Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.
The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...
now get this damn game and load up some mods because it ROCKS!
Hello everyone! It's been a while, but as promised, I'm releasing RealRTCW 2.2 this year.
1. You need to own legit RTCW copy. This mod is working perfectly with Steam and GOG versions. If you have CD version you need to patch it to the latest 1.41 version.
2. Download core mod archive and unzip it somewhere.
3. Copy "z_realrtcw.pk3" file into your "Main" RTCW directory. This is core mod content file.
4.Choose either x64 or x86 executables and dlls. Copy content of "x86" or "x64" folder into your root rtcw folder.
This is how your folders should look like:
ROOT RTCW folder:
RTCW "Main" folder:
5. Launch the game from either "RealRTCW.x86.exe" or "RealRTCW.x86_64.exe".
You launcing wrong .exe (WolfSP.exe). Launch mod from its own RealRTCW exe file.
Launch the game, go to "Options"------> "System" ------>"Graphics". After that set your resolution to Auto, it will automatically set your Native resolution.
Also you need to set "Fixed aspect" option to either widescreen or 4:3 depending on your aspect ratio. Widescreen is set by default.
If your game is launching in windowed mode simply set "Fullscreen" to yes.
I am aware of this phantom dynamite icon bug. Just ignore it.
Something wrong with your RTCW version - its either not legit or not patched. If error still persists try to uninstall everything related to RTCW and install it again.
-Overhauled difficulty system to satisfy both new and experienced players. Your maximum health and ammo capacity depends on the difficulty level. Enemies accuracy,health and reaction time depends on it as well. In vanilla game all this stuff was the same for every difficulty level.
It looks something like this now:
Easy - Full health, increased ammo capacity, increased pickups values, low AI accuracy, low AI health
Medium - Full health, standard ammo capacity, standard pickups values, medium AI accuracy, medium AI health
Hard - 3/4 health, lowered ammo capacity, low pickups values, increased AI accuracy, medium AI health
Death Incarnate - 1/2 health, low ammo capacity, low pickups values, insane AI accuracy, increased AI health
Also some balance tweaks were done:
Pistols fire rate increased
G43 and M1_Garand damage increased
Sprint speed increased
MP40 fire rate decreased
PPSH fire rate increased
MP34 mag increased to 32, fire rate increased
FG42 zoom increased
Mauser rifle damage decreased for AI
AI cant do headshot on player now
Armor protection value slightly increased
Gib health increased to avoid silly gibbing
-Reworked UI. Old interface was fine, but not very comfortable. Me and AidenDemon did some tweaks to make it shine. Loadscreen were redone from scratch by AidenDemon. UI is fully compatible with both widescreens and 4:3 ratios.
-New weapon textures
As I mentioned before, I was able to get in touch with professional texture artist. I asked him to improve some of the RealRTCW weapon textures. Some of them were simply upscaled and improved, and some of them were done from scratch. Here is some screenshots:
-Renderer2 is fully compatible with RealRTCW now. You can use new iortcw renderer with RealRTCW. All crashes were fixed. All screenshots were taken with the new renderer. Renderer specific CVARS were added in the main menu.
-New Brass effect ported from Enemy Territory. Shells vectors were changed, shells ground impact sounds added.
-New weapons - reworked M97 Shotgun and Revolver. M97 got a new model and custom set of animations to fit the unique reloading mechanic.
You can read readme for the full changelog!
If core game is not enough RealRTCW 2.2 is coming along 7 custom map addons:
All of them were fully adapted for RealRTCW 2.2.
What are you waiting for? Grab the new version and return to castle Wolfenstein immediately!
Halfway between remaster and remake, the new version of The Dark Army: Uprising has just been announced! And a playable demo is coming tomorrow!
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* Description * This addon is a demo about Byblos levels.
RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures...
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