Edain Unchained is a Submod for Edain Mod. The submod adds Harad as a new playable faction. There are also many new maps, models and mechanics. You can now also choose between Arnor and Gondor.

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Edain Unchained 3.1


We are thrilled to announce the release of the next version of Edain Unchained. Brace yourselves as we unveil a new chapter of the Unchained Submod, promising an even further improved experience of our beloved Edain Mod.

The new version will be released on 09.02.2024!



We also would like to introduce you some new stuff that come with the new version:

Reworked Maps

As always, we are reworking old maps to make them more interesting again. For example, this time we have reworked Lebennin. Here the map was widened slightly, outposts were added and repositioned. This means that the map is no longer separated from the outposts and new opportunities are created to destroy your opponent as quickly as possible!

lebennin

Another map is Mouth of the Entwash. It was always a very cool map, but the many outposts were a bit too much. Furthermore, the map was made a little more symmetrical in order to increase the fairness between the players.

entwash

The last map in this category we would like to show is Tournament Hills. We made out of Tournament Hills a new map wich we added as an additional map: Tournament Hills II. The number of players was reduced from 8 to 7 and completely retextured.

toournament

Old Maps

One request from the community was to bring back an old popular map: Cradle of Creeps. We have fulfilled this wish. After we had to make some adjustments because the map was designed for the bfme2-building-system, the map is now also available for the bfme1-building-system.

creep

New Maps

Of course, we not only reworked old maps, but also created completely new maps. The first map is a new horde map: Mirkwood. Similar to the horde map Minas Nurn, there are 30 waves to beat. Which wave can you reach? ;)

mirkwood

Another new map is Fortress of the Witch King: Carn Dum. There was already a Carn Dum map, but it was very spacious and empty. With this new version the North is to be destroyed again!

carndum

New Models

With each new Unchained version, new models are added. As has already been shown in the last few days, all Rhun units have received a rework. The new models are four times more efficient than the previous models.

rhun city

In addition, the Cirith Ungol barracks have received a makeover too.

cirith ungol barracks

Bug-Fixes and Patch-Notes

Hopefully all errors that caused game crashes have been fixed. In addition, we have of course also added new changes:

• New/ reworked Maps got new Creeps like Uruk-Hunters, Jungle-Wargs, Bears, Broodmothers, …)
• Some Ringheroes got much stronger
• Lorien outpost citadel expansions add to cost reduction
• Lumbermills can be turned into other ressource buildings again
• Catapult expansions don’t do damage to allied buildings, however they deal damage against units
• lots of new or reworked sounds for spells • tribut carts got an ability to level external military buildings
• lots of Bug-fixes, balance changes, conceptual changes and quality of life improvements

You can find all patch notes here: Docs.google.com


Join the Fellowship Today! The time has come to don your armor and wield your sword. Whether you seek the thrill of epic battles, the joy of exploration, or the camaraderie of fighting along with your allies, Edain Unchained has something for every adventurer.

May your journey be filled with glory and may the spirit of Middle-earth guide you on this epic quest!

Your Edain Unchaind Team!

Edain Unchained 3.0 – Release announcement

Edain Unchained 3.0 – Release announcement

News 4 comments

The long wait has finally come to an end. With the last betas we were able to fix many bugs and also implement new concepts. This article introduces two...

Edain Unchained 3.0 – Feature Highlight #4

Edain Unchained 3.0 – Feature Highlight #4

News 1 comment

This series of articles will introduce the top features of the upcoming Version: Edain Unchained 3.0.

Edain Unchained 3.0 – Feature Highlight #3

Edain Unchained 3.0 – Feature Highlight #3

News

This series of articles will introduce the top features of the upcoming Version: Edain Unchained 3.0.

Edain Unchained 3.0 – Feature Highlight #2

Edain Unchained 3.0 – Feature Highlight #2

News 2 comments

This series of articles will introduce the top features of the upcoming Version: Edain Unchained 3.0.

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Edain Unchained 3.2 - Installer

Edain Unchained 3.2 - Installer

Patch 3 comments

With this Installer you can install Edain Unchained 3.2. Edain Mod 4.7.2 is required for Edain Unchained 3.2.

[outdated] Edain Unchained 3.1 - Installer

[outdated] Edain Unchained 3.1 - Installer

Patch 2 comments

With this Installer you can install Edain Unchained 3.1. Edain Mod 4.7.1 is required for Edain Unchained 3.1.

[outdated] Edain Unchained 3.0 - Installer

[outdated] Edain Unchained 3.0 - Installer

Patch 15 comments

With this Installer you can install Edain Unchained 3.0. Edain Mod 4.7.1 is required for Edain Unchained 3.0.

