It's a game designed to be Free Software. It uses the id Tech 3 engine source code (which is released under the GNU General Public License v2), and fills in the blank with all new media to make a game.

  • It's not a 'scavenge the internet for stuff' compilation project, the only things scavenged are some maps, which are OKAY because their source was released under the GPL.
  • Everything is strictly open source so they can be improved forever (and ever). 
  • The additional "Missionpack" game types and weapons are merged into the base, so you get to lay the mines in overload maps. 
  • There's more game types than the base game, like Domination, Last Man Standing, and what not. 
  • Uses ioq3 for various feature additions, but it is not ioq3 dependent; it's also intended to be vanilla compatible. (The only thing that won't work is ogg music) 
  • The art direction is different and not strictly 'gothic'. There's more of a eastern slant than the usual 'put skulls n' blood all over it's cool' you find in most games. 
  • It's not next-gen, and computer compatibility range is wide enough to run on that dusty Pentium II in your attic. 
  • There are bots, perfect for when you're stranded on an island. 
  • There's also people playing it on the internet.
  • It is Free Software, so there's no guilt in downloading it and redistributing it.

OpenArena is licensed under the GNU GPL version 2 - data and engine. Anyone can contribute to it, if it complies with the GNU GPL.

WARNING: OpenArena contains Mature Content. I'm serious. If you don't like shooting the bloody guts and beating hearts out of voluptuous barely modest combatants then don't play it, or play without the mature pk3 file and use com_blood 0/cg_showGibs 0 (but be aware that pure servers may not agree with this).

This game has Adult Content. Rated by TIGRS™

Mild Language
Intense Fantasy Violence
Blood and Gore
Suggestive Themes

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Blog RSS Feed Report abuse Latest News: OpenArena Weekly Update #2

6 comments by leilei on Sep 12th, 2009

OpenArena Progress Report #2

2009-09-12


The color of the pen is rrrrrrr.....ROYAL BLUE


For a while i've been playing with colors for the classic menu system to break the hardcoded tradition of red/orange graphics that has been for all versions. The background is animated and I have no new buttons yet.  In the screenshot, there's also VoIP support picked up from ioq3 as well.



Spacekrieg

ArmageddonMan on the forums has been mapping for a bit and i've only just recently committed his map pack to the SVN. The map at the top is called Space Contact. Over below that is a joint production between Bozceq and ArmageddonMan for a map called Blitzkrieg 2.


Revenge of the cats

Neko is no longer an Angelyss skin anymore. She is now getting her own player model, hopefully looking great once she gets her joints all figured out. The skin is incomplete to the point there's still no clothing so all I can show here is just a wire view.  The double-skirt )one is asymmetrical, the other is just symmetrical, in UV mapping) allows many improvisations to the creative opportunities for skinning.  Also (for you pervs) she has the biggest chest in the game which makes her the final new 'mature' model. SHE'S ALSO FROM JAPAN, SO KAWAII =<^_^>=

 

Coming Up Next Week: what the font!!?

Downloads RSS Feed Latest Downloads
OpenArena 0.8.5 Patch

OpenArena 0.8.5 Patch

Feb 23, 2010 Patch 7 comments

This is the ZIP archive for the OpenArena 085 patch.

AM/NK's OpenArena Mappack (b4)

AM/NK's OpenArena Mappack (b4)

Mar 23, 2009 Multiplayer Map 4 comments

My mappack for OpenArena. ATM 11 maps, 6 CTF and 5 DM.

OpenArena 0.8.1 ZIP archive

OpenArena 0.8.1 ZIP archive

Oct 31, 2008 Full Version 18 comments

This is the Windows/Linux/Mac version of OpenArena 0.8.1 archived in the ZIP format.

Comments  (0 - 10 of 257)
leilei
leilei Feb 3 2012, 2:48pm says:

OA was originally built for the original source release and it still has assets that respect the original limits. We're still using TGA/JPG/PCX, WAV, and MD3. It doesn't require Ioq3, and it could just as easily ship with its own modified idTech 3 without a relation to ioq3.

