Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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About Salvage Storm with 0 comments by ProblemSolva on Jan 5th, 2015

Apparently I had to re-structure and research a bit more in some of games context, because once I finish this mod and if it ever does get somewhere, it's something I'm going to have to explain to everyone. There's alot of background information that goes into making this mod but it's going to be a wall of text if I post them all that once, however hopefully over time, I will be able to post them separately as news articles over the course of the development process.

There's alot of things that I want to plan and hopefully confirm. These's are:

- If this mod works in Steam. It's something I have to check. I managed to take advantage of the sales on Steam on the Unreal games during the Christmas sales, so that was a plus, so it's going to be easy for me to check to see if I can get this mod on their for people to play if they have the copy of the game, as digital disturbution is now popular.

- Weapons, still developing weapons to replace the current ones and still waiting to confirm if I can do which these weapons which I have planned. That's a secret for now.

- Minigames, this is no secret. I want to make use of the contextual menu which is provided with the original Unreal Gold game which I've already modded, so I want to add a minigame to make use of the contextual menu as a mod and release it, just to show off what a mod can do for Unreal Gold. A matter of fact, it means writing up entirely new code just for the sake of the new game.

- Character: I'm planning to have three models and each with skins. One male, one female and one elder male and to put it into the mod. Modelling these and animating them take a while.

- Better quality concept art. Apparently some of my art is scruffy and looks hairy apparently, so I should improve them and make them less scruffy and have them more bold and 'badass'. Some also looks bland, so I'm preparing to add a bit more weight and detail in some of my concept art work. It has everything to do with the mod because these are the images that help me get the mod off the ground and reduce the load and stress as I work on the mod.

- The art direction of the graphics. People asking me if it's cartoony or if it's realistic. I don't know how I can define and confirm the look and feel of the Unreal engine game. I think the Unreal Engine is almost a medium in itself in terms of video games, digital and computer arts. The best decision is a mix of both and I think the original Unreal did that. So long as it looks like it's part of the unreal world, it's worth it and it actually makes a good mod if it fits into it, because that's the entire point of a mod. If I did something like Pixel Art world, how does that go into the original Unreal world? It doesn't. I should just focus on making the mod. I should focus on producing that and being aware of it and I am going to put some context into how it fits into the Unreal world, which I'm not going to confirm yet.

- Sound design. With music, I'm getting the tracker prepared and looking into it and I've already seen how it works and have got used to it. As it's mine mod, I have to take responsibly in getting that off the ground. It's nice to see that making music is as easy as it looks. I can confirm that some new sound effects will be in the mod but that's not much of an issue and I don't expect much of it.

New Texture for Canyon Terrain

Development wise so far, a good start so far was polishing the canyons as seen in these pictures. My texture making skills have improved, I just never thought I'll see the day that I actually see it and the texture (below) was created in one good. Sometimes when I made textures, it's takes minutes, however making this took less time then I imagined.

Canyon Texture

It's also my first terrain map in full, as some of my other maps I've worked in the part, where very blocky, like simple block shapes with some curves on them and cityscapes, so it's wonderful to actually see my terrain world in my work. I'm getting into a routine where I'm doing good work however afterwards I manage to have the energy to do better but I'll let you judge for yourself.

Before/Original:

Overall Terrain Oct '14 Development Shots

After/New Texture Applied:

New Texture for Canyon Terrain
New Texture for Canyon Terrain

Downloads RSS Feed Latest Downloads
Salvage Storm Concept Demo
Unreal

Salvage Storm Concept Demo

Dec 9, 2014 Salvage Storm Demo 0 comments

Boot up and play the Prologue of Salvage Storm. Recover the Unreal Engine from the abandon mines and stay away from or shoot the Cactusmen that want to...

Client Edit Demonstration
Unreal

Client Edit Demonstration

Jun 15, 2014 Salvage Storm Demo 2 comments

This file has been updated from 'Wild West Mod Concept' to 'Client Edit Demo'. Experience the Wild West in the Unreal Engine. This is a concept of booting...

Unreal HD Weapons
Game

Unreal HD Weapons

Jan 26, 2014 Full Version 7 comments

Quick Description: HD Weapons for 227 is a mod I am developing utilizing 227 specific features in order to bring the stock weapons of Unreal more up-to-date...

Chronicles of Weedrow vol1
Unreal

Chronicles of Weedrow vol1

Nov 21, 2013 Chronicles of Weedrow Full Version 1 comment

Download provided by Delacroix, thanks for reoploading this, as I could upload it in here. This contains the full version of the adventure for Unreal...

Hotfix for the masking problem with Krall under ol
Unreal

Hotfix for the masking problem with Krall under ol

May 2, 2013 Unreal PSX Rework - Rise Of Jrath Script 0 comments

Hotfix for the masking problem with Krall under oldskool.

UnrealPSX_E1P1
Unreal

UnrealPSX_E1P1

May 1, 2013 Unreal PSX Rework - Rise Of Jrath Demo 2 comments

This demo contains the first part of the planned game. Unreal Gold or Unreal Tournament required to run it.

Post comment Comments  (0 - 10 of 20)
bloodshot12
bloodshot12 Feb 20 2012, 3:31am says:

Amazing game. Such atmosphere. The music gives me chills.

+4 votes     reply to comment
SamVision
SamVision Jan 31 2012, 12:40am says:

This game was truly unreal.

+2 votes     reply to comment
Kyou.
Kyou. Jun 1 2010, 3:35am says:

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

+3 votes     reply to comment
shroomman
shroomman May 25 2010, 4:45am says:

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

+2 votes     reply to comment
leilei
leilei Jun 1 2010, 5:30am replied:

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

+3 votes     reply to comment
ShadowFear
ShadowFear May 22 2009, 10:24pm says:

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

+8 votes     reply to comment
kijiki
kijiki Jan 25 2009, 8:01pm buried:

(buried)

Hoooorible graphics, but this is the best game of its time.

-17 votes     reply to comment
Iceelite
Iceelite Apr 25 2010, 4:32pm replied:

thats cuz this game used 1998 technology

+6 votes     reply to comment
MasterChief117
MasterChief117 Feb 1 2008, 7:51pm says:

OH MY GOSH!
THIS IS OLD.
GOOD GRAPHICS, THOUGH.IT WAS ACTUALLY ORIGINALLY MADE IN 1995.

+7 votes     reply to comment
1PlayerD
1PlayerD Mar 29 2010, 1:00pm replied:

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

+6 votes     reply to comment
DaveW
DaveW Jun 4 2008, 7:28pm replied:

That's not quite true. Development on the engine started around 1995.

+3 votes     reply to comment
Shadow-Marine
Shadow-Marine Apr 18 2009, 4:44am replied:

LOL it all started in a small garage and turned out to be a very powerful engine

+5 votes     reply to comment
1PlayerD
1PlayerD Mar 19 2010, 7:40pm replied:

lol like myst

+3 votes     reply to comment
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Unreal
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Epic Games
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Released May 17, 1998
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010, 8:39pm by asvigny

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Unreal, Released May 17, 1998
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