An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
Image RSS Feed Latest Screens
A screenie A screenie A screenie
Blog RSS Feed Report abuse Latest News: Master Hero Mod 1.9 Coming Soon

About Master Hero Mod with 0 comments by MasterHero on Jul 9th, 2014

Whats new in 1.9 version (Coming Soon):

1- Fixed All Known Errors of Previous Version & Added more Balance to the Game

2- Automatic Setup (Not Manual)

3- Introducing the New Scaling System:
# The Aim of it, is to Provides Reality and Fantsy to the game play visuals:
* Increased the Sizes of lots of Heroes
* Increased the Sizes of All Ring Heroes
* Increased the Size of Create A Hero
* Increased the Sizes of All Towers
* Increased the Size of Walls & Wall Expansions
* Increased the Size of Gates > Big Units like Mumakil&Balrog&Shade Can pass through them now
* Increased the Size of Lairs & Entmoot
* Increased the Size of the Inn & the OutPost
* Increased the Sizes of All mini-heroes
* Increased the Sizes of some Beasts and Creeps and some Siege units,>
for example :(Mountain Gaints & TreeBerd & Fortress Drake & Fortress Eagle)

4- Edited Command Points Value to Balance the Game Play :
# All Heroes Require 100 Command Points
# All Units Require 10 Command Points < Except Goblin Archers&Infantry < they require only 5
# All mini-heroes Require 50 Command Points
# All Siege Require 30 Command Points
# All Banner Carriers Require 100 Command Points

6- Theoden After Reaching Level 10: Gains 5000 Health and 300 Auto Heal Amount

7- The Witch King After Reaching Level 10: Gains 120 Damage , 1000 Health and 50% Speed

8- Drogoth After Reaching Level 10: Gains Double Speed

9- Reduced Level 10 Boost: Aragorn After Reaching Level 10: Gains 220 Damage, 5000 Health, 35% Speed , and Resist KnockBack

10- ivory tower Upgrade is available from the begining and for ever (Gondor & Rohan)

11- Modified Some SpellBook Powers :
* Elves: Summon Eagles are now 12 insted of 3 but Smaller Size & lower in Health & Time
* Isnegard: changed two spell Books
* Lone Tower & Barricade Spell Books Power > Both Stronger now
* Elves: Wood Taint Land > increased Raduis > Summons 2 Noldor Warriors
* Frozen Land > increased Effectivness

12- Added & Modified Some Spell Powers:
* Sauron: added Spell Power that summons The Balrog Son's

13- Added Mukamil Project:
* Added Small Mumakil: Small Size and Fast Speed > Low Health > Maximum 10 units > Without Archers
* the Orginal Mumakil: Normal Size and Normal Speed > Normal Health > With Archers
* Added Big Mumakil: Big Size and Low Speed > High Health > Maximum 3 units > Without Archers

14- Added New Units:
* Angmar Mini-Hero : The Black Ranger
* Balrog's Sons

15- Saruman Can attack while in a Tower

16- Command Points Aid:
* All Factions have Expansions that give 100 Command Points For each built Expansion of these types :
* Elves: Flood gate Expansion
* Isengard: Mine Launcher Expansion
* Mordor: Gate Watchers Expansion
* Goblins: Burrows Expansion
* Dwarven: Hall Expansion
* Angmar: Kennel Expansion
* Gondor: Dormitory Expansion
* Rohan: Dormitory Expansion

17- All Heroes Cost more than 1500 < initial Cost

18- All Heroes have modified Respawn Values:
Level:1 Cost:2500
Level:2 Cost:2600
Level:3 Cost:2700
Level:4 Cost:2800
Level:5 Cost:2900
Level:6 Cost:3100
Level:7 Cost:3200
Level:8 Cost:3300
Level:9 Cost:3400
Level:10 Cost:3500

19- Changed Load Screens in the Game

20- Removed Armor Boost from the Affect of Capturing "Signal Fire" and Removed KnockBack and Fear Resistance

21- Edited some Maps, added Inns & Removed Annoying Netural Eagles that attack the Base

22- Modified Victory Conditions:
# Not only the buildings have to be destroyed in order To win < all builders & Heroes must die also
# If you have a Captured Inn you don't lose even if all buildings are destroyed and all builders & Heroes are killed
# Note that Resources Buildings, Defensive Buildings, Captured Outpost and Signal Fire are not a condition to win < with or without the same
# Summary > Victory Conditions:ELIMINATE All "Non-Resources & Non-Defensive Buildings" + "All Builders" + "Inn" + "All Heroes"

23- Reduced Create A Hero Attributes Setting, When a New CreateAHero is being Created < the aim is to Reduce the too powerfull createAHero's

24- All Creeps & Netural Units that are not under a specefic Faction > don't give XP when killed
# All Lair Units
# All Creautres & Creeps that defend the Signal Fire (Except Sauron & Galadriel & Treeberd > they do give XP when killed)
# For Example, A summoned Balrog will give XP when killed, but a Netural Balrog that defend the Signal Fire Won't give XP when killed
# The Reason for this is that, Heroes Gain Levels without engaging in a Faction Vs Faction Fight, they do so by Lairs only, and thats not Logical

25- Added New Colors < The Colors that appears in the Faction Choosing Menu

26- Added The Inn Mercenaries System:
# When the Inn is Captured you will have 5 Choices:
* Siege Class
* Archers Class
* Infantries Class
* Calvary Class
* Wizard Heroes
# if you pick a choice you can't change it later, unless the inn is captured by enemy and you recapture it
# Each Choice has it's own price and it's own special Units
# Keep in mind that some units in the Inn are different from orginal Faction units in term of:
@ Price, Build Time, Health and Size

