The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side With the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Economy buildings Economy buildings Economy buildings
Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: Economy buildings

14 comments by Gnomi on May 22nd, 2013

Before coming to our today's update it's a pleasure to tell you that our current version (Edain 3.8.1) got over 55.000 downloads! (if you sum up the downloads on moddb and our main page www.modding-union.com)
This is our new record and there are more than 15.000 more downloads than of our last version. Most important for us is the awareness that Bfme (and also edain) still has many fans and enjoys great popularity. In addition it is fantastic to know that our numbers still can rise, even though you can't buy the game anymore. We want to say thank you to all our long lasting friends, who supported us and always stood by our side!
After telling you a lot about the changes for some heroes in our last update, we want to present you an update which gives you more information about the economy buildings.
For the next version we tried to underline the different identities of the factions by giving more possibilities to produce resources. For us it is very important to show different economy systems, which not only produce resources, but also give you price reduction or other special features. The normal farm, which just produced resources will be the past - today we spend time on collection of taxes, grinding, producing of parchment or the breeding of purebred horses.

ECONOMY BUILDINGS

We've already showed you the hobbit-farm and the Rivendell-scriptorium in earlier updates. Today we show you some more farms which brings color in the lifeless resource building system.
There are different kind of price reductions, which can be achieved with special economy sectors.
Those bonuses lower the costs of specifitc units and stack 5 times so you can get a reduction of -40%. Each player can decide for himself if he wants to reduce the price of upgrades, machines or infantry.
Gondor will have beside of the farm and the smith another economy building:
The dwelling house.
It's a long wish of the community to give gondor more of a "city feeling", which will be brought by such a house.
From each of those dweeling houses you will get taxes. There are two different models, which will be build randomly. The size is similar to the size of the barracks.
With those dwelling houses we will also introduce a new inhabitant-system.
Per level each house will spawn two people, who wanders around the house. They have diversifying routes and stop from time to time to talk to other dwellers.
You can see those features in the movie at the end of our update.
Additionally, as an attacker you can kill all of them and see them running away in panic when you attack the castle.
In the following screenshot you can see the different dwelling houses detailled. The level changes are shown from right to left:
Dwelling house

Economy buildings

Economy buildings

The dwelling house reduces the price of infantry and is only buildable in the fortress.
The forge can also only be build in the fortress and reduces the price of upgrades. The farm can only be build on neutral points outside of the fortress and makes your cavalry less expensive.

Rohan also will get new economy buildings to show their strengths better.
Beside of the farm Rohan will firstly get a mill, which grinds the collected corn and secondly a stud to have purebred horses.
With those two economy buildings there are two more sources of resource productions:
meal and horses.
The stud can be build in- and outside of the castle and cheapens rohan's cavalry. The mill can only be build in the fortress, but gives no price reductions. Therefore you can recruit peasents there. Farms have the same feature, but can't be build in the fortress.
The following picture shows the mill on level 3. Reaching level 2 the building gets the roof over the part with the horse and at level 3 it gets the arrow tower and the flag.
Mill
Economy buildings

The stud uses the already named inhabitant-system. The horses will move randomly on the belt and will stop from time to time to graze. In our opinion the stud shows an important point of rohan: The dependence between human and animal.
At level 2 the stud gets windows on the roof and flags, at level 3 an arrow tower.
Auf Stufe 2 erhält die Stuterei die Fenster am Dach samt Banner, auf Stufe 3 erhält sie den Pfeilturm.

Stud:

Economy buildings


Our last pictures shows the dwarven-'stone pit'., which will be a special economy building. Beside of the producing of resources (stones) and therefore a price reduction for buildings, this building will give you three different upgrades on level 1, 2 and 3:
Defensive line: Enables the possibility to use another defensive line in front of your citadel.
With this upgrade the player has the possibility to build towers or hearthes on two slots in front of your citadel.
Battle tower training: Strengthens the damage of your defensive buildings
Your towers will now attack with forged axes.
Building mechanics: Levels up all buildings to level 3
All buildings in your fortress will be leveled up to level 3.
The picture shows the pit in its final form - smokestack will get bigger with each level and will smoke ingame.

Dwarven-'stone pit'

Economy buildings

The dwarves will also get a lumber mill for their neutral points plus the mine which can be built in- and outside of the castle.
Finally we want to show you a short movie about the new resource production buildings of Gondor and Rohan:


We hope you liked the update  and are looking forward to your feedback!
Your edain-team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 330 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (0 - 10 of 12,212)
Alkathieme
Alkathieme 5hours 59mins ago says:

One thing I'd like to comment on is, nothing against your ideas, will we have to focus on our resource gathering over our army development? I love the idea of the stud for Rohan and the other resources, that's quite brilliant actually, but I just worry that we'll have to focus so much on managing our income compared to our army.
Another thing I was wondering was if you guys were planning on having a whole lot of buildings for each faction to choose from but not enough build plots to build them all in one fortress compound, forcing the player to expand, removing the camper strategy?

+1 vote     reply to comment
Gnomi
Gnomi 4hours 59mins ago replied:

You should be able to build all important buildings in your fortress, but you won't be able to get all price reductions, so you have to focus on one orget a bit of everything. The focus is still on fighting and the buildings will give you different strengths.
And of course we want the player to expand, if everyone is just camping the games become boring very fast.^^

+1 vote     reply to comment
joruru
joruru 8hours 35mins ago says:

thanks for this. It is not a downloading version, it is not a release date, but is a good article and are news about something! We have been waiting for something a very long time and this is like fresh water in a desert

+6 votes     reply to comment
DrHouse93
DrHouse93 8hours 38mins ago says:

Fantastic!
But what about other factions? :D

+4 votes     reply to comment
Gnomi
Gnomi 8hours 31mins ago replied:

The news would be a bit long if we had put in all factions, wouldn't it?^^
And we haven't finished the work on most factions, so be patience. We are no gods, just normal humans with college, etc.^^

+5 votes     reply to comment
DrHouse93
DrHouse93 5hours 52mins ago replied:

I know, I know, I was just kidding cause I'm freaking curious and impatient :D

+1 vote     reply to comment
imijon
imijon 10hours 30mins ago says:

There is written 'strengthens' and 'ressource' which appears twice in the update..... I reckon you mean 'strengths' and 'resource'.
'The picture shows the pit in his final form' - can a pit be a person? ^^
'sorce' ?????????????????????? ARGH!!!

And I would bet that there are many more such funny spellings/sentences... ^^

+1 vote     reply to comment
Gnomi
Gnomi 9hours 3mins ago replied:

Such things happens when you're tired and have have to hurry.^^ (and you don't speak english as your first language)
I've edited the named mistakes, ty.

+2 votes     reply to comment
imijon
imijon 8hours 57mins ago replied:

Ty for ty. ^^ But remember that 'there are many more such funny spellings/sentences'. ^^ You would have to re-write the entire text...

+2 votes     reply to comment
Gnomi
Gnomi 8hours 49mins ago replied:

Well, for native speaker nearly all texts from other texts sound a bit funny. That's because everyone uses a similar structure as he would use in his tongue. It's also always funny to hear english people speaking german.^^
And as long as they just sound funny for you and aren't completely incorrect I think that there is no problem. :D

+3 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
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Official Page
Modding-union.com
Release Date
Released Jul 19, 2012
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Highest Rated (33 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (8 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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