The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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0.58.1 is available!

0.58.1 is available!

May 10, 2012 0 comments

After the initial release of the multiplayer, we got a lot of feedback on the miscellaneous bugs that were occuring! We were quite delighted however to...

0.58.4 is available!

0.58.4 is available!

May 12, 2012 0 comments

In today's update we've improved the handling of chunks so they are all properly sent by users despite moderate loss or latency. We have noticed in the...

0.71.0c is out!

0.71.0c is out!

Aug 13, 2012 3 comments

Aside from more stability fixes for the multiplayer (still a ways to go though), we've opened the solo option up, put a "start server" option in the multiplayer...

All-new video:  Starman!

All-new video: Starman!

Nov 26, 2012 3 comments

Micah demonstrates the Starman in an all-new video!

Atmospheres in upcoming 0.74.0!

Atmospheres in upcoming 0.74.0!

Aug 28, 2012 5 comments

A new feature we've been working on for 0.74.0 are atmospheres for entities! Atmospheres around entities will provide oxygen for the character...

August in Review

August in Review

Sep 5, 2013 0 comments

In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze...

Blockade Runner - "Upcoming Features" page on the way

Blockade Runner - "Upcoming Features" page on the way

Sep 23, 2012 0 comments

And so as an easier means for everyone to be informed, we'll be adding a single page to the website for everyone to go to find out the latest features...

Blockade Runner - Blocks and Prefabs

Blockade Runner - Blocks and Prefabs

Oct 7, 2012 1 comment

Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate...

Blockade Runner - Character Physics!

Blockade Runner - Character Physics!

May 29, 2012 5 comments

We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity...

Blockade Runner - Damaging the Blocks

Blockade Runner - Damaging the Blocks

Sep 18, 2012 0 comments

Yesterday Nathan began adding in the ability for equipped weapons to do damage to blocks in Blockade Runner, inside are some details and explanations...

Blockade Runner - Data Editor

Blockade Runner - Data Editor

Sep 28, 2012 0 comments

After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less...

Blockade Runner - Gravity Boots in Space Voxels!

Blockade Runner - Gravity Boots in Space Voxels!

May 31, 2012 3 comments

We had our first multiplayer test with the gravity boots and rock monster characters! Micah recorded the action as we performed our acrobatic space feats...

Blockade Runner - Physics on Geometric Voxels!

Blockade Runner - Physics on Geometric Voxels!

May 25, 2012 1 comment

Physics with the prefabs! We had fun by slamming the Grimlock with a bunch of cargo boxes, rolling the cargo boxes down a flight of Stairs, and aiding...

Blockade Runner - Progress (80+ changelog items!)

Blockade Runner - Progress (80+ changelog items!)

Sep 15, 2012 5 comments

In case you haven't been on the IRC in a while, there's been a lot of development going on with Blockade Runner! This is just a few items from the 80...

Blockade Runner - Progress Update (June 1st)

Blockade Runner - Progress Update (June 1st)

Jun 2, 2012 0 comments

Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an...

Blockade Runner - Start Server from Menu + More!

Blockade Runner - Start Server from Menu + More!

Aug 9, 2012 2 comments

Stuff Plus demonstrates ship building in Blockade Runner with Part 4 in his video series, a screenshot of the new start server options, and a new ship...

Blockade Runner - The Blocks

Blockade Runner - The Blocks

Oct 5, 2012 1 comment

While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with...

Blockade Runner - The Characters

Blockade Runner - The Characters

Oct 8, 2012 0 comments

The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead...

Blockade Runner - Today's Progress (May 13th)

Blockade Runner - Today's Progress (May 13th)

May 13, 2012 0 comments

Today was mostly focused on upgrading the netcode to a more modern version of the code, with Zack and Nathan solving a major hurdle with the new net-code...

Blockade Runner - Today's Progress Report!

Blockade Runner - Today's Progress Report!

May 2, 2012 0 comments

Gabe Nathan and Aaron were wrapped up today in testing Nathan's new damage system in the multiplayer!

Blockade Runner - Today's Progress!

Blockade Runner - Today's Progress!

May 4, 2012 2 comments

We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large...

Blockade Runner - Today's Progress!

Blockade Runner - Today's Progress!

May 8, 2012 0 comments

We have our brand-new master server up and running with a bunch of the necessary prerequisites installed, and hope to do the first online tests tomorrow!

Blockade Runner - Today's Progress! (August 1st)

Blockade Runner - Today's Progress! (August 1st)

Aug 2, 2012 0 comments

The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some...

Blockade Runner - Today's Progress! (June 7th)

Blockade Runner - Today's Progress! (June 7th)

Jun 6, 2012 0 comments

Past few days we've been following E3 (/2nd Christmas!) while still hard at work fixing editor and multiplayer bugs in preparation of the free LITE edition...

Blockade Runner - Today's Progress! (May 8th)

Blockade Runner - Today's Progress! (May 8th)

May 9, 2012 1 comment

...since LAN technically does function, we've decided to let LAN users try the build out while we debug the master server issue! Please follow the instructions...

Blockade Runner - Transparent Glass

Blockade Runner - Transparent Glass

Aug 8, 2012 1 comment

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan...

Blockade Runner 0.67.2 released!

Blockade Runner 0.67.2 released!

Jul 22, 2012 0 comments

A lot has been changed with the latest version, including a revamped interface for the editor, character physics, and over 110 changes on the changelog...

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

Jul 30, 2012 5 comments

This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...

Blockade Runner 0.70.0 -- Performance, craters, ore and more!

Blockade Runner 0.70.0 -- Performance, craters, ore and more!

Aug 3, 2012 5 comments

The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!

Blockade Runner Editor

Blockade Runner Editor

Dec 24, 2011 2 comments

A brand new tool for building better ships is revealed. A check on our "Big 5" list of objectives!