The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! Read on for some excerpts from the interview!

Posted by [ZanMgt]Aaron on Aug 10th, 2012

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We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer!  We had a good time and were able to describe a bit more of our thoughts on the game!   

Below are a couple of the excerpts, read the full interview HERE!


SR: So what roles do each of you play in the team?

Aaron: The roles are based on everyone's individual skills, and luckily for us we're pretty much split down the middle with coders and artists.

Gabriel: Aaron, Micah, and Terah being the artists, Zack, Nathan, and I [Gabe] being the coders.

SR: What stage is BR at in development? Where do you hope to be in 6 months? A year?

Aaron: We just wrapped up the editor to a point where it's stable, so we now have…

>> Read the rest of the interview over at Tactical Gamer!


We’d all like to thank Strait_Raider and Tactical Gamer again for their support!

Thank you!
- Zack, Aaron, Nathan, Micah, Gabriel, Terah

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Blockade Runner
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Windows
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ZanMgt
Engine
Custom Built
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