The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Post news Report abuse Latest News: OpenMW 0.34~0.35.1 Release Video

5 comments by OpenMW on Apr 2nd, 2015

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
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Seyda Neen Census & Village v1.0 Alpha

Seyda Neen Census & Village v1.0 Alpha

Jul 16, 2015 Demo 0 comments

Seyda Neen - This is the same old file copied from Morrowind Mod History site! I wanted to repost this mod here at moddb.com just to keep it active. (Mod...

Morrowind Mod Manager

Morrowind Mod Manager

Aug 22, 2013 Installer Tool 1 comment

The one and only Morrowind Mod Manager by Timeslip.

Morrowind Stargate+ 0.1

Morrowind Stargate+ 0.1

Apr 7, 2010 Demo 3 comments

New gates, 2 new planets, much bugs The only reason to upload this is that tomorrow a very bad day is and I don't know if I ever work again on it.

Tel Nechim

Tel Nechim

Apr 3, 2010 Full Version 6 comments

Just for fun and to get Morrowind going again and show my love, I upload my old mod from 2007 for this golden oldie right here and now! Tel Nechim adds...

All Classes unlocked

All Classes unlocked

Jan 10, 2008 Full Version 12 comments

This is my first mod and upload so enjoy. This plugin unlocks all classes in morrowind for when creating a new caracter.

Related Downloads

[RELEASE] Morrowind Rebirth 3.2
Morrowind

[RELEASE] Morrowind Rebirth 3.2

Jun 30, 2015 Morrowind Rebirth 3.2 Full Version 18 comments

Hey guys. Time for the next installment of Morrowind Rebirth! This took a little while longer than expected, but I kinda hit a wall and didn't mod for...

Post comment Comments  (30 - 40 of 146)
kingorkami
kingorkami Nov 13 2011, 5:07pm says:

Screw Skyrim... Morrowind is still so much better.

+13 votes     reply to comment
johnnyj707
johnnyj707 Jan 21 2012, 5:12pm replied:

dude the elder scrolls are good games period all of them but u are correct morrowind is the best still but only untill they brings expansions to skyrim

-3 votes     reply to comment
TheUnbeholden
TheUnbeholden Nov 17 2011, 8:10am replied:

I remember playing this but can't remember much about it, if what you say is true... I'm going to give it one big play through!

+4 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 19 2011, 7:36pm replied:

skyrims amazing lol, how could anyone hate it?

-2 votes     reply to comment
Dragonlord
Dragonlord Dec 23 2011, 1:50pm replied:

Because Skyrim is crap and ripped out anything that had been fun replacing it with cookie-cutter crap. Morrowind for the win!

+8 votes     reply to comment
timmybus
timmybus Dec 7 2012, 1:48pm replied:

YES YES YES!! I knew i wasnt the only one that thought skyrim is a pile of lard!

+1 vote     reply to comment
zangetsu
zangetsu Oct 28 2011, 9:35am says:

anybody knows what TKS does?

+2 votes     reply to comment
Rayman51
Rayman51 Oct 23 2011, 5:53am says:

funny morrowind fact : i spent 20 hours before i saw that there was shortcut key for stuffs XD

+3 votes     reply to comment
Gage3197
Gage3197 Aug 13 2011, 9:23am says:

Ooo man just heard about about the JVK mod or whatever it is. This game scares me now! :(

+2 votes     reply to comment
FistoBlitzkrieg
FistoBlitzkrieg Sep 18 2011, 5:46pm replied:

You mean jvk1166z.esp? Which you're supposed to open Morrowind in Dos which isn't possible? And the file is actually code from Battlefront 2? Yeah real scary.....

+3 votes     reply to comment
zangetsu
zangetsu Aug 3 2011, 2:21pm says:

i got a problem i cant load the mods i downloaded im using windows 7 is was surpised morrowind works on it

+2 votes     reply to comment
Akalonor
Akalonor Mar 20 2011, 1:26am says:

Can someone help me with getting MGE to work? I can launch it, edit it, everything but get it to make the changes show up in game.

"Unable to read screen resolution from registry"
is the error I get, how do I fix this ?

+2 votes     reply to comment
FistoBlitzkrieg
FistoBlitzkrieg Sep 18 2011, 5:47pm replied:

Run Morrowind Launcher.exe as admin, and set the resolution to anything. Exit, then run MGE and set the resolution to what you want.

+2 votes     reply to comment
thunderising
thunderising Mar 9 2011, 12:47am says:

this engine looked soo good, ahead of it's time. oblivion was poorly coded ****

+1 vote     reply to comment
PoppyCockOmega
PoppyCockOmega Jan 9 2010, 2:34pm says:

somebody should really make a star wars mod for Morrowind

+1 vote     reply to comment
Johnchief117
Johnchief117 Dec 4 2010, 10:33pm replied:

Dude, if it's moddable, then there is either a Star Wars mod made for it or being made of it

+2 votes     reply to comment
lol1234
lol1234 Jul 12 2010, 7:32am replied: +2 votes     reply to comment
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Morrowind
Platforms
Windows, XBOX
Developer & Publisher
Bethesda Softworks
Engine
Gamebryo
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Official Page
Bethsoft.com
Release Date
Released Apr 2002
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Highest Rated (4 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010, 5:01pm by infernoth

Style
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Fantasy
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Boxshot
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Arena
Arena Single Player Role Playing
Daggerfall
Daggerfall Single Player Role Playing
Morrowind
Morrowind Single Player First Person Shooter
Oblivion
Oblivion Single Player Role Playing
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Single Player Role Playing
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