An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
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Blog RSS Feed Report abuse Latest News: Edain Demo 4.02 Released

About Edain Mod with 31 comments by Ealendril on May 17th, 2015

Edain Demo 4.02 Released


Greetings, companions of Edain!

Patch 4.02 for the Edain 4.0 Demo is now available. You can download it by updating the mod via the launcher.

If you encounter any problems, visit our support forums for help!

With this update, we not only squashed numerous bugs, we also expanded and refined the core gameplay introduced with version 4.0. There is no new faction yet, but Dwarf fans can look forward to a new custom hero, the Wanderer:

Additionally, the patch brings the following changes:

- Most maps now offer a larger number of settlements and in some cases outposts. This allows new paths for attack, grants players more money and enables more strategy that rely heavily on outpost structures. For example, Fords of Isen now features 14 settlements instead of the previous 8.

- Every faction now improves its recruitment structures in a different and unique way. We wanted to add more diversity and give players more control over their strategy by allowing them to tech towards specific upgrades and units more specifically.

* Mordor is the only faction that still upgrades its structures the old way: They gain experience by recruiting units.

* Gondor is going back to the original 3.8.1 scheme. Each recruitment structure can be upgrades to rank 2 and 3 individually by purchasing upgrades. That way, they can unlock things like Tower Guards or Fire Arrows more quickly, but have to spend money on that in return.

* Rohan improves its structures using a different version of that scheme. Each recruitment structure has two distinct upgrades: The weapon chamber unlocks advanced units and technologies such as mounted archers and flaming arrows, while the recruits' chamber increases recruitment speed by 50%. These upgrades can be researched in any order, giving Rohan more flexibility in terms of strategy.

* Isengard upgrades all its structures at once using global upgrades that bring the Uruk Pit, Warg Pit and Siegeworks to rank 2 and then 3. However, these are more expensive than Gondor's individual upgrades, so Isengard can't tech towards a single unit or technology quite as fast.

- Unit upgrades like forged blades are now researched twice as fast and grant additional bonus effects on top of their previous bonuses. These are meant to be effective against specific strategies and open up new ones in return:

* Heavy Armor grants 35% increased armor against arrows.

* Forged Blades grant increased damage against specific enemy types depending on the equipped unit:
** Swordsmen gain increased damage against other infantry.
** Pikemen gain increased damage against cavalry and monsters.
** Cavalry becomes more effective against structures, without Forged Blades they only deal very little damage against them.

* All units at rank 2 (including all units with banner carriers) become fearless and therefore immune to abilities like Boromir's Horn and the Nazgûls' Screech.

* Cavalry Shields now grant +25% armor against pikes and +50% armor against swordsmen.

- In turn, upgrades are now only half as effective against heroes and structures.

- Note that heroic units like the Citadel Guard are equipped with every upgrade from the start, so all these changes apply to them by default.

- There are no longer any unusable camps and castle plots on War of the Ring maps. Instead, they are all replaced with fully usable outposts. This was our intention from the start, but the replacement was bugged and simply rendered the plots unusable instead. The idea is that you can only build smaller bases in War of the Ring, making individual battles shorter and the army you bring more important. Of course, you can still fight for huge fortresses when you attack maps like Helm's Deep, but the normal War of the Ring battle will have less base building than a Skirmish - though still more than in the previous version where most plots where entirely unusable. We feel this is a good compromise. Additionally, you can now garrison your territories with armies that can take up twice as many command points.

- A new game mode replaces exploration: In "Massacre", you can only have up to 600 command points, heroes have 25% less armor and units have half the armor. This makes for smaller, but also much faster battles. In addition, we have fixed the command point bug with the Legendary Heroes mode so that it should now be playable normally.

A full list of balance-changes can be found here.

Enjoy the update!
Your Edain Team

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Post comment Comments  (50 - 60 of 86)
~Silence
~Silence Jan 27 2013, 2:29pm says:

Dammit, How do you install mods? :P

+1 vote     reply to comment
SpiritOfNimruzîr
SpiritOfNimruzîr Mar 1 2013, 9:54am replied:

Patch your game download the mod run it's setup and was that so hard to figure out by your self I don't think so? :PP

+2 votes     reply to comment
Badwolf35
Badwolf35 Jan 18 2013, 11:44am says:

hey does any one know how to fix the game.dat crashing that happens when I try to launch the game? I have updated it

+1 vote     reply to comment
PredatoR_TR
PredatoR_TR Jan 13 2013, 8:54am says:

Just can't you RESIZE this fortress? Would be good if it would be BIGGER and we could build something in it INDEPENDENTLY...

+1 vote     reply to comment
kleash
kleash Jan 13 2013, 4:06am says:

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

+2 votes     reply to comment
Guest
Guest Jan 6 2013, 9:12pm says:

This comment is currently awaiting admin approval, join now to view.

lorenzoortiz
lorenzoortiz Dec 26 2012, 12:23pm says:

does anyone have a copy they are willing to sell???

+3 votes     reply to comment
Darth^Xerstorung
Darth^Xerstorung Dec 26 2012, 12:08pm says:

I think it was released that EA won't be printing any more copies of this game so there was a run on it. It's $100 and up for a new copy with manual etc any more.
My question is does anyone know a good private server to play the game online? The EA server for it has shut down.

+1 vote     reply to comment
Guest
Guest Dec 26 2012, 1:50pm replied:

Check out Gameranger, you can play both BFME2 as well as ROTWK, and I think BFME

+4 votes     reply to comment
Galacticruler
Galacticruler Dec 18 2012, 5:48pm says:

Anyone know why it is so hard to find a working copy of this that is not just a case and or manual?

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released Nov 27, 2006
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9.3

232 votes submitted.

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Highest Rated (4 agree) 10/10

Amazing game, still tops the C&C series sometimes.

Dec 18 2012, 5:48pm by Galacticruler

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Real Time Strategy
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War
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Single & Multiplayer
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