Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
After weeks of beta testing, UnrealHD has been released! This is a mutator for both Unreal 227 and Unreal Tournament '99 that will replace all those old, pixelated Unreal/RTNP skins with extremely detailed high-res counterparts. This is especially geared toward those people who enjoy playing Unreal Single Player and want a higher quality experience. Those old 256x256 skins have been replaced with skins as large as 4096x4096.
Here is a quick overview of features:
Youtube Video (Note: Even the 1080p quality does not do these skins justice!)
This project took about 9 months from start to finish, with each skin taking an average of 4-7 hours to complete. Some of the larger skins like the Titan took weeks to complete. About 175 skins have been replaced in total. Each skin has been given special attention; nothing was rushed. The goal of this project was to maintain the faithful look of the old skins, while detailing every aspect of them. There have been no cheesy filters or sharpening techniques used. Everything has been manually reworked, airbrushed, and detailed. Sharper edges were created using layers, as well as better looking shadows, embossment, and more.
The following skins are replaced for Unreal and RTNP:
REQUIRED SYSTEM SPECS:
There really isn't much of a requirement. However, here are my own personal system specs:
- Windows 7 64-bit
- Intel i5 3470 processor 3.2ghz quad core
- Geforce GTX 550Ti Video card with 4GB of on-board memory
- 16GB of RAM
None of the beta testers had any performance issues, and I imagine your system could be much worse than the one listed above and still perform just fine.
This project was conceived by, managed by, and mostly done by me (Lightning Hunter), and a majority of the skinning was done by me. However, there are a lot of other people to credit! Please read the include readme file or the description on the main page for all who contributed and helped with this project.
NOTE: Please read the included text document or description on detailed installation instructions!
I don't want questions asked of me that are already answered in there.
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