Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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Blog RSS Feed Report abuse Latest News: Shifting the Planks - Making the Most of UnrealEd 1's Movers

About Salvage Storm with 0 comments by ProblemSolva on Nov 13th, 2014

Stable Structures in the West

In the Unreal Editor, I've been playing around with the mechanics of the movers. Movers in the UnrealEd are geometry brushes that can move from location to another. The artist can apply textures and change the shape to make it look like something.

Not only can I change the movers, it was interesting how these movers can operate which were programmed into them. There's the player bumping into them, which activates them and there's also movers that can be activated and toggled controlled like switches, which is something that I want in my mod. I'm surprised that the UnrealEd has something like this. I may of been lucky to find this function, so it's worth showing off and telling, hence it's news to me. Maybe Epic Games were just confident with their Engine all along and not many people knew.

Stable Structures in the West

I want toggled movers in the total conversion as one of the objectives hence why I've experimented with movers. I've placed elevators in places in the map. I did this to just slow the running and exploring down a bit and to break the pace in the game. There's more of these sections and I do think it breaks the sections up a bit. I think it also expresses the idea of my mod.

In the mine setting has signs telling the player about the status of elevator objects. May their be some steampunk setting for it, maybe, but I haven't planned on it, but it would be nice to decorate the world to make it a bit fantasy like mechanics. I think it's interesting to look at during gameplay. It's looks good, the guys who mined wouldn't have rely on this and I'm sure they were smart not to have this however I think for this mod, it worth putting in, because it expands the world that I want to convey.

Stable Structures in the West

I tried putting these sign outdoors however it's interesting that they didn't fit well. I think as the outside map is more public, it doesn't need such signs to tell the player if the lifts on the lower or upper levels, I think it's like saying how to use an esclator in a public place. It just looks wierd compared to a lift in a building telling you what floors the device is currently at.

Stable Structures in the West

The signs are in English aswell. Not very friendly but I don't know, being set in the Wild West, is having a sign in English makes it feel more western? There's I've left room for a language change, just in case I can change it for other players in different languages. I don't expect players to understand English however I think it's nice if there was such decoration in the levels, which I've included as a video in this post below.

There is alot more I can do which I haven't experimented yet. Apparently you can also set the movers to be shot at, so seeing that's it's a wild west theme, there could be puzzle elements were players can shoot at objects to solve puzzles or interact with the environment, so I'll be looking forward to put this into the game.

Downloads RSS Feed Latest Downloads
Client Edit Demonstration

Client Edit Demonstration

Jun 15, 2014 Salvage Storm Demo 1 comment

This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...

Unreal HD Weapons

Unreal HD Weapons

Jan 26, 2014 Unreal Full Version 7 comments

Quick Description: HD Weapons for 227 is a mod I am developing utilizing 227 specific features in order to bring the stock weapons of Unreal more up-to-date...

Chronicles of Weedrow vol1

Chronicles of Weedrow vol1

Nov 21, 2013 Chronicles of Weedrow Full Version 1 comment

Download provided by Delacroix, thanks for reoploading this, as I could upload it in here. This contains the full version of the adventure for Unreal...

Hotfix for the masking problem with Krall under ol

Hotfix for the masking problem with Krall under ol

May 2, 2013 Unreal PSX Rework - Rise Of Jrath Script 0 comments

Hotfix for the masking problem with Krall under oldskool.



May 1, 2013 Unreal PSX Rework - Rise Of Jrath Demo 2 comments

This demo contains the first part of the planned game. Unreal Gold or Unreal Tournament required to run it.

AR Beta-Demo

AR Beta-Demo

Apr 24, 2012 Another Reality Demo 1 comment

Playable part of created content for AR. It contains ~9 maps.

Post comment Comments  (0 - 10 of 20)
bloodshot12 Feb 20 2012, 3:31am says:

Amazing game. Such atmosphere. The music gives me chills.

+4 votes     reply to comment
SamVision Jan 31 2012, 12:40am says:

This game was truly unreal.

+2 votes     reply to comment
Kyou. Jun 1 2010, 3:35am says:

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

+3 votes     reply to comment
shroomman May 25 2010, 4:45am says:

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

+2 votes     reply to comment
leilei Jun 1 2010, 5:30am replied:

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

+3 votes     reply to comment
ShadowFear May 22 2009, 10:24pm says:


+8 votes     reply to comment
kijiki Jan 25 2009, 8:01pm buried:


Hoooorible graphics, but this is the best game of its time.

-17 votes     reply to comment
Iceelite Apr 25 2010, 4:32pm replied:

thats cuz this game used 1998 technology

+6 votes     reply to comment
1PlayerD Mar 29 2010, 1:00pm replied:

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

+6 votes     reply to comment
1PlayerD Mar 19 2010, 7:40pm replied:

lol like myst

+3 votes     reply to comment
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Developer & Publisher
Epic Games
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Released May 17, 1998
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010, 8:39pm by asvigny

First Person Shooter
Single & Multiplayer
Unreal Tournament 3, Released Nov 18, 2007
Unreal Tournament 2004, Released Mar 15, 2004
Unreal II, Released Feb 1, 2003
Unreal Tournament 2003, Released Sep 24, 2002
Unreal Tournament, Released Nov 19, 1999
Unreal, Released May 17, 1998

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