Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.

The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...

now get this damn game and load up some mods because it ROCKS!

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It's now been two months since the successful re-release of the first part and opening of The Dark Army experience, The Dark Army: Uprising — time has come, already, for you to discover what to expect next. Some of you may already know the title of the sequel (mainly those who have completed the [failed] initial release of The Dark Army: Uprising in 2015). The continuation and conclusion of The Dark Army experience has indeed been revealed, through a really short official teaser, during the much-delayed Return to Castle Wolfenstein™ 15th Anniversary Event that was recently held on YouTube. Entitled The Dark Army: Downfall, this sequel is set several weeks after the events of The Dark Army: Uprising. You can watch the official reveal teaser right now, it's just below!

Cela fait maintenant tout juste deux mois depuis la sortie réussie de la première partie et ouverture de l’expérience The Dark Army, The Dark Army: Uprising — le temps est venu, déjà, pour vous de découvrir à quoi s'attendre ensuite. Certains d'entre vous devez déjà connaitre le titre de la suite (principalement ceux qui ont terminé The Dark Army: Uprising en 2015 lors de sa sortie initiale [ratée]). La suite et conclusion de l'expérience The Dark Army a en effet été révélée, lors d'un très court teaser officiel, durant le très-retardé Return to Castle Wolfenstein™ 15th Anniversary Event qui fût récemment tenu sur YouTube. Intitulé The Dark Army: Downfall, cette suite se déroule plusieurs semaines après les évènements de The Dark Army: Uprising. Vous pouvez voir le teaser d'annonce officiel dès maintenant, c'est juste ci-dessous!

When the fate of the Kreisau Circle is at stake, B.J. Blazkowicz is forced to fight alongside Deathshead's dark army, against a common enemy...

Quand le sort du Cercle Kreisau est en jeu, B.J. Blazkowicz est contraint de se battre aux côtés de l'armée sombre du Boucher, contre un ennemi commun...

This new project is currently in development and may take years to be completed, due to being really ambitious and special. Since late 2014, it was stuck in pre-development stages because of its prequel's never-ending development. Development was officially started last December, when The Dark Army: Uprising was finally released. That's why there's no release date available right now, and there won't be until we're at least months away from certain release (in order to avoid delays this time, huh). Just like Uprising, it will be powered by the critically-acclaimed RealRTCW engine mod made by WolfETPlayer, and it will feature photorealistic textures.

Ce nouveau projet est actuellement en développement et pourrait prendre des années à être achevé, en raison d'être vraiment ambitieux et spécial. Depuis fin 2014, il était coincé dans les phases de pré-développement en raison du développement sans-fin de sa préquelle. Le développement fût officiellement commencé en décembre dernier, quand The Dark Army: Uprising fût enfin sorti. C'est pourquoi il n'y a pas encore de date de sortie, et il n'y en aura pas jusqu'à que nous soyons au moins des mois avant une sortie certaine (afin d'éviter le reports cette fois, hein). Tout comme Uprising, il tournera sur le très acclamé RealRTCW fait par WolfETPlayer, et usera de textures photoréalistes.

Unlike its prequel, The Dark Army: Downfall will have a lot to do with paranormal-horror instead of science-fictional war. If I had to qualify it, I'd say that the chosen concept for this second part is very experimental and strange. Additionally, it will deal with unseen themes in the Wolfenstein franchise, such as cloning, hallucinations and traumas. Finally, I'd like to underline that The Dark Army: Downfall is the core of The Dark Army experience: it hides an enormous plot twist, if not the biggest, in the Wolfenstein series, aiming to bridge the gap between the classic episodes and the current/next episodes of the franchise, while putting almost everything in question.

Contrairement à sa préquelle, The Dark Army: Downfall traitera bien plus l'horreur-paranormale que la guerre science-fictionnelle. Si je devais le qualifier, je dirais que le concept choisi pour cette deuxième partie est vraiment expérimental et étrange. Additionnellement, il traitera des thèmes jamais-vu dans la franchise Wolfenstein, tels que le clonage, les hallucinations et traumatismes. Finalement, je souhaite souligner que The Dark Army: Downfall représente le cœur de l’expérience The Dark Army: il cache un énorme rebondissement, si ce n'est le plus énorme, dans la série Wolfenstein, visant à combler le fossé entre les épisodes classiques et les épisodes actuels/futurs de la franchise, tout en mettant presque tout en question.


