An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
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About BFME: Tactics with 8 comments by Boruin on Dec 15th, 2014

Dear friends!

In a few weeks new BFME:Tactics beta will be released. On this occasion we decided to say few words about beta itself, new badass features we were painstakingly developing for a long time and share our plans for future releases.

Gameplay.

When we started developing BFME:Tactics we merely planned to create another BFME 1-remake with enhanced graphics, new units and other innovations in gameplay. However, as development was moving on we understood that it had to become something bigger than just another cool mod. The idea of changing whole mechanics, converting them into “classical” RTS macro- and micromanagement style has not come easily to us. Spending hours of analyzing different strategies of old and new like DUNE series, CnC RA/Generals, Warcraft/Starcraft, it became clear that BFME always had its own, unique mechanics in a way. Now matter how we love good old BFME (and we love it so much), we were still not satisfied with the fact that players cannot actually run low on resources: resources cannot be depleted, therefore most players tend to camp a lot. Although having big respect for how it always was in BFME series, it became clear to us that bold actions are to be taken in order to create a truly competitive game.

First thing we did was borrowing HARVEST system from forefathers of the genre. Like in any other RTS, harvesting is the most important part of BFME:Tactics. Difference is that now you need to send workers to a mining shaft in order to collect your resources. As you probably already guessed, you can run out of them, so you have to be more active and secure more bases in order to survive.


New harvesting system brought another change. You don’t have big fortresses in the beginning. You start with small warehouse where you can hire more shaft-workers, builders who actually build stuff (that is 2 different type of workers at this moment) and scouting hero. You can also buy an upgrade for your shaft-workers to harvest better. Farms have been changed aswell – they now only give command points, not money.

Second change is area restriction and new outpost system. You can create structures in the way you like around your warehouse, or on building plots near outposts. In early releases we mentioned the way we changed outposts system. After you secure an outpost area you have to decide what kind of outpost you need to build (whether attacking, defending or economical type).

Another change we are currently testing is power point gathering system. The idea of the change: on certain point of the map spell book respawns. The player who gets it first and brings back to his fortress (not warehouse) receives 2 power points. We believe it might add highly dynamical competitive experience.



Balance.

Our priority is to make a competitive multiplayer game. We invited highly skilled BFME players of old to help us to hone balance. However, you are all welcome to say your piece – we are opened for discussion and glad for a constructive criticism.

A little New Year teaser for you folks: we added several more changes that will help to change gameplay in a more dynamic and tactical way. All this you can see and test soon enough! In first beta there will be 2 factions (Mordor and Gondor), 4 new maps and automatic installation which comes with updater to help you get new fixed versions of BFME:Tactics seconds away from the release!

After releasing first beta and fixing all bugs we are planning to continue developing rest of the factions. Hopefully it won’t take too long and we will manage to do it in “one update – one faction” format.

Thank you for all your support you guys are showing us! It is because of you we made it into the top 100 on moddb.com! We hope you will like the result of what we were working for that long.





Sincerely yours,
BFME:Tactics Team.

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Post comment Comments  (30 - 40 of 82)
go.surf13
go.surf13 Jun 17 2013, 11:32pm says:

I have the files for The History of Ages mod. Where can I post this so I can share it with you guys.

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 18 2013, 10:19am replied:

Go to the top of the page and search for mods section (THE UPPER ONE NOT THE ONE BELOW ROTWK PICTURE)just do not click on it and a list will appear, you will see (add a mod) section, click it then follow the tutorial and wait for approval of the thread then you can post the mod in it(approval may take 48 hours).

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 18 2013, 10:20am replied:

Sorry for my Caps on, im excited to play THOA mod, i am sure it will be great.

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 18 2013, 10:45am replied:

Please tell me if you figuered it out, and if you posted the mod already.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 9:21pm replied:

Okay this might take me some time because there is a lot to fill out. But I will get it on there as soon as I can.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 10:16pm replied:

I put in the main installer but I don't know how to put in the patch or the bin. How do I upload more stuff?

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 19 2013, 6:21am replied:

You need to get approved first, if you are already been approved, then you can download more files to that place you chose, maybe its better to make all the files in one rar file, but its all up to you, if you did not get it then contact support Moddb.com .

+1 vote     reply to comment
go.surf13
go.surf13 Jun 20 2013, 4:49am replied:

What happened was pretty stupid. I was approved then disapproved because my mod was legitimate but a duplicate. With time, if I contact the right people I should be able to upload all the following files on THOA. Till then, we just got to wait...

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 20 2013, 10:13am replied:

I know the developer team of this mod and i will contact them to tell them about you,first tell me is that what you need?

+1 vote     reply to comment
go.surf13
go.surf13 Jun 21 2013, 2:34pm replied:

All I need is an access to where I can put the files on moddb. That is pretty much it.

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 22 2013, 12:09pm replied:

Just contac support.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 23 2013, 2:24pm replied:

Just contacted. Now we wait...

+1 vote     reply to comment
THE-REAPER1
THE-REAPER1 Jun 16 2013, 9:42am says:

Hi, i have some good ideas for creating two mods but i am not a modder, so where can i describe my ideas and ask for help?

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
Platform
Windows
Developer & Publisher
Electronic Arts
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Released Nov 27, 2006
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Highest Rated (3 agree) 10/10

great game!!!!

Dec 24 2012, 2:18pm by TheLord_of_Barad-Ur

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War
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