The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

  Master the One Ring 

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

 Fight Side by Side with the Heroes of the Third Age 

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

 Command New Factions 

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

 Rediscover the Old Factions 

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: The Game Mode

59 comments by FG15 on Aug 12th, 2014

The Road to Edain 4.0: The Game Mode

Greetings, companions of Edain!

Today, our update deals with a new feature that will included in Edain 4.0. From the start, it has been our intention to increase the diversity of the modification. And this feature is a huge step forward. Besides increasing the diversity, this feature allows the player to choose his individual game experience.


In the last months, we asked ourselves the question, how to make the whole gaming experience morde individual and matchless. Also, we wanted to help fans, who have problems with changes in the balance, like the weakening of all heroes. The BfME I building mode offers many new possibilities, which we used for the new feature.
In version 4.0, we have made some basic changes in the skirmish menu. Thus, there will be no possibility to change the ingame CP, but the player is able to choose a “Game Modus”, offering different modi. So, the player can fight more epic battles, command legendary heroes or try the complete new conquest modus:

The current CP-settings might be an interesting system, but in fact, most of the players only used normal, double or maximum CP. We included these settings in 3 of the 7 game-modi, so no gaming experience will be lost.

These are all the available game-modi:

  • Epic Battle -> 10-times as much Commandpoints and 30% faster production of units and ressources
  • Battle -> Double Commandpoints
  • Skirmish (standard setting)
  • Legendary Heroes -> Heroes deal more damage and have got more armor.
  • Exploration -> The map is shrouded from the beginning, so the player has to explore it.
  • Victory Points -> The player or his team has to capture and hold more than half of all outposts for 10 minutes, to win the game.
  • Conquest -> The player or his team has to capture and hold more than half of all settlements for 5 minutes, to win the game.

Therefore, the player is able to influence the game experience in the way he prefers it. Especially, Victory Points and Conquest are two modi, offering a completely different system. Fans, who prefer to play with more mighty heroes, are able to choose the game mode Legendary Heroes.
Of course, we are open to change requests or even to replace one of the modes, but we are limited to  7 modi.

Those, who look closely at the update, will notice that we agreed on a new CP-system, which has been  positively received by our tester. More information will be in another update.

In this video, you can see the whole feature ingame:

We hope you enjoyed this update and we’re looking forward to your feedback!

Your Edain-Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 517 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (0 - 10 of 20,498)
Dvar 4hours 50mins ago says:

Hi Edain team once i posted a question concerning of making power "Sauron's influence" passive influencing all aspects when he becomes Gorthaur or get the ring and got no. Yes it is fair when there is the Necromancer on the battlefield, he is like a support hero and much more profitable in main base where he can motivate his armies, but when he turns into Gorthaur you will mainly use him on the battlefield using his powerful skills against enemies not as support hero and this power doesn't fit in the late game because of Trollcage(upgrading trolls with armor and weapon), siegeworks(construction of troll catapults), Ungol-barracks(construction of uruk-archers), you will need to return Sauron back to base and instead of fighting he will just travel from point to point. But if to make this power passive which will unlock all bonuses it will be much more fair because when he gets the ring he gather all his power.

+2 votes     reply to comment
The_Dark_King 4hours 7mins ago replied:

Or you could just give the ability unlimited range so he can use it everywhere on the battlefield.

+1 vote     reply to comment
Primer_Sartoris 19hours 9mins ago says:

Dear Edain Team & fans, may I present you my last idea about the white council: it will be the last, for I know a few love these guys being together. But i got exited when i saw them in that enormous scroll ^^


Elrond enters to the building, and automatically, Saruman, Galadriel & Gandalf appear.

Then if you select it, four slots/buttons will appear:

Galadriel's button: Something moves in the shadows unseen, hidden from our sight. (The White Lady of Lórien make your soldiers invulnerable for a short period of time)[After this 'upgrade' the Light Avatars could be summoned]

Saruman's button: Sauron is vanquished. He can never regain his full strength. (The White wizard convinces his fellow companions that the enemy is gone, all the troops in your castle gain Level 2) [After this 'upgrade' Earth avatars could be summoned]

Gandalf's button: I have found it is the small things, everyday deeds of ordinary folk that keeps the darkness at bay. (The Grey wanderer uses his fire ring to endure all his tasks, all hobbit farms gain the next level automatically) [After this 'upgrade' Fire avatars could be summoned]

Elrond's button: You are not the only guardian to stand watch over Middle-earth. (Automatically, when Elrond enters the building, Water avatars could be summoned). [After this 'upgrade' is purchased, it would appear a 'Leave the building option' so, Elrond could leave it]

I hope you like it, for this time, you will not control Galadriel or Saruman at Imladris, because we all know this faction does not lack of super-heroes. But only summon them to conciliate, not to fight ^^

What do you think? :D

+4 votes     reply to comment
Sr_Dark 22hours 55mins ago says:

After all of the third age has been completely explored (probably years from now) and you wonder what to do next, you should totally start a new project for this game based on the early middle-earth ages, like The Silmarillion and stuff.

Tell me what you think!

+1 vote     reply to comment
Gnomi 8hours 55mins ago replied:

Probably we won't finish all the stuff in the near future.^^ Therefore we don't have plans for another mod.

+2 votes     reply to comment
Gnomi 8hours 56mins ago replied:

Not everyone wants him. We also heard many people who don't like him.

+2 votes     reply to comment
LordMaus 5hours 19mins ago replied:

really ? who ? write their nicknames here !!! many fans want Beorn from a film, you cannot deny it...

+2 votes     reply to comment
Gnomi 3hours 16mins ago replied:

The whole Edainteam.
Most of the german community.
Some of the moddb community.
I don't search for every single comment about this topic, but there were many people who agreed with us. But as most of the discussions were back in january I don't remember every single person who said something about it.

+3 votes     reply to comment
saruman_the_wise 4hours 47mins ago replied:

I hate the film design

+3 votes     reply to comment
Guest 5hours 11mins ago replied:

I can believe you when you say you and many others would like to see the movie Beorn, but for example I prefer the old design much more. It just looks more like the Beorn I always imagined, with a look that just cries from everywhre "STRROOOONNGG" :D

+3 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Jul 19, 2012
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Highest Rated (56 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (13 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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