The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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Blockade Runner - Today's Progress! (August 1st)

Blockade Runner - Today's Progress! (August 1st)

Aug 2, 2012 0 comments

The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some...

Procedural Potato Asteroids

Procedural Potato Asteroids

Jul 31, 2012 2 comments

You asked, and Zack delivered! We’ve pelted the asteroids with craters, added ore generators (although Ice is showing mostly in the screenshots below...

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

Jul 30, 2012 5 comments

This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...

New Ships! The 11517 “Hexagons”, Amethyst Frigate, and The Cargo Runner

New Ships! The 11517 “Hexagons”, Amethyst Frigate, and The Cargo Runner

Jul 26, 2012 0 comments

Showcase of three new fantastic community-made ships!

Results of your W60 vote!

Results of your W60 vote!

Jul 24, 2012 0 comments

We’ve been doing ‘priority votes’ up until now, which works fairly well for a small static list, but it gets messier when you start adding in new things...

Blockade Runner 0.67.2 released!

Blockade Runner 0.67.2 released!

Jul 22, 2012 0 comments

A lot has been changed with the latest version, including a revamped interface for the editor, character physics, and over 110 changes on the changelog...

Blockade Runner - Today's Progress! (June 7th)

Blockade Runner - Today's Progress! (June 7th)

Jun 6, 2012 0 comments

Past few days we've been following E3 (/2nd Christmas!) while still hard at work fixing editor and multiplayer bugs in preparation of the free LITE edition...

Blockade Runner - Progress Update (June 1st)

Blockade Runner - Progress Update (June 1st)

Jun 2, 2012 0 comments

Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an...

Today's Progress! (May 31st)

Today's Progress! (May 31st)

Jun 1, 2012 0 comments

We're debugging some issues with the physics on larger entities, as well as setting things up for a return of the Lite version of the game. We'd like...

Blockade Runner - Gravity Boots in Space Voxels!

Blockade Runner - Gravity Boots in Space Voxels!

May 31, 2012 3 comments

We had our first multiplayer test with the gravity boots and rock monster characters! Micah recorded the action as we performed our acrobatic space feats...

Blockade Runner - Character Physics!

Blockade Runner - Character Physics!

May 29, 2012 5 comments

We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity...

Blockade Runner - Physics on Geometric Voxels!

Blockade Runner - Physics on Geometric Voxels!

May 25, 2012 1 comment

Physics with the prefabs! We had fun by slamming the Grimlock with a bunch of cargo boxes, rolling the cargo boxes down a flight of Stairs, and aiding...

Today's Progress!  Physics blocks in an entity, voting and more!

Today's Progress! Physics blocks in an entity, voting and more!

May 23, 2012 0 comments

Successful tests with the rigid body collision within live Blockade Runner entities! The first part of the test was initializing the physics within the...

Blockade Runner Multiplayer 0.59.1 is up!

Blockade Runner Multiplayer 0.59.1 is up!

May 21, 2012 0 comments

An all new physics engine has been integrated, the new master server should be up and operational tomorrow, and Gabe's replaced the...

Blockade Runner Indev 0.59.0 is available!

Blockade Runner Indev 0.59.0 is available!

May 17, 2012 0 comments

All new prefabs by Mr Vorgra, specific prefabs can now fire projectiles or provide thrust, and several improvements including auto-entity-removal after...

Blockade Runner - Today's Progress (May 13th)

Blockade Runner - Today's Progress (May 13th)

May 13, 2012 0 comments

Today was mostly focused on upgrading the netcode to a more modern version of the code, with Zack and Nathan solving a major hurdle with the new net-code...

0.58.4 is available!

0.58.4 is available!

May 12, 2012 0 comments

In today's update we've improved the handling of chunks so they are all properly sent by users despite moderate loss or latency. We have noticed in the...

Today's Progress! 0.58.2 is available!

Today's Progress! 0.58.2 is available!

May 11, 2012 0 comments

In the tests we've been running all day we appear to have reduced significantly the number of server timeout errors in multiplayer!

0.58.1 is available!

0.58.1 is available!

May 10, 2012 0 comments

After the initial release of the multiplayer, we got a lot of feedback on the miscellaneous bugs that were occuring! We were quite delighted however to...

Blockade Runner - Today's Progress! (May 8th)

Blockade Runner - Today's Progress! (May 8th)

May 9, 2012 1 comment

...since LAN technically does function, we've decided to let LAN users try the build out while we debug the master server issue! Please follow the instructions...

Blockade Runner - Today's Progress!

Blockade Runner - Today's Progress!

May 8, 2012 0 comments

We have our brand-new master server up and running with a bunch of the necessary prerequisites installed, and hope to do the first online tests tomorrow!

Today's Progress! Damage gauges, community-made prefabs!

Today's Progress! Damage gauges, community-made prefabs!

May 5, 2012 0 comments

Another multiplayer play-test at the end of a long day, this time with Zack in the fray as well! The first round being a...

Blockade Runner - Today's Progress!

Blockade Runner - Today's Progress!

May 4, 2012 2 comments

We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large...

Today's Progress! The Rock Monster and a Replicator Plate model!

Today's Progress! The Rock Monster and a Replicator Plate model!

May 3, 2012 1 comment

More work on the multiplayer, particularly with how players can take possession of individual entities without causing overlaps, as well as a simplified...

Blockade Runner - Today's Progress Report!

Blockade Runner - Today's Progress Report!

May 2, 2012 0 comments

Gabe Nathan and Aaron were wrapped up today in testing Nathan's new damage system in the multiplayer!

Today's Progress! Texturized Sonic Screwdriver, Community Prefabs and more!

Today's Progress! Texturized Sonic Screwdriver, Community Prefabs and more!

May 1, 2012 1 comment

Our "Sonic Screwdriver"'s texture has been given a first draft, and a new weapon system for the multiplayer is almost all the way in place that handles...

Today's Progress Report!  The Sonic Screwdriver

Today's Progress Report! The Sonic Screwdriver

Apr 30, 2012 0 comments

We've further solidified the damage and response netcode, mostly about compressing as much data into as small a space as possible. Now that we've got...

Today's Progress! Video of Multiplayer test and Character design!

Today's Progress! Video of Multiplayer test and Character design!

Apr 29, 2012 0 comments

Today we tested some five-player Blockade Runner multiplayer while Zack played the server DJ monitoring for bugs! Below is a short video of the tests...

Today's Progress Report!

Today's Progress Report!

Apr 28, 2012 0 comments

Today had a great deal of work accomplished! A successful multiplayer test, sonic screw drivers discussed and modeled, human character faces with early...

Today's Progress! (April 25th)

Today's Progress! (April 25th)

Apr 26, 2012 0 comments

DayShine was able to help us work on the crash-on startup issue! If you've had the problem before, try the latest version (0.56.0d) and if it crashes...

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Blockade Runner
Platform
Windows
Developer & Publisher
ZanMgt
Engine
Custom Built
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Official Page
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Release Date
TBD
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