An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
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Blog RSS Feed Report abuse Latest News: Master Hero Mod 1.9 is Released

About Master Hero Mod with 0 comments by MasterHero on Jul 14th, 2014

MasterHero Mod 1.9: Enhances Visuals, provide series of modifications and additions to the game play, support war of the ring and Multi-player.

Master Hero Mod 1.9
Master Hero Mod 1.9

AI Captain Expansion
AI Captain Expansion

------------------------ ------------------------------

MasterHero Mod 1.9 & AI Captain Expansion (Released):

1- Fixed All Known Errors of Previous Version & Added more Balance to the Game

2- Automatic Setup (Not Manual)

3- Introducing the New Scaling System:
# The Aim of it, is to Provides Reality and Fantsy to the game play visuals:
* Increased the Sizes of lots of Heroes
* Increased the Sizes of All Ring Heroes
* Increased the Size of Create A Hero
* Increased the Sizes of All Towers
* Increased the Size of Walls & Wall Expansions
* Increased the Size of Gates > Big Units like Mumakil&Balrog&Shade Can pass through them now
* Increased the Size of Lairs & Entmoot
* Increased the Size of the Inn & the OutPost
* Increased the Sizes of All mini-heroes
* Increased the Sizes of some Beasts and Creeps and some Siege units,>
for example :(Mountain Gaints & TreeBerd & Fortress Drake & Fortress Eagle)

4- Edited Command Points Value to Balance the Game Play :
# All Heroes Require 100 Command Points
# All Units Require 10 Command Points < Except Goblin Archers&Infantry < they require only 5
# All mini-heroes Require 50 Command Points
# All Siege Require 30 Command Points
# All Banner Carriers Require 100 Command Points

6- Theoden After Reaching Level 10: Gains 5000 Health and 300 Auto Heal Amount

7- The Witch King After Reaching Level 10: Gains 120 Damage , 1000 Health and 50% Speed

8- Drogoth After Reaching Level 10: Gains Double Speed

9- Reduced Level 10 Boost: Aragorn After Reaching Level 10: Gains 220 Damage, 5000 Health, 35% Speed , and Resist KnockBack

10- ivory tower Upgrade is available from the begining and for ever (Gondor & Rohan)

11- Modified Some SpellBook Powers :
* Elves: Summon Eagles are now 12 insted of 3 but Smaller Size & lower in Health & Time
* Isnegard: changed two spell Books
* Lone Tower & Barricade Spell Books Power > Both Stronger now
* Elves: Wood Taint Land > increased Raduis > Summons 2 Noldor Warriors
* Frozen Land > increased Effectivness

12- Added & Modified Some Spell Powers:
* Sauron: added Spell Power that summons The Balrog Son's

13- Added Mukamil Project:
* Added Small Mumakil: Small Size and Fast Speed > Low Health > Maximum 10 units > Without Archers
* the Orginal Mumakil: Normal Size and Normal Speed > Normal Health > With Archers
* Added Big Mumakil: Big Size and Low Speed > High Health > Maximum 3 units > Without Archers

14- Added New Units:
* Angmar Mini-Hero : The Black Ranger
* Balrog's Sons

15- Saruman Can attack while in a Tower

16- Command Points Aid:
* All Factions have Expansions that give 100 Command Points For each built Expansion of these types :
* Elves: Flood gate Expansion
* Isengard: Mine Launcher Expansion
* Mordor: Gate Watchers Expansion
* Goblins: Burrows Expansion
* Dwarven: Hall Expansion
* Angmar: Kennel Expansion
* Gondor: Dormitory Expansion
* Rohan: Dormitory Expansion

17- All Heroes Cost more than 1500 < initial Cost

18- All Heroes have modified Respawn Values:
Level:1 Cost:2500
Level:2 Cost:2600
Level:3 Cost:2700
Level:4 Cost:2800
Level:5 Cost:2900
Level:6 Cost:3100
Level:7 Cost:3200
Level:8 Cost:3300
Level:9 Cost:3400
Level:10 Cost:3500

19- Changed Load Screens in the Game

20- Removed Armor Boost from the Affect of Capturing "Signal Fire" and Removed KnockBack and Fear Resistance

21- Edited some Maps, added Inns & Removed Annoying Netural Eagles that attack the Base

22- Modified Victory Conditions:
# Not only the buildings have to be destroyed in order To win < all builders & Heroes must die also
# If you have a Captured Inn you don't lose even if all buildings are destroyed and all builders & Heroes are killed
# Note that Resources Buildings, Defensive Buildings, Captured Outpost and Signal Fire are not a condition to win < with or without the same
# Summary > Victory Conditions:ELIMINATE All "Non-Resources & Non-Defensive Buildings" + "All Builders" + "Inn" + "All Heroes"

