It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready!

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals.

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Blog RSS Feed Report abuse Latest News: Quake Wars: Tactical Assault v0.3.5

About Quake Wars: Tactical Assault with 2 comments by Azuvector on Jul 23rd, 2010

QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:


Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.

In other news, the QWTA site has had a few minor updates and upgrades.

Changes are listed below, as usual, but some of the highlights include:

  • Certain projectiles in BaseETQW can be randomly invisible, leading to unseen death. This no longer happens in QWTA. Sadly this issue appears unrelated to the invisible Magogs of BaseETQW, so that issue remains unfixed as of yet.
  • Vehicle explosions now properly attribute frags to the player who caused the explosion.
  • Realistic settings for GDF vehicle weapons are no longer prone to rapid overheating.
  • Logistics Points have been introduced to help limit the number of vehicles in play. Players have to purchase their vehicle drops with LP, in addition to the restrictions imposed by Force Escalation.
  • A set of CVars (g_vehicleSpawnMinPlayers*) for each vehicle in the game has been added to allow server admins who prefer to run QWTA with BaseETQW settings the freedom to restrict heavy vehicles from play until enough players have joined the game.
  • The HUD now has information pertinent to vehicle drops on it, rather than hidden in the context menu.
  • The Abaddon's Plasma Beam is now affected by Siege mode. It overheats quickly when in hover mode, but if you hunker down you're able to pour on the damage.
  • Vehicle decoys have limited ammunition now, when playing with realism settings.
  • A new Class Award has been added to the end of round scoreboard, optionally replacing the oft-mocked 'Newbie of the Battle' award. The Jack of All Trades award highlights players who switch their classes often to help their team, often losing out on the single-class awards as a result..

The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.

The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.

QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...

Downloads are, as always, in the downloads section.

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QWTA v0.3.5 Sourcecode
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QWTA v0.3.5 Sourcecode

Sep 24, 2010 Quake Wars: Tactical Assault Source Code 0 comments

QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.

QWTA v0.3.5 Hotfix 2
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QWTA v0.3.5 Hotfix 2

Aug 3, 2010 Quake Wars: Tactical Assault Patch 0 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.

QWTA v0.3.5 Hotfix 1
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QWTA v0.3.5 Hotfix 1

Jul 31, 2010 Quake Wars: Tactical Assault Patch 2 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...

Quake Wars: Tactical Assault v0.3.5
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Quake Wars: Tactical Assault v0.3.5

Jul 23, 2010 Quake Wars: Tactical Assault Full Version 0 comments

Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.

Post comment Comments  (20 - 30 of 53)
_Fungus
_Fungus May 4 2009, 8:21pm says:

AI is as dumb as a sack of bricks, but other than that its pretty cool.

+1 vote     reply to comment
MuffinSoldaat
MuffinSoldaat May 5 2009, 4:34pm replied:

... the game is known to have great AI, what you bitchin' about? Have you even played the game? Gawd

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf Apr 19 2009, 6:38pm says:

I give it a 9 its fun and addicting but has poor class management physics are O.K theres some mods that are fun too. Great game try it if you like Battle Field games.

+2 votes     reply to comment
Gollrir
Gollrir Apr 17 2009, 12:52pm says:

were is the mod menu?

+2 votes     reply to comment
PedobearNED
PedobearNED Jan 25 2009, 6:17am says:

EDF? it's GDF lol good game if you love MP games and aliens

+1 vote     reply to comment
WTFitsPauL
WTFitsPauL Dec 24 2008, 8:53am says:

this is so fun to play !

+4 votes     reply to comment
renegadekiller
renegadekiller Apr 19 2008, 4:48pm says:

agreed on the state ment of the better games line

+2 votes     reply to comment
Sheepdragon
Sheepdragon Apr 8 2008, 4:34pm says:

This game is made of win.

+3 votes     reply to comment
Bosconian
Bosconian Jan 24 2008, 1:38pm says:

This game is great!
You have to love or hate it :)
And for gods sake it got no physics, they would suck!

+3 votes     reply to comment
renegadekiller
renegadekiller Apr 19 2008, 4:51pm replied:

physics? what do u mean by the fact that it has no physics? an example of another game with the physics would help, a ragdoll physics when someone is shot or something?

+1 vote     reply to comment
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Enemy Territory: Quake Wars
Platforms
Windows, Linux
Developer
Splash Damage
Publisher
Activision
Engine
id Tech 4
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Official Page
Splashdamage.com
Release Date
Released Sep 27, 2007
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First Person Shooter
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Sci-Fi
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Enemy Territory: Quake Wars, Released Sep 27, 2007
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Quake 4, Released Oct 14, 2005
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Quake III Arena, Released Dec 2, 1999
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Quake 2, Released Dec 6, 1997
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Quake, Released Jun 18, 1996
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