Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
Quake Wars: Tactical Assault v0.3.3 has been released!
Posted by Azuvector on Dec 6th, 2009
Quake Wars: Tactical Assault is a mod that seeks to transform Enemy Territory: Quake Wars into a more realistic experience, more in line with the preview videos of ETQW that were shown before the game's release.
This latest release of QWTA includes changes to the weapon behaviours ingame, modelling the GDF weapons after their real-world counterparts(Higher damage, higher ROF, greater accuracy when aimed.), and tweaking the Strogg weapons to remain competitive with this more lethal arsenal.
Also included this release is the Abaddon Hovertank, sporting a Plasma Beam and Flamethrower:
Which is a companion vehicle to the Jupiter Assault Tank(Which has been in QWTA for several versions.), mounting the famous BFG10k:
This release of QWTA also includes improved blood and gore, and fixes for issues discovered in QWTA v0.3.2, as well as miscellaneous tweaks based upon player feedback. (A full changelog is posted on the QWTA homepage.)
Other features that will be familiar to existing QWTA players include:
Hope to see you ingame!