After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory.
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Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Sgor00 Update

About Command And Conquer : Generals Evolution with 8 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 30th, 2014

C&C : Generals Evolution : Sgor00 Update!

Hey guys, it's me again, once again with my favorite news preset. But hey, what's that cool artwork on it? Who made it you may ask? My answer is my good old friend Sgor00.

This update i decided to dedicate to him, because he deserves a lot more recognition than now. He's responsible for all GenEvo artwork, it includes : Game Menu Interface, In-Game interface, Unit Icons, Minimaps, Generals Icons, Web Artwork, pretty much every game interface is his humble work, even parts of my site is his art edits. On top of that he's also an amazing Map Designer, 90% of maps were made by him, and i am satisfied with each and every one, his attention to details is amazing, the amount of effort and love he puts into his work is just beyond extreme.

You know what's the coolest thing? I never asked for his assistance. We met 2 or 3 years ago, as far as i remember he was a fan of my C&C Generals work, even though i never released any mod to public. In the meantime i've seen a potential is his art skills, particularly in effort and love he puts into his maps and old C&C Lego videos, even though everyone seen them as average. When he saw me making RC1 of GenEvo he wanted to join me with any help possible. Usually i don't accept such requests, but this time it was special, i liked the guy, and i gladly accepted his request. At first he helped me with maps for RC1 while i was busy coding/porting stuff, then he evolved into art designer and started making unit icons, slight texture edits. Months and days passed by and finally Sgor00 is evolved into extremely talanted and passionate Art and Map designer. He's capable of any task given. On top of that he's an extremely friendly and nice, sometimes i don't even need to ask to do something, he does it by himself. If i ask him something, he'll gladly help me out almost instantly. At some point we even were making an Android game, i'll put some screenshots bellow. He's not just a team member or generic internet friend, he's an amazing friend for my entire life.

So, let's go to media then. Those beauties are all brand new and shiny in-game GUI for America, China and GLA, done by your's truly Sgor00.

[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images

Here's brand new Main Menu interface, once again, made by Sgor00!

[ Generals Evolution ] Sgor00 Update Images

"Gee, what a guy, if only he could do 3D stuff, that'll be cool!" - you may tell, well, he's also learning 3D modelling too! Here's his first own GenEvo unit, Car bomb!

[ Generals Evolution ] Sgor00 Update Images

You've pretty much seen almost all the maps by this point, there's few left, but i will leave them for next update c:

And here's our work while we was trying something new, an Android game which i called CyberBlood, it's unreleased, sadly, i planned to make it free, but since i am broke as hell i cannot afford a licence for an engine it's build on, so enjoy?

CyberBlood in-game screenshotsCyberBlood in-game screenshotsCyberBlood in-game screenshots
CyberBlood in-game screenshotsCyberBlood in-game screenshots

So here it is, my New Year's gift to Sgor00, while it may mean nothing to you, i am certain it will mean a huge deal to him. Our cooperation through all this years proven to be one of the most satisfying. So whenever you see new artwork or i mention his name on any content, give him a huge virtual hug, he made GenEvo and my life a lot better.

Gunship Mark II, Signing Out.

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RA3 Advanced AI 1.1
C&C: Red Alert 3

RA3 Advanced AI 1.1

Jan 22, 2015 RA3 Advanced AI Full Version 0 comments

RA3 Advanced AI 1.1, click on "read more" for the installation procedures.

RTS Origin v1.0
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RTS Origin v1.0

Jan 20, 2015 Rush To Supremacy Origin Full Version 0 comments

First release of the mod. Added Tesla Tank and Tesla Wall, changed some abilities, improved Commandos. See readMe file inside archive for installation...

RA3 Advanced AI 1.0
C&C: Red Alert 3

RA3 Advanced AI 1.0

Jan 11, 2015 RA3 Advanced AI Full Version 2 comments

RA3 Advanced AI 1.0, click on "read more" for the installation procedures.

C&C The Ultimate Collection FIXED LAUNCHERS
C&C Generals: Zero Hour

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 C&C Generals: Zero Hour Patch 12 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

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Oct 26, 2014 Red Alert 3: Advanced Full Version 2 comments

Note: I decided to forgo Ver. 1.0 because some new mechanics are only complete in this version. Have fun! The author of this mod, Lengyue, expresses that...

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Jonny's Superior AI 1.06

Oct 15, 2014 Jonny's Superior AI Full Version 4 comments

Another update, an all around improvement, no particular focus really.

Post comment Comments  (20 - 30 of 245)
colonelalhafiz May 3 2013, 10:32am says:

is there mod has yuri faction?

+2 votes     reply to comment
CnC_Fin May 16 2013, 2:52pm replied:

There was, RA3 Synergy, but was cancelled :(

+2 votes     reply to comment
colonelalhafiz May 17 2013, 1:40pm replied:

thank you

+2 votes     reply to comment
colonelalhafiz May 17 2013, 1:43pm replied:

anyway one day i will make a mod for RA3, general ZH,TW and battle realms making mod for this following game is one of my dream,i will make a mod for RA3, general ZH,TW and battle realms

+2 votes     reply to comment
GeneralKong Apr 16 2013, 4:31pm says:

Hey guys, I have a couple of questions related to modding:

1.How do I edit the sleeper cell protocol to spawn 3 imperial warriors instead of 5 tankbusters? do I have that edited protocol work with the changes added by the Upheaval mod?

0 votes     reply to comment
AngrySM Mar 6 2013, 12:46pm says:

Could someone upload english language pack for RA3 please?

+1 vote     reply to comment
BuchananP Apr 15 2013, 3:33am replied:

Ra3 is always english, except only you choose another language when you install the game

+1 vote     reply to comment
hiepsidark Sep 9 2012, 9:25pm says:

Waiting for a new mod.

+3 votes     reply to comment
aftenky Aug 11 2012, 12:23pm says:

Blackhand i have the same problem. Write a mail to EA help service and after some mails you got a new Key

+2 votes     reply to comment
BlackHand27 Apr 7 2013, 6:42am replied:

Yeah I got that fixed. Unfortunately the game's not even worth playing. What a disappointment after Tiberium wars.

+1 vote     reply to comment
maksikk Jun 15 2012, 5:12am says:


+3 votes     reply to comment
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C&C: Red Alert 3
Windows, X360
Developer & Publisher
Electronic Arts
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Release Date
Released Oct 27, 2008
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412 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

Awesome game but the unit scaling needs some fixing
as for the mods,there are too many of them with uprising units
We need more mods that adds completely new things. Look at Shockwave, Tib Essence, and Paradox, they are doing it right.

Jan 20 2011, 12:31am by HOPE1134

Lowest Rated (2 agree) 1/10

Worst RA game ever.
With each subsequent non-westwood CnC EA shoves through its lower intestines...they get worse and worse. RA3 was bad...though not as bad as CnC3..that would get a -5 if possible.

Jan 20 2011, 2:31pm by kidfox

Real Time Strategy
Single, Multiplayer & Co-Op
C&C: Red Alert 3, Released Oct 27, 2008
C&C: Red Alert 2, Released Oct 3, 2000
C&C: Red Alert, Released Nov 24, 1996
Red Alert 3: Uprising, Released Mar 12, 2009
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