Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

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Creating roq video files using ffmpeg

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Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

Ladder tutorial
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This is a way to fix Netradiant-Custom for Star Trek Voyager Elite Force.

Export models from the original Game
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This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.

Installation Guide

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How to install the game correctly and without problems.

Scripting #1: Basics

Scripting #1: Basics

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In this tutorial, we are setting up everything, which is needed for scripting.

Heads Up Display Tutorial
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Heads Up Display Tutorial

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This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

Klingon Texture Tutorial

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This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines

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This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Milkshape 3D Basics & Fundamentals

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A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Creating Fake bumpmapping in JKA
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How to create a RoQ video-file

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This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Photo to Seamless texture

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How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".