The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.


New Factions

New Factions

Take command of six unique factions and over 10 subfactions!

Castles & Settlements

Castles & Settlements

Raise mighty castles, conquer settlements and outposts to rally your forces.

The One Ring

The One Ring

Master the One Ring with unique Ring Heroes for every faction.

Unique Maps

Unique Maps

Take the battle to new maps, including all maps from the first game and unique new missions.

Epic New Heroes

Epic New Heroes

Lead dozens of new heroes, including Thorin, Imrahil and the Necromancer, or create your own custom hero with new abilities.

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Support & Forum

Get the very latest news, discuss new ideas with the community and find solutions for problems and issues.


Winner of the Mod of the Year 2015 Competition 5th place of the Mod of the Year 2014 Competition
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Greetings, companions of Edain!

Today we would like to present a new map for the upcoming patch 4.5. We've already showcased four of those in the Road to Edain 4.5: New Maps) update, but there's quite a few more new and overhauled battlefields you haven't seen yet! We start today with a map for two players.

Andrast


Andrast is an area located in the south-west of Gondor which consists of a long headland. Here end the White Mountains, whose foothills almost reach the coast. North of this area lies the forest of Drúwaith laur, which is inhabited by Drúedain, while the same territory extends up to the east of the long coastal strip of Anfalas.


Lore:

Andrast, also known as Ras Morthil, has always represented a natural barrier against Gondor's numerous enemies thanks to its particular geographical position, as the foothills of the mountains prove immensely difficult to pass through. Although the area belongs to Gondor, it was never the dwelling of Númenóreans, mainly due to its poor accessibility. This made it possible for the local Púkel-men to use the land and the northern Drúwaith laur forest as a safe shelter in order to protect themselves from the persecution that had been going on since the Second Age. Other peaceful settlers have also taken residence here. Even during the troublesome events of the War of the Ring, the area remained relatively quiet.

About the map:

It is a 1vs1 map with 17 settlements, two outposts and camps as initial bases. A special feature is that the camps of each player are quite close to each other. This allows you to torment opponents with spontaneous attacks against which one must be prepared.
Moreover, all outposts are placed so that the player has access to them at any time. Once the Warg creeps are cleansed and destroyed, nothing prevents one from taking possession of an outpost very early.
By the crossing of a mountain pass you can plan to besiege your opponent from behind and experiment with different tactics, like diversion manoeuvres. Skilled players know how to take advantage of the height factor and turn it to their favour.
Even though the players' camps are very close to each other, much of the action takes place on the coast. There are many creeps that should be cleansed as early as possible, most notably a troll cave located exactly between the two camps. You have to judge how far you want to move the battle southward, without making yourself vulnerable to a surprise attack from the northern heights.







For those wondering what those black shapes on the map are: they're obviously the exact locations where settlements and outposts are to be placed.



We hope you enjoyed this brief map update and look forward to your opinions. Stay tuned for more map updates in the future!

Your Edain Team

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Comments  (0 - 10 of 66,630)
Guest
Guest

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Guest
Guest

Is it possible that the siege update takes more than 2 years to be completed? Just a legit question, dont know bout the timing

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AulëTheSmith
AulëTheSmith

They have started working on next patch at the end of August 2016...you can see it in the image gallery where they shown some new defensive sistem like Rohan catapult on the wall, Gondor wall crane...etc
However, the fact is: it's not only siege. It is also economy, spellbook, balance, rework of some heroes, and other things. On top of that, Ealendril, the previous team leader left the team during the development of the new patch.
Anyway, I think every Edain fan hope we will see the new patch after some months, maybe in September, more or less two years after 4.4.1, or in worst case in the end of 2018.
Just be patience, the time will come :)

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Getfuzzy
Getfuzzy

It has only been 1 1/2 years since the announcement, excuse you

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MrTodd
MrTodd

Hey Edain Team, I have a question about the next patch: Will there be price reductions for some units ? For example I find that drummer trolls are too expensive, 800 would not be enough? Thank you for your work.

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unlimited_POWAAAAAAA
unlimited_POWAAAAAAA

Quick question:How to get gandalf the gray permanantly with the Fire pinecons and such?Thanks

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WotRVeteran
WotRVeteran

You can't. Try modding, I guess, if you're into that.

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unlimited_POWAAAAAAA
unlimited_POWAAAAAAA

Well thats a shame.Guess its time to try modding thigs or wait until gandalf gets his cool abilites,

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Darthxxxx15
Darthxxxx15

Buggy Mordor Trolls are really really annoying...

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Guest
Guest

If you mean the immortal trolls,this problem existed since the main game and can't be fixed

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Darthxxxx15
Darthxxxx15

no the trolls who don't move after "perce nuage" don't remember how is it called in english

Reply Good karma Bad karma+1 vote
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You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

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