It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready!

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals.

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Blog RSS Feed Report abuse Latest News: Quake Wars: Tactical Assault v0.3.5

About Quake Wars: Tactical Assault with 2 comments by Azuvector on Jul 23rd, 2010

QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:


Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.

In other news, the QWTA site has had a few minor updates and upgrades.

Changes are listed below, as usual, but some of the highlights include:

  • Certain projectiles in BaseETQW can be randomly invisible, leading to unseen death. This no longer happens in QWTA. Sadly this issue appears unrelated to the invisible Magogs of BaseETQW, so that issue remains unfixed as of yet.
  • Vehicle explosions now properly attribute frags to the player who caused the explosion.
  • Realistic settings for GDF vehicle weapons are no longer prone to rapid overheating.
  • Logistics Points have been introduced to help limit the number of vehicles in play. Players have to purchase their vehicle drops with LP, in addition to the restrictions imposed by Force Escalation.
  • A set of CVars (g_vehicleSpawnMinPlayers*) for each vehicle in the game has been added to allow server admins who prefer to run QWTA with BaseETQW settings the freedom to restrict heavy vehicles from play until enough players have joined the game.
  • The HUD now has information pertinent to vehicle drops on it, rather than hidden in the context menu.
  • The Abaddon's Plasma Beam is now affected by Siege mode. It overheats quickly when in hover mode, but if you hunker down you're able to pour on the damage.
  • Vehicle decoys have limited ammunition now, when playing with realism settings.
  • A new Class Award has been added to the end of round scoreboard, optionally replacing the oft-mocked 'Newbie of the Battle' award. The Jack of All Trades award highlights players who switch their classes often to help their team, often losing out on the single-class awards as a result..

The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.

The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.

QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...

Downloads are, as always, in the downloads section.

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QWTA v0.3.5 Sourcecode
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QWTA v0.3.5 Sourcecode

Sep 24, 2010 Quake Wars: Tactical Assault Source Code 0 comments

QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.

QWTA v0.3.5 Hotfix 2
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QWTA v0.3.5 Hotfix 2

Aug 3, 2010 Quake Wars: Tactical Assault Patch 0 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.

QWTA v0.3.5 Hotfix 1
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QWTA v0.3.5 Hotfix 1

Jul 31, 2010 Quake Wars: Tactical Assault Patch 2 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...

Quake Wars: Tactical Assault v0.3.5
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Jul 23, 2010 Quake Wars: Tactical Assault Full Version 0 comments

Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.

Post comment Comments  (40 - 50 of 53)
Tei
Tei Aug 10 2006, 8:14am says:

Yea, but It will run on linux? :D

+1 vote     reply to comment
wieszczek1210
wieszczek1210 Jun 11 2006, 9:29pm says:

this is probably going to be kinda like BF2 but with high tech and strogg

+1 vote     reply to comment
Phatman360
Phatman360 May 11 2006, 4:38pm says:

no(=

+1 vote     reply to comment
hellknight3000
hellknight3000 Apr 22 2006, 1:30pm says:

Is it free?

+1 vote     reply to comment
Dr.Noob
Dr.Noob Apr 8 2006, 2:27pm says:

so its basically Enemy Territory-execpt quaked up? RIGHT? Fire teams...huh..

+1 vote     reply to comment
exdeath
exdeath Apr 5 2006, 11:03pm says:

this ins't is a MMOFPS????

+1 vote     reply to comment
LORDDEREX
LORDDEREX Nov 3 2006, 1:41am says:

gone be relesed in 2007 what I know...
Gone get it so fast it came out XD
I hope it will never be free XD
So splash damage get more money and can make more Bloody great games XD

Look on www.enemyterritory.com/ and u will see that ETQW gone be great XD

I hope it will be relesed before 2007 but i dont think it will

+1 vote     reply to comment
Masakari
Masakari Mar 2 2006, 4:39am says:

Yep, standalone, retail game with reworked Doom 3 engine, set in the Quake universe.

+1 vote     reply to comment
Radigator
Radigator Feb 24 2006, 11:56pm says:

So far the best places for all the answers is at

Theredstuff.com

I'm pretty sure most of that info is on the mark but.. What I do know is that it is a standalone game and the engine was reworked again :)

+1 vote     reply to comment
DeaftrapX
DeaftrapX Feb 24 2006, 11:59am says:

so what is it... quake? wolfenstein? stand alone? expansion? mod? movie? what?

+1 vote     reply to comment
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Enemy Territory: Quake Wars
Platforms
Windows, Linux
Developer
Splash Damage
Publisher
Activision
Engine
id Tech 4
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Release Date
Released Sep 27, 2007
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First Person Shooter
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Enemy Territory: Quake Wars, Released Sep 27, 2007
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Quake 4, Released Oct 14, 2005
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Quake III Arena, Released Dec 2, 1999
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Quake 2, Released Dec 6, 1997
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