0 votes     reply to comment
the-brain
the-brain 21hours 16mins ago replied:

You fail to reply to my comment again, is that "reply to comment" button so difficult to click? I guess this is due the "laggy SDL mouse input" as well? :P

The current and past OA builds do not work with id Tech 3. I've already told you that you've messed this up yourself by using the ioquake3 improved QVM format. The only way to get this working with "id Tech 3" would be applying the required ioquake3 code changes to the id code base, which apparently becomes related to ioquake3 by this.

+2 votes     reply to comment
leilei
leilei Feb 3 2012, 7:41am says:

Calling id tech 3 a continuation of id tech 2 is incorrect.

0 votes     reply to comment
leilei
leilei Feb 3 2012, 7:39am says:

This is a content project

The content is made for id tech 3

The only thing relying on anything new ioq3 brought is the vorbis encoded music

The longer name of ioq3 strays too much on trademark violation to our liking especially since this game has the gameplay of the other

End of story

0 votes     reply to comment
the-brain
the-brain Feb 3 2012, 11:58am replied:

That's ********.

First; you've failed to actually reply to my comment. Second; OpenArena content does not work with id Quake 3 1.32c (aka _the id Tech 3 engine build). You propably never tried, but there's several things you've messed up. Q3 expects a proper productid.txt, which has been changed in OA so you get the "Invalid product identification" error. Even if you fix that by overriding OA's productid.txt with the Q3 one, loading the OA content still fails, since OA uses ioquake3's improved QVM format, thus "vm/ui.qvm has bad header" etc. This is documented in "Creating mods compatible with Q3 1.32b" in ioquake3/README.

Now go and tell me once more that OA is "id Tech 3" and not a custom "ioquake3".

+1 vote     reply to comment
the-brain
the-brain Jan 20 2012, 2:32pm says:

Why's this listed under "id Tech 3" while it's actually using ioquake3?

+1 vote     reply to comment
GoQuake
GoQuake Jan 26 2012, 12:35pm replied:

And what do you think ioquake3 (ioq3) is? It's the id Tech 3 engine cleaned up, tweaked, and some welcome improvements made. In terms of changes to the lines of code, the overwhelming majority of id's code is still intact.

+1 vote     reply to comment
the-brain
the-brain Jan 26 2012, 5:44pm replied:

Oh wow Cpt.Obv. Just so you know, Desura/IndieDB/ModDB has separate entries for both engines. If you insist on being stubborn, why not list OpenArena as "id Tech 2" as it shares its codebase with #3? Or don't create an entry for OpenArena at all, since it's mostly id's code?..

-1 votes     reply to comment
GoQuake
GoQuake Jan 27 2012, 1:27am replied:

ioq3 is a GPL version of the id Tech3 engine and no amount of tweaking will change that. Whether you say ioq3 or id Tech 3 the differentiation is so slight as to be irrelevant. It is what it is and none of the Devs or veterans of OA see an issue.

It bothers us more that casual visitors look at the Platform Field and come away with the incorrect assumption that OA only supports Windows and Linux, when in fact, it also supports Mac OS X and FreeBSD.

+1 vote     reply to comment
the-brain
the-brain Jan 28 2012, 6:05pm replied:

Well, there's your first difference, ioq3 supports more platforms than idq3. Iirc idq3 never natively supported *BSD, so that's another reason to list OA as ioq3. Besides ioq3 actually can be run on handhelds, smart phones or other mobile devices.
idq3 also has PunkBuster, which ioq3 obviously does not. ioq3 has off-site downloads via libcurl. It supports .png, .iqm and .ogg as well as .mp3, which idq3 does not. It has 3d rendering. It's IPv6 capable. The OA fork has added bloom and other forks include nice effects using FBO, which idq3 does not.

I could go on and list other slight differences, but it seems like you would deem them irrelevant anyways.

+2 votes     reply to comment
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OpenArena
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Released Aug 19, 2005
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