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Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.

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Take command of seven unique factions and over 10 subfactions, with two more full factions underway!

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Edain Mod 4.4 Demo Released!

Greetings, companions of Edain!


Today, we have released Patch 4.4 for the demo of Edain 4.0. You can now download it directly through the Update function of the Edain Launcher.

If you don't have a previous Edain version installed, you can instead download a complete setup by clicking on the banner below. You will have to run the launcher and update the game until the launcher tells you that you have the latest version. This may take more than one update.



If you encounter any problems, head over to our Support Forums!

The Last Homely House

Edain 4.4 brings the new Rivendell faction into the game. The Elves of Rivendell are unrivalled loremasters, artisans and warriors. They aspire to perfection in all things and their units are the most powerful in the game, but also the least numerous. Among other things, they can learn two abilities instead of one and receive blades and arrows crafted in the style of old Eregion on top of their regular upgrades. However, it does require some time for Rivendell to unlock its full potential through research in the library. You will have to master all the Elven arts to form Rivendell into a formidable shield against the forces of darkness. You will be aided in this by the Rangers of the North, who can be recruited as a supporting faction through the Outpost, and the Elves of Lindon through settlements.


One Ring to rule them all

We have overhauled the Ring mechanic for Edain 4.4. Previously, Ring heroes could not pick the One Ring up themselves and you'd have to pick it up with another unit and bring it to them. Now, it works in the reverse: Ring heroes are the only ones who can pick up the Ring and will use it directly. This not only fixes bugs with the Ring delivery, it also allows the AI to use the Ring by picking it up with their hero. Furthermore, 4.4 introduces several new Ring heroes with very unique abilities: Elrond of Rivendell doesn't use the Ring himself, but summons the entire Fellowship of the Ring as one extremely powerful hero bataillon to carry it. For the Dwarves, the king of each of the three realms is now a unique Ring hero with different effects for each Dwarven faction.

Other New Features

  • Several heroes have been reworked with new mechanics and abilities, including Denethor, Malbeth, Thorin and Balin. Denethor is now a very unique hero who summons his personal guard to the field instead of fighting by himself. His abilities allow a more aggressive playstyle, but sometimes carry long-term risks.
  • All maps now have expanded descriptions that tell you whether it's a camp or fortress map. how many settlements and outposts it has and which wild creatures can be found there.
  • Cavalry has been reworked across the board. They have slightly less health to be more vulnerable to things like pikes and other cavalry, but their armor against swordsmen has been increased drastically so they are more effective against them. They also deal 20% more trample damage and many cavalry units have received new or updated abilities to give them a more clearly defined role that sets them apart from other cavalry and lets them do their job better. For example, Rohirrim now slow down less while in wedge formation so they can trample more enemies, while Warg Riders gain more damage by howling - but only for their melee attacks, which makes them particularly good against other cavalry where trample damage doesn't matter. Heroic units especially have received more powerful and unique abilities. Lastly, upgrades grant 25% less bonus value to cavalry and Elite cavalry now only has 50% more health and damage than regular cavalry (down from 75%). We felt the gap between regular cavalry, which was often weak, and upgraded elite like Gondor knights and ram riders was, which were often nigh-invincible, was too wide, and have therefore adjusted it. We may apply these changes to other unit types in the future as well, but felt that cavalry were the most urgent.
  • The special map "Defend the Shire" has been expanded with two more playable factions.
  • As always, there are many bugfixes, smaller adjustments and visual improvements across all factions for you to discover that would take too long to list here. Have fun exploring!

Balance Changes

  • Siege rams now require 40 command points and catapults 60, making them less easy to spam in large numbers. This is only the first part of a larger planned update to siege engines and defenses, which will grant siege engines more clearly defined roles and in turn also reduce the power of defensive towers to a more manageable level. However, we were not able to finish this in time for 4.4 after the cavalry rework.
  • Price of all heroes that cost exactly 1000 resources increased slightly so they can no longer be recruited at the very start of the game.
  • Hero abilities now gain increased damage per level the same way basic attacks do. This especially benefits wizard heroes like Gandalf.
  • Units and heroes now all grant roughly 20% of their cost as money when they're killed while under the effects of an enemy bounty leadership. Note that hero bounties still scale up with the hero's level, which we may also remove in the future.
  • Regular monsters like trolls now cost 500, while elite monsters like Ents and Werewolves cost 1000 and have slightly reduced health.
  • Health of single units like Beornings and Barrow-wights slightly reduced as well.
  • Beregond's Invulnerability spell now has a greatly reduced area of effect (the same as normal leadership effects)
  • Rohan Exile Camp: Cost increased to 800, buff only lasts for 45 seconds now and no longer grants bonus experience.
  • Peasant recruitment time and Draft cooldown decreased by 15%
  • The Rohan Royal Horse spell now correctly grants +30% health instead of a fixed 300 health for every unit and reduces trampling slowdown by 50% instead of 30%
  • Rohan's Haldir spell now summons one more group of archers and Haldir has improved abilities.
  • Rohan's woodmen spell now also summons one more group of archers and Ghân-buri-ghân has improved abilities.
  • Morgul Fortress and Dol Guldur Fortress: Cost decreased to 2500.
  • Battle Wagon: Melee damage decreased, damage of ranged upgrades increased, upgrade costs adjusted to their intended values.
  • Zaphragor's spells now always cost a fixed percentage of his maximum health and thus can no longer kill him.
  • The Barrow-wight Crypt is now levelled up through tribute carts and has only three levels, like Angmar's other structures. This also means that Barrow-wights are weaker overall because they no longer gain bonuses up to level 5 from the Crypt.
  • Rabies effect decreased to +60% damage, -40% armor
  • Spiked Collars now cost 600 to research, 300 to equip and take 20% longer to research
  • Wolf Den cost increased to 150
  • Dire Wolf movement speed decreased by 10%

