The desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging.

The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.

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C&C Generals Evolution, Onward to the Finish Line!


Hey guys, it's me again, yet again.

So what's up?

First of all, Happy New Year everyone! Let us hope this year will be a better for all of us, I wish you all to overcome all the life challenges with minimal hassle and climb every ladder of success, life can be hard and can hit you when you least expect it, let's make this year a joyful ride for all of us! Here's a lovely festive tree made by sgor00 :


What's this update about?

Now onto the mod itself.

Things are going very well with GenEvo, me and sgor00 achieved a lot of things we could not achieve before. I was able to fix a TON of bugs and issues that were present since RC1 release, sadly not without some damage done. For reasons that are beyond my comprehension EA cut of a lot of crucial stuff from code which GenEvo needs, everything related to this issue was a real challenge to overcome, there's still a lot of engine's unexplored nooks and crannies I might use for the future too. Let us hope that from now on future development will be a smooth sailing.

What's left?

So, there's still few things that I need fix or implement. GenEvo still needs a lot of internal logic changes, I still need to write a lot of logic to most of entities to make them respond and feel like you're playing C&C Generals, or, in this case, like evolution of it. I'm also betting heavily on my AI implementation, I'm pretty new in AI programming, but I'll be sure to do my absolute best. Recently I've also added a feature where you can choose to take control of one of the sub faction generals. For example you choose to play as America and in-game you choose to play a general of your choice, AI does the same, AI is a huge focus for me, if something doesn't work as it should for AI, I either try to fix it or cut it entirely. Another focus of mine was optimization, I've spent a lot of time remaking most of the particle effects, they were main performance hog in alpha versions of RC2, now everything runs buttery smooth. I'm still working on structures, I'm still working on the rest of particles and sgor00 is still working on art, maps and interface.

Where's out gift?

Ah, yes, I've mentioned a gift in the last update, so here's it, an actual RELEASE DATE FOR RC2!

Keep your excitement and expectation levels low.

While this is very exciting news for both you and sgor00&me, we'll advice you to Keep your excitement and expectation levels low. GenEvo is not a direct port of C&C Generals, we're doing our best to keep it as close to vanilla game as possible, while adding something new, or trying to compensate cut from engine features, think of GenEvo as a re-imagining of C&C Generals on Red Alert 3 engine. The lower your expectations are, the more enjoyment you'll get out of the RC2, We're doing out best, guys.

Let's get to the media!

But wait, there's more! Here's few screenshots from the most recent build of GenEvo :

C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update C&C Generals Evolution : Finish Line UpdateC&C Generals Evolution : Finish Line Update


And here's another Teaser-Trailer!

Enjoy!


How can you help?

While we're close to release, we're always looking for model contributions from fellow C&C Generals mod makers, we especially need replacement for Quad Cannon, the one we're using doesn't fit overall vehicle design.

In Conclusion

That's pretty much all for now, again, Happy New Year everyone and I hope you've enjoyed this update and looking forward RC2 release!


C&C Generals Evolution, Small Art Update & Blog

C&C Generals Evolution, Small Art Update & Blog

Command And Conquer : Generals Evolution 9 comments

A small update & blog post about what's going on and what to expect in 2017!

Generals 2 RA3 version 1.65 release

Generals 2 RA3 version 1.65 release

News 14 comments

Add navy and new units model.Improved AI and special effects. New model and texture for General 2 (RA3).

Red Alert 3 Invasion AI Mod

Red Alert 3 Invasion AI Mod

RA3:Invasion

Red Alert 3 Invasion AI Mod - AI act based who you act!

Generals 2 (RA3 mod) release

Generals 2 (RA3 mod) release

News 31 comments

Greetings, everyone. I'm glad to announce that the wait is finally over, the English version of the Generals 2 open beta is here!

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Pacifier FAV - Red Slert 3 Source (Fixed Special Ability)

Pacifier FAV - Red Slert 3 Source (Fixed Special Ability)

Source Code 1 comment

Credits of this file go to bibber who has been a massive source for keeping this community alive still. I decided to spend a few nights trying to get...

War Of Powers 0.48 version(Chinese)

War Of Powers 0.48 version(Chinese)

War of Powers Demo 1 comment

The 0.48 version provides new Sovit Air Power including Tu-95MS bomber;Tu-142 maritime patrol aircraft;Mig1.44(MFI)Stealth Fighter;Mi-26 transporte...

Command & Conquer AU v2.50 Decompiled Source Code

Command & Conquer AU v2.50 Decompiled Source Code

Command & Conquer: Alternate Universe Full Version 4 comments

This is completed Decompiled Source Code with it CnC3 Shader Code Included, it's been a long time i've guess, so use it freely according to your needed...

RA3 Science 1.863 Beta (CHS Ver. And ENG Ver.)

RA3 Science 1.863 Beta (CHS Ver. And ENG Ver.)

RA3 Science Full Version 6 comments

Command & Conquer: Red Alert 3 MOD Science 1.863 Beta (Include Simplified Chinese Version AND English Version)

Armor Rush v3.053 (Eng ver.)

Armor Rush v3.053 (Eng ver.)

Red Alert: Armor Rush Full Version 13 comments

Welcome to give us any suggestions in our discord.

Armor Rush v3.046 (Eng ver.)

Armor Rush v3.046 (Eng ver.)

Red Alert: Armor Rush Full Version 5 comments

Please take a look at new features! Welcome to give us any suggestions.

Comments  (0 - 10 of 267)
Yuanjin2046
Yuanjin2046

我觉得将军系列也好玩..

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superfeatheryoshi
superfeatheryoshi

cnc.wikia.com/wiki/User_blog:Ssskoopa/Incoming_transmission_(Part_3_of_3)

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yzzd-xrdh
yzzd-xrdh

I want to play the general evolution.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

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indra089
indra089

help me... i want play this game without super weapon please...

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Nimostar
Nimostar

I thpough you could just click "disable superweapons" option...

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txc2004
txc2004

To play without super weapons, you need to find how extract the skirmish maps, then with Red Alert 3 World Builder V2 to edit your favorite maps, you can found all this with search on google...

Also look this map pack here: Moddb.com seems exist that you want...

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ralph777
ralph777

Anyone wants to mod of Red Alert 2 Yuri's Revenge in Red Alert 3?

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Guest
Guest

A Chinese team is doing that~

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ralph777
ralph777

I hope that project will not gonna die off.

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arjun31
arjun31

I sure hope someone makes a mod of RA2 Yuri's Revenge for RA3!!!

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C&C: Red Alert 3
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Highest Rated (12 agree) 10/10

Awesome game but the unit scaling needs some fixing
as for the mods,there are too many of them with uprising units
We need more mods that adds completely new things. Look at Shockwave, Tib Essence, and Paradox, they are doing it right.

Jan 20 2011 by HOPE1134

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AAA
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C&C: Red Alert
C&C: Red Alert Real Time Strategy
C&C: Red Alert 2
C&C: Red Alert 2 Real Time Strategy
C&C: Red Alert 3
C&C: Red Alert 3 Real Time Strategy
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Red Alert 3: Uprising
Red Alert 3: Uprising Real Time Strategy
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