Edain Mod v3.0

With a great number of changes and improvements, this mod revolutionises Battle for Middle-earth II - The Rise of the Witch-king.

Among those changes are

  • The splitting of the Men of the West into Gondor and Rohan
  • Two elvish factions (Imladris and Lothlorien)
  • Support factions for each of the main factions
  • An improved spellbook
  • A totally new ring system
  • Reworked graphics, models and skins
  • ...and much more to enjoy!


Be part of a completely different game, offering far more opportunities and a lot more fun!

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3 comments by Simbyte on Mar 13th, 2009 digg this super bookmark


All hail, fellows of Edain! This update is concerning dwarves and orcs. These two races will play an important role in the upcoming hobbit film, which is our reason for choosing this title ('There and Back Again').

The dwarves will now be split into three sub-factions, one of which you have to choose at the start of the game.

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The factions are Erebor (Lonely Mountain), Ered Luin (Blue Mountains) and the Iron Hills. Each faction has its own advantages, so you must choose wisely.

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Thorin Oakenshield, one of the most important charakters in 'The Hobbit', has also been completely reworked. He evolves from his state as a king in exile, until he is King under the Mountain in the end. At this point, he will be able to use the famed Arkenstone.

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A complete new and very strong dwarven unit is the Guard of the Prime Fathers.

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Another important new feature is the different dragons.  One of them are the Cold Dragons. They are able to fly, but unable to spit fire.  Fire Dragons are mainly on the ground, but there are also upgrades which make it possible for them to fly into the air. By then, they're very dangerous and must be treated with extreme care. The last and maybe most interesting species of normal dragons is the Breed dragons. Starting as a fire dragon, they only fight on the ground. With new levels, they develope abilities such as flying.Hero Dragons are the most powerful species, personifying a mix of all important abilties. Two famous characters you might know are Smaug and Drogoth.

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Two goblins now play an more important role: Gorkil leads the spiders into battle, while Bolg is the leader of the Wargs.

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The goblin buildings, which looked rather "trashy" in our opinion, got a skin-update: See a few of them with before / after pictures: 1, 2, 3

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The trolls who decided too long about how to eat Bilbo Baggins and his companions and turned into stone at dawn have also found their way into the game: Bert, Bill and Tom.

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Though he doesn't really fit into this theme, we felt he really needed some reworking. Who I'm talking about is Glorfindel, the elf from Rivendell. His standard clothes is now a silk garment. If he rides on his horse, he gets a special armour, fitting this purpose. If he is even given the ring, he wears his princely silver armour and is now able to enter into the Halls of Mandos.

A few more screens of reworked units which I haven't presented here can be viewed in the gallery. I hope you enjoyed our update. Farewell, until our next meeting!

Your Edain Mod Team

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Comments  (0 - 10 of 182)
TheStig
TheStig Dec 6 2009, 3:45pm says:

Close to an English version yet? :)

+1 vote     reply to comment
yamsinacan
yamsinacan Nov 27 2009, 9:54pm says:

They/It are/is coming XD......

+1 vote     reply to comment
MorguLord
MorguLord Nov 27 2009, 8:51am says:

Any time soon...? :)

+2 votes     reply to comment
yamsinacan
yamsinacan Nov 18 2009, 2:53pm says:

Now that's a good idea.

+1 vote     reply to comment
bugmenot321
bugmenot321 Nov 16 2009, 10:00pm says:

I know there's apparently over 500 pages of translations to English, but is it possible to release what you currently have and then release smaller increments of completed English translations in short updates?

I can't read German, but for the most part I can identify what certain words imply, not to mention the game has a lot of icons and percentages that hint as to what the button will do. It would be nice if we just had the keywords in English ie Heal, Barracks, Stables, Powers etc. I'd imagine that would be less then 500 pages, and would give us the basics of game play to enjoy while we await the amazing amount of detail descriptions you so meticulously provided for out enjoyment.

I appreciate you modded take on BFME game play and hope you'll take my suggestion into consideration. Aloha

+2 votes     reply to comment
yamsinacan
yamsinacan Nov 14 2009, 10:51am says:

I do not care whether the CAH stays or not. I think because of the mods features of advanced coding, I don't think the AI can handle it. I have seen them have Easterlings (or Khamul)with no barracks in the new version.

+2 votes     reply to comment
Gnomi
Gnomi Nov 14 2009, 5:25pm replied:

Ah, that should be impossible.
They can build the barracks without khamul, that's right. But without barracks they shouldn't get easterlings.
In the Map Rhûn are Easterlings from the beginnging. Could t be that you ahve seen those soldiers?

+2 votes     reply to comment
yamsinacan
yamsinacan Nov 16 2009, 4:55pm replied:

I was doing weather hills.

+2 votes     reply to comment
MorguLord
MorguLord Nov 17 2009, 5:51am replied:

Yea,Yea...i have seen Mordor Build Haradrim Palace,Easterling barracks or Mumakil Pen without upgrade in fortress...
Creepy..:)

+1 vote     reply to comment
Gnomi
Gnomi Nov 13 2009, 7:21am says:

You can't use Create a hero.
They are always crashing, because there are too much upgrades in the mod. So there was the decision between "Create a Hero"s and all the new systems and ideas... Well... the decision was against the CaH

+1 vote     reply to comment
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Released Mar 15, 2009
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