Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.

Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.

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Ered Mithrin

Greetings, Companions of Edain!

The works on Patch 4.2 to present you the elven realm of Lothlorien are going full steam ahead. But our goal is to not only integrate a new faction into the demo but to also incorporate a wide range of bug-fixes, improve several concepts and of course invoke changes to the balance of the gameplay. Recently the supporting-faction of the Iron Hills has been a big theme in the english community. Up until now this role was filled by Lake-town, being the same supporting-faction as for Ered Luin. But as opposed to Ered Luin, it didn't really fit in thematically with the Iron Hills, mainly because the Iron Hills never really had any connections with Lake-town. Although they fought side by side in the battle of the five armies they neither had any kind of trade connections nor had anything else to do with each other in any way.
Thus we decided to tackle this issue in the meantime and developed a new concept based on the ideas of our community.


The dwarfs of the Ered Mithrin will be the new supporting-fraction of the Iron Hills and be available as an option besides the normal outpost on the outpost building spots. After the dwarfs fought their battles against the local dragons over the years, the erstwhile dwarf realm of the Grey Mountains is only sparsely populated at the time of the War of the Ring and the Hobbit. Because of that we tried to incorporate this matter in our concept. This proved to be somewhat difficult because a lot of facets are already covered by the faction of the dwarfs. Nevertheless we are quite satisfied with the result.

The dwarfs of the Grey Mountains are hard-nosed veterans that have been fully trained in the battle against monsters, dragons and beasts. They provide a bastion as building that can be improved with different upgrades:
- Additional hall of warriors: Raises the recruitment speed by 50%
- Dragon trophy: Lowers the damage of monster in a wide radius by 50% and grants nearby dwarfs +30% damage. The damage bonus will stay 45 seconds after they left the effect radius.
- Defenders of the borders: Mans the bastion with hunters. Additionally grants +30% armor to the summoned tunnels, lonely towers and the summoned citadel.
- Mighty catapult: Arms the bastion with a big catapult that is able to fire over the whole map

start 1444123144halls 1444123154troph 1444123206grenzen 1444123302katapult 1444123216katapult2 1444123228end 1444123482

The following units may be built in the bastion:

Zealots (melee unit)

zel 1444120260

Ability: Defiance of the monsterslayers - For 30 seconds the Zelot gai +75% armor vs. fire, magic, ice and poison and can't be knocked down anymore.

Hunters (ranged unit)

hunter 1444120959

Ability: Nail down - The hunters throw a salvo of spears that paralyzes an enemy squad or a monster for 15 seconds. Not usable on heroes.

Dragonslayer (single unit)

slayer 1444120252

Ability: Switch weapon - Switches between morning star (area damage) and sword (high individual damage)

We decided on purple as the colouring scheme for the dwarfs of Ered Mithrin, so that it's a clearly different colour hue in comparison to the other dwarf realms thus providing a clear distinction, moreover it can easily be associated with the overall red hue of the Iron Hills designs.
The pikes of the Hunters and the morning star of the Dragonslayers allowed us to use more design patterns from the Hobbit-movies. However, the basic design of the armour elements is oriented towards our former Veterans-design from prior versions.
We found it quite interesting to not provide a hero for the dwarfs of the Grey Mountains but to instead give them a big catapult that destroys enemies and monster from a distance and thus secures the borders. Each dwarf of the Ered Mithrin is a veteran, thus not needing a figure of inspiration.

At least we are pleased to announce that we are cooperating with the Youtuber RuudDevil who is a big fan of the Edain Mod. He has already created a large number of videos with older versions of Edain and the Demo 4.0. Our work on the patch 4.2 is progressing well, so here has been a good way for us to offer you some insights into the mechanisms of the new faction Lothlorien in a long test video. Lothlorien is still in beta stadium, so it may happen that 1-2 shown systems are not work the way we imagine.

If you liked the video, then simply subscribe RuudDevils Channel. Likewise, we always welcome new subscribers to our official Edain-Channel.

We hope that you enjoyed the update and look forward to your feedback!

Your Edain-Team

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Post comment Comments  (60 - 70 of 94)
Badwolf35 Jan 18 2013 says:

hey does any one know how to fix the game.dat crashing that happens when I try to launch the game? I have updated it

+1 vote     reply to comment
PredatoR_TR Jan 13 2013 says:

Just can't you RESIZE this fortress? Would be good if it would be BIGGER and we could build something in it INDEPENDENTLY...

+1 vote     reply to comment
kleash Jan 13 2013 says:

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

+2 votes     reply to comment
Guest Jan 6 2013 says:

This comment is currently awaiting admin approval, join now to view.

lorenzoortiz Dec 26 2012 says:

does anyone have a copy they are willing to sell???

+3 votes     reply to comment
Darth^Xerstorung Dec 26 2012 says:

I think it was released that EA won't be printing any more copies of this game so there was a run on it. It's $100 and up for a new copy with manual etc any more.
My question is does anyone know a good private server to play the game online? The EA server for it has shut down.

+1 vote     reply to comment
Guest Dec 26 2012 replied:

Check out Gameranger, you can play both BFME2 as well as ROTWK, and I think BFME

+4 votes     reply to comment
Galacticruler Dec 18 2012 says:

Anyone know why it is so hard to find a working copy of this that is not just a case and or manual?

+2 votes     reply to comment
Joeyp May 28 2012 says:

Is there a mod that when you play War of the ring that the buildings you made stay there? after you win a battle?

+4 votes     reply to comment
Bl00dyHell Feb 1 2012 says:

I thinks this game have the longest name I've ever seen :D

+2 votes     reply to comment
Chubacca7533 Feb 1 2012 replied:

it is it got an award for the longest video game name

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
Developer & Publisher
Electronic Arts
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Release Date
Released 2006
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246 votes submitted.

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Highest Rated (7 agree) 10/10


Dec 22 2012 by variag

Real Time Strategy
Single & Multiplayer
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