You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

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J.A.C.K. 1.1.1064 Is Out

J.A.C.K. 1.1.1064 Is Out

News 30 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

Jackhammer 1.1.855: Merry Christmas!

Jackhammer 1.1.855: Merry Christmas!

News 19 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

Jackhammer 1.1.700: Public Beta is Out

Jackhammer 1.1.700: Public Beta is Out

News 29 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

Jackhammer 1.1: new cross-platform level editor continues to evolve!

Jackhammer 1.1: new cross-platform level editor continues to evolve!

News 19 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a...

Some Progress... And Your Support

Some Progress... And Your Support

News 3 comments

Some words about Jackhammer progress and the way you can support it.

Comments  (0 - 10 of 237)
Invader4000
Invader4000

Please add prefabs support, don't really like the idea of making them on your own.

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GeneralRain01
GeneralRain01

Here ya go me boy! Mediafire.com

Enough prefabs to create a mod and a half, includes all standard HL1 prefabs aswell.

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Invader4000
Invader4000

Thank you! Thanks to you i will use jackhammer as my default editor :D

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WinterMoon
WinterMoon

Fantastic level editor, makes VHE almost completely obsolete =)...I liked the addition of extra languages apart from English, and I hope to see the ability to add prefabs soon!

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Jackathan
Jackathan

I am getting this weird bug with the skybox preview. All the sky names I put in show up as pure white, even with the sky preview turned on. All the directories are set up so it knows where the sky TGAs and BMPs are. It's a Half-Life config and not a Quake config.

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Jackathan
Jackathan

I figured out a solution to the problem. If you press F (the key to toggle texture filtering) the skyboxes will turn back on. But if you press it again nothing happens so the skies are stuck in texture filtered mode. Also, it resets if you add a new skybox to the map so you have to press F again.

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XaeroX Creator
XaeroX

Bug confirmed, will be fixed in the next version. Thanks!

Reply Good karma+2 votes
By_X_RaY
By_X_RaY

Greetings.

I got a question. Why we can't use the prefabs in jackhammer? Also want prefab factory and support in new version.

Regards.

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XaeroX Creator
XaeroX

Prefabs are not implemented yet, sorry.

Reply Good karma+1 vote
By_X_RaY
By_X_RaY

Will be available in new version?

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Latest tweets from @mrxaerox

C++ Siberia 2016, Day Two. #Smalltalk, #Haskell, λ-calculus at C++ meeting... Quite embarrasing but cool anyway! Thanks to all! #cppsiberia

Aug 27 2016

C++ Siberia 2016, Day One. The best reports IMO were C++17 by A.Polukhin, #PVSStudio, and my "detective story", of course.^^ #cppsiberia

Aug 26 2016

Automatic game config creation tool inside J.A.C.K. (previously available only for Windows users, in the installer). T.co

Aug 18 2016

Booth highlights: Continuous improvement – QEXPO 2016 Qexpo2016.com

Jul 27 2016

Hotfix version: 1.1.1064 (replacement for 1.1.1058). Fixed two bugs, one of them is severe. Update is strongly recommended!

Jul 20 2016

Volatile Engine and J.A.C.K. – QEXPO 2016 Qexpo2016.com

Jul 16 2016

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