Star Wars Republic Commando is a squad-based first person shooter that lets you explore the elite world of the Star Wars military. Leading a 4-man squad of Republic Commandos, your missions take you deep behind enemy lines on over 14 intense and challenging levels through three different campaigns where you will face more than ten brutal enemies. You'll have more than a dozen deadly weapons at your disposal, but none more lethal than your squad. What makes the squad in Star Wars Republic Commando so unique is the game's innovative 'One Touch Squad Control' system that allows you to engage your squad with just one button.
We started editing the graphic of the game by adding a new LEC(Lucas Arts) Intro in a higher quality(1920x1080px FullHD 60FPS as AVI scaled down to a size which is readable by the Unreal Engine 2 which is used by Republic Commando). We uploaded the RAW video on YouTube so that you guys can have a look on it before we publish it via publishing our mod.
What else are we trying to do?
Well, what we want at all are graphic improvements of Republic Commando. The lightning is kinda old but still doing it's job, the bump mapping textures aka normal maps are completly wrong interpreted by the engine which is a big problem. Anti Alising is not even on it's best quality as good as it should be in games like Call of Duty: Modern Warfare which was published just a few years after Republic Commando and works fine with AA even in FullHD. This is the next point: We're are going to make the game playable in fullHD(1920x1080px), at the moment you can just set in fullHD by edting the system.ini inside of you save folder but we would like to choose it while setting up the graphic via the ingame menu.
To add more detail to the game we are going to add a lot of new textures with a higher resolution than the old ones, including new/better bump or normalmaps. We focus on vehicles, the HUD and it's HUDArms, Characters like Wookiees, Trandoshians and Clonetroopers but also on the terrain, plants and other ingame objects.
We want to replace all static tree and plant objects with a moving, "living" plant so that it gives you a more realistic feeling.
All animations will be smoother, all skeletal meshes will have more polygons as far as posibile. All static meshes will also contain more polygons as far as posibile and every mesh need to be retextured with high quality textures.
The HUD needs to be removed by a completly new one, or at least a new looking one because of dll-files which are not completly read- and editable by our team we can not change all of the HUD. We need to add new textures on it in a better quality.
At last but not at least particle effects are going to be more smooth and nicer to look at, that means they'll contain high quality shaders.
I hope you're excited, cause I am!
Since I am a student, my workload has increased. I have NOT abandoned this mod!! The work WILL go on!!
Basically the title explains it all Republic Commando Extra Weapons Mod Release Date Still TBD.... I know this may not be important to say but I need...
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Highest Rated (8 agree) 8/10
RC is the most serious approach to the one of the most interesting factions from the Star Wars saga: The Clone Army. The game itself depicts a lot of story that was not shown on Episode 2 nor Episode 3. If you enjoyed the cartoon network series, the comics or just the Episode 2 and 3 clone story, then this is the game for you. As a linear shooter, RC has much of what made Brothers in Arms a sales success. You have to give orders, make your way through and plan your moves. The game, though excellent…
Dec 6 2010 by X4VI3R