[outdated] Edain Unchained 2.1.2 - Installer

[outdated] Edain Unchained 2.1.2 - Installer

Patch 7 comments

Today we released Patch 2.1.2 of the Edain Unchained Submod. With this Installer you can download and install Edain Unchained 2.1.2

[outdated] Edain Unchained 2.1.1 - Installer

[outdated] Edain Unchained 2.1.1 - Installer

Patch

Today we released Edain Unchained 2.1 with a complete overhaul of Misty Mountains, visual overhaul of Gondor, AI for Harad which will be improved in future...

[!!outdated-> Please use the installer!!] Edain Unchaind Launcher

[!!outdated-> Please use the installer!!] Edain Unchaind Launcher

Patch 13 comments

"Currently the Servers for the launcher are overloaded! So please use the Unchained Installer above! (19.12.22)" After a long time of development we want...

Post comment Comments  (0 - 10 of 165)
Username9000
Username9000 - - 1 comments

Wow incredible submod I’m loving it!

The only bummer (literally, the only one!) is that the Misty Mountains subterranean Wyrm AI doesn’t work anymore. It was devastating in vanilla Edain now it’s just an aoe knockdown and a motionless distraction.

Will Belfalas work when it’s released? Just pick Gondor?
Is there anything removed or incompatible? Maps etc?

I love picking Arnor! So much better, all your decisions are awesome especially the Misty castle. Thank you so much!

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gabrieleranieri
gabrieleranieri - - 3 comments

ho trovato anche io il problema a fornost che mi bugga la cittadella e non la fa selezionare e anche quando attivo il potere per chiamare rinforzi questi non arrivano

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Veselin_Kamenov
Veselin_Kamenov - - 9 comments

Hi! I installed the mod and played it. After a few days, I deleted the game (for unrelated reasons) and reinstalled everything again, this time with a different resolution - 1920 1080. And now when I try to start a skirmish with Evil Men, the Palantir is pink and the fortress is invisible. Can you help me, please?

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Veselin_Kamenov
Veselin_Kamenov - - 9 comments

OK, I think I fixed it. I reinstalled the mod but this time I didn't update through the launcher and it works well. Also, the "Evil Men" faction is named "Harad" as it was. Interesting...

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nelsonmax
nelsonmax - - 104 comments

Hello,

I don't know how to solve the problem.
But your Mod makes a texture error on the goblins.
Their skin or shadow, it stretches from point to point and blinks. Error starts to appear right after I build the economic buildings that those goblins are circling around

I've already tested it on 2 different computers
I reinstalled everything.
And this is the only Mod that gives this error, because I have already tested several others.

What should I do? Do you have a solution?

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Brechstange Creator
Brechstange - - 76 comments

Hello, thx for the report.
Can you give us maybe a few more information? Do you have a wrong patch installed (2.02)? Maybe you can join our discord and post a screenshot of the bug, that would help a lot :)

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nelsonmax
nelsonmax - - 104 comments

I have BFME2 v1.06 and BFME2 RotWK v2.01.
------------

I put the images of the texture error/bug on my profile on this website moddb.com. If you could look I would appreciate it.

I'll put some links here so you can see the image:

These first two images are testing at the beginning of the game. The error does not appear if I only build towers and external buildings:
Media.moddb.com
Media.moddb.com

-----------
The error starts to appear the moment I build internal economic buildings inside the goblins castle:
Media.moddb.com
Media.moddb.com
Media.moddb.com

To solve it quickly, just delete these goblins from the economic construction floor. But if you can find another way to fix it, I'd be grateful.

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)-(albarad Creator
)-(albarad - - 43 comments

Hi, we followed through with your steps: 1. Start a game on a map with castles as starting positionts 2. Build a Goblin Lair on a settlement 3. Recruit wild Goblins and send them into the base 4. Support some collums with archers 5. Build ressource buildings inside the castle

However, I was not able to recreate the bug, nor did anyone of the team hear about the problem from anyone else yet. Fixing a bug that we can't recreate seems rather hard.
If you have GameRanger, we might start a game together and check out a few things: 1. Did I miss something when trying to recreate it 2. Am I able to see the bug too when you are recreating it 3. can we play without missmatch.
Its probably easier to solve this on Discord

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nelsonmax
nelsonmax - - 104 comments

I imagine it's some software that I need to install... maybe some specific DirectX?

To work on your computer,... you use which DirectX of which version? or which other software you use, if any?

Case I need to download some directX or different software.... If you have it, can you give me a download link, then I'll test it here.

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)-(albarad Creator
)-(albarad - - 43 comments

usually its directx9.0

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