Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.

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Blog RSS Feed Report abuse Latest News: Quake Wars: Tactical Assault v0.3.3

5 comments by Azuvector on Dec 6th, 2009 digg this super bookmark


Quake Wars: Tactical Assault is a mod that seeks to transform Enemy Territory: Quake Wars into a more realistic experience, more in line with the preview videos of ETQW that were shown before the game's release.

This latest release of QWTA includes changes to the weapon behaviours ingame, modelling the GDF weapons after their real-world counterparts(Higher damage, higher ROF, greater accuracy when aimed.), and tweaking the Strogg weapons to remain competitive with this more lethal arsenal.
Also included this release is the Abaddon Hovertank, sporting a Plasma Beam and Flamethrower:


Which is a companion vehicle to the Jupiter Assault Tank(Which has been in QWTA for several versions.), mounting the famous BFG10k:


This release of QWTA also includes improved blood and gore, and fixes for issues discovered in QWTA v0.3.2, as well as miscellaneous tweaks based upon player feedback. (A full changelog is posted on the QWTA homepage.)

Other features that will be familiar to existing QWTA players include:

  • A Quake 4-style Hyperblaster, with lockon capability.
  • A Quake 4-style Dark Matter Cannon, with gravitational effects.
  • The messiest blood and gore effects of any ETQW mod.
  • Class Liimts restricting players from spamming a single class.
  • Advanced Vehicle Drops allow all vehicles to be called in, using the QuickChat Menu.
  • BaseETQW bugfixes.
  • And many more! See the QWTA homepage for details...

Hope to see you ingame!

Downloads RSS Feed Latest Downloads
Quake Wars: Tactical Assault v0.3.3 Hotfix 3

Quake Wars: Tactical Assault v0.3.3 Hotfix 3

Jan 11, 2010 Patch 0 comments

This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.

Quake Wars: Tactical Assault v0.3.3 Hotfix 2

Quake Wars: Tactical Assault v0.3.3 Hotfix 2

Dec 18, 2009 Patch 0 comments

This hotfix corrects a problem with the Anansi's LAW missiles not having splash damage.

Quake Wars: Tactical Assault v0.3.3 Mac FIXED

Quake Wars: Tactical Assault v0.3.3 Mac FIXED

Dec 09, 2009 Patch 0 comments

Quake Wars: Tactical Assault v0.3.3 Mac Binaries FIXED (Patch) There was a problem yesterday with compiling the Mac binaries for QWTA v0.3.3; the compiled...

Quake Wars: Tactical Assault v0.3.3 Hotfix 1

Quake Wars: Tactical Assault v0.3.3 Hotfix 1

Dec 08, 2009 Patch 0 comments

Quake Wars: Tactical Assault v0.3.3 Hotfix 1 - Addresses a problem with the limbo menu's functionality by removing a not-fully-working feature(The QWTA...

Quake Wars: Tactical Assault v0.3.3

Quake Wars: Tactical Assault v0.3.3

Dec 06, 2009 Full Version 0 comments

Quake Wars: Tactical Assault v0.3.3 Win32/Linux binaries and game datafiles.

Quake Wars: Tactical Assault v0.3.2 Mac Binaries

Quake Wars: Tactical Assault v0.3.2 Mac Binaries

Oct 25, 2009 Patch 0 comments

Mac Binaries for QWTA v0.3.2! Servers should install this too, so Mac users can autodownload their binaries. Just unzip to your QWTA directory, and you're...

Comments  (0 - 10 of 20)
cammanderWho
cammanderWho Jun 30 2009, 7:31pm says:

ok i notice on how theres "radar detects no infantry" and yet unless you are crouched below a certain hight you will be picked up on most radar systems of today sorry for the realism you tried to install

0 votes     reply to comment
griffing2
griffing2 Aug 19 2009, 2:43pm replied:

yeah umm sorry to burst ur bubble kid but ur wrong radar focuses on machines no weapons and armour u would never be seen by radar as a troop unless u have a freaking tracker beacon on u not satalite yes that is possible but the troops wouldnt be able to carry the equipment to know and the only way modern military personal know where troops are is by spoting them themselves or by unmaned aircraft which is still very rarely used as it is so yeah

+1 vote     reply to comment
Azuvector
Azuvector Jul 2 2009, 6:00pm replied:

I'd assume you'd be lost amidst the ground clutter. You know, when you pick up rocks, trees, bushes, etc. :) Strictly speaking too, radar wouldn't work too well in Quake Wars' indoor areas, in general.

+1 vote     reply to comment
agentk47
agentk47 May 17 2009, 9:23pm says:





how do you install the mod?



-2 votes     reply to comment
dave_5430
dave_5430 Mar 8 2009, 3:09pm says:

It ain't working on this end, no idea how old this thing is.

+1 vote     reply to comment
cammanderWho
cammanderWho Feb 27 2009, 9:47am says:

so whats this mod suppost to do? replace vehicles? add realism to vehicles? anything?

0 votes     reply to comment
Kristus
Kristus Jan 18 2009, 7:30pm says:

Great to see this being picked up again. :)

+1 vote     reply to comment
Cypher05
Cypher05 Jan 18 2009, 4:30pm says:

Awesome, glad to see your back good luck, I just now reinstalled etqw and decided to check out moddb and see if there any changes, and so far so good. :).

+1 vote     reply to comment
Oomphstein
Oomphstein Feb 3 2008, 4:32am says:

oh! btw!

stamina? or sprint as much as you want?¿

+1 vote     reply to comment
Oomphstein
Oomphstein Feb 3 2008, 4:36am replied:

i always forget something! >_<

bots?

+1 vote     reply to comment
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Enemy Territory: Quake Wars Icon
Platform
PC
Developed By
Azuvector
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Official Page
Qwta.servequake.com
Release Date
Released Dec 6, 2009
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Style
Genre
First Person Shooter
Theme
Realism
Players
Multiplayer
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1,638 of 11,164
Last Update
4 weeks ago
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