Better late than never to talk about it, even in February: what exactly can you expect this year from me? Well, it's sad but true: not much in fact, despite the announcement of The Dark Army: Downfall. The project is currently in development and is not ready to be shown. You may have to wait the end of the year, or maybe the next one, for more material. However, it doesn't mean in any way that I'll only focus my attention on Downfall's development and that you'll not hear from me at all.

Mieux vaut tard que jamais pour en parler, même en Février: que pouvez-vous attendre exactement de ma part cette année? Et bien, c'est triste mais vrai: pas grand chose en fait, malgré l'annonce de The Dark Army: Downfall. Ce projet est actuellement en développement et n'est pas prêt à être montré. Vous pourriez avoir à attendre jusqu'à la fin de l'année, ou peut-être la prochaine, pour plus d'éléments. Cependant, cela ne veut pas du tout dire que je fixerai seulement mon attention sur le développement de Downfall et que vous n'entendrez pas du tout parler de moi.

In fact, this year represents for me a big transition: I'll work on others' projects, and help other modders/mappers to (hopefully) complete their works. By the second half of this year, you can expect-me to get actively involved in the development of both ET: Legacy and RtCW Remake Mod. You may also expect-me to join the development of certain single-player projects as well, we never know.

En fait, cette année représente pour moi une importante transition: je vais travailler sur les projets des autres, et aider les autres mappers/modders à (espérons-le) terminer leurs travaux. D'ici la seconde moitié de l'année, attendez-vous à ce que je participe activement au développement de ET: Legacy mais aussi de RtCW Remake Mod. Vous pourriez aussi vous attendre à ce que je rejoigne le développement de certains projets solo, sait-on jamais.


Starting this month, I'll be taking a six-months break from modding in order to rest a bit, and catch my breath. The development of The Dark Army: Uprising has been hell of a never-ending ride. Four years were spent into its development. Hell-of-a-lot of free time was sacrificed, that I wish I could have spent with my family and friends. I could have never imagined this project to become so popular, and to create such high-expectations. That, mixed with the failed initial release of 2015, created a lot of pressure in me. I had to carry the heavy weight of this pressure until the final release, two months ago. Honestly, I thought I'd give it all up. Hopefully, you, players, the community, have always been here for me. The final release was so successful that the mod entered the Top 100 Mods of 2016 during the 2016 Mod of the Year Awards and, after the release of its first patch, I told myself: MISSION COMPLETE!

Dès ce mois-ci, je vais faire une pause du modding dans le but de me reposer un peu, et reprendre mon souffle. Le développement de The Dark Army: Uprising fût un sacré voyage sans-fin. Quatre années ont été consacrées à son développement. Sacrément beaucoup de mon temps libre fût sacrifié, que j'aurais aimé passer en famille ou avec des amis. Je n'aurais jamais imaginé que ce projet puisse devenir si populaire, et créer de telles attentes. Ceci, associé à la sortie initiale ratée de 2015, créa beaucoup de pression en moi. J'eu à porter le lourd fardeau de cette pression jusqu'à la sortie finale, il y a deux mois. Honnêtement, j'ai cru que j'allais abandonner. Heureusement, vous, joueurs, la communauté, avez toujours été là pour moi. La sortie finale fût si réussie que le mod intégra le Top 100 Mods of 2016 pendant les 2016 Mod of the Year Awards et, après la sortie de son premier patch, je me suis dis: MISSION ACCOMPLIE!


Reveal Teaser (1) Reveal Teaser (2)


Reveal Teaser (3) Reveal Teaser (4)




As stated earlier in this article, The Dark Army: Uprising has been a very long project to complete. For many years, it has taken a lot of my free time but also (and mainly) a lot of money. Thanks to the support of many fans and friends, this project saw the light of the day, and can be downloaded for free. If you enjoyed it, and if you're willing to, you can show some gratitude by sending-me money via PayPal, via paypal.me/WilliamFaure (for safety measures, you'll need a PayPal account). Thanks to everyone of you.

