Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
Inspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy
Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".
Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!
Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!
This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.
NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.
If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!
Latest tweets from @zanmgt
@RallyDarkstrike Ah, the best kind!
3hours 10mins ago
@RallyDarkstrike What ship are you making?
4hours 37mins ago
Aaron: Nathan's dealing with the fringe bugs with the expander. Mostly just older prefabs needing to be updated to understand what to do.
4hours 38mins ago
Aaron: Zack's corrected ship wiggles in MP when you place/remove blocks... an issue with the order of events that were happening.
4hours 47mins ago
@RallyDarkstrike I like it for starting out an idea for a ship. Start with a kind of lump, up-scale and then whittle away.
8hours 35mins ago
13hours 11mins ago
13hours 13mins ago
@SteveXtreme007 Aaaaaaand when it's actually functioning to spec, we will have testers help us find the miscellanious stuff we missed!
14hours 30mins ago
@SteveXtreme007 W1xx is essentially a hybrid between W28 and W71, but on a solid multiplayer foundation we can advance off of.
14hours 31mins ago
@SteveXtreme007 Nothing you shouldn't already know. Engine at this point almost re-built from scratch (Z&N went through a lot of its code)
14hours 32mins ago