Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:
Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.
In other news, the QWTA site has had a few minor updates and upgrades.
Changes are listed below, as usual, but some of the highlights include:
The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.
The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.
QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...
Downloads are, as always, in the downloads section.
Quake Wars: Tactical Assault v0.3.3 has been released!
QWTA is now compatible with ETQW v1.5 and contains an assortment of new features!
QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.
Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.
Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...
Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.
Quake Wars: Tactical Assault v0.3.4 has been released! Windows/Linux/Mac support. Highlights of this release: The Hammer lives up to the notion that it's...
This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.
Good job!But I can't setting the options of the "L menu" in offline botmatch.I saw there are many options in there.Thay are very usefully options about gameplay.
I choose the mod the game closes but doesn't load. It just closes or exits the game. I have already placed both hotfix 1 & 2 in the qwta folder.
The only way to load the mod is to create a new shortcut and add the parameters in the command line +set fs_game qwta.
I Tried that but it still didnt work.
The tricks on the console do not work = P because there is a solution ??????
Umm....... Where are the vehicles in bot matches? Or do they have to be called in?
There should be some present at the bases. Otherwise, you can call them in.
All of a sudden I am unable to receive my Rewards, and I can no longer call for vehicle support? The vehicle support options are simply all greyed out. As for my Rewards, no matter how much I level, I am unable to receive the Rewards at all. This is with the most recent version and both hotfixes. I also tried installing the 3.3 hotfix as well and running that with the mod at the same time but it didn't do anything.
why are all the vehichles gone in bot matches?
uh whts different from the regular game i looked at the trailer and pictures its the same nothing looks different
a Clear example is "Dark Matter" cannon, that was the same as the nulclear cannon for the resistance forces.
I cant thank you enough for the dark matter cannon, its amazing.
Mainly gameplay tweaks. It's played a way more differently than vanilla QW.