An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
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Blog RSS Feed Report abuse Latest News: Edain Demo 4.02 Released

About Edain Mod with 24 comments by Ealendril on May 17th, 2015

Edain Demo 4.02 Released


Greetings, companions of Edain!

Patch 4.02 for the Edain 4.0 Demo is now available. You can download it by updating the mod via the launcher.

If you encounter any problems, visit our support forums for help!

With this update, we not only squashed numerous bugs, we also expanded and refined the core gameplay introduced with version 4.0. There is no new faction yet, but Dwarf fans can look forward to a new custom hero, the Wanderer:

Additionally, the patch brings the following changes:

- Most maps now offer a larger number of settlements and in some cases outposts. This allows new paths for attack, grants players more money and enables more strategy that rely heavily on outpost structures. For example, Fords of Isen now features 14 settlements instead of the previous 8.

- Every faction now improves its recruitment structures in a different and unique way. We wanted to add more diversity and give players more control over their strategy by allowing them to tech towards specific upgrades and units more specifically.

* Mordor is the only faction that still upgrades its structures the old way: They gain experience by recruiting units.

* Gondor is going back to the original 3.8.1 scheme. Each recruitment structure can be upgrades to rank 2 and 3 individually by purchasing upgrades. That way, they can unlock things like Tower Guards or Fire Arrows more quickly, but have to spend money on that in return.

* Rohan improves its structures using a different version of that scheme. Each recruitment structure has two distinct upgrades: The weapon chamber unlocks advanced units and technologies such as mounted archers and flaming arrows, while the recruits' chamber increases recruitment speed by 50%. These upgrades can be researched in any order, giving Rohan more flexibility in terms of strategy.

* Isengard upgrades all its structures at once using global upgrades that bring the Uruk Pit, Warg Pit and Siegeworks to rank 2 and then 3. However, these are more expensive than Gondor's individual upgrades, so Isengard can't tech towards a single unit or technology quite as fast.

- Unit upgrades like forged blades are now researched twice as fast and grant additional bonus effects on top of their previous bonuses. These are meant to be effective against specific strategies and open up new ones in return:

* Heavy Armor grants 35% increased armor against arrows.

* Forged Blades grant increased damage against specific enemy types depending on the equipped unit:
** Swordsmen gain increased damage against other infantry.
** Pikemen gain increased damage against cavalry and monsters.
** Cavalry becomes more effective against structures, without Forged Blades they only deal very little damage against them.

* All units at rank 2 (including all units with banner carriers) become fearless and therefore immune to abilities like Boromir's Horn and the Nazgûls' Screech.

* Cavalry Shields now grant +25% armor against pikes and +50% armor against swordsmen.

- In turn, upgrades are now only half as effective against heroes and structures.

- Note that heroic units like the Citadel Guard are equipped with every upgrade from the start, so all these changes apply to them by default.

- There are no longer any unusable camps and castle plots on War of the Ring maps. Instead, they are all replaced with fully usable outposts. This was our intention from the start, but the replacement was bugged and simply rendered the plots unusable instead. The idea is that you can only build smaller bases in War of the Ring, making individual battles shorter and the army you bring more important. Of course, you can still fight for huge fortresses when you attack maps like Helm's Deep, but the normal War of the Ring battle will have less base building than a Skirmish - though still more than in the previous version where most plots where entirely unusable. We feel this is a good compromise. Additionally, you can now garrison your territories with armies that can take up twice as many command points.

- A new game mode replaces exploration: In "Massacre", you can only have up to 600 command points, heroes have 25% less armor and units have half the armor. This makes for smaller, but also much faster battles. In addition, we have fixed the command point bug with the Legendary Heroes mode so that it should now be playable normally.

A full list of balance-changes can be found here.

Enjoy the update!
Your Edain Team

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Post comment Comments  (40 - 50 of 86)
go.surf13
go.surf13 Jun 17 2013, 11:32pm says:

I have the files for The History of Ages mod. Where can I post this so I can share it with you guys.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:19am replied:

Go to the top of the page and search for mods section (THE UPPER ONE NOT THE ONE BELOW ROTWK PICTURE)just do not click on it and a list will appear, you will see (add a mod) section, click it then follow the tutorial and wait for approval of the thread then you can post the mod in it(approval may take 48 hours).

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:20am replied:

Sorry for my Caps on, im excited to play THOA mod, i am sure it will be great.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:45am replied:

Please tell me if you figuered it out, and if you posted the mod already.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 9:21pm replied:

Okay this might take me some time because there is a lot to fill out. But I will get it on there as soon as I can.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 10:16pm replied:

I put in the main installer but I don't know how to put in the patch or the bin. How do I upload more stuff?

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 19 2013, 6:21am replied:

You need to get approved first, if you are already been approved, then you can download more files to that place you chose, maybe its better to make all the files in one rar file, but its all up to you, if you did not get it then contact support Moddb.com .

+1 vote     reply to comment
go.surf13
go.surf13 Jun 20 2013, 4:49am replied:

What happened was pretty stupid. I was approved then disapproved because my mod was legitimate but a duplicate. With time, if I contact the right people I should be able to upload all the following files on THOA. Till then, we just got to wait...

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 20 2013, 10:13am replied:

I know the developer team of this mod and i will contact them to tell them about you,first tell me is that what you need?

+1 vote     reply to comment
go.surf13
go.surf13 Jun 21 2013, 2:34pm replied:

All I need is an access to where I can put the files on moddb. That is pretty much it.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 22 2013, 12:09pm replied:

Just contac support.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 23 2013, 2:24pm replied:

Just contacted. Now we wait...

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 16 2013, 9:42am says:

Hi, i have some good ideas for creating two mods but i am not a modder, so where can i describe my ideas and ask for help?

+1 vote     reply to comment
Guest
Guest May 30 2013, 4:53am says:

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Guest
Guest Mar 8 2013, 7:36am says:

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go.surf13
go.surf13 Jun 21 2013, 2:36pm replied:

Command and Conquer series.

+1 vote     reply to comment
Moerksel
Moerksel Feb 12 2013, 8:39pm says:

Can someone help me my game won't start.. :(

+1 vote     reply to comment
SpiritOfNimruzîr
SpiritOfNimruzîr Mar 1 2013, 9:50am replied:

Describe?

+1 vote     reply to comment
faiz1991
faiz1991 Jan 29 2013, 1:04pm says:

edain mod 4.0 release?

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released Nov 27, 2006
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Highest Rated (4 agree) 10/10

Amazing game, still tops the C&C series sometimes.

Dec 18 2012, 5:48pm by Galacticruler

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Real Time Strategy
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War
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Single & Multiplayer
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