Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.
Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard.
These are work in progress shots, which means the areas shown are still subject to change.
So today we want to move deeper into the bunker system. For that we will simply provide you with a few images showing some corridors, however due to the nature of a bunker corridor there really is not much need for commentary. One thing to keep in mind about the cortyard later-on, is that there is no blending between dirt and floor tiles in the doorways yet. It will come later and therefore you will see the rough transition in these images.
This week we want to try and include you, the community, a bit more into the development. After all, in the end it will be primarily you who is going to play this modification. To try this, we will be using a relatively simple issue, just to see how it goes.
The bunker system in Bergen has a very great layout,
which would allow a useful, but game-changing feature:
MG nests in the bunker center
This implementation will contain one operable machine gun nest facing the corridor to the forward bunker and one facing the axis spawn exit courtyard.
This way it can be used by both teams to fortify defenses on the generator by having increased fire support on the main route.
There will be a slight impact on the simplicity of the structural mesh, however effective VIS-blocking will still be assured.
In the above image you can see the command map with the impact these MG nests would have on the map flow. The blue lines are the travel routes for the allied team to the generator and the red lines the axis routes.
The MG nests will be placed on the main route facing both teams and therefore play a crucial role in the control over the bunker center and access to the generator room.
For participating in the survey, please visit this Google Form and take the 30 seconds to click one of the three radio buttons (NO -- YES -- YES, but optional). If you have a different take on this issue you can leave notes in the fourth option.
If you do not have a Google account or do not want to log in, please feel free to leave comments here.
Thank you for following our project. If you are interested in joining our efforts please don't hesitate to get in contact with us. You can leave a reply here, send me a PM or join our IRC channel.
ET: Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.
ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode. Anyone is welcome to join and contribute to improve this project!
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This file contains the quickpars for the MFmap_skillpoints patch (or "small soldier big heart" patch).
Here is the early access version of the Wolfzone mod for Windows 32 bits. Keep in mind that it's a work in progress so don't expect too much at first.
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Highest Rated (6 agree) 10/10
Wolfenstein: Enemy Territory is a free class-based team-play-oriented game with different objectives to reach on each map. The objectives make it very unique and fun to play. Game-play is fast (quake-style strafe-jumps etc.) but still demanding and fair when it comes to shooting (hit where you shoot, require at least 3 head-shots for a kill). The modding community brought several mods and a huge number of maps for it, so much to check out if you’re looking for more content. Although not as known…
Dec 10 2007 by Kissaki