The Doom Engine, is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally wrapping its final license with Rogue Entertainment's Strife.

Graphical system features:

  • Renders in VGA 320x200 256 colors
  • 35Hz page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Wall texturing
  • Animated wall and floor/ceiling textures
  • Transparent wall textures (holes)
  • Sector lighting, with animation of lights
  • Screen-size and low detail mode (horizontal pixel double) for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Top-down automap feature

Audio system features:

  • 11,025Hz playback frequency
  • 8 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music
  • PC speaker support

Networking features:

  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized - players must have the same settings as the other for proper play
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About Blaze with 1 comment by TwinBeast on Feb 11th, 2015

Doomed Chocolates

The project changed to use a modified Chocolate-Doom engine a while ago. More possibility for lots of action without framerate going too low. The game palette gets actually used in everything. Using C instead of QuakeC to do the gameplay allows more control how it plays, but I'm not exactly an engine programmer, so some difficult to do features might not be there.

The Aliens Again?

Aliens 2 - Mod DB

Player got a night vision mode, which turns everything green and boosts the lightlevel. It uses some energy. Running use the same energy too. The movement speeds can go through some changes. The default move speed is supposed to be run, and the faster speed is meant to be powerup type running. There's air control and player can jump pretty high.

Player has 4 of the previous weapons improved/redesigned. Other weapons going to get the same treatment. I've made the weapons possible to reload in the models. Reload feature is not yet in game. It may be an option or part of a higher difficulty level. Player takes no damage from his own weapons, but it could be another difficulty level setting.

The difficulty level settings may be customizable, so you could play some serious realistic game with fewer difficult monsters or some brainless fun with tons of easy monsters, or some ultra hardcore mode with every setting turned to the max + 1.

Multi-Color Pyramids

New Stuffs Multi Color

Trained Aliens New Stuffs

New Stuffs New Stuffs

The things can be over/under each other without any problems. Including making some crazy pyramids out of them. There is probably no limit how many can be piled.

Weapon damage can now do Z thrust. So, you can teach them the superman!

The game also runs at 40 tics per second. 35 ticrate of Doom has always felt a little strange.

Doom II

Doom II Doom II

Updated 5 days ago Released Oct 2, 1994 Single & Multiplayer First Person Shooter

Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths...


Hexen Hexen

Updated 1 week ago Released Oct 28, 1995 Single & Multiplayer First Person Shooter

While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such...


Blaze Blaze

Updated 2 weeks ago TBD Single Player First Person Shooter

Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else...

Doom 1 as 1 level, Doom 2 as 1 level

Doom 1 as 1 level, Doom 2 as 1 level Doom 1 as 1 level, Doom 2 as 1 level

Updated 1 month ago Released Feb 8, 2014 Single, Multiplayer & Co-Op First Person Shooter

Production of the project has been going for a long time since sometime around 2007. I worked on it as an on/off project. I did the Doom 2 compile attempt...


Doom Doom

Updated 1 month ago Released Dec 9, 1993 Single & Multiplayer First Person Shooter

The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden...

Post comment Comments  (0 - 10 of 16)
szemi Jul 28 2014, 3:51pm says:

Doom engine 4ever.

+2 votes     reply to comment
BrownmanJose Mar 4 2014, 11:54pm says:

Music ******* AWESOME!!
DOOM never gets old! :)

+2 votes     reply to comment
GamingEVOlut1on Mar 13 2013, 2:19pm says:


+2 votes     reply to comment
Kontra_Kommando Mar 6 2013, 1:49pm says:

Love this game

+2 votes     reply to comment
Wolfyboy Apr 2 2012, 9:05am says:

Why isn't there a seperate engine-page for ZDoom or GZDoom? They are much more advanced then the vanilla Doom engine they derived from.

+2 votes     reply to comment
Mastermagic Sep 10 2010, 9:22am says:

A page about Doom Engine The Great... with Heretic screen on top!
I knew Heretic is more attracting: the "only" FPS set in fantasy\medieval enviroment.

+2 votes     reply to comment
DEAD_FiSH Jun 28 2011, 10:17am replied:

And Hexen.

+3 votes     reply to comment
Guest Feb 6 2014, 11:41pm replied:

Elder Scrolls?

+1 vote     reply to comment
Gore33 Aug 2 2014, 5:50am replied:

Elder Scrolls isn't created on Doom Engine nor has nothing similar into it.

+1 vote     reply to comment
Ichiman94 Feb 23 2010, 3:05pm says:

still good engine for modding :)

+2 votes     reply to comment
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id Software
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Release Date
Released Dec 10, 1993
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Highest Rated (2 agree) 10/10

The best engine on the planet that brought the best and my favorite FPS on the planet!

Jul 5 2012, 4:47am by poshgaloo

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