After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present and find the Allied position weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower: the mysterious, technologically-advanced Empire of the Rising Sun. Welcome to World War III.
Another update regarding some new units and more info about the setting.
Going in depth about light artillery units (the Axe Howitzer, Ares MLRS and Mortar Infantry) and one of the war fronts in the setting.
General update about the setting and some mod features.
Command & Conquer: Red Alert 3 Science 1.91 FINAL Released.
Easy-to-learn batch texturing technique through 3DSMAX scripts and photoshop, balancing workload, simplicity and artistic quality.
Bmod-this is a global rework of the game. All systems and units have been re-created to give you a fresh experience.
Brief description of the mod and representation of five included sky textures in different scenarios.
A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement.
It was a rough year for us, but it's time to update you on Generals Evolution Beta 0.31, myself and everything related to this project.
Note: 4GB-Pitch must be installed for this Mod to run normally. This article mainly talks about what new things ER has done this year.
After a year of college, I finally remembered my account on MODDB. This is ER's planning direction.
based on Corona Mod Launcher. The AR Mod Launcher not only can load the .lyi file, but can also load the other .big file from \Documents\Red Alert 3\Mods...
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement.
Command & Conquer: Red Alert 3 Science Mod 1.9 Beta Released!
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube - a special edition featuring a look back at the results...
Voting is at an end and players have decided their picks for the most expansive total conversion mods in the site's history!
The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!
emastered Version V1.6 Updated update content: 1. Reset and increase the super weapons of three factions. 2. Temporarily shield some unit skills to facilitate...
Lower tier, more diversified units. Improvement on visuals and sound effects.
The Chinese version of General 2 Remake V1.5 is officially released, and the English version will be released later.
It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release!
As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing...
East wind mod... Some definitions of the armies added to the mod...
All Sub-factions' PVE AI now available. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.
The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2021 Mod of the Year Awards, as chosen by you!
T4 Techs and other adjustments (Allies, Soviet and Empire).
After 20 days of voting, it is time to present the top still-in-development mods for 2021 as picked by you, the players!
Welcome to the Editor's Choice awards for the 2021 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...
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