The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]

If you experience any problems, check here for frequent issues and solutions:

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Patch 4.02 Black Easterlings Create a hero-subclass: Wanderer
Blog RSS Feed Report abuse Latest News: Edain Demo 4.02 Released

28 comments by Ealendril on May 17th, 2015

Edain Demo 4.02 Released

Greetings, companions of Edain!

Patch 4.02 for the Edain 4.0 Demo is now available. You can download it by updating the mod via the launcher.

If you encounter any problems, visit our support forums for help!

With this update, we not only squashed numerous bugs, we also expanded and refined the core gameplay introduced with version 4.0. There is no new faction yet, but Dwarf fans can look forward to a new custom hero, the Wanderer:

Additionally, the patch brings the following changes:

- Most maps now offer a larger number of settlements and in some cases outposts. This allows new paths for attack, grants players more money and enables more strategy that rely heavily on outpost structures. For example, Fords of Isen now features 14 settlements instead of the previous 8.

- Every faction now improves its recruitment structures in a different and unique way. We wanted to add more diversity and give players more control over their strategy by allowing them to tech towards specific upgrades and units more specifically.

* Mordor is the only faction that still upgrades its structures the old way: They gain experience by recruiting units.

* Gondor is going back to the original 3.8.1 scheme. Each recruitment structure can be upgrades to rank 2 and 3 individually by purchasing upgrades. That way, they can unlock things like Tower Guards or Fire Arrows more quickly, but have to spend money on that in return.

* Rohan improves its structures using a different version of that scheme. Each recruitment structure has two distinct upgrades: The weapon chamber unlocks advanced units and technologies such as mounted archers and flaming arrows, while the recruits' chamber increases recruitment speed by 50%. These upgrades can be researched in any order, giving Rohan more flexibility in terms of strategy.

* Isengard upgrades all its structures at once using global upgrades that bring the Uruk Pit, Warg Pit and Siegeworks to rank 2 and then 3. However, these are more expensive than Gondor's individual upgrades, so Isengard can't tech towards a single unit or technology quite as fast.

- Unit upgrades like forged blades are now researched twice as fast and grant additional bonus effects on top of their previous bonuses. These are meant to be effective against specific strategies and open up new ones in return:

* Heavy Armor grants 35% increased armor against arrows.

* Forged Blades grant increased damage against specific enemy types depending on the equipped unit:
** Swordsmen gain increased damage against other infantry.
** Pikemen gain increased damage against cavalry and monsters.
** Cavalry becomes more effective against structures, without Forged Blades they only deal very little damage against them.

* All units at rank 2 (including all units with banner carriers) become fearless and therefore immune to abilities like Boromir's Horn and the Nazgûls' Screech.

* Cavalry Shields now grant +25% armor against pikes and +50% armor against swordsmen.

- In turn, upgrades are now only half as effective against heroes and structures.

- Note that heroic units like the Citadel Guard are equipped with every upgrade from the start, so all these changes apply to them by default.

- There are no longer any unusable camps and castle plots on War of the Ring maps. Instead, they are all replaced with fully usable outposts. This was our intention from the start, but the replacement was bugged and simply rendered the plots unusable instead. The idea is that you can only build smaller bases in War of the Ring, making individual battles shorter and the army you bring more important. Of course, you can still fight for huge fortresses when you attack maps like Helm's Deep, but the normal War of the Ring battle will have less base building than a Skirmish - though still more than in the previous version where most plots where entirely unusable. We feel this is a good compromise. Additionally, you can now garrison your territories with armies that can take up twice as many command points.

- A new game mode replaces exploration: In "Massacre", you can only have up to 600 command points, heroes have 25% less armor and units have half the armor. This makes for smaller, but also much faster battles. In addition, we have fixed the command point bug with the Legendary Heroes mode so that it should now be playable normally.

A full list of balance-changes can be found here.

Enjoy the update!
Your Edain Team

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Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 288 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (0 - 10 of 31,897)
Guest 3hours 38mins ago says:

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numan1111 5hours 14mins ago says:

Guys I am really getting hard to reach the sauron to level 10.Which tasks do you do for doing him level 10?Can you write it here?I reached the last nine level.I cant reach 10 :/ Which 10 tasks are easier to do?

+1 vote     reply to comment
ziyiqing 4hours 29mins ago replied:

In short, Mordor is a faction with "Matthew Effect", if you are lucky and fight well, you may level Sauron quickly and get more upgrades through his influence, thus fighting better. If you are suppressed from the beginning, it is likely you cann't get any of his influence before you are eliminated

+1 vote     reply to comment
ziyiqing 4hours 32mins ago replied:

