Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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I've been on a hunt to find how far and wide my project has gone using Google search engines after posting my mod Salvage Storm on Steam Greenlight back in August 2015.

Salvage Storm on Greenlight

Firstly the community outside moddb and on Greenlight think my mod is crap or garbage and it wasn't close on getting Greenlit. Here are the comments:

Some Steamlight Comments

... and some constructive comments:

Some Steamlight Comments

Interestingly enough, as much as I feel punished reading those comments, I think those comments do benefit me and it does help me put their criticism to improve future projects related to Salvage Storm. I thought these comments were 'boring' but then I have to think about why the comments were 'boring', over a mod for a game which people may have grown out of or find 'boring', then maybe I have discovered something.

Those comments are the same kind of comments for games made in the late 90s. That's excatly how users back in the late 90s complained about over a bad video game when they saw one. It's taken me a while to realize that and it has prompted me to move on and make something better! Doesn't mean I'll leave mods alone for Unreal Gold. Just make more and try and beat what I just made and make a better mod.

There's nothing like having a scene in 2015 where gamers are complaining like late 90s gamers therefore I do think I achieved some level of what I wanted from what I've made and released last year.

My thoughts are that it doesn't mean my mod is a failure. It just means that people have been clicking and looking around and they have SOME interest. Now I have to take that feedback and try and find what people simply like about the idea of a mod for Unreal Gold and use that to get out what people want and even everything out and etc. That's me polishing ideas and putting them into the project. That's what I want to know.

On the subject of Steam Greenlight, it turns out there a sub-genre of users who are using that as a place to gather and make their own material and publishing it and they've taken Salvage Storm to present it as a start.

Feedback Image

Here's a tweet from someone posting a screenshot of my project.

Then here's the comments!

Feedback Image
I actually enjoyed these comments. Someone laughed 'how this Unreal Engine was worth while then Unreal Engine 4', even if it was a little sarcastic. I enjoy watching the outside banter sometimes because it's more awarding seeing people banter when I spark a situation like that. The feedback on how people didn't notice it was a mod for Unreal Gold was much more interesting and got me off caught. That feedback is mine to feed on! *sarcasm*

Feedback Image

Someone else video vlogged the same material I've created and uploaded to critique it and uploaded it onto Youtube and tried to pass it off like he played the game himself with the game commentary crowd that's making loads of money out there on Google.

How original is this? They even taglined their series 'Steam Greenlight' to try to make it their own. I mean I could file a copyright claim against him but then that's always a win situation for him, if claim against him. So it doesn't hurt if I just type this part up and post it here for another level of the attention on my own project when I post it here on moddb.com. Welcome to the competitive world of internet based publishing.

Feedback Image

Then there's groups on Steam Greenlight which people like to class and etc and there's an infamous group which gathers the worst ideas and Greenlight submissions and puts them on that list. Titled Greenshight. My mod went onto that collection.

As much as doing research helps before releasing a mod, I ran into this situation because I stuck to the plan of making the mod I wanted to make and then the idea of going onto Greenlight came up towards the end of what I wanted to make, so I went to hop into that. Maybe I should of thought carefully about this.

There's those comments that I seem to admire from Steam and then there's this group. Another challenge to find a way to avoid getting onto that group. I don't like it. When it comes to collections, I always present good collections and keep the bad stuff out but people will have that. It is clear that this group was made as a solution to the problem to keep away bad Greenlight submissions that spam Steam Greenlight and to think I've entered that collection really hits me to do something about it.

That's clearly another sign to show how far video games and other mods have got in terms of quality. Modding as been around from the 90s and like video games, expectations are raised on both modding and video games, which I find interesting and have something in common. It's just reaching that level of expectation now.

The good news is that there something that is made so now I can define and add more to the Unreal modding scene which I have planned. It's worth pointing out that I do think Salvage Storm was more of an project of an art form then something that I can put onto Greenlight, which I want to try to even out on this mod or future mods. I will submit them onto Steam Greenlight again when I have something. Stay tuned!!!

Final Concept Art for this Year

Final Concept Art for this Year

Salvage Storm 0 comments

I got a lot more to work I want to do on this mod for Unreal Gold. Also, enjoy the rest of the year and all the best for anyone who are going to enjoy...

Salvage Storm Chapter 2 Announced

Salvage Storm Chapter 2 Announced

Salvage Storm 1 comment

... and some concept art to boot. The concept art is a general idea how I want the open of Chapter 2 to look like. This is just a small section plan on...

Salvage Storm for Unreal Released

Salvage Storm for Unreal Released

Salvage Storm 0 comments

Wait what? Yes, as it turns out, my previous download was for Unreal Gold and it didn't work with Unreal I, so I had to make a download with all the same...

Post Release Plans for Salvage Storm

Post Release Plans for Salvage Storm

Salvage Storm 0 comments

I still think there's more I could do for this for Unreal Gold, which I could show off.

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Comments  (0 - 10 of 21)
Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

Reply Good karma Bad karma+1 vote
bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

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SamVision
SamVision

This game was truly unreal.

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Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

Reply Good karma Bad karma+3 votes
shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

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leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

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ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

Reply Good karma Bad karma+8 votes
kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

Reply Good karma Bad karma-18 votes
Iceelite
Iceelite

thats cuz this game used 1998 technology

Reply Good karma Bad karma+8 votes
MasterChief117
MasterChief117

OH MY GOSH!
THIS IS OLD.
GOOD GRAPHICS, THOUGH.IT WAS ACTUALLY ORIGINALLY MADE IN 1995.

Reply Good karma Bad karma+7 votes
1PlayerD
1PlayerD

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

Reply Good karma Bad karma+6 votes
DaveW
DaveW

That's not quite true. Development on the engine started around 1995.

Reply Good karma Bad karma+3 votes
Shadow-Marine
Shadow-Marine

LOL it all started in a small garage and turned out to be a very powerful engine

Reply Good karma Bad karma+5 votes
1PlayerD
1PlayerD

lol like myst

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Truly a masterpiece.

Sep 14 2010 by asvigny

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