27- Added 4 New Heroes to the Game:
# Wizard of Ice: his weapon is Ice Ball that Freezes Enemies
# Wizard of Poison: his weapon is Poison Ball that Paralyzes Enemies
# Wizard of Wind: his weapon is Wind Ball that Throw Enemies back
# The Dark Wizard: his weapon is Dark Ball that Turn Enemies to Barrow wight after Death
# They are All in the Inn

28- Enabled House Color and House Color Selection Borders < has little modification < not like the original game

29- Added Bat King Hero in Goblins Faction:
# Don't Attack
# But have Useful abilities that affect Heroes
# have a big vision amount
# Can Capture Buildings in the Sky
# Visable only to enemies that are close to him

30- Moved the Hero "Harad Fell beast" to Harad Faction and Made some Changes to it :
# 5 units of same type can be recruited
# Lower in Health
# Lower in Commad Points
# Lower in Size
# Converted to a mini-hero

31- Added "Mount a Warg" Speacial Power to Gothmog "Mordor Hero"

32- All Ring Heroes have a Glowing Shadow Ring FX around them

33- Added "Ork-Hai Archer Captain" Hero to Mordor

34- Added "Goblins Archer Captain" Hero to Goblins

35- Porter Can Capture Buildings

36- Angmar Ring Hero is Changed in term of Look and Weapon

------------------------ ------------------------------

MasterHero Mod 1.9 AI Captain Expansion Demo

------------------------ ------------------------------

MasterHero Mod 1.9 CAH & Colors

------------------------ ------------------------------

MasterHero Mod 1.9 Inn Mercenaries System

------------------------ ------------------------------

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Master Hero Mod  1.8.1
Battle for Middle-earth II: Rise of the Witch King

Master Hero Mod 1.8.1

Jun 7, 2014 Master Hero Mod Full Version 9 comments

1.8.1 of Master Hero Version ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King

BotPF: Adding new factions to Player Made maps.
Battle for Middle-earth II: Rise of the Witch King

BotPF: Adding new factions to Player Made maps.

Jun 4, 2014 The Battle of the Pelennor Fields Other 7 comments

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of...

The Battle Of The Pelennor Fields
Battle for Middle-earth II: Rise of the Witch King

The Battle Of The Pelennor Fields

Apr 29, 2014 The Battle of the Pelennor Fields Full Version 3 comments

This is the download for The Battle Of The Pelennor Fields mod.

BotTA bugfix 1.0
Battle for Middle-earth II: Rise of the Witch King

BotTA bugfix 1.0

Apr 4, 2014 Battles of the Third Age Patch 15 comments

~~~~~Bugfix for Battles of the Third Age 2.0~~~~~

Battles of the Third Age 2.0
Battle for Middle-earth II: Rise of the Witch King

Battles of the Third Age 2.0

Apr 2, 2014 Battles of the Third Age Full Version 85 comments

~~~~~~BOTTA Mod-version 2.0~~~~~~ New version brings: - New system of base building - Reworked Angmar faction - New and reworked skins and models from...

AotF Release 1.0
Battle for Middle-earth II: Rise of the Witch King

AotF Release 1.0

Dec 31, 2013 Age of the Firstborn Full Version 15 comments

The 2008 release of AotF from Elrond99, featuring 2 new factions; Lindon and Lothlorien, lots of new units and heroes, new models and skins, new maps...

Post comment Comments  (40 - 50 of 72)
kleash Jan 13 2013, 4:06am says:

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

+2 votes     reply to comment
Guest Jan 6 2013, 9:12pm says:

This comment is currently awaiting admin approval, join now to view.

lorenzoortiz Dec 26 2012, 12:23pm says:

does anyone have a copy they are willing to sell???

+3 votes     reply to comment
Darth^Xerstorung Dec 26 2012, 12:08pm says:

I think it was released that EA won't be printing any more copies of this game so there was a run on it. It's $100 and up for a new copy with manual etc any more.
My question is does anyone know a good private server to play the game online? The EA server for it has shut down.

+1 vote     reply to comment
Guest Dec 26 2012, 1:50pm replied:

Check out Gameranger, you can play both BFME2 as well as ROTWK, and I think BFME

+4 votes     reply to comment
Galacticruler Dec 18 2012, 5:48pm says:

Anyone know why it is so hard to find a working copy of this that is not just a case and or manual?

+2 votes     reply to comment
Joeyp May 28 2012, 10:42am says:

Is there a mod that when you play War of the ring that the buildings you made stay there? after you win a battle?

+4 votes     reply to comment
Bl00dyHell Feb 1 2012, 3:45am says:

I thinks this game have the longest name I've ever seen :D

+2 votes     reply to comment
Chubacca7533 Feb 1 2012, 5:48pm replied:

it is it got an award for the longest video game name

+2 votes     reply to comment
rudeboyskunk Nov 11 2012, 10:26pm replied:

Arthedain is the correct spelling. Arthodain is not.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Battle for Middle-earth II: Rise of the Witch King
Developer & Publisher
Electronic Arts
Send Message
Official Page
Release Date
Released Nov 27, 2006
Game Watch
Track this game
Community Rating



211 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10


Dec 22 2012, 10:58am by variag

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Battle for Middle-earth II: Rise of the Witch King on your homepage or blog by selecting a button and using the HTML code provided (more).

Battle for Middle-earth II: Rise of the Witch King Battle for Middle-earth II: Rise of the Witch King
Battle for Middle-earth II: Rise of the Witch King
74 of 22,395
Last Update
6 months ago
337 members