Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.

The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...

now get this damn game and load up some mods because it ROCKS!

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Yesterday, a new version (1.1) of The Dark Army: Uprising's English (US) edition was released as a Christmas gift to all fans of both the modification and the original game. If you already own the previous version of the mod, no need to worry, just click on the left button to download the patch to upgrade it. If you don't have the mod installed on your computer, you can download its already-patched full version by clicking on the right button. For recall, you don't need the original game installed on your computer to play.

Hier, une nouvelle version (1.1) de l'édition en Anglais (US) de The Dark Army: Uprising est arrivée telle un cadeau de Noël à tous les fans du mod mais aussi du jeu original. Si vous possédez déjà la version précédente du mod, nul besoin de paniquer, cliquez juste sur le bouton gauche pour télécharger le patch afin de procéder à la mise à niveau. Si vous n'avez pas le mod d'installé sur votre ordinateur, vous pouvez télécharger sa version complète déjà-patchée en cliquant sur le bouton droit. Pour rappel, l'installation du jeu original sur votre ordinateur n'est pas requise pour pouvoir jouer.

The Dark Army: Uprising — English (US) 1.1 The Dark Army: Uprising — English (US) 1.1




This new version ain't the final one in any way: new versions of The Dark Army: Uprising will be released sometime in 2017. These new versions will bring many new improvements and features of course, such as subtitles support, thanks to a new version of the critically-acclaimed RealRTCW engine mod that The Dark Army: Uprising is running on. In fact, the engine mod's developer, WolfETPlayer, as expressed enthusiasm regarding subtitles implementation to RealRTCW. All that can be confirmed right now is that he'll use Eugeny Panikarowsky's Subtitles mod as a base. Although it's not confirmed yet, it's highly probable that this new version of RealRTCW will be released next year, sometime in 2017. When it will be released, a new version of The Dark Army: Uprising will be released, including the engine improvements in order to propose subtitles for the players.

Cette nouvelle version n'est en aucun cas l'ultime: de nouvelles versions de The Dark Army: Uprising sortiront courant 2017. Ces nouvelles versions apporteront plein de nouvelles améliorations et nouveautés, comme les sous-titres par exemple, grâce à une nouvelle version du très acclamé RealRTCW que The Dark Army: Uprising utilise. En fait, son développeur, WolfETPlayer, s'est révélé enthousiaste vis-à-vis de l'implémentation de sous-titres dans RealRTCW. Tout ce qui est sûr pour l'instant c'est qu'il utilisera le Subtitles mod d'Eugeny Panikarowsky comme base. Même si cela n'a pas encore été confirmé, il est très probable que cette nouvelle version de RealRTCW sorte l'année prochaine, courant 2017. Quand elle sera disponible, une nouvelle version de The Dark Army: Uprising sortira, incluant les améliorations faites au moteur de jeu, dans le but de proposer des sous-titres au joueurs.

Recently, some experimental tests were done during the development of version 1.1. These are in part related to the potential implementation of a dog-tags system in the mod, based on in-game console variables. This extra feature will most likely be available from the player's notebook, where he/she will be able to check the list of the enemy soldiers he/she killed, and of course their dog-tags with their name(s) on it. Please note it's a just-for-fun feature, aiming to add a layer of both extra-content and realism to the modification. Such a feature may very well arrive next year as well.

Récemment, quelques tests expérimentaux furent effectués durant le développement de la version 1.1. Il sont en partie liés à l'implémentation potentielle d'un système de dog-tags dans le mod, basé sur des cvars spécifiques. Cette petite nouveauté sera très probablement disponible depuis le carnet de route du joueur, où il aura la possibilité de jeter un œil à la liste des soldats ennemis qu'il/elle aura tué, mais aussi à leurs dog-tags avec leur nom(s) gravé dessus. Notez s'il vous plait qu'il s'agit seulement d'une nouveauté faite vraiment pour le fun, visant à ajouter à la fois une couche de contenu et de réalisme au mod. Une telle nouveauté arrivera très probablement l'année prochaine également.

Sewers Crypt



Until subtitles support is implemented into The Dark Army: Uprising's engine, having a French edition of the modification would only be half useful at the moment, considering the voices will remain in English. It would not be that useful to only translate the UI/HUD elements. The French edition of The Dark Army: Uprising will be released sometime in 2017 as well, once subtitles are implemented.

Jusqu'à que les sous-titres soient implémentés dans le moteur de jeu de The Dark Army: Uprising, avoir une édition française du mod ne serait qu'à moitié utile pour l'instant, en considérant que les voix du jeu resteront en anglais. Il ne serait pas très utile de traduire seulement les éléments de l'interface. L'édition française de The Dark Army: Uprising sortira courant 2017 également, une fois que les sous-titres auront été implémentés.

Track



As it was announced last week, the official Return to Castle Wolfenstein™ 15th Anniversary Event was delayed to an unknown time, possibly before 2017, due to the fact that event's host and commentator, TheRenegadist, is currently unavailable. We sincerely hope you can understand. Until then, let's talk a bit of what you can expect from this event.

