Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

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Greetings to ModDB community!

We promised that J.A.C.K. will be eventually released on Steam in Q4 2016. And today it has finally become available in Steam Store! Thanks everybody for support! Today we are presenting the Steam version 1.1.1212 with a set of SteamWorks features. As it was said previously, there will be two versions of the editor: the Steam one, commercial, with Steam-specific features, and non-Steam, completely free, although updated not very often. If you would like to support the developer, you can buy the Steam version (save 15% until December 23!), but if you don't - no problem, just leave things they used to be. Apart from the Steam-specific features, the functionality of both versions is almost the same.

What is J.A.C.K.?

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.

We present the first commercial Steam release - version 1.1.1212. If you buy it on Steam, you'll enjoy the following Steam-specific features:

  • Automatic Configuration: creation of game configurations in the editor in a couple of clicks.
  • SteamCloud Service: cloud storage for maps, ability to synchronize with local files.
  • Automatic Update: keep your editor up-to-date with all the recent features and bugfixes!
  • Steam Fun: achievements, stats and Steam trading cards!

Why buy Steam version?

You may ask a simple question: why would one buy the commerical version, if it is almost the same as the free version? Here is the point:

  • Every program is not perfect, and there are issues. With the free version if J.A.C.K., you got used to wait for months until those annoying bugs get fixed. With the Steam version, you have always an up-to-date version with the latest features and bugfixes. Furthermore, you'll be able to participate in J.A.C.K. Beta Program, to get the most recent version of the editor.
  • Keep your map sources safe with the SteamCloud storage. You can move them from one computer to another, and prevent occasionally deleted files from being lost forever.
  • Create new game configurations with a few clicks. J.A.C.K. will even do its best to automatically detect their install paths!
  • Some people may find achievements, statistics and badge crafting funny. Why not to share your J.A.C.K. experience with the community?

Still not sure? Your purchase will support the developer, give motivation to work hard, add new features - and probably your requests will be amongst them!

Supported Games

J.A.C.K. currently supports the following games/engines:

  • Half-Life (GoldSource)
  • Gunman Chronicles (GoldSource)
  • Quake (Quake engine)
  • Hexen II (Quake engine)
  • Quake II (id Tech 2)
  • Quake III (id Tech 3)

Please don't be confused with such a small list! Many games on the listed engines are also supported, especially if there is also a FGD file. E.g. you can use J.A.C.K. to make levels for Counter-Strike 1.6 (GoldSource) and Tremulous (id Tech 3).




Disclaimer

J.A.C.K. is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of Valve Hammer Editor is intent because many modders got used to the familiar look and feel.

Useful Links

Steam Store page can be found here. Complete changelog of version 1.1.1212 can be found here. Please visit the official website for more information, F.A.Q., articles and manuals.

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Comments  (0 - 10 of 37)
Avoozl
Avoozl

There was also console only games which used ID Tech 3 such as James Bond games like Everything or Nothing and Agent Under Fire, and I think maybe also From Russia With Love since it seemed very similar to EON.

How I wish they were ported to PC to keep them alive, could probably get the map editors to work with them too, custom Co-Op maps for EON would be awesome since that game already has a Co-Op mode.

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gamehacker
gamehacker

I am very happy to see that Jackhammer is still going :D

Keep up the great work :)

Reply Good karma Bad karma+3 votes
HAELION01
HAELION01

One of the GREATEST engines ever composed...!

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ShouldBeNew
ShouldBeNew

Ummmmm Quake II Arena? Isn't it Quake III Arena?

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GeorgieeeX
GeorgieeeX

Can you download this game engine ?

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DiseMods
DiseMods

Yes, as long as you have QUAKE 3, Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix.
I'm not sure if they have released the source code without having to buy one of those games. I'm not sure.

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Jackie362
Jackie362

Great, I can make Free to Play game

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FiredFox3
FiredFox3

WHERE IS McGee Alice ???

Reply Good karma Bad karma+2 votes
InStars
InStars

"...id Tech 3 was the engine used to create games such as Quake II Arena..."
We have a TYPO here! :D

But i'd love to see Quake II Arena though ;)

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leilei
leilei

GladiatorBot for Quake2's a pretty accurate approximation considering they're directly related

Reply Good karma Bad karma+2 votes
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Highest Rated (2 agree) 8/10

Awesome lighting effects, a huge particles system, nice t&l and a really dynamical-gameplay, one of the best engines made by id tech.

Oct 11 2010 by ADTeamâ„¢

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