Blockade Runner 0.71.0c Full Setup
Aug 13, 2012 Demo 0 commentsStability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
Blockade RunnerInspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy
Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".
Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!

2 comments by [ZanMgt]Aaron on Mar 25th, 2013
Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!
This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.
NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.
If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!
- Aaron
Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
This week’s update includes a boost in performance, new asteroid generation with ore and craters, fixes for some multiplayer instabilities and more!
This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...
Latest tweets from @zanmgt
@razial_hero Version W71 (latest public version) is available for download. We will not produce any Windows 8 Apps, but fans could. =)
1hour 49mins ago
@SteveXtreme007 A direction we were thinking about at the time.
3hours 7mins ago
@razial_hero We *did* do a video on the Starman before, but the style and character has changed (basically back to what we wanted) since.
3hours 9mins ago
@razial_hero We'd just prefer not to discuss it until it's closer to implementation or risk saying something too early, like the Starman.
21hours 24mins ago
@razial_hero Our concentration is on the starship mechanics for a bit, but we do have some interesting ideas on early player/crew gameplay.
21hours 25mins ago
@razial_hero Yes you will control avatars, humans and aliens, although we'd like to make sure aliens have a distinct feel to them.
21hours 28mins ago
@razial_hero If you're referring to the next update, majority is "done", and then a few little things that still require intense debugging.
22hours 36mins ago
@razial_hero "Beta" is a long ways away. BR is closer atm to Alpha, as in like the original Starcraft alpha: T.co
22hours 37mins ago
@Tribuadore There's nothing much to discuss until the W1xx update is out; part of why the community has asked for some way of fun visuals =)
22hours 39mins ago
@Tribuadore Using the Twitter feed more like a convenient RSS feed, and a public Q&A when questions are asked.
22hours 40mins ago
I built a cube with an engine and a gun...
I dont know. I bought the game and spent a while in the forums, and Im sceptical. At the moment there is basically no game, but the devs promise sooooo much.
Every time someone opens a thread asking for X or complaining about Y they respong "Yeah well add that for sure!! / That will be fixed!!"
I mean if all they promise will come true we will have a mixture of Star Citizen and Minecraft, with a never seen before Physics-Engine that allows motion of fluids and gasses O_o I just dont see such a small studio make all of this happen on their own, without even a Kickstarter.
Well, check out Liquid Cubed (http://www.moddb.com/games/liquid-cubed) on the Liquids/Gasses front, and while I would ordinarily suggest you just "wait and see" and play the demo, you've apparently already given your financial support!
We can't promise everything will be in all at once, however our development is aimed towards achieving those things we're confident can be done over a realistic period of time. Some of it will require more helping hands in the long-run which we'll be asking for community assistance with (modding, ar, and much of the general content expansion we're expecting we'll need to increase the size of our team to accomplish.
That said, the engine is continually evolving and being worked on every day (including the weekends) in an attempt to make a playable, working demonstration of the game's promise to be out of the realm of "maybe" and into "likely". It's the beauty of being an indie and being able to take that risk on something new and innovative.
Although few in number, we've been working diligently the past several months on the multiplayer and character engine to make it absolutely seamless, and hope you'll stick around to give it a shot once it's ready for release. =)
Soooo...someone gonna make a Sinistar?
I am Sinistar, beware I live, run run run, I hunger, brawwwWWWWWWWWWW!!!!!!!!!
Thank you so much for responding. I greatly appreciate it. There are only a couple issues I have with the game at the moment. The first is the ship turning. It might be better for many people if you implement arrow keys as an alternate way to turn ships aside from the mouse. When maneuvering large, slow-turning ships, the mouse is quite annoying to use. The second thing is flying around in space as your character. There should be a very limited amount of time that Life Support can keep you alive in space when you are not in a ship. It is kinda dumb if I can just get out of my ship, fly around for 10 minutes and land on an enemy ship without them knowing, breach the hull, and kill everyone inside. Landing parties should only be able to reach an enemy ship within reasonable distance, or for tactical boardings at greater distances, employ the use of transport shuttles. It would be simply amazing if you could only be on-foot in space for a minute or two. Please note that when I say things such as "should", I am not attempting to force ideas upon you--nor can I even. I am simply offering suggestions/opinions in the form of player feedback. I wish nothing more than for this game to be prosperous and great. A star among many moons. Thanks again for your time.
1) The movement system for big ships will be changing to something much more easier to control.
2) Oxygen will be going into the game, with the plan being that we will use our Liquid Cubed engine ( Moddb.com ) for ships. Allowing you to drain a ships oxygen realistically when you blow a hole in it.
3) Boarding parties can be just foot-soldiers wandering through space, but they themselves would have a limited oxygen tank. The main course for boarding will likely be shuttle/boarding craft.
ok thanks for replying
last questions for me the decision to buy it
Someday there will be ia?
also if you break an engine containing liquid were to expulse liquids?
system improvements to ride in the ship?
1) There will be AI.
2) Yes.
3) Since the beginning this has been possible.
Enemy AI has not been added in yet. You may test a demo of this game by installing one of the downloads we have here on ModDB.