After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present and find the Allied position weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower: the mysterious, technologically-advanced Empire of the Rising Sun. Welcome to World War III.
I've resumed working on the mod. Rebuild for 1.12 and added new unit.
We decided to give you a little more psychical / personal taste on the music of this mod.
Just a quick-made wallpaper by me testing my photoshop skills.
In game Two new units are presented (Choose Soviet)
Here Is a few un-edited maps that will featured in the mod there are 5 maps Enjoy ;)
Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.
Improved balance, technical fixes and more random crates!
This is kind of a mini version of Just Rules it contains Build limits and balance changes. It contains no added content that would interfere with the...
The Tesla tank now replaces the Hammer tank. since 10 units in one structure apparently are not possible, and has the same requirements as it, but is...
One of the most epic matches in the history of RA3, and this isn't an exaggeration by any means. Links to the commentary to come soon!
While this isn't the official Paradox First Release (tm), it's the first time we've released content to the public. It contains the Aeronautics Complex...
C&C Retarded: Red Cocaine is a crazy mix of style, action and downright pandemonium. It's a hell of a lot of fun and presents a rather surprising...
Minor, yet third release of the UltimaTech mod. Uses community input to turn up the fun compared to previous versions.
Second release of the UltimaTech mod; See news and description for more info.
Initial release of the UltimaTech mod; Basic concept changes implemanted, see news entry 1 for more info. To install: Unzip the contents of the file to...
It is finally here after many complications. I hope you enjoy it. Note: This mod is strictly for Soviet and Allies use. This is not intended for use of...
This is an old fix for the SDK harbinger which makes it move when attacking, instead of stopping mid-flight.
Source Code for the Shock Therapy Mod Chrono Tank. UPDATED v2.0
Added Soviet Grinder Tank, Soviet War Mammoth and Empire Shogun Guardian.
Here is my PlayerTemplates.xml, for anybody wondering how to add factions, since not many people knew how to do this at the start of Mod SDK's release...
OFF. Basically turning off the "I Win Button" so skirmishes are more unit based.
New version is here. Connection problems delayed the release, but gave me time to edit more things.
Version 1.2, including a Mechanic for Rush and a Mammoth Tank for OMGOP, plus the odd here and there bug fix If the mammoth is generally retarded, i know...
The full source code for the Mammoth demo mini-mod.
Soviet Mammoth Tier 3+ unit demonstration (fully functional)
Added Soviet Saboteur and Soviet Stealth Bomber (sounds also have been included).
Added Empire Ghost Plane. Added new sounds for the new units.
Might be my biggest change list in one patch. Or not.
Added Rocket Warrior as early infantry Empire AA unit. Added Empire Air Tower. Fixed remaining small bugs from 1.6.
Version 2.9 released. Lost allied arsenal now unleashed.