Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
Inspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy
Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".
Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!
Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!
This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.
NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.
If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!
Latest tweets from @zanmgt
@razial_hero Version W71 (latest public version) is available for download. We will not produce any Windows 8 Apps, but fans could. =)
1hour 49mins ago
@SteveXtreme007 A direction we were thinking about at the time.
3hours 7mins ago
@razial_hero We *did* do a video on the Starman before, but the style and character has changed (basically back to what we wanted) since.
3hours 9mins ago
@razial_hero We'd just prefer not to discuss it until it's closer to implementation or risk saying something too early, like the Starman.
21hours 24mins ago
@razial_hero Our concentration is on the starship mechanics for a bit, but we do have some interesting ideas on early player/crew gameplay.
21hours 25mins ago
@razial_hero Yes you will control avatars, humans and aliens, although we'd like to make sure aliens have a distinct feel to them.
21hours 28mins ago
@razial_hero If you're referring to the next update, majority is "done", and then a few little things that still require intense debugging.
22hours 36mins ago
22hours 37mins ago
@Tribuadore There's nothing much to discuss until the W1xx update is out; part of why the community has asked for some way of fun visuals =)
22hours 39mins ago
@Tribuadore Using the Twitter feed more like a convenient RSS feed, and a public Q&A when questions are asked.
22hours 40mins ago