The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.

New Factions

New Factions

Take command of seven unique factions and over 10 subfactions, with two more full factions underway!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Edain Mod 4.4.1 Demo Released!

Greetings, companions of the Edain!


Today we released Patch 4.4.1 for the Edain 4.0 Demo. You can get the update by updating the mod through the Edain Launcher.

In case you don't have a version of Edain installed already, you first have to download the basic version as a complete package by clicking on the banner below. After installing Edain, use the Update Function of the Edain Launcher to get the latest version. You may have to update several times until the launcher shows that no newer version is available anymore.



Should you encounter any problems with the mod, feel free to stop by in our Support Forums!

Version 4.4.1

We're delighted to present you a new custom hero class for version 4.4.1: The Elven Lord! We originally planned to release him in version 4.4 alongside Rivendell. But we decided to hold him back a bit and take the time we needed to polish him to perfection. Fitting perfectly with the latest faction of Imladris, you can now create a powerful Elven melee hero on top of the old Elven archer. The Elven Lord is a subclass of the Hero of the Free People. He comes with many different designs you can mix and match, ranging from the silver armour of Rivendell in the Third Age to a soldier of Mirkwood or Thranduil's Palace guards.


Attention: To choose a custom hero with Rohan or Imladris, first click on desired hero's name in the list (even though it's greyed out!) and then press the first character of their name on your keyboard.

Apart from the Elven Lord, this update mainly brings important fixes to the most severe bugs of version 4.4. Among other things, Angmar, the Dwarves and Rivendell should now correctly build defense towers. Additionally, we made several balance tweaks:

  • Cost of monsters raised to 600, elite monsters to 1200.
  • Rivendell's flood spell now inflicts 150% more damage.
  • Some errors with the Weapon Masters, causing them to inflict way more damage with forged blades than intended, have been fixed.
  • The Dunedain Outpost now is defended by fewer and weaker Dunedain.
  • Chariots now slow down 20% less and have the same increased armor against swords as regular riders.
  • Damage of all turrets has been reduced by 15%.

We know that some abilities of the Loremasters still are problematic, but reworking them is beyond the scope of this small bugfix update. We will be working on this problem as well as the promised revamp of siege weapons and defenses for the next big version.

Until then, have fun playing!

Your Edain Team

Watch the Edain Ultimate Skill Cup Finals this weekend!

Watch the Edain Ultimate Skill Cup Finals this weekend!

News 6 comments

Want to see Edain 4.4 in action with some of our best players? This is the place to watch!

Edain Mod 4.4 Demo Released!

Edain Mod 4.4 Demo Released!

News 60 comments

Edain 4.4 introduces the new Rivendell faction, a rework of the Ring System and many other changes.

Watch Edain 4.4 on Youtube!

Watch Edain 4.4 on Youtube!

News 18 comments

RuddDevil and EliteKryptik are showing off Rivendell, Denethor, the new Dwarven Ring Heroes and much more in their Edain 4.4 Beta videos.

The Road to Edain 4.4 - Denethor

The Road to Edain 4.4 - Denethor

News 33 comments

Rivendell will be the greatest but not the only change in version 4.4. We still constantly work on all facetes of the game to further improve the mod...

RSS Files
Edain 4.3 Demo

Edain 4.3 Demo

Demo 243 comments

This download contains all files you need to play the latest version (4.3) of the Edain Mod. If you experience any problems, please refer to the Readme...

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Patch 128 comments

THIS IS NOT THE MOD DOWNLOAD! YOU STILL NEED THE EDAIN DEMO ITSELF! THE LAUNCHER WON'T WORK WITHOUT THE DEMO! This is the download for the official Edain...

Comments  (0 - 10 of 58,186)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

MidgeeMan
MidgeeMan

Anyway to have an extra Zoom out, the camera is way to close on pretty much everymap, quite distracting if i'm honest. I remember on one of the older versions i had unlimited Zoom which has changed.

Reply Good karma Bad karma+1 vote
Fredius
Fredius

I don't think it depends on the version you played, but rather on the map you played. Zoom values are changed via worldbuilder, meaning every map has it's own zoom values. You probably played a map with a high zoom out value.

Reply Good karma Bad karma+1 vote
MidgeeMan
MidgeeMan

Could very well be the case, I just remember in 3.8.1, I used to be able to zoom out as much as I possibly can on pretty much every map, now it seems like 3 or 4 maps with the extra zoom. Not that it's that big a deal, just it can be off putting for certain maps is all.

Reply Good karma Bad karma+1 vote
Fredius
Fredius

The problem is that if you set the zoom out values too high, is that if you zoom out too far a lot of objects (especially trees) will disappear, and will only be visible again once you zoom in far enough. With maps that have only a small amount of objects that shouldn't be really a problem, but for maps like Mirkwood, which has a lot of objects, it will be :P. I guess that's why Edain didn't set the values too high.

In any case you can change the values yourself through worldbuilder. Just open the map, click the "Edit" tab, and then press "Edit Map Settings". There you can find the zoom values, and change them to your liking ;).

Reply Good karma Bad karma+1 vote
coleyuri
coleyuri

Why_does_gollum_not_appear_anymore?_(00.
I_can't_find_the_ring_anymore._(00.

Reply Good karma Bad karma+1 vote
denny31x
denny31x

Yeah finding the ring its much more difficult now

Reply Good karma Bad karma+1 vote
LordMaus
LordMaus

I was owning the ring but after a point a 2nd ring appeared in the game and AI took it lol, is it bug ? ty

Reply Good karma Bad karma+1 vote
Slawek56703
Slawek56703

defualt AI cheat 25% build time reduction 15% Build cost reduction
My version 100% / 60%
good look with invinible AI :D get defeated by never ending waves of enemies ^^
How to do this ?
1. Make backup of ____edain_maps.big
2.Use Final Big and go to edain_maps.big and go to data\ini\default\skirmishaidata.ini .
3.Find BrutalDifficultyCheats TheBrutalDifficultyCheats
4. Change as much as u want (just remember dont go beyond 100% ;P)
5. Play game and have fun :D
6. Stop saying Brutal AI is easy

Reply Good karma Bad karma+1 vote
Sefie1999AD
Sefie1999AD

The main cheating for the AI comes from "ki kern.map" and "ki [faction].map" files inside ____edain_maps.big.

In "ki kern", there's a global setting that Hard AI gets spellbook power points at a 2x rate, while Brutal AI gets them at 3x rate, and starts with 5 extra points.

In "ki [faction]", there's the following cheat routine: whenever the AI builds a structure that costs X credits, it first receives X credits, then it builds the structure, then it loses X credits. In other words, the AI will always be able to afford whichever structure it wants. This is why it is recommended to start with 4000 credits against the AI, as otherwise it builds its base way faster than you can afford to build.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Battle for Middle-earth II: Rise of the Witch King
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

1151 votes submitted.

You Say

-

Ratings closed.

Highest Rated (119 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

Lowest Rated (22 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012 by TheLapari

Style
Embed Buttons
Link to Edain Mod by selecting a button and using the embed code provided more...
Edain Mod
Statistics
Last Update
Watchers
2,635 members
Files
2
Articles
84
Reviews
430