The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
A summary of some of the major improvements brought upon by the new .BRS format!
Posted by [ZanMgt]Aaron on Nov 29th, 2012
The new .BRS files are absolutely tiny in comparison to the older .BRD's and should not require any external compression (WinZip, WinRar, etc). That said, if you do want to give the .BRS a bit of an extra squeeze, you can get the file size even smaller through zipping the .BRS.
Perhaps most importantly having the new super compressed format makes having permanently running servers actually plausible.
Ships that ended up too big for W71 will be able to load again, with the below shot of Stuff Plus's WIP Great Lift an example of an entity which was getting too large for poor old W71.0c to handle. Thanks to the BRS conversion it fires it up with no difficulty at all!
Combined with the new .BRS format, Zack has also dramatically increased the speed at which very large entities will save and load, making auto-save a little more viable, and loading a huge ship with lots of empty space much faster.
In the latest version an auto-backup is in place so that every time you save changes to a ship a backup is made inside the backup folder. Meaning if the game happens to crash for some reason and the ship gets corrupted (Hey, it's all still in Alpha!), you should have a backup available.