Quake Wars: Tactical Assault v0.3.3 Hotfix 3
Jan 11, 2010 Patch 0 commentsThis patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.
Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
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5 comments by Azuvector on Dec 6th, 2009 digg this super bookmark
Quake Wars: Tactical Assault is a mod that seeks to transform Enemy Territory: Quake Wars into a more realistic experience, more in line with the preview videos of ETQW that were shown before the game's release.
This latest release of QWTA includes changes to the weapon behaviours ingame, modelling the GDF weapons after their real-world counterparts(Higher damage, higher ROF, greater accuracy when aimed.), and tweaking the Strogg weapons to remain competitive with this more lethal arsenal.
Also included this release is the Abaddon Hovertank, sporting a Plasma Beam and Flamethrower:
Which is a companion vehicle to the Jupiter Assault Tank(Which has been in QWTA for several versions.), mounting the famous BFG10k:
This release of QWTA also includes improved blood and gore, and fixes for issues discovered in QWTA v0.3.2, as well as miscellaneous tweaks based upon player feedback. (A full changelog is posted on the QWTA homepage.)
Other features that will be familiar to existing QWTA players include:
Hope to see you ingame!
This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.
This hotfix corrects a problem with the Anansi's LAW missiles not having splash damage.
Quake Wars: Tactical Assault v0.3.3 Mac Binaries FIXED (Patch) There was a problem yesterday with compiling the Mac binaries for QWTA v0.3.3; the compiled...
Quake Wars: Tactical Assault v0.3.3 Hotfix 1 - Addresses a problem with the limbo menu's functionality by removing a not-fully-working feature(The QWTA...
Quake Wars: Tactical Assault v0.3.3 Win32/Linux binaries and game datafiles.
Mac Binaries for QWTA v0.3.2! Servers should install this too, so Mac users can autodownload their binaries. Just unzip to your QWTA directory, and you're...
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ok i notice on how theres "radar detects no infantry" and yet unless you are crouched below a certain hight you will be picked up on most radar systems of today sorry for the realism you tried to install
yeah umm sorry to burst ur bubble kid but ur wrong radar focuses on machines no weapons and armour u would never be seen by radar as a troop unless u have a freaking tracker beacon on u not satalite yes that is possible but the troops wouldnt be able to carry the equipment to know and the only way modern military personal know where troops are is by spoting them themselves or by unmaned aircraft which is still very rarely used as it is so yeah
I'd assume you'd be lost amidst the ground clutter. You know, when you pick up rocks, trees, bushes, etc. :) Strictly speaking too, radar wouldn't work too well in Quake Wars' indoor areas, in general.
how do you install the mod?
It ain't working on this end, no idea how old this thing is.
so whats this mod suppost to do? replace vehicles? add realism to vehicles? anything?
Great to see this being picked up again. :)
Awesome, glad to see your back good luck, I just now reinstalled etqw and decided to check out moddb and see if there any changes, and so far so good. :).
oh! btw!
stamina? or sprint as much as you want?¿
i always forget something! >_<
bots?