Build the wildest starships you can imagine from the inside-out -- and then blow them up!
Week 14 of Blockade Runner removes the boundaries! Now you can build as big as you want to!
This updates includes weapons, music, and sound effects!
This update includes a remote control tool, HUD hide, and several bug fixes
New in W28 is an improved redraw speed for damaged entities, optimized UI, full screen forced aspect, and two new blocks for full version users!
There’s an important upgrade for Blockade Runner coming up, however it might take an extra week or so to get out the door, so we thought we’d show some...
We're still hard at work on the (secret!) next update for Blockade Runner, and would like to demonstrate another simultaneous feature that's being worked...
A brand new tool for building better ships is revealed. A check on our "Big 5" list of objectives!
Hey there! Its Micah showing off more of the Editor's new tools
Hey! Its Micah again, and this time I am talking about ship scales!
More Blockade Runner concept art! A quick taste of some of the basic doors we’re going to have available later. Enjoy!
Ship builders rejoice! Part 3 of the editor videos brings you... the rectangle shape!
Interior design will never be the same for Blockade Runner, with part 5 of our editor videos showing off the interiors!
The next video(s) in the editor series will be available this upcoming week! We've spent some extra time (I'm sure you've noticed!) with some very special...
Corners, symmetry with angles, previewing block placement, frame display, and painted plating; Part 8 of our editor videos reveals a plethora of new and...
Just like with the native frame cube block, this new 45° slope can have any type of plating or interior placed on each of its individual sides. Also just...
We've made a snazzy new logo that you may have seen in the latest video! Below are two renditions close up, one with a hot pink reflection, and the other...
Added scary lighting mode, Added self-illumination, Added log to help diagnose start-up crashes, Added run option to the tools list, Improved lighting...
Added rudimentary previewer for ships, added "select all" to text-boxes, added self-illumination on some textures, improved certain sound files converted...
We're now onto week 55 of Blockade Runner! The update of 0.55.0 should available Saturday night EST(-5:00), and yes, we're working on...
Blockade Runner's beginning to align closer to our vision! Prefabs are now placeable in any 6DOF direction! In 0.55.0 you're able to try out a radar dish...
Today Nathan realigned the tangents for most of the flat surfaces so they'll appear properly with the deferred lighting. Flat surfaces would include...
Today Micah experimented with some X-Wing laser cannons and a "roll-cage" cockpit, while working with Terah's texturing and normalizing of new prefabs...
With the lighting now in a much less erroneous state and the previewer getting us excited for some actual gameplay elements, we're planning to work on...
Over 17 new prefabs, many bug fixes, corrected deferred lighting on angles and interiors, placeable catwalks, terminal prefabs and more!
After much deliberation, we've decided that both humanoid movement and multiplayer should be the focus of the next week (and beyond)! This is a very exciting...
Today was pretty multiplayer centric, mostly concerning a switch to server-side from our intended peer to peer. We're still discussing the switch...
A tutorial for making your own prefabs, netcode, corrected voxels for upcoming physics, an .OBJ support for Blender, and more was the order of the day!
New prefabs and a few key bug fixes are new in 0.56! The humanoid movement and multiplayer are still being worked on, however we wanted to get everyone...
DayShine was able to help us work on the crash-on startup issue! If you've had the problem before, try the latest version (0.56.0d) and if it crashes...