Tel annoncé la semaine dernière, l'évènement officiel Return to Castle Wolfenstein™ 15th Anniversary Event a été reporté à une date inconnue, possiblement avant 2017, en raison du fait que l'hôte et commentateur de l'évènement, TheRenegadist, est actuellement indisponible. Nous espérons sincèrement que vous comprenez. Jusque-là, parlons un peu de ce que vous pouvez attendre de cet évènement.

The event was shortcut-ed to a dozen of minutes, and will not feature a retrospective but four consecutive exclusive trailers (not six as it was previously announced). Showcased projects are: Dingenskirchen (Wolfenstein: Enemy Territory map), Dystopia (Return to Castle Wolfenstein multiplayer map), The Dark Army: Uprising and an unannounced project. Two previously announced projects will not be featured: 15th Anniversary Edition (aim has changed; name changed too; evolved into something else, not ready to be shown yet) and Remade Weapons II.

Cet évènement fût raccourci à une douzaine de minutes, et ne proposera pas de rétrospective mais bien quatre bandes-annonces exclusives consécutives (non six comme annoncé précédemment). Les projets concernés sont: Dingenskirchen (map pour Wolfenstein: Enemy Territory), Dystopia (map multijoueur pour Return to Castle Wolfenstein), The Dark Army: Uprising et un projet non-annoncé. Deux projets précédemment annoncés n'apparaitront pas: 15th Anniversary Edition (le but a changé; le nom également; a évolué en quelque chose d'autre, pas prêt à être montré) et Remade Weapons II.

RTCW Venom Mod v5.0 Released

RTCW Venom Mod v5.0 Released

RTCW VENOM MOD 1 comment

New update Venom Mod v5.0, full compatibility with Knightmare unofficial patch and ioRTCW!

40 • Launch update — beware the uprising of The Dark Army! (updated 12/25)

40 • Launch update — beware the uprising of The Dark Army! (updated 12/25)

The Dark Army: Uprising 8 comments

The Dark Army: Uprising... has released! Beware the uprising of The Dark Army!

39 • Last update — re-release this month, and more! (updated 12/01)

39 • Last update — re-release this month, and more! (updated 12/01)

The Dark Army: Uprising 12 comments

This month, beware the true uprising of The Dark Army!

RTCW VENOM MOD v4.8.5 Released

RTCW VENOM MOD v4.8.5 Released

RTCW VENOM MOD

New update Venom Mod v4.8.5.

Add file RSS Related Files
The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising Full Version 5 comments

Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.0. Voices and texts in English (US).

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising Patch 1 comment

Patch to install upon the English (US) 1.0 version of the Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod.

germansound

germansound

Audio 1 comment

German Language Scenaric ( Levels and Intro) and Player Sound from Deutsch Version RtCW-Game

RTCW Venom Mod v5.0

RTCW Venom Mod v5.0

RTCW VENOM MOD Full Version 13 comments

RTCW Venom Mod v5.0 - All changes in description, instructions for installation and further informations in readme file.

The Dark Army: Uprising — English (US) 1.0

The Dark Army: Uprising — English (US) 1.0

The Dark Army: Uprising Full Version 40 comments

Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.0. Voices and texts in English (US).

RTCW VENOM MOD v4.8.5

RTCW VENOM MOD v4.8.5

RTCW VENOM MOD Full Version 4 comments

RTCW Venom Mod v4.8.5 - All changes in description, instructions for installation and further informations in readme file.

Comments  (0 - 10 of 52)
TyrannWright
TyrannWright

Which mod has better AI? RealRTCW or Venom Mod?

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WolfETPlayer
WolfETPlayer

Generally, AI is the same in both mods. Me and Hellbaron, we only altered .ai files(accuracy,reaction,health etc.). In realrtcw i also altered some ai stuff through source code( for example melee damage for undead). None of us have skills to do major changes to AI. It requires much more than simple editing of .ai files and source code.

Reply Good karma Bad karma+3 votes
delmanicomio
delmanicomio

happy new year !

finally, dreams come true.
i will arrange day off work for Wednesday !

Reply Good karma Bad karma+2 votes
TITEUF-85
TITEUF-85

Thanks for your support.
Happy new year too.

Reply Good karma Bad karma+1 vote
SabineWren
SabineWren

It would be awesome if someone made a mod that has all the stuff that was exclusive to the PS2 and XBOX versions.

Reply Good karma Bad karma+3 votes
TITEUF-85
TITEUF-85

Totally agree.
This would be absolutely nice.
Maybe I'll try once my mod's development over.
The PlayStation 2 and Xbox versions were awesome.
There is much to use in both games; exclusive content.

Reply Good karma Bad karma+3 votes
Guest
Guest

Are you still planning to make that mod for Return to Castle Wolfenstein that will add all the new content they added to the Xbox port to the PC version?

Reply Good karma Bad karma+1 vote
TITEUF-85
TITEUF-85

I replied there: Moddb.com

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

RTCW is very good. State of gaming art.

Wolf 2009 and WTNO is absolute sht. Even no need comparision.

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Return To Castle Wolfenstein
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