Beta Release-Candidate-3 Feedback is highly appreciated.
Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
This is my final problem I've been having from the technical side of making this mod, so there's no excuse of me not delivering my mod now. There's actually more news I want to break out, most of which I've been saving since February, so it will be easy breaking the really great modding news out on moddb.
Trees! Custom trees! What taken me so long just to make this low polgyon, high textured model of a tree? Unreal Gold doesn't have the trees I want. They have very strange weird foliage for trees, maybe in hopes they get away with their strange designs because it's called 'Unreal' and they certainly did.
The biggest problem I have making these trees is the transparent rendering. I had to try and find out how to make the .PCX image to get the area transparent and to put them into the game engine transparent. Also knowing this so I can do it again and it wasn't easy. There are no tutorials out there on the internet that allows me to do that and I got lucky. I use Paint.net (I don't want to use GIMP), they have to use the Background layer black and another layer with the image. I had to code the file by placing this line of code 'Flags=2' next to the image import code. I don't know why (yes, I seriously don't know) but after trial and error, this tag on the line allows the black parts of the images to be transparent and I may have to explore the other 'flags' to see what they do.
Then the models refuses to allow transparently, so I had to add this code, to make the model transparent. I don't know why, because the original code doesn't say this, so my guess is that the original team coded the files in the source code and made it like a trade secret sort of thing, so I have to use this as a fix on my own.
At least it's gives me the effects to make it look like a tree and not a square sitting on the level.
Here's my original design, high polygon bulky tree, which is too much at 100 polys, compared to the 8 poly count of the final tree I'm going to use. Sometimes the bulky trees are useful, like trees without leaves, like the models found in Deus Ex, so it's worth noting. I had to resort to making cardboard looking trees, because they're polygon and easy to put in.
Also I had to run out and get photographs of trees to help me, because if I use the google images and get copyright material from there and this mod becomes a success, those photographers will chase me up and trouble me to get it removed, so I decided to get photo of trees myself. Above is the photo I've taken on one of the trees I've placed the game.
It makes the levels look alot more lively and here's a screenshot with a gun, if any first person shooter fans want a gun in a screenshot with some trees. I will tweak them if I can, so they look nicely and fit within the level a bit more hopefully.
It's also a nice change from the first chapter set in the Wild West so it's nice to finally see it and compare the levels again to see them change.
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