The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Development Progress: Week 1 to Week 138
Post comment Comments
ZeusLT
ZeusLT Nov 27 2013, 1:51pm says:

Thats like a lot of data :D

+1 vote     reply to comment
[ZanMgt]Aaron Author
[ZanMgt]Aaron Dec 1 2013, 11:18am replied:

Many experimentation's. O.o

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

A visual timeline of Blockade Runner's development from 2011 to 2013, via the Gource repository visualizer! (http://code.google.com/p/gource/)

Since our last release (W71) there have been two massive re-codings. The first re-coding (W84-108) put the game on a robust multiplayer foundation (taking heed Minecraft's own overhauls for MP), and the second re-coding (W108-W148) to transition out of XNA and into SharpDX, granting us DirectX10/11 performance capabilities, .NET 4.5 for multi-core support, and a total modernization of BR's 2D/3D pipelines for considerably easier development.

Thanks to your continued patience and support, Zack, Nathan, and Gabe have been able to spend 2013 whipping BR's hand-built engine into a much meaner, leaner beast. We're getting close to a return to bi-weekly builds, and with some major engine advancements still on the horizon for the spring of next year (particularly in the modding department), 2014 is going to be an exciting year for Blockade Runner! ^^

DAILY PROGRESS REPORTS:
You can find daily progress reports on our Twitter (http://twitter.com/zanmgt) and Facebook (http://facebook.com/blockaderunnergame) page.

MONTH IN REVIEWS:
Month in Reviews are posted on the main website (http://blockaderunnergame.com), the Moddb page (http://www.indiedb.com/games/blockade-runner), and the Steam Greenlight page (http://steamcommunity.com/sharedfiles/filedetails/?id=92997153).

Gabe and I (Aaron) are also on the Dev Chat from 9:00am-5:00pm (EST) almost every day, so if you've got a question or comment fire away! Blockaderunnergame.com

MUSIC:
Music "Meditation" by Whitaker Blackall
Whitakerblackall.com

Video Details
Type
Entertainment
Date
Nov 26th, 2013
Length
02:48
Filename
blockade-runner-development-progress-w1-w138.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only