Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.

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Blog RSS Feed Report abuse Latest News: Quake Wars: Tactical Assault v0.3.2

0 comments by Azuvector on Aug 9th, 2009 digg this super bookmark


The biggest change this time around is QWTA is now largely compatible with BaseETQW. What does this mean? You can pick and choose which features of QWTA you'd like to use with a BaseETQW server, so playing BaseETQW with a Jupiter tank or a gravitational Dark Matter Cannon is quite feasible, as well as benefiting from more gameplay-neutral features such as megatexture autodownload, improved spectator cycling, blood effects, and several BaseETQW bugfixes.
Head on over to the download section to check it out.

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Quake Wars: Tactical Assault v0.3.2 Mac Binaries

Quake Wars: Tactical Assault v0.3.2 Mac Binaries

Oct 25, 2009 Patch 0 comments

Mac Binaries for QWTA v0.3.2! Servers should install this too, so Mac users can autodownload their binaries. Just unzip to your QWTA directory, and you're...

Quake Wars: Tactical Assault v0.3.2

Quake Wars: Tactical Assault v0.3.2

Aug 09, 2009 Full Version 0 comments

Quake Wars: Tactical Assault v0.3.2 The latest full install release of QWTA.

Quake Wars: Tactical Assault v0.3.1

Quake Wars: Tactical Assault v0.3.1

Apr 15, 2009 Full Version 3 comments

A new release(Standalone: You don't need QWTA v0.3 or earlier installed for this to work.) that addresses a few problems in v0.3, as well as adding additional...

Quake Wars: Tactical Assault v0.3

Quake Wars: Tactical Assault v0.3

Apr 04, 2009 Full Version 0 comments

A complete standalone release compatible with ETQW v1.5 and supporting both Windows and Linux.

Quake Wars: Tactical Assault v0.21

Quake Wars: Tactical Assault v0.21

Jan 27, 2008 Full Version 0 comments

A quick patch release(Standalone: You don't need QWTA v0.2 or earlier installed for this to work.) that addresses two problems discovered with the v0.2...

Quake Wars: Tactical Assault v0.2

Quake Wars: Tactical Assault v0.2

Jan 24, 2008 Full Version 0 comments

QWTA's second release. A lot more is planned for the future, as creating this mod is an ongoing process. Still feeling out what seems right in a Quake...

Comments  (0 - 10 of 20)
cammanderWho
cammanderWho Jun 30 2009, 7:31pm says:

ok i notice on how theres "radar detects no infantry" and yet unless you are crouched below a certain hight you will be picked up on most radar systems of today sorry for the realism you tried to install

0 votes     reply to comment
griffing2
griffing2 Aug 19 2009, 2:43pm replied:

yeah umm sorry to burst ur bubble kid but ur wrong radar focuses on machines no weapons and armour u would never be seen by radar as a troop unless u have a freaking tracker beacon on u not satalite yes that is possible but the troops wouldnt be able to carry the equipment to know and the only way modern military personal know where troops are is by spoting them themselves or by unmaned aircraft which is still very rarely used as it is so yeah

+1 vote     reply to comment
Azuvector
Azuvector Jul 2 2009, 6:00pm replied:

I'd assume you'd be lost amidst the ground clutter. You know, when you pick up rocks, trees, bushes, etc. :) Strictly speaking too, radar wouldn't work too well in Quake Wars' indoor areas, in general.

+1 vote     reply to comment
agentk47
agentk47 May 17 2009, 9:23pm says:





how do you install the mod?



-1 votes     reply to comment
dave_5430
dave_5430 Mar 8 2009, 3:09pm says:

It ain't working on this end, no idea how old this thing is.

+1 vote     reply to comment
cammanderWho
cammanderWho Feb 27 2009, 9:47am says:

so whats this mod suppost to do? replace vehicles? add realism to vehicles? anything?

0 votes     reply to comment
Kristus
Kristus Jan 18 2009, 7:30pm says:

Great to see this being picked up again. :)

+1 vote     reply to comment
Cypher05
Cypher05 Jan 18 2009, 4:30pm says:

Awesome, glad to see your back good luck, I just now reinstalled etqw and decided to check out moddb and see if there any changes, and so far so good. :).

+1 vote     reply to comment
Oomphstein
Oomphstein Feb 3 2008, 4:32am says:

oh! btw!

stamina? or sprint as much as you want?¿

+1 vote     reply to comment
Oomphstein
Oomphstein Feb 3 2008, 4:36am replied:

i always forget something! >_<

bots?

+1 vote     reply to comment
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Platform
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Azuvector
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First Person Shooter
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