TODAY'S PROGRESS REPORT!
A tutorial for making your own prefabs, netcode, corrected voxels for upcoming physics, an .OBJ support for Blender, and more was the order of the day!
Micah was working on a written tutorial, however Keptin has made an excellent video tutorial already! If you wanted to know how you made your own objects in Blockade Runner, watch the video below!
Don't forget we've also got a priority vote here in this thread for supporters!
Zack
More compression tests!
Aaron
Oxygen and netcode was the major concern of the day, however some time was spent helping Nathan go through some user-reported bugs and test the Blender .obj files.
- Aaron
Nathan
Corrected Blockade Runner's voxels so backface culling could be turned on! This will help Blockade Runner's performance in the future, but it was also very necessary for the humanoid movement and physics.
In addition (and on top of trying to clobber some of the reported bugs), Nathan also was able to get Blender's .OBJ's to naturally import into Blockade Runner so Blender artists can add their own prefabs into Blockade Runner!
Got something you're working on? Show it off in the Mods forum!
Micah
Worked on a modding tutorial to help users import their own content into Blockade Runner! The tutorial assumes a moderate knowledge of 3DSMax and Photoshop.
Gabriel
Implemented the standalone client/server system fully into Blockade Runner!
Terah
What was going to be a refrigerator, became a generator... thing. Micah was instructed to make a better refrigerator. ;D