It depends on your open tactics
(1)Recruit a Cirith Ungol unit
(2)One orc horde reach lv 5
(3)20 hordes of orcs
These three are easy to get if you keep spam orcs
(4)lv 3 siege work
Easy to get at middle game
(5)4 trolls
Only if you want to use troll, which means slaughter house instead of slave farms are built, may be in conflict with orc-based strategy
(6)control a building outpost
Easy for middle game
(6)Recruit a Nazgul
We all will recruit at least one right?
(7)Recruit Mouth of Sauron
This is not very common for me, and he is really expensive
(8)Recruit one elite unit from Morgul/Dol Guldur fortress
Fortress is expensive, only for late game
(9)Gothmog or Molock reach lv 10
Gothmog is not very strong and need protection, thus hard to level up quickly,Molock is expensive, not very common
(10)Eliminate one enemy/destroy 10 buildings(?)
I never get that, I don't know why
(11)Get all Nazgul units
Never achieve that in real game, actually I seldom build more than two Nazgul units, let alone Khamul and Witchking require different fortress

+1 vote     reply to comment
Primer_Sartoris 5hours 31mins ago says:

Ladies & gentleman... for those who say BOTTA is way better than Edain, i may say, Edain is THE King -i love it-. Just because is way different than every single mod around.

The list of the best mods is:


None better than the other, just different.

+3 votes     reply to comment
mrcaleb_porter 5hours 48mins ago says:

I went back to Edain 3.8.1, happy to return to the old build wherever I want style. I really don't mind the German bits in it, I think it makes it fun. Luckily I saved the old Edain onto my computer because the old file is not supported anymore. I know you guys are hard at work with Edain 4.0, by dear Edain team, would you kindly consider putting up the old update for players who want to use their favorite factions such as Lothlorien, Imladris, Dwarves, Angmar, and Goblins? We are all aware that you will be putting those up but some of us just don't want to wait that long. Thanks, you guys will always have my support for making such an epic mod!

+1 vote     reply to comment
luiscarlosapeu 8hours 47mins ago says:

Complete version 4.0 as soon as possible.
I do not play BFME without playing with EdainMod. I need to make my modifications on the new version Edain.
ttttthank you

+1 vote     reply to comment
hoho96 7hours 9mins ago replied:

4.0 is already completed and even has several patches after the release.
The latest version is 4.02 which changes some gameplay elements.

+1 vote     reply to comment
DerMajor 6hours 53mins ago replied:

it's a demo... so no not hte COMPLETE mod which i guess he ment...

+1 vote     reply to comment
ThorinsNemesis 10hours 59mins ago says:

Will Legolas get his armor from the Hobbit?

+6 votes     reply to comment
DieWalküre 5hours 46mins ago replied:

I wouldn't say that I don't like Legolas' armour at all, but I think that it doesn't have to be necessarily implemented in the game, since his concept basically has its main roots in the LOTR trilogy, where the Legolas that all of us have known and grown fond of (memories of my childhood :D) is an agile archer and skilled 'light' soldier; I'm not saying that I didn't like his concept in The Hoobit, but I think that in LOTR, both psychologically and 'graphically', he is a far superior and deeper character than his counterpart of The Hobbit.

But I too would add a bit more of The Hobbit to the Edain Mod; I totally support, for example, the great silver armour of Thranduil :)
I think that every King, and Queen, deserves its own armour, even Galadriel has her own one, if you look closely, when she takes her sublime form :)

+1 vote     reply to comment
MarcoTheDwarf 9hours 57mins ago replied:

This is not possible in this mod. The authors of this mod hates most things from the hobbit movie like movie dwarves army, Bolg, Beorn, Legolas armor in hobbit....That's Called 'different taste'.
Try this mod that make everything like in the movie: ;)

+4 votes     reply to comment
FG15 Creator
FG15 7hours 38mins ago replied:

I wouldn't call these few things most of the Hobbit. We have added nearly everything, but there are just some things which we don't like, where we prefer our interpretations or which are not necessary.

Legolas is not a tank hero, he is an agile archer hero, so he does not need an armour. And personally, I prefer the design from the LotR.

+4 votes   reply to comment
ThorinsNemesis 9hours 42mins ago replied:

I know, Edain Team doesn't implement some awesome things from the Hobbit movies sadly :( But I know well the BOTTA mod, and I love it, can't wait for Legolas's armor to be implemented in it :)

+5 votes     reply to comment
MarcoTheDwarf 8hours 22mins ago replied:

Yes, BOTTA mod is better for now. I hope somebody make submod for edain with everything like in hobbit movie. Edain mod with movie submod could be 1000000% better.

+2 votes     reply to comment
DerMajor 7hours 4mins ago replied:

imho... i somehow think that Beorn in the movie looks better then the version that was in the Mod last version (big version)... aside the Beard (and even that could have been "fixed" rather easily by giving him a goatee additioanly)... the Edain one looks more like a Dunlending and rather cliche barbarian... and his nose makes him look somewhat drunk...
imho he's in dire need of a reskin...
maybe something like this
compared to
i don't know why but for me he looks more like the guy who falls asleep at his table at the prancing pony 'cause he drunk to much to drown his sorrows

+1 vote     reply to comment
Guest 6hours 15mins ago replied:

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Lotr1997 6hours 13mins ago replied:

you mean son

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Mar 27, 2015
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879 votes submitted.

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Highest Rated (72 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (18 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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