" If we don't end war, war will end us. " Herbert George Wells
Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.
The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...
now get this damn game and load up some mods because it ROCKS!
After having spent a few hours, I managed to make the SP
portion of Raven Software's Return to Castle Wolfenstein to
be compiled in a more recent integrated development environement,
such as Microsoft Visual Studio 2012.
The link to the fixed solution is available in the tutorial
section of RTCW, or at my GitHub repository, which can be
found at this link.
I do sincerely hope that this will help several programmers /
modification authors who were looking for an easier way
to work with code for this game.