The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity plating, and a temporary...
Posted by [ZanMgt]Aaron on May 29th, 2012
Zack's corrected the prefabs in the material bar so they appear correctly, fixed the black screen of death screen in multiplayer, and added some new server commands ( kick, pass, public, unlisted, lan ) among several other fixes and cleanups!
We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity plating, and a temporary way to interact with ships until the gravity plating is up and running.
Watch the new character gravity and physics in action in the video below!
You use the "Q" / "E" roll-over technique the same as in the editor to flip your character andto point the gravity boots in the different directions, and if you find yourself outside the entity, you can hold left-click to use your "Sonic Screwdriver" (haven't fully decided on the name of it just yet!) to pull yourself back towards the ship!
If you haven't voted already, please be sure to vote on the items you feel would benefit Blockade Runner the most!
Below are some visually descriptive examples of a few of the items up for vote!