The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! Read on for some excerpts from the interview!
Posted by [ZanMgt]Aaron on Aug 10th, 2012
We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! We had a good time and were able to describe a bit more of our thoughts on the game!
Below are a couple of the excerpts, read the full interview HERE!
SR: So what roles do each of you play in the team?
Aaron: The roles are based on everyone's individual skills, and luckily for us we're pretty much split down the middle with coders and artists.
Gabriel: Aaron, Micah, and Terah being the artists, Zack, Nathan, and I [Gabe] being the coders.
SR: What stage is BR at in development? Where do you hope to be in 6 months? A year?
Aaron: We just wrapped up the editor to a point where it's stable, so we now have…
We’d all like to thank Strait_Raider and Tactical Gamer again for their support!
- Zack, Aaron, Nathan, Micah, Gabriel, Terah