23- Reduced Create A Hero Attributes Setting, When a New CreateAHero is being Created < the aim is to Reduce the too powerfull createAHero's

24- All Creeps & Netural Units that are not under a specefic Faction > don't give XP when killed
# All Lair Units
# All Creautres & Creeps that defend the Signal Fire (Except Sauron & Galadriel & Treeberd > they do give XP when killed)
# For Example, A summoned Balrog will give XP when killed, but a Netural Balrog that defend the Signal Fire Won't give XP when killed
# The Reason for this is that, Heroes Gain Levels without engaging in a Faction Vs Faction Fight, they do so by Lairs only, and thats not Logical

25- Added New Colors < The Colors that appears in the Faction Choosing Menu

26- Added The Inn Mercenaries System:
# When the Inn is Captured you will have 5 Choices:
* Siege Class
* Archers Class
* Infantries Class
* Calvary Class
* Wizard Heroes
* Flying Creatures
# if you pick a choice you can't change it later, unless the inn is captured by enemy and you recapture it
# Each Choice has it's own price and it's own special Units
# Keep in mind that some units in the Inn are different from orginal Faction units in term of:
@ Price, Build Time, Health and Size

27- Added 4 New Heroes to the Game:
# Wizard of Ice: his weapon is Ice Ball that Freezes Enemies
# Wizard of Poison: his weapon is Poison Ball that Paralyzes Enemies
# Wizard of Wind: his weapon is Wind Ball that Throw Enemies back
# The Dark Wizard: his weapon is Dark Ball that Turn Enemies to Barrow wight after Death
# They are All in the Inn

28- Enabled House Color and House Color Selection Borders < has little modification < not like the original game

29- Added Bat King Hero in Goblins Faction:
# Don't Attack
# But have Useful abilities that affect Heroes
# have a big vision amount
# Can Capture Buildings in the Sky
# Visable only to enemies that are close to him

30- Moved the Hero "Harad Fell beast" to Harad Faction and Made some Changes to it :
# 5 units of same type can be recruited
# Lower in Health
# Lower in Commad Points
# Lower in Size
# Converted to a mini-hero

31- Added "Mount a Warg" Speacial Power to Gothmog "Mordor Hero"

32- All Ring Heroes have a Glowing Shadow Ring FX around them

33- Added "Ork-Hai Archer Captain" Hero to Mordor

34- Added "Goblins Archer Captain" Hero to Goblins

35- Porter Can Capture Buildings

36- Angmar Ring Hero is Changed in term of Look and Weapon

37- Completed the Ringwraiths Set of Heroes in the Game:
@ Inn > Flying Creatures Class Ringwraiths:
# Dwar
# Ji Indur
# Adunaphel
# Hoarmurath
# Uvatha
@ Mordor Fortress Ringwraiths:
# Akhorahil
# WitchKing
# Khamul
# Morgomir
* Total Number of Ringwraiths are 9

------------------------ -------------------

What the Mod Has :-


Buildings Modifications:
1- Limited the number of Expansions that are built spearately to 20 and towers to 25 and fortresses to 3
2- Modified attributes and characterstics of some defensive buldings
3- Fortresses expanstions can be built spreatly
4- Adjusted Resourses Raduis for Resourses Buildings
5- Walls are very expensive but very strong

Units Modifications:
1- Hordes System (Squads)
2- Added different Special Powers to Units, for example for mini-heroes added: ( Become A Hero )
3- Added new Units, for example ( Banner Carrier )
4- All Units Auto-Aquire near Treasures
5- Porter can Repaire Damaged Buldings & Capture Buildings
6- Changed Weapons of Some Heroes and Units
7- CreateAHero Special Powers Have Lots of Moddifications
8- Heroes Revive Times are Balanced
9- Auto Healing settings are modified for heroes and units
10- Modified Textures of Some units
11- Blood Textures added in the game

