Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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I'm sure many of you folks have been tuning in by reading the news for my mod. While I've released the mod, I see not as much people downloaded it. No worries. It just gives me loads of room to improve on the content what this mod as to offer and I'm planning to go a long way with it and to push the Unreal Engine 1 to the limit. I'm actually much more excited now to show off what could be done with it.

Also the lack of updates was because I was working on the project, none of which can be reveal yet because I haven't got it all together yet but I know it will be worth it. It also means that I can build up on news so I can quickly post them in a short amount of time, so keep those updates flowing.

Concept Art: Town Lit at Dusk

Hopefully this will be the last kind of concept art I will present for you all for the year 2015 in a form of a blog post because I'm going to really boost my production in what this mod can do for what I want. I'm sure most of have become bored of my bland drawings and concept arts if anyone has been following and read in the past. The good news is that I'm planning to put alot of detail in future concept art and putting them straight into the game. Hopefully the textures will improve. I still want to test out what I have in mind will work with the engine.

If nothing come out of it, I'll just push forward with the 2nd Chapter as planned and it will still come out as a mod at least. This concept art of the environment is for chapter two and will hopefully look as dark with the purple sky later across the level.

The other plan is based from almost all of feedback from Steam Greenlight which were mostly about graphics, so I'm working on enchanting the graphics so much that it wouldn't look at Unreal Gold anymore in the future and giving that a try. By theory, it can be done, so it doesn't hurt to try. It doesn't mean anything will be changed or removed. It just gives me room to improve my project in various ways to show off what Unreal Engine 1 still can do and be pushed and there's reasons behind it for me to push on with the idea that I have.

If anyone wants to view the comments on Steam Greenlight: Steamcommunity.com

Concept Art: Fair at Night

Another concept art. I really hope I can get a Ferris Wheel build and all lit up in the Unreal Engine 1 when I make the level I want in mind.

Cowboy Hat illustration

This cowboy hat concept drawing I re-did in my spare time. I'll aim to make my future drawings as detail as these. The texture and outline on the hat is what I hope to go for in the future. It means I may redraw all my concept art for characters, weapons and all sorts and put them into the mod and among other stuff that I want to try and make and show off. It's quite easy to replace textures in my mod so it shouldn't be much of a problem or anything.

And the different color schemes for the hat itself, to see how they look. They were easy to change.

Cowboy Hat illustration

Hopefully next year would be different and I will be able to get started transforming the mod in a way that is a bit more unreal.

Happy Christmas and a Happy New Year

Salvage Storm Chapter 2 Announced

Salvage Storm Chapter 2 Announced

Salvage Storm 1 comment

... and some concept art to boot. The concept art is a general idea how I want the open of Chapter 2 to look like. This is just a small section plan on...

Salvage Storm for Unreal Released

Salvage Storm for Unreal Released

Salvage Storm 0 comments

Wait what? Yes, as it turns out, my previous download was for Unreal Gold and it didn't work with Unreal I, so I had to make a download with all the same...

Post Release Plans for Salvage Storm

Post Release Plans for Salvage Storm

Salvage Storm 0 comments

I still think there's more I could do for this for Unreal Gold, which I could show off.

Salvage Storm Mod for Unreal Gold - NOW OUT!!!

Salvage Storm Mod for Unreal Gold - NOW OUT!!!

Salvage Storm 3 comments

After over one and half years of development. Salvage Storm, a total conversion mod for Unreal Gold is released.

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Post comment Comments  (0 - 10 of 20)
bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

Reply Good karma Bad karma+6 votes
SamVision
SamVision

This game was truly unreal.

Reply Good karma Bad karma+3 votes
Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

Reply Good karma Bad karma+3 votes
shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

Reply Good karma Bad karma+2 votes
leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

Reply Good karma Bad karma+3 votes
ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

Reply Good karma Bad karma+8 votes
kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

Reply Good karma Bad karma-18 votes
Iceelite
Iceelite

thats cuz this game used 1998 technology

Reply Good karma Bad karma+7 votes
MasterChief117
MasterChief117

OH MY GOSH!
THIS IS OLD.
GOOD GRAPHICS, THOUGH.IT WAS ACTUALLY ORIGINALLY MADE IN 1995.

Reply Good karma Bad karma+7 votes
1PlayerD
1PlayerD

it was started in 1995,look at the tech demo,if it was released in 1995 it would of looked like that.

Reply Good karma Bad karma+6 votes
DaveW
DaveW

That's not quite true. Development on the engine started around 1995.

Reply Good karma Bad karma+3 votes
Shadow-Marine
Shadow-Marine

LOL it all started in a small garage and turned out to be a very powerful engine

Reply Good karma Bad karma+5 votes
1PlayerD
1PlayerD

lol like myst

Reply Good karma Bad karma+3 votes
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Unreal
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Epic Games
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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010 by asvigny

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