The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Blog RSS Feed Report abuse Latest News: Edain 4.0: Our Plans For 2015

113 comments by Lord_of_Mordor on Jan 1st, 2015

Edain 4.0: Our Plans For 2015

Greetings, companions of Edain!

A very productive year and successful year lies behind us, and you gave us a wonderful surprise to close it on a triumphant note: Your votes propelled Edain to fifth place in the Mod of the Year 2014 competition! Thank you from the entire team, it is great to see that a mod for the Battle for Middle-Earth can still go this far with the support of a strong community. And we are far from done!

That is why we’d like to take this opportunity to talk to you about our plans for 2015. As you can see from our updates, work on version 4.0 is going very well and most of the major concepts are finished for all factions. Some factions are even fully playable already, we showcased Gondor and Rohan in our recent Livestream. After that, many of you asked the question: If it’s already playable, why don’t we release it?

Unfortunately, not all factions are in a state where we are confident to release them yet. The major work is done, but for a final release a faction has to be tested extensively. Some conceptual problems only become apparent after you’ve implemented your ideas and played with them a while, and of course there are bugs to be squashed and balance to be tuned. This means we don’t have a full version 4.0 ready to release yet, and won’t have one for a while. However, we certainly feel that you have waited long enough and it’s about time we gave you something new to play.

Thus, we have decided to release the factions we have finished so far in a demo version of Edain 4.0 during the first quarter of 2015. As a return to the glorious days of the first Battle for Middle-Earth, this demo will include the fully playable and completed core factions of Gondor, Rohan, Isengard and Mordor. It will be released in both German and English and feature all new mechanics and maps of 4.0, if only for the four starter factions.

Following the initial release, we will expand that demo with new factions as we finish them. This will also give us the opportunity to gauge your feedback on the gameplay of Edain 4.0, make improvements and implement them straight into the new factions. That way, the entire community will be able to participate in finalizing Edain 4.0.

We look forward to the coming year and are very excited and are finally share what we worked on for the past two years! And we have a small appetizer for you today:

We'd also like to thank our trailer team members Caun and Gepetto, who whipped up this teaser for the demo of Edain 4.0 in record time :)

Looking forward to where 2015 will lead us,
Your Edain Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 591 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

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KingDainIIIronfoot Online
KingDainIIIronfoot 1hour 47mins ago says:

Hi Edain Team!! :) I ahve a question about the Woodland Realm Army,I love your design for them based on the Movie,but do you plan on deviding them into Spearman,Archers and Swordsman!!?? :) Thanks in advance!! :)

+2 votes     reply to comment
Guest 2hours 38mins ago says:

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TiberiusOgden 2hours 17mins ago replied:

He will be available through "last alliance" spell but he won't be a permanent hero. ;o)

+2 votes     reply to comment
Saruman_the_Colorful 2hours 45mins ago says:

How about that:

Instead of the Esgaroth town hall Erebor has the possibility to build a Dale town hall on the outposts. It's the same as the Esgaroth town hall, you can build similiar extensions, etc. However the design of the buildings and units is the same as in the hobbit movies. Instead of Bard Erebor can recrute king Brand, who has similar abilities and possibly the Design of Girion as seen in the second hobbit movie and the design chronicles of BotfA.

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Guest 4hours 16mins ago says:

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Saruman_the_Colorful 4hours 10mins ago replied:

Yes, version 4.0 will be available completly in english!

+3 votes     reply to comment
ARTEAGA 7hours 26mins ago says:

Another thing I would suggest is about the Corsairs of Umbar units.
I think it would be a good idea that they were not created at the Inn, they must be created in Mordor Ships. When Mordor capture a dock like the other factions you can create various types of boats. One of these boats could be a ship commander and is responsible for creating the units. When you take the boat to shore you can land the units army ready for combat.
It also should work a little more the variety of units and I think include Black Númenóreans units would be a great idea :)))) I wish you considered this :))))
Greetings !!

+3 votes     reply to comment
FG15 Creator
FG15 4hours 13mins ago replied:

I really like this idea.

+4 votes   reply to comment
ARTEAGA 4hours 8mins ago replied:

Thanks FG15. I wish you can do it for 4.0 version :P

+1 vote     reply to comment
Saruman_the_Colorful 4hours 17mins ago replied:

It would be interesting if Mordor could recruit corsairs in the dock (or in a ship), but by the way, there isn't gonna be an inn in 4.0, only docks! ;)

+2 votes     reply to comment
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Released Jul 19, 2012
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Highest Rated (64 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (15 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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