An expansion pack for BFMEII, it adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is scrabbling over Rhuadar, Arthedain and Cardolan.
Image RSS Feed Latest Screens
A screenie A screenie A screenie
Blog RSS Feed Post news Report abuse Latest News: Edain 4.1 Demo Released

About Edain Mod with 97 comments by FG15 on Jun 26th, 2015

Edain 4.1 Demo Released



Khazâd ai-mênu, Companions of Edain!

Today, Patch 4.1 for the Demo of Version 4.0 has been published. You can download it directly with the launcher, just use the update function.

Click on the banner to download the Demo:

If you have any problems, as usual, visit our Support-Forum!

This update adds the Dwarves as a new playable faction. Build an impressive dwarven bastion, go into battle with Erebor, the Iron Hills or Ered Luin, and ally with the Men of Dale and Lake-town. Nearly all units got new abilities and at the head legendary heroes as Gimli, Thorin Oakenshield or Dain Ironfoot are fighting. Additionally, we eliminated many errors and improved and further developed the gameplay of Version 4.0. In particular, the War of the Ring has been continuously improved, so that the AI does not surrender easily and is able to use outposts and new buildings much more reliable.


Furthermore, the patch contains the following changes:

- The system of Fearlessness has been reworked. Banner carriers offer no longer resistance to fear for nearby troops. Instead, it is implemented through the following systems:

  • *The Captains of Gondor, who are promoted by Denethor (Gondor)
  • Aragorn's leadership at level 10 (Gondor)
  • Captains of Rohan have a passive ability (Elfhelm, Grimbold and Erkenbrand) (Rohan)
  • The leadership of the Drummer Troll (Mordor)
  • As a passive ability of the Isengard Captains (Isengard)
  • The leadership of the Banner Carrier on the Battlewagon (Dwarves)

- Mordor-Orcs got an unique active ability, when they are commanded by an Overseer. The basic idea was that the overseers of Mordor replace the function of upgrades, so that they increase the effectiveness of Orcs against special targets:

  • Mordor Fighters: The orcs deal double damage against other infantry, but get -25% armor for 30 seconds.
  • Mordor Archers: The archers deal double damage against other archer, but get -25% armor for 30 seconds.
  • Mordor Pikes: The pikes deal double damage against cavalry and monsters, but get -25% armor for 30 seconds.

- Many designs and elements of the Hobbit movies have been included, for example Dain Ironfoot, Thorin Oakenshield, Dwalin, King Brand or the Men of Lake-town:



Further information have been presented in our updates:

Also there are many balance changes:

  • Cost of Isegard Lumbermills has been increased to 200
  • Built-cost reduction of Lumbermills has been decreased to-10%, -20%, -30%
  • Saruman's Lightning on the Wizard Tower has been weakened
  • Cost of Steelworks has been increased to 3500
  • Cavalry does 20% more crush damage and additional 15% against archers, but is slowed down 25% more when crushing enemies
  • Lances deal 20% less damage when crushed
  • A bug caused that Gondor Spearmen dealt doubled damage when being crushed. This has been fixed
  • ,,Gandalf the White" increases Gandalf's magic damage by +50%
  • All heroes got +1000 health points
  • Heroes level 25% slower
  • Heroes got +30% armor against arrows, but -30% against other heroes
  • Monsters and single units are 25% more vulnerable against heroes
  • Flying units are 30% less vulnerable against arrows
  • Cost of Hero Statues has been decreased to 100
  • Cost of Wells has been decreased to 200
  • Defense Towers and other buildings with defenses deal 50% more damage
  • All trolls deal 25% less damage against buildings
  • Cost of the two normal Nazgûls to 1100
  • Cost of Gothmog to 1300
  • The damage bonus of Gothmog's ,,Storming of the City" is decreased to +60%
  • Faramir's melee damage is reduced by 10%
  • Shield Uruks: Health points reduced by 25%
  • Castellans: Health points reduced by 10%
  • Lindon-Guardians deal much less damage
  • Damage of the Mine of Isengards Spellbook has been reduced by 30%
  • Draft costs again 2 points
  • Peasants and Farmhands are trained 20% slower
  • Theoden's Traitor-ability had a massive bug: The ability was intended to convert only one troop of peasants into traitor, but if the player had many troops at the same place, all of them were affected. Therefore, the player was able to have much more traitors than he was supposed to have. Sadly, this bug can't be fixed, so that we had to rework the effect of the ability: The ability got a radius cursor and converts all the peasants in the area to traitors, but the traitors stay on the battlefield only for tree minutes. So, the player can decide how many traitors he wants, but he has to measure the risk that he will loose them after three minutes, against the fact that he gets strong infantry for that time. Now the traitors represent our idea that the player may early get strong troops, but not without some risks.

We hope you will enjoy playing!



Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
BFME: Tactics Beta 2
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics Beta 2

May 11, 2015 BFME: Tactics Demo 10 comments

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics patch 1.03
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics patch 1.03

May 11, 2015 BFME: Tactics Patch 1 comment

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

Update Enabler
Battle for Middle-earth II: Rise of the Witch King

Update Enabler

Apr 15, 2015 Master Hero Mod Patch 12 comments

MasterHero Mod 2.0 Update Enabler Patch, Do this Patch to Enable Update Features in the Launcher..

Rise Of The Witch King Leo Said Sp Mod
Battle for Middle-earth II: Rise of the Witch King

Rise Of The Witch King Leo Said Sp Mod

Apr 14, 2015 BFME2:Rise Of The Witch King Leo Said Sp Mod Guides 1 comment

Rise Of The Witch King Leo Said Sp Mod More Heros More Powers More Units By Leo Said

Edain 4.0 Demo
Battle for Middle-earth II: Rise of the Witch King

Edain 4.0 Demo

Mar 28, 2015 Edain Mod Demo 314 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Master Hero Mod 2.0
Battle for Middle-earth II: Rise of the Witch King

Master Hero Mod 2.0

Mar 20, 2015 Master Hero Mod Full Version 50 comments

Read The Installation Tips .. They Are Very Important

Post comment Comments  (30 - 40 of 89)
TheReaper1
TheReaper1 Jun 26 2013, 4:39am says:

Support team never reply to our questions? What the hell?

+1 vote     reply to comment
edcarranco
edcarranco Jul 27 2013, 8:53pm replied:

hi reaper you sound like you play edain mod i got a problem I cant get the barracks built In murkwood map the builder does not have It in his menu with out this the game cannot end I saw a guy in on you tube play the map as soon as he hit the builder menu the barracks was there do I need a patch thanks ed.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 28 2013, 1:42pm replied:

Well they said I have to invite myself-- which I can't since they are private. Or I have to be invited-- which I can't since they are never likely on moddb anymore. So I will see what I can do.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 29 2013, 12:45am replied:

Well, if they will not respond to you, you can force them to respnd, by uploading the mod on a share sire like mediafire, and post the link here, they will see it and say or do something.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 20 2013, 12:49pm says:

Guys i need patches to update my ROTWK, my version is 0.3 i think.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 17 2013, 11:32pm says:

I have the files for The History of Ages mod. Where can I post this so I can share it with you guys.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:19am replied:

Go to the top of the page and search for mods section (THE UPPER ONE NOT THE ONE BELOW ROTWK PICTURE)just do not click on it and a list will appear, you will see (add a mod) section, click it then follow the tutorial and wait for approval of the thread then you can post the mod in it(approval may take 48 hours).

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:20am replied:

Sorry for my Caps on, im excited to play THOA mod, i am sure it will be great.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 18 2013, 10:45am replied:

Please tell me if you figuered it out, and if you posted the mod already.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 9:21pm replied:

Okay this might take me some time because there is a lot to fill out. But I will get it on there as soon as I can.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 18 2013, 10:16pm replied:

I put in the main installer but I don't know how to put in the patch or the bin. How do I upload more stuff?

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 19 2013, 6:21am replied:

You need to get approved first, if you are already been approved, then you can download more files to that place you chose, maybe its better to make all the files in one rar file, but its all up to you, if you did not get it then contact support Moddb.com .

+1 vote     reply to comment
go.surf13
go.surf13 Jun 20 2013, 4:49am replied:

What happened was pretty stupid. I was approved then disapproved because my mod was legitimate but a duplicate. With time, if I contact the right people I should be able to upload all the following files on THOA. Till then, we just got to wait...

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 20 2013, 10:13am replied:

I know the developer team of this mod and i will contact them to tell them about you,first tell me is that what you need?

+1 vote     reply to comment
go.surf13
go.surf13 Jun 21 2013, 2:34pm replied:

All I need is an access to where I can put the files on moddb. That is pretty much it.

+1 vote     reply to comment
TheReaper1
TheReaper1 Jun 22 2013, 12:09pm replied:

Just contac support.

+1 vote     reply to comment
go.surf13
go.surf13 Jun 23 2013, 2:24pm replied:

Just contacted. Now we wait...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Battle for Middle-earth II: Rise of the Witch King
Platform
Windows
Developer & Publisher
Electronic Arts
Contact
Send Message
Official Page
Ea.com
Release Date
Released Nov 2006
Game Watch
Track this game
Share
Community Rating

Average

9.3

239 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Perfect!

Dec 22 2012, 10:58am by variag

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Embed Buttons

Promote Battle for Middle-earth II: Rise of the Witch King on your homepage or blog by selecting a button and using the embed code provided (more).

Battle for Middle-earth II: Rise of the Witch King Battle for Middle-earth II: Rise of the Witch King
Battle for Middle-earth II: Rise of the Witch King
Statistics
Last Update
1 month ago
Watchers
387 members
Mods
41
Addons
8
Files
63
News
109
Features
10
Tutorials
3
Reviews
29