Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

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Restoring the original Wolfenstein series' glory.

There's something comfortingly retro about Wolfenstein.


The original Wolfenstein 3D shipped more than 20 years ago and as you probably already know it popularized the first-person shooter. Before Half-Life made scripted shooters all the rage, Wolfenstein 3D relished in the pure simplicity of roaming around big levels and blasting Nazis with an ever-escalating arsenal of weaponry.

During the years, several incredibly unique titles took their own approach towards the Wolfenstein universe. Be it the occult approach in RtCW, the supernatural approach in the 2009 Wolfenstein title or the alternate dimension/futuristic approach in The New Order.
The latest title in the series, The Old Blood did a very impressive job at reliving the atmosphere of our beloved Return to Castle Wolfenstein. However, until this day the latter still stands unmatched in the eyes of many.

Currently there is an impressive amount of community driven effort to restore the legacy and feeling of Return to Castle Wolfenstein, proving that even in this day and age, this game is still setting standards. Several different developer groups are all working on their respective take on the game to restore its original atmosphere and glory. Be it SinglePlayer, MultiPlayer or even Cooperative gameplay. Be it in the powerful idTech 4 engine from Enemy Territory: Quake Wars, improved versions of the idTech 3 engine, or others.

Every single one of these projects is facing the exact same problem. Highly limited man-power when it comes to recreating the game assets in high quality to match more modern standards. However, in the last few weeks a remarkable process has come up.
Several projects and developer groups have agreed, that it would be best to merge the task of recreating game assets.


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Unlimited repositories
Unlimited private collaborators
10GB disk space per project (including Git LFS)
Unlimited total disk space
Completely free, no credit card required


Over the course of the last few days BackSnipe set up a merged group (wolfenstein-legacy) on GitLab for all of us and helped me get accustomed. Right now there are already two repositories, one for W:ET (et-legacy) and one for RtCW (rtcw-legacy). We decided to keep them seperated, because there are still minor differences in the two games and assets are not completely interchangeable, but might need a small amount of adjustments.
Over the next few days we should collect all present assets from all projects, so we know what the status quo is and where we stand. After that we have a clear overview of what we need to work on and set up a proper roadmap.
It is crucial that everyone understands, that every project is profiting of this!
If the developers can take their mind off of the asset recreation, they have full focus on the gameplay, code, engine and features and can perfectly shape their respective gaming experience.

So I ask everyone to,

  1. Sign Up at GitLab
  2. Get accustomed to GitLab
  3. Have a look at the existing files in the repository
  4. fill in the blanks
  5. Have a clear overview of all existing assets
  6. Set up a roadmap
  7. Combine all man-power in recreating assets


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Comments  (0 - 10 of 36)
Avoozl
Avoozl

There was also console only games which used ID Tech 3 such as James Bond games like Everything or Nothing and Agent Under Fire, and I think maybe also From Russia With Love since it seemed very similar to EON.

How I wish they were ported to PC to keep them alive, could probably get the map editors to work with them too, custom Co-Op maps for EON would be awesome since that game already has a Co-Op mode.

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gamehacker
gamehacker

I am very happy to see that Jackhammer is still going :D

Keep up the great work :)

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HAELION01
HAELION01

One of the GREATEST engines ever composed...!

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ShouldBeNew
ShouldBeNew

Ummmmm Quake II Arena? Isn't it Quake III Arena?

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GeorgieeeX
GeorgieeeX

Can you download this game engine ?

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Jackie362
Jackie362

Great, I can make Free to Play game

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FiredFox3
FiredFox3

WHERE IS McGee Alice ???

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InStars
InStars

"...id Tech 3 was the engine used to create games such as Quake II Arena..."
We have a TYPO here! :D

But i'd love to see Quake II Arena though ;)

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leilei
leilei

GladiatorBot for Quake2's a pretty accurate approximation considering they're directly related

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Stoudemire15
Stoudemire15

I really really wish someone.. someone can use this engine to remake the entire game of Heretic for us to play again of feeling of those childhood Nostalgia time.

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Rhyl3yMaster
Rhyl3yMaster

Hmmm ill try!

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Platforms
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id Software
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Highest Rated (2 agree) 8/10

Awesome lighting effects, a huge particles system, nice t&l and a really dynamical-gameplay, one of the best engines made by id tech.

Oct 11 2010 by ADTeamâ„¢

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