20 to 5-20, duration from 5 to 3 seconds)
* The following spells ("large fireball", "large shockball" and "large frostball") have been tweaked for better balance (damage from 10-35 to 10-30).
* The following spells ("fireball", "shockball", "poison" and "frostball") have been tweaked for better balance (damage from 5-25 to 5-20).
* Ash Slaves are now less of a challenge at lower levels. They've also recieved a diffrent set of spells to make them move versitile in combat.
* You can no longer barter with Falvel Arenim (only had 4 things for sale), Hlaalu Council Manor. He still offers training, however.
* Decreased 'Alit Bite' poison duration from 5 seconds to 3 seconds. This should make Alits less of a pain at lower levels.
* Nalcarya of White Haven's house, Angus's house and The Evil Mudcrab and many other interors have undergone a makeover.
* Decreased the chance of 'dwemer ingredients' to appear in dwemer barrels/chests (from 50 % chance to 25 %).
* Glass Daggers and Iron Daggers are now a bit more durable, and therefore less likely to break in combat.
* The door leading to the Master Alchemy Set, Caldera, is no longer locked. The set is guarded, however.
* You'll now find more ingredients/books/weapons etc (added by Rebirth) placed in the gameworld.
* Fixed some cases where Ash Ghouls (Dagoths) were much weaker than the regular Ash Ghoul.
* Fixed several balance issues with Absorb Health/Absorb Magica/Absorb Fatigue.
- Reduced duration from 30 seconds to 1 second.
- Drastically increased magica cost.
* Increased duration of Chameleon spells from 10 seconds to 15 seconds.
* Removed some slaves from Dren Plantation in an effort to improve performance.
* Merchants will restock their gold every 3 days (instead of 7).
* Buffed Dreamers hitpoints to make them more of a challenge.
* Liches now have the ability to summon Skeletal Minions.
* Decreased crossbow damage by 5 points (all crossbows).
* "The Rift" can be found somewhere in The Grazelands :]
* The cost of training has been reduced by half.
* Clannfear Runt no longer drop deadra heart.
* Landscape changes, fixes and improvements.
+ A complete overhaul of Caldera Mine.
* Some traders will now have more gold.
* Lowered weapon reach of most spears.
* Increased minimum running-speed.

New Area

* Find a way into 'The Rift' and obtain a new powerful artifact.


* New improved mesh for Iron Shield and Iron Skull Shield.
* New improved meshes for wooden platforms (dock statics).
* New improved meshes for the Ebony Dart, Staff and Mace.
* "Forsaken Blade" now has its own model and icon.
* New improved meshes for Imperial architecture.
* New icon for the shield "Emperor's Defence".
* New improved meshes for Hlaalu architecture.
* Daedra Seducers are now less.. cute (lol).

Balmora's Underworld Changes

* Decreased the amount of loot (including glass daggers, swords, pauldrons..)
* Decreased the value of several items.
* Made NPCs tougher.

Known issues

* Golden Saint/Morag Tong gauntlets doesn't render as supposed to when viewed in first person.
* Iron Throwing Star isn't held properly in first/third person.
* Some map textures are not working as intended (scrolls).ą

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[RELEASE] Morrowind Rebirth 3.0

[RELEASE] Morrowind Rebirth 3.0

Mar 20, 2015 Morrowind Rebirth 3.0 Full Version 1 comment

Hey guys! It's time for v 3.0, and this is a big one. There's a lot more 'under the hood', but down below you can see some of the changes in 3.0. Enjoy!

Balmora Market 1.21 - 1.22 Patch New

Balmora Market 1.21 - 1.22 Patch New

Aug 24, 2014 Balmora Markets Patch 0 comments

Download this if you have version 1.21 and you want to update and get a new quest and dungeon area's. The patch is made so you don't have to repeat my...

Balmora Market 1.22 Main File New

Balmora Market 1.22 Main File New

Aug 24, 2014 Balmora Markets Full Version 0 comments

This is the most up to date version of my mod as a main file. It add's a new quest so now there is six. This update also add's three new interiors underneath...

Balmora Market 1.21 Old

Balmora Market 1.21 Old

Aug 2, 2014 Balmora Markets Full Version 0 comments

Place .esp file in morrowind/data then when you launch morrowind activate it in data files. Requires morrowind patched, no expansion-packs required. This...

Balmora Market 1.1 Old

Balmora Market 1.1 Old

Jul 27, 2014 Balmora Markets Full Version 0 comments

New Update. This add's 4 quests. Enjoy please tell me what I should change or do next.

Sotha Sil Expanded Patch 2.1

Sotha Sil Expanded Patch 2.1

Apr 19, 2014 Sotha Sil Expanded Patch 0 comments

Patch 2.1 fixes some duplication issues in the early vanilla cells. If you want to play SSE with Patch 2.0 from the beginning, you MUST get this file...

Post comment Comments  (30 - 40 of 144)
Rayman51 Oct 23 2011, 5:53am says:

funny morrowind fact : i spent 20 hours before i saw that there was shortcut key for stuffs XD

+3 votes     reply to comment
Gage3197 Aug 13 2011, 9:23am says:

Ooo man just heard about about the JVK mod or whatever it is. This game scares me now! :(

+2 votes     reply to comment
FistoBlitzkrieg Sep 18 2011, 5:46pm replied:

You mean jvk1166z.esp? Which you're supposed to open Morrowind in Dos which isn't possible? And the file is actually code from Battlefront 2? Yeah real scary.....

+2 votes     reply to comment
zangetsu Aug 3 2011, 2:21pm says:

i got a problem i cant load the mods i downloaded im using windows 7 is was surpised morrowind works on it

+2 votes     reply to comment
Akalonor Mar 20 2011, 1:26am says:

Can someone help me with getting MGE to work? I can launch it, edit it, everything but get it to make the changes show up in game.

"Unable to read screen resolution from registry"
is the error I get, how do I fix this ?

+2 votes     reply to comment
FistoBlitzkrieg Sep 18 2011, 5:47pm replied:

Run Morrowind Launcher.exe as admin, and set the resolution to anything. Exit, then run MGE and set the resolution to what you want.

+2 votes     reply to comment
thunderising Mar 9 2011, 12:47am says:

this engine looked soo good, ahead of it's time. oblivion was poorly coded ****

+1 vote     reply to comment
PoppyCockOmega Jan 9 2010, 2:34pm says:

somebody should really make a star wars mod for Morrowind

0 votes     reply to comment
Johnchief117 Dec 4 2010, 10:33pm replied:

Dude, if it's moddable, then there is either a Star Wars mod made for it or being made of it

+2 votes     reply to comment
lol1234 Jul 12 2010, 7:32am replied: +2 votes     reply to comment
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Developer & Publisher
Bethesda Softworks
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Release Date
Released Apr 25, 2002
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Highest Rated (3 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010, 5:01pm by infernoth

First Person Shooter
Single Player
The Elder Scrolls V: Skyrim, Released Nov 10, 2011
Oblivion, Released Mar 19, 2006
Morrowind, Released Apr 25, 2002
Daggerfall, Released Jul 30, 1996
Arena, Released Mar 1, 1994

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