Many peoples can't read correctly the Q&A Interview about The Dark Army mod. Reasons? Maybe these peoples have a slow Internet, so they it might not...
Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.
The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...
now get this damn game and load up some mods because it ROCKS!
The new FG42, in The Dark Army.Read this totally new and exclusive Q&A Interview about The Dark Army mod on the mod's website, on Wix. More than twenty questions and answers, with a lot of revelations about the project's development, its situation and what it is going to be in the futur.
→ Just click-here to read-it.
A bug about the Weapon Flashes appeared in The Dark Army mod, while I was modelling the new guns. It started in January, and I didn't find any solution.
Then, in my last post, I talked you about a poll I did on Facebook, to know if the players are thinking it is important. Of coure it is! Then, I had this problem for a little while, without finding any solution. Then, I asked to C.Z.R. (who's actually working on another mod, named RtCW Remake Mod), what to do, because he has new weapons too.
With his help, following his tutorial, I finally fixed the weapon flashes bugs with a program called "MilkShape 3D". So, now don't worry, I fixed the major problem of my mod, and then you won't have to worry about this anymore. Thanks to C.Z.R. again.
Once I had fix the gun flashes bugs, I decided to re-make (again) all the weapon models of my mod, before continuing the development. Then, you can see, in the pictures below, the new guns.