System Modifications:
1- New SpellBooks, For example (Super Shield)
2- Modified some SpellBooks (Names-Ranges-Powers-Effects)
3- Modified Special Powers of Factions & Heroes in terms of Power & Range & Effects
4- Adjusted Speed System of Units & Heroes
5- Adjusted Visual Effects, for example (When Units Reach next level)
6- SpellBooks can be used even if all fortresses are destroyed
7- Black Theme
8- Changed Create A Hero Attributes Setting, When Creating
9- Lairs contains lots of units ( Lair mini-faction System )
10- Lairs provide lots of Treasures when destroyed ( Lair mini-faction System )
11- Adjusted Prices of Almost Every Hero
12- Balanced the Bounty Value System
13- You can Enjoy the View Close or Far by Zooming In-Zooming Out in the play
14- Super Brutal MODE (If you want to play The SUPER Brutal MODE Set The Difficulty to Brutal, then set the handicap to 95%)
15- Harad Faction is summoned by the Mordor Hero "Suldan" by his Last special power
16- Treasures from Lairs worth more per Treasure
17- Display Damage Amount of Any Hero or a Mini-Hero by making the mouse stay on them for a couple of seconds and the Damage will show up
18- New Backgrounds and New Splash
19- Changed the Main Menu Music
20- Modified the AI System, it is now Smarter + Stronger Than Ever:
# Gather Armies and Attack at once & Attack Separately
# Do Upgrades for Units
# Heroes Use Their Special Powers Against you
# Create Siege Very Early in the game
# Create Heroes Alot
# Build Defensive Buildings & Fortress Expansions Alot
21- Introducing The New Signal Fire System :
# Capturing The Signal Fire will make the Spell Book Powers Refresh Faster by 20%
# And It will boost your entire troops (Heroes and Machines Not Affected) that are within 2000 meters with the following:
# Earn 150% Experience boost
# Damage increases to 150%
# increase your kill bounty
# Heal Nearby Allies within 400 meters
# Increase Rate of Fire of Ranged Weapons
# There are Elite Monsters to Defend Signal Fires in almost all maps that have signal Fires
22- You Can Use "AI Captain" Expansion:
# It is a Separate Expansion to the Mod , Installed Separately with Setup with its own
# Your Army will Auto-Move, Auto-Build, Auto-Attack, Auto-Defend ( It will do everything Automatically)
# You Can Control or Change or Cancel any Auto-Decision
# This Expansion Will be Optional you can choose to play with it, and you can choose to not.
# The Reason of This Idea is that sometimes you forget to do stuff in the game play, because you are dealing with other stuff

Factions : (Ring Heroes) - Heroes :

Goblins : (Smaug) - Bat King - Goblin Archer Captain - Azog - Shelob - GoblinKing - Drogoth - Morinehtar

Angmar : (Ghost) - Hwaldar - Karsh - Morgramir - Rogash - Witchking - Romestamo

Rohan : (Galadriel) - Hama - Argeleb - Eowyn - Arveleg - Eomer - Arvedui - ArnorCaptain - Theoden - Radgast

Gondor : (Elindel) - Aragorn - Gandalf - Boromir - Faramir - Halbard - Earnur - RiderOfTheDead - Cirdan

Elves : (GilGalad) - Fuerst - Haldir - Arwen - Gildor - Glorfindel - Legolas - Celeborn - Thranduil - Elrond

Mordor : (Sauron) - Gothmog - MouthOfSauron - Ork-Hai Archer Captain - Akhorahil -Khamul - Morgomir - WitchKing - Kastellan - Suladan

Harad : (Mardat/"No Ring Needed") - {5 Minor Harad FellBeast MiniHeroes}

Isengard : (Saruman) - Sharku - WormTongue - Lurtz - Mauhur - Ugluk

Dwarves : (Durin) - CaptainofDale - Gloin - Gimli - Thror - Thorin - Thrain - Dain

------------------------ ------------------------------ --------------------------

Credits ..


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Post comment Comments  (30 - 40 of 72)
Guest May 30 2013, 4:53am says:

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Guest Mar 8 2013, 7:36am says:

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go.surf13 Jun 21 2013, 2:36pm replied:

Command and Conquer series.

+1 vote     reply to comment
Moerksel Feb 12 2013, 8:39pm says:

Can someone help me my game won't start.. :(

+1 vote     reply to comment
HerrMisterMe Mar 1 2013, 9:50am replied:


+1 vote     reply to comment
faiz1991 Jan 29 2013, 1:04pm says:

edain mod 4.0 release?

+1 vote     reply to comment
~Silence Jan 27 2013, 2:29pm says:

Dammit, How do you install mods? :P

+1 vote     reply to comment
HerrMisterMe Mar 1 2013, 9:54am replied:

Patch your game download the mod run it's setup and was that so hard to figure out by your self I don't think so? :PP

+2 votes     reply to comment
Badwolf35 Jan 18 2013, 11:44am says:

hey does any one know how to fix the game.dat crashing that happens when I try to launch the game? I have updated it

+1 vote     reply to comment
PredatoR_TR Jan 13 2013, 8:54am says:

Just can't you RESIZE this fortress? Would be good if it would be BIGGER and we could build something in it INDEPENDENTLY...

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
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Released Nov 27, 2006
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Highest Rated (3 agree) 10/10

Awesome game, 10 out of 10 from me.

Feb 5 2011, 6:32pm by Axl_Da_Crazy

Real Time Strategy
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