Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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And Suck My DiSCHARGE SHOCK RIFLE FlybyIntro In-game shot
Blog RSS Feed Report abuse Latest News: Transforming an Unreal Gold Weapon

About Salvage Storm with 2 comments by ProblemSolva on Dec 15th, 2014

I plan to put the original Unreal Gold weapons to use. It's easy now as I already have the experience making these weapons as models and in game. Apparently, I'm currently developing ideas to make more use of these weapons. I'm still testing it, which I'm going to hopefully share in the coming weeks. It's worth sharing the first type of unrealistic weapon which I drew as a concept.

Boiling Water Cannon Concept

This is a concept of a boiling water cannon. It will replace the dispersion cannon from the original Unreal Gold, however in a time where there's no electronics, you be wondering how it works in my universe and how the water gets filled up again. Here's how... it's actually sweat!

Somehow this machine gathers the players sweat and uses it to shoot out hot steams of water at the enemies, scolding them thus killing them if too much damage is done. A really steampunk way of putting it into the world.

A bit wacky but I think it's fit. Anything to make sure of the charging function of the original dispersion pistol.

I already got the revolver. I actually ordered a toy revolver and got a feeling with how it works and got to model it into the game. It's actually uses the code from the Sniper rifle however I may mix and match code to make the mechanics and bit more interesting in the game.

Revolver Model in Works
Revolver Model in Works

Here are the work in screens of development of the revolver. It was actually the first weapon for the mod which you can actually download however I still want to add more animations and polish the textures a bit, to make the weapon worth while. I used Blender, a free modelling program to model the weapons and import these models into Milkshape, where I can animate the models and export them into Unreal format to compile into the engine. I'm getting used to making the models now.


... and here it is ingame, as you can see in many of the countless screenshots and movies I've already uploaded. Which I'm sure many of you have already seen.

The weapons will (unofficially) fit the Unreal world, however I have no plans to go Epic games to approve the weapons as this is just much of an amateur made game in a form of a mod, but it doesn't stop people to download the file and play the mod itself. It's free and since I have the space, it would be fun and interesting to watch make happen.

There's alot more I can do with the weapons, however I'm still developing what I can do with them before I break the news out, because I need to test it before breaking news on what I'm going to do with them.

Finally, my mod clearly didn't get though to the top 100. I could sit here and make some theory like being up against mods that have a stronger fan base that what I have, which were build over the years, it's almost like I couldn't stand a chance as I was pushing forward this mod over the period of just a few days, if not months, just means I didn't allow people to get to know what this mod is about compared to the rest of the 20,000 mods on there.

I could sit there and say that, but I do feel the fact that I didn't get to the top 100. It's the spirit that goes into this mod, not just the brains and know how and etc. Of course I'm feeling it. It just helps me drive me to work harder getting this mod out. That's all I can say.

Thanks for those that already have voted. Not being in the top 100, just means I'm going to do whatever I can to push harder to make my mod be noticed.

Good luck for the other mods for MOTY, this year.

Downloads RSS Feed Latest Downloads
Salvage Storm Concept Demo

Salvage Storm Concept Demo

Dec 9, 2014 Salvage Storm Demo 0 comments

Boot up and play the Prologue of Salvage Storm. Recover the Unreal Engine from the abandon mines and stay away from or shoot the Cactusmen that want to...

Client Edit Demonstration

Client Edit Demonstration

Jun 15, 2014 Salvage Storm Demo 2 comments

This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...

Unreal HD Weapons

Unreal HD Weapons

Jan 26, 2014 Unreal Full Version 7 comments

Quick Description: HD Weapons for 227 is a mod I am developing utilizing 227 specific features in order to bring the stock weapons of Unreal more up-to-date...

Chronicles of Weedrow vol1

Chronicles of Weedrow vol1

Nov 21, 2013 Chronicles of Weedrow Full Version 1 comment

Download provided by Delacroix, thanks for reoploading this, as I could upload it in here. This contains the full version of the adventure for Unreal...

Hotfix for the masking problem with Krall under ol

Hotfix for the masking problem with Krall under ol

May 2, 2013 Unreal PSX Rework - Rise Of Jrath Script 0 comments

Hotfix for the masking problem with Krall under oldskool.



May 1, 2013 Unreal PSX Rework - Rise Of Jrath Demo 2 comments

This demo contains the first part of the planned game. Unreal Gold or Unreal Tournament required to run it.

Post comment Comments  (0 - 10 of 20)
bloodshot12 Feb 20 2012, 3:31am says:

Amazing game. Such atmosphere. The music gives me chills.

+4 votes     reply to comment
SamVision Jan 31 2012, 12:40am says:

This game was truly unreal.

+2 votes     reply to comment
Kyou. Jun 1 2010, 3:35am says:

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

+3 votes     reply to comment
shroomman May 25 2010, 4:45am says:

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

+2 votes     reply to comment
leilei Jun 1 2010, 5:30am replied:

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

+3 votes     reply to comment
ShadowFear May 22 2009, 10:24pm says:


+8 votes     reply to comment
kijiki Jan 25 2009, 8:01pm buried:


Hoooorible graphics, but this is the best game of its time.

-17 votes     reply to comment
Iceelite Apr 25 2010, 4:32pm replied:

thats cuz this game used 1998 technology

+6 votes     reply to comment
MasterChief117 Feb 1 2008, 7:51pm says:


+7 votes     reply to comment
1PlayerD Mar 29 2010, 1:00pm replied:

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

+6 votes     reply to comment
DaveW Jun 4 2008, 7:28pm replied:

That's not quite true. Development on the engine started around 1995.

+3 votes     reply to comment
Shadow-Marine Apr 18 2009, 4:44am replied:

LOL it all started in a small garage and turned out to be a very powerful engine

+5 votes     reply to comment
1PlayerD Mar 19 2010, 7:40pm replied:

lol like myst

+3 votes     reply to comment
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Developer & Publisher
Epic Games
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Release Date
Released May 17, 1998
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84 votes submitted.

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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010, 8:39pm by asvigny

First Person Shooter
Single & Multiplayer
Unreal Tournament 3, Released Nov 18, 2007
Unreal Tournament 2004, Released Mar 15, 2004
Unreal II, Released Feb 1, 2003
Unreal Tournament 2003, Released Sep 24, 2002
Unreal Tournament, Released Nov 19, 1999
Unreal, Released May 17, 1998

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