This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...
Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
I've seen mods come and go! While I know mods and new content for these games catches people's interests and they don't get completed or the developer team got disbanded canceling the entire production?
One of the popular engines is the Unreal Engine. The Unreal Engine has it fair share of popularity and exposure and I do think many people have been amazed how accessible the UnrealEd and making content for their favourite mods. However modding teams for the first Unreal Engine go and there no mod.
I do think one of the main reasons why some teams don't complete the work is because there hasn't been an Unreal mod or Total Conversion that can be self-booted and do all that fancy UI stuff to make the game accessible, unfortunately, I do think it's hard work and it scary thinking that it's not going to get anywhere. It's happens and I do think that's part of it. Of course, there's events that happen on the outside aswell and puts many people off developing and completing mods or total conversion, one of the common reasons.
There's been some mods before however as it turns out, I haven't seen a mod or total conversion that can be downloaded and be able to boot levels from it's program. Alot of modders have got used to opening their type commands and type 'Open ThisLevel.unr' and press enter. I do think that's one of the minor problems with making a total conversion.
It doesn't mean I'm keyboard king and I should get a medal for showing off how much I've made a total conversion potential mod (maybe a special thanks) but it also means that I can share the code and demonstration of the build to everyone else what wants to make a total conversation for Unreal. I welcome anyone to make a total conversation for Unreal with a different them considering I've uploaded this file with the files. It's easy, just click on 'export all' from the UnrealEd program provided in the game and take a look at the files.
I'm still bit confused why no one else can do this and would of done it over the years. Maybe it's messy modding on the Unreal Engine 1 and there's alot of code to look into to get it the way people want it, so I've provided that file and hopefully people can take it and look at the code and apply it to their own mods. It actually took me two days to look at the code and change it to make it different and to fit what I wanted.
However the rest of the content did take me a while learn and make which last for months, such as Revolver itself found in the first level in the first episode. I had to learn to put the model into the engine and make it feel like an gun. It's actually modded from the Sniper Rifle from the original Unreal game. I also had to deal with a few mental stresses as well and just believe in myself that I had a point in making this. I found this more mentally challenging then doing the work. It doesn't mean I will simply just contribute the code from this download.
It also means that I want to apply most of my skills and make a total conversion and get it into a playable and furfilling state. I do expect some help however I will see what happen for a while. Where I take this theme and what to add is still in process, it's most likely Steampunk with zombies or something like that. What I may stuff in, is still in question. I'm open to ideas however hold that thought, because it means I have to credit alot of people if ideas get made into this mod.
There's actually many games powered by the Unreal Engine, that have been modded on and content made for them, like Deus Ex or Rune for example, that want to be seen, The mod will help get the Unreal Engine a bit more exposure and help them get somewhere. I think it's a long shot however I do think because there hasn't been a total conversion for Unreal, lets down those other games and their mods which also use the Unreal Engine. Unreal is where it all started, so it makes sense for their to be a total conversion for the game that started it all.
Finally, why can't anyone or I just work with the UDK and make a total different experience, get the support and etc and be with the current crowd? I think the UDK is great however there's alot of work that someone has to put into the UDK to make the kind of experiences someone wants. There's a few interesting reasons why I've went out of the way to make a mod for Unreal and not a game using the UDK. It doesn't mean I'm anti-modernist. I think developing on the Unreal Engine 1 first, will help be ready for the UDK which uses the Unreal Engine 3, if not Unreal Engine 2 and encourage the use of the UDK in the future, if mods and developers get the experience using Unreal Engine 1. It's surprisingly easy to learn to make content in the first Unreal Engine then the UDK and is why, I think, it shouldn't put people off using the UDK. I hope Epic Games and Digital Extremes, the folks who created, written and provided the Unreal Engine to developers, agrees with my statement.
I've got loads of other interesting reasons behind my claim but I'll save the rest for some other time.
*** Feedback on the demonstration download found here from my potential mod is greatly appreciated! ***
Hotfix for the masking problem with Krall under oldskool.
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