Tel expliqué précédemment dans cet article, The Dark Army: Uprising fût un très long projet à achever. Pendant des années, il m'a privé de beaucoup de temps libre mais aussi (et surtout) de beaucoup d'argent. Grâce au soutien de beaucoup de fans et d'amis, ce projet a vu la lumière du jour, et peut être téléchargé gratuitement. Si vous l'avez apprécié, et si vous le souhaitez, vous pouvez montrer un peu de gratitude en m'envoyant de l'argent sur PayPal, via paypal.me/WilliamFaure (pour des mesures de sécurité, vous aurez besoin d'un compte PayPal). Merci à tous.


41 • Version 1.1 released — new features and French version coming 2017!

41 • Version 1.1 released — new features and French version coming 2017!

The Dark Army: Uprising

Yesterday, a new version (1.1) was released as a Christmas gift to all fans of both the modification and the original game. What's next?

RTCW Venom Mod v5.0 Released

RTCW Venom Mod v5.0 Released

RTCW Venom Mod 1 comment

New update Venom Mod v5.0, full compatibility with Knightmare unofficial patch and ioRTCW!

40 • Launch update — beware the uprising of The Dark Army! (updated 12/25)

40 • Launch update — beware the uprising of The Dark Army! (updated 12/25)

The Dark Army: Uprising 8 comments

The Dark Army: Uprising... has released! Beware the uprising of The Dark Army!

39 • Last update — re-release this month, and more! (updated 12/01)

39 • Last update — re-release this month, and more! (updated 12/01)

The Dark Army: Uprising 12 comments

This month, beware the true uprising of The Dark Army!

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Early Pre-Alpha for more than 2.1 version Edition

Early Pre-Alpha for more than 2.1 version Edition

Wolfenstein: Stupidity Mod Demo

Shalom! As worldwide AAA class developer, we originally shitting our game. Now as decent people, we honestly releasing this Early Pre-Alpha Edition for...

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising Full Version 5 comments

Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.0. Voices and texts in English (US).

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising — English (US) 1.1

The Dark Army: Uprising Patch 1 comment

Patch to install upon the English (US) 1.0 version of the Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod.

germansound

germansound

Audio 1 comment

German Language Scenaric ( Levels and Intro) and Player Sound from Deutsch Version RtCW-Game

RTCW Venom Mod v5.0

RTCW Venom Mod v5.0

RTCW Venom Mod Full Version 13 comments

RTCW Venom Mod v5.0 - All changes in description, instructions for installation and further informations in readme file.

The Dark Army: Uprising — English (US) 1.0

The Dark Army: Uprising — English (US) 1.0

The Dark Army: Uprising Full Version 40 comments

Microsoft Windows exclusive single-player standalone Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.0. Voices and texts in English (US).

Comments  (0 - 10 of 53)
Res1
Res1

Developed by Gray Matter Interactive, not ID

Reply Good karma Bad karma+1 vote
TyrannWright
TyrannWright

Which mod has better AI? RealRTCW or Venom Mod?

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WolfETPlayer
WolfETPlayer

Generally, AI is the same in both mods. Me and Hellbaron, we only altered .ai files(accuracy,reaction,health etc.). In realrtcw i also altered some ai stuff through source code( for example melee damage for undead). None of us have skills to do major changes to AI. It requires much more than simple editing of .ai files and source code.

Reply Good karma Bad karma+3 votes
delmanicomio
delmanicomio

happy new year !

finally, dreams come true.
i will arrange day off work for Wednesday !

Reply Good karma Bad karma+2 votes
TITEUF-85
TITEUF-85

Thanks for your support.
Happy new year too.

Reply Good karma Bad karma+1 vote
JuleRose
JuleRose

It would be awesome if someone made a mod that has all the stuff that was exclusive to the PS2 and XBOX versions.

Reply Good karma Bad karma+3 votes
TITEUF-85
TITEUF-85

Totally agree.
This would be absolutely nice.
Maybe I'll try once my mod's development over.
The PlayStation 2 and Xbox versions were awesome.
There is much to use in both games; exclusive content.

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Guest
Guest

Are you still planning to make that mod for Return to Castle Wolfenstein that will add all the new content they added to the Xbox port to the PC version?

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TITEUF-85
TITEUF-85

I replied there: Moddb.com

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Guest
Guest

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Return To Castle Wolfenstein
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Wolfenstein 3D
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Return To Castle Wolfenstein
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