Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.

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Restoring the original Wolfenstein series' glory.

There's something comfortingly retro about Wolfenstein.


The original Wolfenstein 3D shipped more than 20 years ago and as you probably already know it popularized the first-person shooter. Before Half-Life made scripted shooters all the rage, Wolfenstein 3D relished in the pure simplicity of roaming around big levels and blasting Nazis with an ever-escalating arsenal of weaponry.

During the years, several incredibly unique titles took their own approach towards the Wolfenstein universe. Be it the occult approach in RtCW, the supernatural approach in the 2009 Wolfenstein title or the alternate dimension/futuristic approach in The New Order.
The latest title in the series, The Old Blood did a very impressive job at reliving the atmosphere of our beloved Return to Castle Wolfenstein. However, until this day the latter still stands unmatched in the eyes of many.

Currently there is an impressive amount of community driven effort to restore the legacy and feeling of Return to Castle Wolfenstein, proving that even in this day and age, this game is still setting standards. Several different developer groups are all working on their respective take on the game to restore its original atmosphere and glory. Be it SinglePlayer, MultiPlayer or even Cooperative gameplay. Be it in the powerful idTech 4 engine from Enemy Territory: Quake Wars, improved versions of the idTech 3 engine, or others.

Every single one of these projects is facing the exact same problem. Highly limited man-power when it comes to recreating the game assets in high quality to match more modern standards. However, in the last few weeks a remarkable process has come up.
Several projects and developer groups have agreed, that it would be best to merge the task of recreating game assets.


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Unlimited repositories
Unlimited private collaborators
10GB disk space per project (including Git LFS)
Unlimited total disk space
Completely free, no credit card required


Over the course of the last few days BackSnipe set up a merged group (wolfenstein-legacy) on GitLab for all of us and helped me get accustomed. Right now there are already two repositories, one for W:ET (et-legacy) and one for RtCW (rtcw-legacy). We decided to keep them seperated, because there are still minor differences in the two games and assets are not completely interchangeable, but might need a small amount of adjustments.
Over the next few days we should collect all present assets from all projects, so we know what the status quo is and where we stand. After that we have a clear overview of what we need to work on and set up a proper roadmap.
It is crucial that everyone understands, that every project is profiting of this!
If the developers can take their mind off of the asset recreation, they have full focus on the gameplay, code, engine and features and can perfectly shape their respective gaming experience.

So I ask everyone to,

  1. Sign Up at GitLab
  2. Get accustomed to GitLab
  3. Have a look at the existing files in the repository
  4. fill in the blanks
  5. Have a clear overview of all existing assets
  6. Set up a roadmap
  7. Combine all man-power in recreating assets


    User Posted Image
Capture Ze forward bunker!

Capture Ze forward bunker!

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Construct Ze Generator!

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Bergen by Detoeni sneak peek

Bergen by Detoeni sneak peek

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Over the summer development has been going slower than usual, but we don't want to leave you completely hanging. While we are still wrapping our heads...

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MFmap_skillpoints_patch_for NSCO_alpha 8_quickpars

MFmap_skillpoints_patch_for NSCO_alpha 8_quickpars

Navy SEALs: Covert Operations ET Other 0 comments

This file contains the quickpars for the MFmap_skillpoints patch (or "small soldier big heart" patch).

MFmap_skillpoints_patch_for NSCO_alpha 8

MFmap_skillpoints_patch_for NSCO_alpha 8

Navy SEALs: Covert Operations ET Patch 0 comments

The MFmap_skillpoints patch (or "small soldier big heart" patch) makes the player models 10x smaller. It also gives 1000 skillpoints for every player...

Wolfzone Early Access Version 16.02.27 For Linux

Wolfzone Early Access Version 16.02.27 For Linux

Wolfzone Full Version 0 comments

Here is the early access version of the Wolfzone mod for Linux 64 bit. Keep in mind that it's a work in progress so don't expect too much at first.

Wolfzone Early Access Version 16.02.02 For Windows

Wolfzone Early Access Version 16.02.02 For Windows

Wolfzone Full Version 5 comments

Here is the early access version of the Wolfzone mod for Windows 32 bits. Keep in mind that it's a work in progress so don't expect too much at first.

NSCO ETL mod alpha 8 quickpars

NSCO ETL mod alpha 8 quickpars

Navy SEALs: Covert Operations ET Other 0 comments

Zip containing quickpar files to check and repair your nsco_etl8 zipfile after download. Quickpar files perform a same function as the more known MD5sum...

NSCO ETL mod alpha 8

NSCO ETL mod alpha 8

Navy SEALs: Covert Operations ET Full Version 0 comments

Third release of the ported Navy Seals: Covert Operations game. Just unzip this file into your etlegacy-v2.74 (or later) folder. Then, start Enemy Territory...

Comments  (0 - 10 of 255)
ice_trey
ice_trey

well, i tried this years ago, and i liked it a lot, wanted to be a regular, however, my prob was that ALL servers forced custom content on the player (if you rejected it, you couldnt join), so when i did accept that particular servers custom stuff, it worked - on THAT, ONE server, bt when trying to join another server, and that also prompted *custom stuff or no entry* i got kicked out from that server, and guess why? Yup, "invalid files" )or whatever it stated), thus summa summarum, you can only play on ONE server at any given session, and who can be bothered with that crap then? Not me anyhow ^^

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TheUnbeholden
TheUnbeholden

still quite active community: Wolfensteinet.com

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vjjninja
vjjninja

oh my god just gonna google server IP

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lupiyatama
lupiyatama

no bot for this game?

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Maggy_
Maggy_

There are bots for this game. And they are in engine making them ultra intelligent.

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dizzybox
dizzybox

there are no servers

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BrandeX
BrandeX

Who is in charge of this game property that put it up on Desura? Why not add it over on Steam Greenlight too?

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Lucasbfalk
Lucasbfalk

its no servers!

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gamingstarx
gamingstarx

it is just problems with etkeys please check splash damages own forum for ask them about help, i support this game 100%'s :)

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Dr.Host
Dr.Host

servers..
Fearless-assassins.com
200.98.130.231:27960
servers alot..
Img69.imageshack.us
Img208.imageshack.us

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Mossman180
Mossman180

I have the gamewatch account, but how do I show that I have it on my laptop with their game tracker lite app? Otherwise, it won't show me a server to play on.

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Wolfenstein: Enemy Territory
Platforms
Windows, Mac, Linux
Developer
Splash Damage
Publisher
Activision
Engine
id Tech 3
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Homepage
Splashdamage.com
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Game watch
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8.9

334 votes submitted.

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Highest Rated (6 agree) 10/10

Wolfenstein: Enemy Territory is a free class-based team-play-oriented game with different objectives to reach on each map. The objectives make it very unique and fun to play. Game-play is fast (quake-style strafe-jumps etc.) but still demanding and fair when it comes to shooting (hit where you shoot, require at least 3 head-shots for a kill). The modding community brought several mods and a huge number of maps for it, so much to check out if you’re looking for more content. Although not as known…

Dec 10 2007 by Kissaki

Style
Theme
War
Players
Multiplayer
Project
AAA
Boxart
Boxart
Series
Wolfenstein 3D
Wolfenstein 3D First Person Shooter
Return To Castle Wolfenstein
Return To Castle Wolfenstein First Person Shooter
Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory First Person Shooter
Wolfenstein
Wolfenstein First Person Shooter
Wolfenstein: The New Order
Wolfenstein: The New Order First Person Shooter
Wolfenstein: The Old Blood
Wolfenstein: The Old Blood First Person Shooter
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Wolfenstein: Enemy Territory
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