The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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Indev 0.56.0 available!  Key bug fixes, prefabs and more!

Indev 0.56.0 available! Key bug fixes, prefabs and more!

Apr 25, 2012 1 comment

New prefabs and a few key bug fixes are new in 0.56! The humanoid movement and multiplayer are still being worked on, however we wanted to get everyone...

Today's Progress! (April 23rd)

Today's Progress! (April 23rd)

Apr 24, 2012 0 comments

A tutorial for making your own prefabs, netcode, corrected voxels for upcoming physics, an .OBJ support for Blender, and more was the order of the day!

Today's Progress Report! (April 22nd)

Today's Progress Report! (April 22nd)

Apr 23, 2012 0 comments

Today was pretty multiplayer centric, mostly concerning a switch to server-side from our intended peer to peer. We're still discussing the switch...

Todays Progress! Humanoid movement, Multiplayer tests and more!

Todays Progress! Humanoid movement, Multiplayer tests and more!

Apr 22, 2012 2 comments

After much deliberation, we've decided that both humanoid movement and multiplayer should be the focus of the next week (and beyond)! This is a very exciting...

Indev 0.55.1 is available!  Improved lighting, catwalks and more!

Indev 0.55.1 is available! Improved lighting, catwalks and more!

Apr 19, 2012 0 comments

Over 17 new prefabs, many bug fixes, corrected deferred lighting on angles and interiors, placeable catwalks, terminal prefabs and more!

Today's Progress!  Prefabs and angle tangents with lighting!

Today's Progress! Prefabs and angle tangents with lighting!

Apr 18, 2012 0 comments

With the lighting now in a much less erroneous state and the previewer getting us excited for some actual gameplay elements, we're planning to work on...

Today's Progress (April 16th)

Today's Progress (April 16th)

Apr 17, 2012 0 comments

Today Micah experimented with some X-Wing laser cannons and a "roll-cage" cockpit, while working with Terah's texturing and normalizing of new prefabs...

Today's Progress! (April 15th)

Today's Progress! (April 15th)

Apr 16, 2012 2 comments

Today Nathan realigned the tangents for most of the flat surfaces so they'll appear properly with the deferred lighting. Flat surfaces would include...

Indev 0.55.0 is available! Placeable Prefabs and Directional Lighting!

Indev 0.55.0 is available! Placeable Prefabs and Directional Lighting!

Apr 15, 2012 0 comments

Blockade Runner's beginning to align closer to our vision! Prefabs are now placeable in any 6DOF direction! In 0.55.0 you're able to try out a radar dish...

Today's Progress Report! (April 13th)

Today's Progress Report! (April 13th)

Apr 14, 2012 2 comments

We're now onto week 55 of Blockade Runner! The update of 0.55.0 should available Saturday night EST(-5:00), and yes, we're working on...

Indev 0.54.2 available!

Indev 0.54.2 available!

Apr 11, 2012 2 comments

Added rudimentary previewer for ships, added "select all" to text-boxes, added self-illumination on some textures, improved certain sound files converted...

Indev 0.54.1 is available!

Indev 0.54.1 is available!

Apr 11, 2012 1 comment

Added scary lighting mode, Added self-illumination, Added log to help diagnose start-up crashes, Added run option to the tools list, Improved lighting...

Indev Release Imminent!

Indev Release Imminent!

Apr 3, 2012 7 comments

It's about time... an Indev release is coming soon!

Blockade Runner Editor: Part 8, Corners, Symmetry and Painting!

Blockade Runner Editor: Part 8, Corners, Symmetry and Painting!

Mar 31, 2012 1 comment

Corners, symmetry with angles, previewing block placement, frame display, and painted plating; Part 8 of our editor videos reveals a plethora of new and...

Three variations of the new logo!

Three variations of the new logo!

Mar 27, 2012 6 comments

We've made a snazzy new logo that you may have seen in the latest video! Below are two renditions close up, one with a hot pink reflection, and the other...

Part 7 "Slopes"...

Part 7 "Slopes"...

Mar 25, 2012 3 comments

Just like with the native frame cube block, this new 45° slope can have any type of plating or interior placed on each of its individual sides. Also just...

New video is on the way!

New video is on the way!

Mar 17, 2012 2 comments

The next video(s) in the editor series will be available this upcoming week! We've spent some extra time (I'm sure you've noticed!) with some very special...

Editor Part 6: Multiple Interiors!

Editor Part 6: Multiple Interiors!

Feb 18, 2012 0 comments

Interior design in Blockade Runner just got better with Part 6 of our editor videos: Multiple Interiors!

Editor Part 5: Interiors!

Editor Part 5: Interiors!

Feb 3, 2012 1 comment

Interior design will never be the same for Blockade Runner, with part 5 of our editor videos showing off the interiors!

Editor Part 4: Spheres!

Editor Part 4: Spheres!

Jan 30, 2012 2 comments

Ship builders rejoice... again! Part 4 of our editor videos reveals: The sphere shape!

Editor Part 3; Rectangles!

Editor Part 3; Rectangles!

Jan 26, 2012 3 comments

Ship builders rejoice! Part 3 of the editor videos brings you... the rectangle shape!

Verbal Processing Video!

Verbal Processing Video!

Jan 25, 2012 1 comment

New video by Verbal Processing about Blockade Runner! Its a sort of “let’s play”/review, and a lot fun, so go check it out!

Concept Art; Doors!

Concept Art; Doors!

Jan 18, 2012 3 comments

More Blockade Runner concept art! A quick taste of some of the basic doors we’re going to have available later. Enjoy!

Editor Part 2: Symmetry

Editor Part 2: Symmetry

Jan 17, 2012 3 comments

Hey, Micah again, showing off Blockade Runner's brand new tool! Symmetry!

The Enormity Scale

The Enormity Scale

Jan 5, 2012 2 comments

Hey! Its Micah again, and this time I am talking about ship scales!

Editor Part 1: Expanding and Shrinking

Editor Part 1: Expanding and Shrinking

Jan 3, 2012 2 comments

Hey there! Its Micah showing off more of the Editor's new tools

Blockade Runner Editor

Blockade Runner Editor

Dec 24, 2011 2 comments

A brand new tool for building better ships is revealed. A check on our "Big 5" list of objectives!

Concept Art: Object Animation

Concept Art: Object Animation

Dec 22, 2011 4 comments

Concept art of a small assault craft with animation for custom geometry. Note that this is just concept art and not actual in-game rendering. In other...

In Development: Custom Geometry

In Development: Custom Geometry

Nov 22, 2011 5 comments

We're still hard at work on the (secret!) next update for Blockade Runner, and would like to demonstrate another simultaneous feature that's being worked...

In Development: Procedural Asteroids

In Development: Procedural Asteroids

Nov 22, 2011 0 comments

There’s an important upgrade for Blockade Runner coming up, however it might take an extra week or so to get out the door, so we thought we’d show some...