As Marine Private Tommy Conlin, you must survive the hell of Pacific Theater of Operations - starting from Pearl Harbor attack, finishing on Allied victories over Pacific (about 35 levels). The game uses a greatly improved Medal of Honor engine, with Havok system physics, dynamic lighting, mirroring effects, detailed textures, real-world visuals and many more. The Artifical Intelligence system was coded from the beginning, and has squad tactics improved to create real, emergent environments. Also, many gameplay enhancements are added, such as calling a medics (seen in Wolfenstein: Enemy Territory before) when you're badly wounded. This all creates a great game, which gives awesome, movie-like experiences. Do you remember the famous Omaha Beach mission from first Medal of Honor, and the feeling of being a small part in a great machine, a feeling that your life is dependant actually only on your enemies and brothers in arms? You can feel it on every step in Medal of Honor: Pacific Assault.

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Getting weapons ingame for MoHPA

Weapons Modelling Tutorial 2 comments

[page=Requirements]
I do expect you to know:
>> How to open up Milkshape
>> How to save a model in Milkshape
>> How to hide and unhide objects in Milkshape
>> How to select verts or faces in Milkshape

And i expect you to have Milkshape 3D on your hard disk (it comes with the MDK)

I used the MoH: Vietnam TT33 to show you how to import a gun..

[page=Tutorial Page 1]
First save your model as ms3d..
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Make a clean new file
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Import the model you want to replace
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Example: If you want to replace the nambu pistol, import models/nambu_pistol/nambu_pistol.gr2
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Now merge your saved model with it
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[page=Tutorial Page 2]
Rotate, move, scale your model so it fits the handles
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Delete the LOD groups numers 0, 1 and 2
NOTE: Don't remove LOD3
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Now select the LOD3 group and hide it
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Select all the remaining verts (not the faces) and hide them
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You should now have something like this (just a plain model whitout verts):
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[page=Tutorial Page 3]
Unhide the LOD3 group and modify the verts to fit you model:
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Now unhide everything
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Click the tab joints and select the bone "ROOT"
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Click SelUnAssigned then click Assign (make sure the bone ROOT is selected)
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Now regroup all of your model groups
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Rename the group to LOD0_yourweaponname
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[page=Tutorial Page 4]
Delete the material from the game model
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Rename your material to LOD0_yourweaponname
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Select the LOD3 group and open up the MDK Model Manager
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Remove the LOD's 1, 2 and 3 (NOT LOD0)
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Now, with the LOD3 selected, add it to the Collision
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[page=Tutorial Page 5]
If you done it correctly, you would have something like this:
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Now close the MDK Model Manager by clicking OK in the bottom.

Select the LOD0_yourweaponname group and open it again..
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Add it to LOD0
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Now you should have something like this in the MDK Model Manager:
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Open up the Material Editor
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[page=Tutorial Page 6]
Remove the original game model material.. You will get this message:
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Click yes..

Hit convert material to convert your own created LOD0_yourweaponname material to the material editor
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Now make a folder called models. Then in models a folder weapons then in weapons a folder nambu_pistol or whatever weapon you wanted to replace
Then put your texture in it so the path will be:
models/weapons/nambu_pistol/texture.tga

Click the None button next to diffuse texture
Then select your texture in the folders you just made.
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Close the Material Editor by clicking OK in the bottom right

Export your model
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[page=Tutorial Page 7]
You'll probably get this message:
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Hit continue

Open the script editor and click the [...] button
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Click Hag file. Now scroll down till you see your replacing weapon hag file..
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Click open. Then change the skelmodel file: Like if your gun name tt33.moh you should have in the hag:
skelmodel tt33.moh
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Save the file to your hard disk...

Open up Pakscape
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Make the folders models/weapons/nambu_pistol/textures/

[page=Tutorial Page 8]
Import your texture in models/weapons/nambu_pistol/textures/
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Import your model in models/weapons/nambu_pistol/
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Import your hag file in models/weapons/
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Save your pk3 and put it in your MoHPA/main Directory

Open up a SP map and type in console spawn weapons/nambu_pistol.hag

Result

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For any questions, email me (darkmaster1207@gmail.com)

Bye,
DaRKaNGeL

Comments  (0 - 10 of 27)
thomaslinxin
thomaslinxin

WE NEED BOTS TO PLAY !!!

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xlucidx
xlucidx

The multiplayer master server was shut down a while ago, just so people know.

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---M---
---M---

Plz create Cod Zombies for this game like Medal of Honor Mlied Assault!!! Please!!!

Reply Good karma Bad karma-1 votes
TheLeadHead
TheLeadHead

Id tech 3?!? 3!?! WTF? How the hell this can be Id tech 3 engine? I would say it's more like a early version of Id tech 4!

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ℱℓσℊℊℯɾ
ℱℓσℊℊℯɾ

bots ?

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thewonderboy
thewonderboy

No but stay tuned because i smell golden moding age of mohpa (filefront haves some modern weapon skins now) i want to make a bot mod :( but i cant

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thewonderboy
thewonderboy

this have mods/skins i have saw that someone had m4a1 and mac 11 weapons but dont ask me where to get em i dont have a clue but if someone knows where then hope he tells

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renegadekiller
renegadekiller

personally your crizisims is ****

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Wulfburk12
Wulfburk12

man no BOT patch? like Allied assault? please

Reply Good karma Bad karma+2 votes
Wulfburk12
Wulfburk12

i want an Army Men mod!!

Reply Good karma Bad karma+1 vote
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Medal of Honor: Pacific Assault
Platforms
Windows
Developer & Publisher
Electronic Arts
Engine
LithTech
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