The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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January in Review (2014)

January in Review (2014)

Mar 24, 2014 0 comments

Now that we're able to release raw private builds to the Founder members, next month is continued debugging by the Founders of the engine's pipelines...

December 2013 In Review

December 2013 In Review

Mar 20, 2014 0 comments

Finishing the voxel mesh/texture atlas system, beginning the new dynamic slopes system, and loads and loads of work in preparation in release during the...

November in Review

November in Review

Dec 17, 2013 0 comments

November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November...

October in Review (Part 2)

October in Review (Part 2)

Nov 11, 2013 0 comments

Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The...

The Summer & Autumn Upgrade

The Summer & Autumn Upgrade

Oct 29, 2013 1 comment

In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this...

October in Review (Part 1)

October in Review (Part 1)

Oct 28, 2013 1 comment

To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly...

September in Review

September in Review

Oct 6, 2013 1 comment

September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly...

August in Review

August in Review

Sep 5, 2013 0 comments

In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze...

July in Review!

July in Review!

Aug 2, 2013 3 comments

With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter...

New Video: Powerline Demonstration (March 25)

New Video: Powerline Demonstration (March 25)

Mar 25, 2013 2 comments

In the new visualization video, we show how powerlines will function in Blockade Runner!

New Video: Destruction Demonstration (Jan 28th)

New Video: Destruction Demonstration (Jan 28th)

Jan 28, 2013 3 comments

Today we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article...

Conversion Upgrades

Conversion Upgrades

Nov 29, 2012 0 comments

A summary of some of the major improvements brought upon by the new .BRS format!

All-new video:  Starman!

All-new video: Starman!

Nov 26, 2012 3 comments

Micah demonstrates the Starman in an all-new video!

Conversion Successes

Conversion Successes

Nov 23, 2012 0 comments

Thank you everyone for sending us your .BRD's! With all of your contributions we were able to work out all of the kinks for the new .BRD to .BRS converter...

New .BRS ship file type!

New .BRS ship file type!

Nov 12, 2012 0 comments

From the next release onwards, all entities will be saved and loaded using a new ".BRS" (blockade runner ship) format and will require the use of an included...

Community Ship Showcase! Unseelie Corvette, X19, Pikeman, and the Hammerhead

Community Ship Showcase! Unseelie Corvette, X19, Pikeman, and the Hammerhead

Oct 17, 2012 0 comments

Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!

Blockade Runner - The Characters

Blockade Runner - The Characters

Oct 8, 2012 0 comments

The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead...

Blockade Runner - Blocks and Prefabs

Blockade Runner - Blocks and Prefabs

Oct 7, 2012 1 comment

Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate...

Blockade Runner - The Blocks

Blockade Runner - The Blocks

Oct 5, 2012 1 comment

While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with...

Blockade Runner - Data Editor

Blockade Runner - Data Editor

Sep 28, 2012 0 comments

After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less...

Blockade Runner - "Upcoming Features" page on the way

Blockade Runner - "Upcoming Features" page on the way

Sep 23, 2012 0 comments

And so as an easier means for everyone to be informed, we'll be adding a single page to the website for everyone to go to find out the latest features...

Blockade Runner - Damaging the Blocks

Blockade Runner - Damaging the Blocks

Sep 18, 2012 0 comments

Yesterday Nathan began adding in the ability for equipped weapons to do damage to blocks in Blockade Runner, inside are some details and explanations...

Blockade Runner - Progress (80+ changelog items!)

Blockade Runner - Progress (80+ changelog items!)

Sep 15, 2012 5 comments

In case you haven't been on the IRC in a while, there's been a lot of development going on with Blockade Runner! This is just a few items from the 80...

Atmospheres in upcoming 0.74.0!

Atmospheres in upcoming 0.74.0!

Aug 28, 2012 5 comments

A new feature we've been working on for 0.74.0 are atmospheres for entities! Atmospheres around entities will provide oxygen for the character...

0.71.0c is out!

0.71.0c is out!

Aug 13, 2012 3 comments

Aside from more stability fixes for the multiplayer (still a ways to go though), we've opened the solo option up, put a "start server" option in the multiplayer...

Tactical Gamer Interview

Tactical Gamer Interview

Aug 10, 2012 0 comments

We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! Read on for some excerpts from the interview!

Blockade Runner - Start Server from Menu + More!

Blockade Runner - Start Server from Menu + More!

Aug 9, 2012 2 comments

Stuff Plus demonstrates ship building in Blockade Runner with Part 4 in his video series, a screenshot of the new start server options, and a new ship...

Blockade Runner - Transparent Glass

Blockade Runner - Transparent Glass

Aug 8, 2012 1 comment

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan...

Community ship showcase! Skull Cruiser, Link, and Crimson Outpost

Community ship showcase! Skull Cruiser, Link, and Crimson Outpost

Aug 5, 2012 0 comments

Ship showcase of a really cool community-made ship, station, and pixel art!

Blockade Runner 0.70.0 -- Performance, craters, ore and more!

Blockade Runner 0.70.0 -- Performance, craters, ore and more!

Aug 3, 2012 5 comments

The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!

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Blockade Runner
Platform
Windows
Developer & Publisher
ZanMgt
Engine
Custom Built
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Official Page
BlockadeRunnerGame.com
Release Date
TBD
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