Hot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements...
It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready!
As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.
Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals.
Polish game magazine CD-Action have published an interview with John Carmark.
I call it an interview, but it's really him talking non-stop for half an hour about iD Tech 5, Enemy Territory, Rage, Doom 4, and, from 1:26 in the third video, why he thinks that the golden age of modding has already passed by:
And while you're here, don't miss the four new Rage screenshots from SIGGRAPH 2009: