Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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Being Greenlit


When I mean by default, the community didn't ask for it and I'm sure Steam wanted to be resourceful with those submissions and see what they could do... but then... with Valve wants mods to be paid for, then I wonder what to do next.

I never always got the idea why projects would be blogged about stating they were going to be released until Steam comes along and folks become like Steam worshippers, they say stuff like 'This game is going to be a Steam exclusive' and all sorts. Deus Ex Revision being the great example of doing that. Other times, I would see online MMO games getting their community to vote for their submissions, maybe a clear poly to get onto the Steam marketplace.

Anyways, I've decided... because I've seen the control panel on Steam and the community feedback there regarding my mod and being Greenlit by default, I've decided Salvage Storm will be a paid mod. Yes, I'm going to slap a price tag on my mod Salvage Storm. I'm doing whatever I can to make it into a state where it would be worth while, like these screenshots here, which vastly improve what I've originally put out there. I feel very comfortable improving my mod in very possible way to make it marketable and worth while, like this screenshot here, so I'm going to put a price tag on my mod.

Moddb will get a demo edition. I will work the mod to release a faction of what Salvage Storm will be and release it here but if people want the full experience, then when I get it onto the marketplace. I've archived the original release but I've labelled them as demos. They've been outdated anyways as I've improved the mod in every way anyways.

If my mod doesn't get onto the marketplace, which Steam could do, I'm never releasing Salvage Storm in it's full state. Just leaving the mod community, with nothing behind and etc. Someone else could do that. Because I've see what the panels look like, which I haven't seen before, well not here when I type articles, it doesn't feels like I should push forward to make quality content. I can't make quality content for free, I mean who does that? It's the reason I want my mod to be paid for. I mean no one could purchase it? The point is to put a mod and market it. I mean Valve wants that and I think it's a good idea. Not many talk about it. Maybe it would sell more copies of Unreal Gold on Steam and that would make the original creators happy and they wouldn't give me a cease and desist order, other then that. I'll see what happened. Please approve my marketpage Valve!

I've retracted the release date and I've labelled the download to demo editions so feel free to check them out but until then, I'm going to get the other editions worked on.

Here's some new screenshots:

Avatar

Shooting Range

Tweaked the gun alot to make it feel more Unreal like. Added hands and enlarged it on screen like the Automag to make it feel clear. I've also beefed as many parts of the mod as I could, because the original Unreal is rather beefed up, so it should fit towards making it feel more like a mod.

Unreal Video Playthrough using UnrealHD

Unreal Video Playthrough using UnrealHD

High-Resolution Unreal Skins

A 35 part walkthrough of Unreal using UnrealHD has been completed and finalized by Athrun Talan. Enjoy!

Weapon Development for Salvagenaut

Weapon Development for Salvagenaut

Salvagenaut

One weapon and one device in this mod for the original Unreal Gold.

"Heavy Clouds" - gameplay video

"Heavy Clouds" - gameplay video

Another Reality 3 comments

The video, demostrating the unreleased Level №25 - 'Heavy Clouds'.

Having Fun Building 'Unreal' Elements in my Mod

Having Fun Building 'Unreal' Elements in my Mod

Salvagenaut

With the floating island idea crossing wild west idea, I am having alot of fun putting elements like these across into my levels.

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Comments  (0 - 10 of 21)
Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

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bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

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SamVision
SamVision

This game was truly unreal.

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Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

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shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

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leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

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ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

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kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

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Iceelite
Iceelite

thats cuz this game used 1998 technology

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MasterChief117
MasterChief117

OH MY GOSH!
THIS IS OLD.
GOOD GRAPHICS, THOUGH.IT WAS ACTUALLY ORIGINALLY MADE IN 1995.

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1PlayerD
1PlayerD

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

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DaveW
DaveW

That's not quite true. Development on the engine started around 1995.

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Shadow-Marine
Shadow-Marine

LOL it all started in a small garage and turned out to be a very powerful engine

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1PlayerD
1PlayerD

lol like myst

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Unreal
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010 by asvigny

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