Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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And Suck My DiSCHARGE SHOCK RIFLE FlybyIntro In-game shot
Blog RSS Feed Report abuse Latest News: Chapter 1 Map Concept Art

About Salvage Storm with 0 comments by ProblemSolva on Nov 24th, 2014

Chapter 1 Level Concept Art

To clear up some confusion. The Wild West level was meant to be Chapter 1, however as it's doesn't offer as much compared to what I really want to put into this mod, I've decided to rename the Wild West segment the 'Prologue' as it should serve as the introduction. Chapter 1 will follow up from the Prologue.

I am going to work on the levels of chapter. I plan to have 10 playable maps from start to finish. I mean fully playable. This gives me alot of space to put in the game characters and enemies and whatever to see how well they work in the game world. I draw these with the idea that I am putting these in the Unreal Engine 1 in mind, so I don't expect them to be perfect or photo realistic.

It helps to understand from something from nothing as a mod to a download of a total conversion. I do think it tough to keep track on where the mod goes if it's just from my head or trying to mash it up from a mood board, so it helps drawing these idea down to see how it will end up like. I can also rearrange them aswell to see what fits well to the story.

The chapter starts at some fair in some greenlands away from the desert. I haven't exactly named the fair yet as the name isn't final but the signage is a good idea on what I want it.

Chapter 1 Level Concept Art

After a while, the player enters a building for another level and leaves when it's dark. This picture came out alot better then I expected.

Chapter 1 Level Concept Art

After the mission on the dark map, the player enters some caves or some indoor place again and exits where it's morning to the river.

Concept Art: Desert

If anyone wants to see the previous concept art on the Wild West, here they are. It was brief (and a bit boring), because there not much going on there for me to make something interesting. I may draw up some more as I'm still decorating the Wild West and Mine maps with mechanics, so I should see how I can get into mapping or modelling those in.

Overall Terrain Oct '14 Development Shots

I drew the terrain and colored it because it was actually very tough modelling terrain in UnrealEd 1 (unlike future UnrealEd editors), so I was able to get an idea on how the terrain may look before mapping it in. (You may actually note the lines in the drawing, it represents the vectors in the Unreal Editor). It helps because I didn't want to sit down for week modelling the same terrain with glitches and BSP errors and etc. I never thought it would look a bit like the image.

Concept Art: Desert

Prototype Horse Model - Work in Progress Shots

Here's the flatbed concept art to Unreal engine. I planned this too. The cactus model isn't final however you can see how it almost the same as I drew it. Now I just need to put in the bushes or grass in there. I plan to model it in, to make the map a bit more fulfilled.

Concept Art: Decoration

I've uploaded up other one but I haven't model this one in the game yet. Sometimes I will draw something and wouldn't use it but I do keep hold of them just in case. Some of the past development so far is like that. Sometimes I wake up in the morning and search my computer for unfinished files and I end up finishing them, like the cowboy hats and horse model, because there alot that goes into the total conversion but there alot more that I try to put it.

My plan is to release the mod or total conversion by the beginning of next year. I wouldn't make the December 2014 deadline I've set myself.

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Client Edit Demonstration
Unreal

Client Edit Demonstration

Jun 15, 2014 Salvage Storm Demo 1 comment

This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...

Unreal HD Weapons
Unreal

Unreal HD Weapons

Jan 26, 2014 Unreal Full Version 7 comments

Quick Description: HD Weapons for 227 is a mod I am developing utilizing 227 specific features in order to bring the stock weapons of Unreal more up-to-date...

Chronicles of Weedrow vol1
Unreal

Chronicles of Weedrow vol1

Nov 21, 2013 Chronicles of Weedrow Full Version 1 comment

Download provided by Delacroix, thanks for reoploading this, as I could upload it in here. This contains the full version of the adventure for Unreal...

Hotfix for the masking problem with Krall under ol
Unreal

Hotfix for the masking problem with Krall under ol

May 2, 2013 Unreal PSX Rework - Rise Of Jrath Script 0 comments

Hotfix for the masking problem with Krall under oldskool.

UnrealPSX_E1P1
Unreal

UnrealPSX_E1P1

May 1, 2013 Unreal PSX Rework - Rise Of Jrath Demo 2 comments

This demo contains the first part of the planned game. Unreal Gold or Unreal Tournament required to run it.

AR Beta-Demo
Unreal

AR Beta-Demo

Apr 24, 2012 Another Reality Demo 1 comment

Playable part of created content for AR. It contains ~9 maps.

Post comment Comments  (0 - 10 of 20)
bloodshot12
bloodshot12 Feb 20 2012, 3:31am says:

Amazing game. Such atmosphere. The music gives me chills.

+4 votes     reply to comment
SamVision
SamVision Jan 31 2012, 12:40am says:

This game was truly unreal.

+2 votes     reply to comment
Kyou.
Kyou. Jun 1 2010, 3:35am says:

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

+3 votes     reply to comment
shroomman
shroomman May 25 2010, 4:45am says:

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

+2 votes     reply to comment
leilei
leilei Jun 1 2010, 5:30am replied:

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

+3 votes     reply to comment
ShadowFear
ShadowFear May 22 2009, 10:24pm says:

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

+8 votes     reply to comment
kijiki
kijiki Jan 25 2009, 8:01pm buried:

(buried)

Hoooorible graphics, but this is the best game of its time.

-17 votes     reply to comment
Iceelite
Iceelite Apr 25 2010, 4:32pm replied:

thats cuz this game used 1998 technology

+6 votes     reply to comment
1PlayerD
1PlayerD Mar 29 2010, 1:00pm replied:

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

+6 votes     reply to comment
1PlayerD
1PlayerD Mar 19 2010, 7:40pm replied:

lol like myst

+3 votes     reply to comment
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Unreal
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Epic Games
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Released May 17, 1998
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010, 8:39pm by asvigny

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Unreal, Released May 17, 1998
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