Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
I've released the mod that I've been working hard for a few months, so I'm happy to get the Salvage Storm weapons out of the way. I'm currently expanding on what kind of Unreal Mods would be available and trying to get them made quickly. One idea that I'm putting forward is to make a completely different experience during the same maps and textures in the original Unreal game. This is why I'm announcing Unreal Safari for Unreal Gold.
The entire idea of working on this mod is to explore Unreal Gold much further and maybe tap into what made the first ever Unreal game for the Unreal Engine 1 worth while. It wasn''t just a game with loads of guns, there's alot of technical elements which helped made the game what it is, not just for the fans but I am guessing for other developers at the time.
Anyone is welcomed to join to change the content for the mod as I made the kind of models I would like to surprise the player. It aims to be a comically harmless game but I would want the player to have fun playing the mod if they are major fans of the game.
The first scene of the game completely changed and hopefully much more scenes will be changed and noticed when the mod gets released.
Really gone to make use of the editor as a fan:
I have almost completed the weapons and it's close to release. When I'm talking about finishing creating the weapons, I'm talking about weapon in 1st...
Complete list of weapons for Salvage Storm. Each weapons represents a backward 19th century version of one of the original weapons seen in Unreal Gold.
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This is a UT2004 Skin pack for Unreal 1 tested in 227i version. It brings all the original UT2004 characters along with original animations from UT2004...
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