Have fun playing!

Edain Mod 4.41 Demo Released!

Edain Mod 4.41 Demo Released!

News 33 comments

Edain 4.41 introduces the new Elven CaH as well as fixing bugs and balance issues.

Watch the Edain Ultimate Skill Cup Finals this weekend!

Watch the Edain Ultimate Skill Cup Finals this weekend!

News 7 comments

Want to see Edain 4.4 in action with some of our best players? This is the place to watch!

Watch Edain 4.4 on Youtube!

Watch Edain 4.4 on Youtube!

News 18 comments

RuddDevil and EliteKryptik are showing off Rivendell, Denethor, the new Dwarven Ring Heroes and much more in their Edain 4.4 Beta videos.

The Road to Edain 4.4 - Denethor

The Road to Edain 4.4 - Denethor

News 33 comments

Rivendell will be the greatest but not the only change in version 4.4. We still constantly work on all facetes of the game to further improve the mod...

RSS Files
Edain 4.3 Demo

Edain 4.3 Demo

Demo 248 comments

This download contains all files you need to play the latest version (4.3) of the Edain Mod. If you experience any problems, please refer to the Readme...

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Patch 129 comments

THIS IS NOT THE MOD DOWNLOAD! YOU STILL NEED THE EDAIN DEMO ITSELF! THE LAUNCHER WON'T WORK WITHOUT THE DEMO! This is the download for the official Edain...

Comments  (0 - 10 of 58,863)
Jameson44
Jameson44

Gonna Buy a new Gaming Desktop. Think its worth having Windows 10 or installing Vista instead? Dont wanna have an issue with Windows 10 not playing Rotwk..

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Gotyam
Gotyam

As long as the computer does not only have an Intel GPU you should go Windows 10 all the way. If you don't want W10, then go with Windows 7 instead of Vista :P

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The_Nazgul
The_Nazgul

Gotyam i love your videos make more edain videos bro:d

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Ealendril Creator
Ealendril

Some user on the mu found an intel driver which works with both win10 and bfme.

Reply Good karma+1 vote
lord_ellessar
lord_ellessar

Can we expect a big new soon with the siege system of goblins and the most things that will be includes in the 4.5 or only on what it will be based, by soon I mean lesser than one month :)

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Gotyam
Gotyam

Most likely will only the siege changes be included in 4.5. Goblins Will probably be 4.6, with either another big overhaul or the speculated last faction in 4.7

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lordoflinks
lordoflinks

Last fractions...
There are two spots left

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ThеDarkOne
ThеDarkOne

I (with the many of my friends) think that wall Obelisks were pretty cool. The unfortunate prisoner can be barely seen through the tower while Obelisks shined brightly and were quite essential to the camp. There are already some inside.

The Mordor banners are super cool. I love them!

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saruman_the_wise
saruman_the_wise

I and my army of tens of thousands, thought the obelisk were over kill and out of pale especial with existing obelisk décor and the spellbook obelisk summon, plus the things look freaking great! common what's more dread full then a corpse hanging in a cage, it looks FANTASTIC!

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ThеDarkOne
ThеDarkOne

I share the same opinion about the prisoner tower, however, it doesn't look so... intimidating. Like I said, the skeleton is relatively small and is barely seen. ET could make this more gruesome. Adding reddish rotting flesh is not an option. Something like hanging heads would look better. The enemies would be horrified to see such a mockery of their fallen captured warriors.
(Btw, it is not the corpse in the cage but a silent skeleton)

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Battle for Middle-earth II: Rise of the Witch King
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Highest Rated (120 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

Lowest Rated (22 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012 by TheLapari

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