Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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Blog RSS Feed Report abuse Latest News: Making Custom Trees

About Salvage Storm with 1 comment by ProblemSolva on May 4th, 2015

Foliage - Trees

This is my final problem I've been having from the technical side of making this mod, so there's no excuse of me not delivering my mod now. There's actually more news I want to break out, most of which I've been saving since February, so it will be easy breaking the really great modding news out on moddb.

Foliage - Trees

Trees! Custom trees! What taken me so long just to make this low polgyon, high textured model of a tree? Unreal Gold doesn't have the trees I want. They have very strange weird foliage for trees, maybe in hopes they get away with their strange designs because it's called 'Unreal' and they certainly did.

Modelling Trees!

The biggest problem I have making these trees is the transparent rendering. I had to try and find out how to make the .PCX image to get the area transparent and to put them into the game engine transparent. Also knowing this so I can do it again and it wasn't easy. There are no tutorials out there on the internet that allows me to do that and I got lucky. I use Paint.net (I don't want to use GIMP), they have to use the Background layer black and another layer with the image. I had to code the file by placing this line of code 'Flags=2' next to the image import code. I don't know why (yes, I seriously don't know) but after trial and error, this tag on the line allows the black parts of the images to be transparent and I may have to explore the other 'flags' to see what they do.

defaultproperties
{
Style=STY_Masked

}

Then the models refuses to allow transparently, so I had to add this code, to make the model transparent. I don't know why, because the original code doesn't say this, so my guess is that the original team coded the files in the source code and made it like a trade secret sort of thing, so I have to use this as a fix on my own.

At least it's gives me the effects to make it look like a tree and not a square sitting on the level.

Modelling Trees!

Here's my original design, high polygon bulky tree, which is too much at 100 polys, compared to the 8 poly count of the final tree I'm going to use. Sometimes the bulky trees are useful, like trees without leaves, like the models found in Deus Ex, so it's worth noting. I had to resort to making cardboard looking trees, because they're polygon and easy to put in.

Photo of Pine Tree

Also I had to run out and get photographs of trees to help me, because if I use the google images and get copyright material from there and this mod becomes a success, those photographers will chase me up and trouble me to get it removed, so I decided to get photo of trees myself. Above is the photo I've taken on one of the trees I've placed the game.

Foliage - Trees

It makes the levels look alot more lively and here's a screenshot with a gun, if any first person shooter fans want a gun in a screenshot with some trees. I will tweak them if I can, so they look nicely and fit within the level a bit more hopefully.

New Texture for Canyon Terrain

It's also a nice change from the first chapter set in the Wild West so it's nice to finally see it and compare the levels again to see them change.

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Food Fight Beta RC3 UT99
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Food Fight Beta RC3 UT99

May 19, 2015 FOOD FIGHT Demo 1 comment

Beta Release-Candidate-3 Feedback is highly appreciated.

UndEd2 - Undying Editor Pack
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UndEd2 - Undying Editor Pack

Apr 26, 2015 Mapping Tool 1 comment

UndEd2 - Undying Editor Pack by Lurker 2015-04-26 (Full Installation of Undying v1.0 required for this pack to work!)

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Star Trek Klingon Honor Guard v1.1 - Driver Pack

Mar 24, 2015 Star Trek Patch 1 comment

Klingon Honor Guard * KHG v1.1 Driver Pack * by Lurker 2015-03-24 * (Full Installation of KHG + Official Patch v1.1 required for this pack to work!)

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S3TC HighEnd Texture Package

Feb 18, 2015 Full Version 2 comments

high resolution texture pack for unreal made by the community

Salvage Storm Concept Demo
Unreal

Salvage Storm Concept Demo

Dec 9, 2014 Salvage Storm Demo 0 comments

Boot up and play the Prologue of Salvage Storm. Recover the Unreal Engine from the abandon mines and stay away from or shoot the Cactusmen that want to...

Client Edit Demonstration
Unreal

Client Edit Demonstration

Jun 15, 2014 Salvage Storm Demo 2 comments

This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...

Post comment Comments  (0 - 10 of 20)
bloodshot12
bloodshot12 Feb 20 2012, 3:31am says:

Amazing game. Such atmosphere. The music gives me chills.

+5 votes     reply to comment
SamVision
SamVision Jan 31 2012, 12:40am says:

This game was truly unreal.

+2 votes     reply to comment
Kyou.
Kyou. Jun 1 2010, 3:35am says:

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

+3 votes     reply to comment
shroomman
shroomman May 25 2010, 4:45am says:

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

+2 votes     reply to comment
leilei
leilei Jun 1 2010, 5:30am replied:

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

+3 votes     reply to comment
ShadowFear
ShadowFear May 22 2009, 10:24pm says:

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

+8 votes     reply to comment
kijiki
kijiki Jan 25 2009, 8:01pm buried:

(buried)

Hoooorible graphics, but this is the best game of its time.

-17 votes     reply to comment
Iceelite
Iceelite Apr 25 2010, 4:32pm replied:

thats cuz this game used 1998 technology

+6 votes     reply to comment
MasterChief117
MasterChief117 Feb 1 2008, 7:51pm says:

OH MY GOSH!
THIS IS OLD.
GOOD GRAPHICS, THOUGH.IT WAS ACTUALLY ORIGINALLY MADE IN 1995.

+7 votes     reply to comment
1PlayerD
1PlayerD Mar 29 2010, 1:00pm replied:

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

+6 votes     reply to comment
DaveW
DaveW Jun 4 2008, 7:28pm replied:

That's not quite true. Development on the engine started around 1995.

+3 votes     reply to comment
Shadow-Marine
Shadow-Marine Apr 18 2009, 4:44am replied:

LOL it all started in a small garage and turned out to be a very powerful engine

+5 votes     reply to comment
1PlayerD
1PlayerD Mar 19 2010, 7:40pm replied:

lol like myst

+3 votes     reply to comment
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Unreal
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Released May 17, 1998
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010, 8:39pm by asvigny

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Unreal, Released May 17, 1998
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